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Move LayerBuffer cache to the compositor
Now that NativeDisplay can be shared between the compositor and the paint task, we can move the LayerBuffer cache to the compositor. This allows surfaces to be potentially reused between different paint tasks and will eventually allow OpenGL contexts to be preserved between instances of GL rasterization.
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12 changed files with 174 additions and 226 deletions
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@ -9,7 +9,6 @@
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#![feature(custom_derive)]
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#![feature(hashmap_hasher)]
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#![cfg_attr(any(target_os="linux", target_os = "android"), feature(heap_api))]
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#![feature(iter_cmp)]
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#![feature(plugin)]
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#![feature(str_char)]
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#![feature(vec_push_all)]
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@ -78,7 +77,6 @@ pub mod font_cache_task;
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pub mod font_template;
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// Misc.
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mod buffer_map;
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mod filters;
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// Platform-specific implementations.
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