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https://github.com/servo/servo.git
synced 2025-06-17 12:54:28 +00:00
Allow VR RAF loop to handle changes in the layer, support pending renderstates
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parent
401b470e90
commit
e20909cf43
4 changed files with 170 additions and 44 deletions
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@ -13,7 +13,9 @@ use crate::dom::bindings::codegen::Bindings::VRLayerBinding::VRLayer;
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use crate::dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextMethods;
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use crate::dom::bindings::codegen::Bindings::WindowBinding::FrameRequestCallback;
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use crate::dom::bindings::codegen::Bindings::WindowBinding::WindowMethods;
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use crate::dom::bindings::codegen::Bindings::XRRenderStateBinding::XRRenderStateInit;
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use crate::dom::bindings::codegen::Bindings::XRSessionBinding::XRFrameRequestCallback;
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use crate::dom::bindings::codegen::Bindings::XRWebGLLayerBinding::XRWebGLLayerMethods;
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use crate::dom::bindings::error::Error;
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use crate::dom::bindings::inheritance::Castable;
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use crate::dom::bindings::num::Finite;
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@ -34,10 +36,11 @@ use crate::dom::vrstageparameters::VRStageParameters;
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use crate::dom::webglrenderingcontext::WebGLRenderingContext;
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use crate::dom::xrframe::XRFrame;
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use crate::dom::xrsession::XRSession;
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use crate::dom::xrwebgllayer::XRWebGLLayer;
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use crate::script_runtime::CommonScriptMsg;
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use crate::script_runtime::ScriptThreadEventCategory::WebVREvent;
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use crate::task_source::{TaskSource, TaskSourceName};
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use canvas_traits::webgl::{webgl_channel, WebGLReceiver, WebVRCommand};
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use canvas_traits::webgl::{webgl_channel, WebGLMsgSender, WebGLReceiver, WebVRCommand};
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use crossbeam_channel::{unbounded, Sender};
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use dom_struct::dom_struct;
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use ipc_channel::ipc::IpcSender;
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@ -74,6 +77,10 @@ pub struct VRDisplay {
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raf_callback_list: DomRefCell<Vec<(u32, Option<Rc<FrameRequestCallback>>)>>,
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#[ignore_malloc_size_of = "closures are hard"]
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xr_raf_callback_list: DomRefCell<Vec<(u32, Option<Rc<XRFrameRequestCallback>>)>>,
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/// When there isn't any layer_ctx the RAF thread needs to be "woken up"
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raf_wakeup_sender: DomRefCell<Option<Sender<()>>>,
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#[ignore_malloc_size_of = "Rc is hard"]
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pending_renderstate_updates: DomRefCell<Vec<(XRRenderStateInit, Rc<Promise>)>>,
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// Compositor VRFrameData synchonization
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frame_data_status: Cell<VRFrameDataStatus>,
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#[ignore_malloc_size_of = "closures are hard"]
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@ -88,6 +95,7 @@ pub struct VRDisplay {
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unsafe_no_jsmanaged_fields!(WebVRDisplayData);
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unsafe_no_jsmanaged_fields!(WebVRFrameData);
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unsafe_no_jsmanaged_fields!(WebVRLayer);
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unsafe_no_jsmanaged_fields!(VRFrameDataStatus);
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#[derive(Clone, Copy, Eq, MallocSizeOf, PartialEq)]
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enum VRFrameDataStatus {
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@ -96,7 +104,18 @@ enum VRFrameDataStatus {
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Exit,
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}
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unsafe_no_jsmanaged_fields!(VRFrameDataStatus);
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#[derive(Clone, MallocSizeOf)]
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struct VRRAFUpdate {
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depth_near: f64,
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depth_far: f64,
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/// WebGL API sender
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api_sender: Option<WebGLMsgSender>,
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/// Number uniquely identifying the WebGL context
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/// so that we may setup/tear down VR compositors as things change
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context_id: usize,
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}
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type VRRAFUpdateSender = Sender<Result<VRRAFUpdate, ()>>;
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impl VRDisplay {
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fn new_inherited(global: &GlobalScope, display: WebVRDisplayData) -> VRDisplay {
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@ -130,6 +149,8 @@ impl VRDisplay {
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next_raf_id: Cell::new(1),
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raf_callback_list: DomRefCell::new(vec![]),
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xr_raf_callback_list: DomRefCell::new(vec![]),
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raf_wakeup_sender: DomRefCell::new(None),
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pending_renderstate_updates: DomRefCell::new(vec![]),
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frame_data_status: Cell::new(VRFrameDataStatus::Waiting),
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frame_data_receiver: DomRefCell::new(None),
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running_display_raf: Cell::new(false),
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@ -567,6 +588,63 @@ impl VRDisplay {
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.fire(self.global().upcast::<EventTarget>());
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}
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fn api_sender(&self) -> Option<WebGLMsgSender> {
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self.layer_ctx.get().map(|c| c.webgl_sender())
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}
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fn context_id(&self) -> usize {
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self.layer_ctx
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.get()
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.map(|c| &*c as *const WebGLRenderingContext as usize)
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.unwrap_or(0)
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}
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fn vr_raf_update(&self) -> VRRAFUpdate {
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VRRAFUpdate {
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depth_near: self.depth_near.get(),
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depth_far: self.depth_far.get(),
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api_sender: self.api_sender(),
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context_id: self.context_id(),
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}
