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Implement AudioBufferSourceOptions.AudioBuffer and always keep servo media audio buffer updated
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3 changed files with 50 additions and 42 deletions
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@ -7,7 +7,7 @@
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*/
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dictionary AudioBufferSourceOptions {
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// AudioBuffer? buffer;
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AudioBuffer? buffer;
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float detune = 0;
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boolean loop = false;
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double loopEnd = 0;
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