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Stop crashing
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parent
3cbe9156d7
commit
e09cd30dc8
2 changed files with 67 additions and 21 deletions
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@ -296,7 +296,7 @@ impl BlockFlowData {
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cur_y - top_offset
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};
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for self.box.each |&box| {
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for self.box.iter().advance |&box| {
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let style = box.style();
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let maybe_height = MaybeAuto::from_height(style.height(), Au(0));
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let maybe_height = maybe_height.spec_or_default(Au(0));
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@ -30,7 +30,7 @@ use script::dom::element::*;
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use script::dom::node::{AbstractNode, CommentNodeTypeId, DoctypeNodeTypeId};
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use script::dom::node::{ElementNodeTypeId, LayoutView, TextNodeTypeId};
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use servo_util::range::Range;
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use servo_util::tree::{TreeNodeRef, TreeUtils};
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use servo_util::tree::{TreeNodeRef, TreeNode, TreeUtils};
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pub struct LayoutTreeBuilder {
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root_flow: Option<FlowContext>,
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@ -166,15 +166,42 @@ impl BoxGenerator {
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},
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FloatFlow(float) => {
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debug!("BoxGenerator[f%d]: point b", float.common.id);
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let new_box = self.make_box(ctx, box_type, node, self.flow, builder);
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debug!("BoxGenerator[f%d]: attaching box[b%d] to float flow (node: %s)",
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float.common.id,
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new_box.id(),
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node.debug_str());
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let mut parent_flow = None;
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assert!(float.box.is_none());
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float.box = Some(new_box);
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do self.flow.with_base |base| {
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parent_flow = base.parent_node();
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}
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match parent_flow {
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None => fail!("Float flow as root node"),
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Some(BlockFlow(*)) |
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Some(FloatFlow(*)) => {
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let new_box = self.make_box(ctx, box_type, node, self.flow, builder);
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debug!("BoxGenerator[f%d]: attaching box[b%d] to float flow (node: %s)",
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float.common.id,
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new_box.id(),
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node.debug_str());
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assert!(float.box.is_none() && float.index.is_none());
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float.box = Some(new_box);
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}
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Some(InlineFlow(inline)) => {
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let new_box = self.make_box(ctx, box_type, node, self.flow, builder);
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debug!("BoxGenerator[f%d]: attaching box[b%d] to float flow (node: %s)",
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float.common.id,
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new_box.id(),
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node.debug_str());
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assert!(float.box.is_none() && float.index.is_none());
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inline.boxes.push(new_box);
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float.index = Some(inline.boxes.len() - 1);
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}
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_ => warn!("push_node() not implemented for flow f%d", self.flow.id())
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}
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},
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_ => warn!("push_node() not implemented for flow f%d", self.flow.id()),
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}
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@ -215,7 +242,7 @@ impl BoxGenerator {
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/// Disambiguate between different methods here instead of inlining, since each case has very
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/// different complexity.
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fn make_box(&mut self,
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fn make_box(&self,
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layout_ctx: &LayoutContext,
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ty: RenderBoxType,
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node: AbstractNode<LayoutView>,
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@ -232,7 +259,7 @@ impl BoxGenerator {
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result
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}
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fn make_image_box(&mut self,
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fn make_image_box(&self,
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layout_ctx: &LayoutContext,
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node: AbstractNode<LayoutView>,
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base: RenderBoxBase)
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@ -287,10 +314,11 @@ impl LayoutTreeBuilder {
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-> Option<@mut BoxGenerator> {
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debug!("Considering node: %s", cur_node.debug_str());
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let this_generator = match self.box_generator_for_node(cur_node,
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parent_generator,
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prev_sibling_generator) {
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Some(gen) => gen,
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// Skip over nodes that don't belong in the flow tree
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let (this_generator, next_generator) =
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match self.box_generator_for_node(cur_node, parent_generator, prev_sibling_generator) {
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Some((gen, n_gen)) => (gen, n_gen),
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None => { return prev_sibling_generator; }
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};
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@ -319,14 +347,14 @@ impl LayoutTreeBuilder {
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dom_node.layout_data().flow = Some(child_flow);
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}
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}
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Some(this_generator)
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Some(next_generator)
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}
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pub fn box_generator_for_node(&mut self,
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node: AbstractNode<LayoutView>,
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parent_generator: @mut BoxGenerator,
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sibling_generator: Option<@mut BoxGenerator>)
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-> Option<@mut BoxGenerator> {
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-> Option<(@mut BoxGenerator, @mut BoxGenerator)> {
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fn is_root(node: AbstractNode<LayoutView>) -> bool {
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match node.parent_node() {
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@ -334,7 +362,7 @@ impl LayoutTreeBuilder {
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Some(_) => false
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}
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}
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let display = if (node.is_element()) {
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let display = if node.is_element() {
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match node.style().display(is_root(node)) {
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CSSDisplayNone => return None, // tree ends here if 'display: none'
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// TODO(eatkinson) these are hacks so that the code doesn't crash
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@ -381,9 +409,25 @@ impl LayoutTreeBuilder {
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let new_generator = match (display, parent_generator.flow, sibling_flow) {
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// Floats
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(CSSDisplayBlock, BlockFlow(_), _) if !is_float.is_none() => {
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self.create_child_generator(node, parent_generator, Flow_Float(is_float.get()))
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}
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// If we're placing a float after an inline, append the float to the inline flow,
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// then continue building from the inline flow in case there are more inlines
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// afterward.
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(CSSDisplayBlock, _, Some(InlineFlow(_))) if !is_float.is_none() => {
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let float_generator = self.create_child_generator(node,
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sibling_generator.get(),
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Flow_Float(is_float.get()));
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return Some((float_generator, sibling_generator.get()));
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}
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// This is a catch-all case for when:
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// a) sibling_flow is None
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// b) sibling_flow is a BlockFlow
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(CSSDisplayBlock, InlineFlow(_), _) if !is_float.is_none() => {
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self.create_child_generator(node, parent_generator, Flow_Float(is_float.get()))
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}
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(CSSDisplayBlock, BlockFlow(info), _) => match (info.is_root, node.parent_node()) {
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// If this is the root node, then use the root flow's
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@ -410,8 +454,8 @@ impl LayoutTreeBuilder {
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self.create_child_generator(node, parent_generator, Flow_Inline)
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}
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// FIXME(eatkinson): this is bogus. Floats should not be able to split
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// inlines. They should be appended as children of the inline flow.
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// The first two cases should only be hit when a FloatFlow
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// is the first child of a BlockFlow. Other times, we will
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(CSSDisplayInline, _, Some(FloatFlow(*))) |
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(CSSDisplayInlineBlock, _, Some(FloatFlow(*))) |
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(CSSDisplayInline, FloatFlow(*), _) |
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@ -434,7 +478,9 @@ impl LayoutTreeBuilder {
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_ => parent_generator
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};
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Some(new_generator)
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// Usually, the node we add boxes to will be prev_sibling on the
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// next call to this function.
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Some((new_generator, new_generator))
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}
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pub fn create_child_generator(&mut self,
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