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Fix some exported private type warnings.
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19560c0390
commit
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4 changed files with 15 additions and 15 deletions
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@ -47,15 +47,15 @@ extern crate core_text;
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pub use compositor_task::{CompositorChan, CompositorTask};
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pub use compositor_task::{CompositorChan, CompositorTask};
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pub use constellation::Constellation;
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pub use constellation::Constellation;
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mod compositor_task;
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pub mod compositor_task;
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mod compositor_data;
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mod compositor_data;
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mod compositor;
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mod compositor;
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mod headless;
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mod headless;
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mod pipeline;
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pub mod pipeline;
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mod constellation;
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pub mod constellation;
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mod windowing;
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mod windowing;
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@ -6,7 +6,7 @@ pub use windowing;
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use compositor;
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use compositor;
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use headless;
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use headless;
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use constellation::SendableFrameTree;
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pub use constellation::SendableFrameTree;
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use windowing::{ApplicationMethods, WindowMethods};
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use windowing::{ApplicationMethods, WindowMethods};
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use platform::Application;
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use platform::Application;
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@ -42,7 +42,7 @@ pub struct Constellation {
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pub compositor_chan: CompositorChan,
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pub compositor_chan: CompositorChan,
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pub resource_task: ResourceTask,
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pub resource_task: ResourceTask,
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pub image_cache_task: ImageCacheTask,
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pub image_cache_task: ImageCacheTask,
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pub pipelines: HashMap<PipelineId, Rc<Pipeline>>,
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pipelines: HashMap<PipelineId, Rc<Pipeline>>,
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navigation_context: NavigationContext,
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navigation_context: NavigationContext,
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next_pipeline_id: PipelineId,
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next_pipeline_id: PipelineId,
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pending_frames: Vec<FrameChange>,
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pending_frames: Vec<FrameChange>,
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@ -85,22 +85,22 @@ macro_rules! glfw_callback(
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/// The type of a window.
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/// The type of a window.
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pub struct Window {
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pub struct Window {
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pub glfw: glfw::Glfw,
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glfw: glfw::Glfw,
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pub glfw_window: glfw::Window,
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glfw_window: glfw::Window,
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pub events: Receiver<(f64, glfw::WindowEvent)>,
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events: Receiver<(f64, glfw::WindowEvent)>,
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pub event_queue: RefCell<Vec<WindowEvent>>,
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event_queue: RefCell<Vec<WindowEvent>>,
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pub drag_origin: Point2D<c_int>,
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drag_origin: Point2D<c_int>,
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pub mouse_down_button: Cell<Option<glfw::MouseButton>>,
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mouse_down_button: Cell<Option<glfw::MouseButton>>,
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pub mouse_down_point: Cell<Point2D<c_int>>,
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mouse_down_point: Cell<Point2D<c_int>>,
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pub ready_state: Cell<ReadyState>,
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ready_state: Cell<ReadyState>,
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pub render_state: Cell<RenderState>,
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render_state: Cell<RenderState>,
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pub last_title_set_time: Cell<Timespec>,
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last_title_set_time: Cell<Timespec>,
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}
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}
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impl WindowMethods<Application> for Window {
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impl WindowMethods<Application> for Window {
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