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}
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pub fn queue_renderstate(&self, state: &XRRenderStateInit, promise: Rc<Promise>) {
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// can't clone dictionaries
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let new_state = XRRenderStateInit {
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depthNear: state.depthNear,
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depthFar: state.depthFar,
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baseLayer: state.baseLayer.clone(),
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};
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self.pending_renderstate_updates.borrow_mut().push((new_state, promise))
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}
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fn process_renderstate_queue(&self) {
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let mut updates = self.pending_renderstate_updates.borrow_mut();
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if updates.is_empty() {
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return;
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}
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debug_assert!(self.xr_session.get().is_some());
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for update in updates.drain(..) {
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if let Some(near) = update.0.depthNear {
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self.depth_near.set(*near);
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}
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if let Some(far) = update.0.depthFar {
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self.depth_far.set(*far);
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}
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if let Some(ref layer) = update.0.baseLayer {
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self.xr_session.get().unwrap().set_layer(&layer);
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let layer = layer.downcast::<XRWebGLLayer>().unwrap();
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self.layer_ctx.set(Some(&layer.Context()));
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}
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update.1.resolve_native(&());
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}
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if let Some(ref wakeup) = *self.raf_wakeup_sender.borrow() {
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let _ = wakeup.send(());
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}
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}
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fn init_present(&self) {
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self.presenting.set(true);
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let xr = self.global().as_window().Navigator().Xr();
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@ -575,13 +653,18 @@ impl VRDisplay {
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*self.frame_data_receiver.borrow_mut() = Some(sync_receiver);
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let display_id = self.display.borrow().display_id;
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let api_sender = self.layer_ctx.get().unwrap().webgl_sender();
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let mut api_sender = self.api_sender();
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let mut context_id = self.context_id();
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let js_sender = self.global().script_chan();
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let address = Trusted::new(&*self);
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let near_init = self.depth_near.get();
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let far_init = self.depth_far.get();
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let mut near = self.depth_near.get();
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let mut far = self.depth_far.get();
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let pipeline_id = self.global().pipeline_id();
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let (raf_sender, raf_receiver) = unbounded();
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let (wakeup_sender, wakeup_receiver) = unbounded();
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*self.raf_wakeup_sender.borrow_mut() = Some(wakeup_sender);
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// The render loop at native headset frame rate is implemented using a dedicated thread.
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// Every loop iteration syncs pose data with the HMD, submits the pixels to the display and waits for Vsync.
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// Both the requestAnimationFrame call of a VRDisplay in the JavaScript thread and the VRSyncPoses call
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@ -591,15 +674,14 @@ impl VRDisplay {
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thread::Builder::new()
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.name("WebVR_RAF".into())
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.spawn(move || {
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let (raf_sender, raf_receiver) = unbounded();
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let mut near = near_init;
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let mut far = far_init;
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// Initialize compositor
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if let Some(ref api_sender) = api_sender {
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api_sender
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.send_vr(WebVRCommand::Create(display_id))
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.unwrap();
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}
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loop {
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if let Some(ref api_sender) = api_sender {
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// Run RAF callbacks on JavaScript thread
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let this = address.clone();
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let sender = raf_sender.clone();
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@ -618,13 +700,42 @@ impl VRDisplay {
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.unwrap();
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// Run Sync Poses in parallell on Render thread
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let msg = WebVRCommand::SyncPoses(display_id, near, far, sync_sender.clone());
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let msg =
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WebVRCommand::SyncPoses(display_id, near, far, sync_sender.clone());
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api_sender.send_vr(msg).unwrap();
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} else {
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let _ = wakeup_receiver.recv();
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let sender = raf_sender.clone();
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let this = address.clone();
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let task = Box::new(task!(flush_renderstate_queue: move || {
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let this = this.root();
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this.process_renderstate_queue();
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sender.send(Ok(this.vr_raf_update())).unwrap();
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}));
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js_sender
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.send(CommonScriptMsg::Task(
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WebVREvent,
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task,
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Some(pipeline_id),
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TaskSourceName::DOMManipulation,
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))
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.unwrap();
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}
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// Wait until both SyncPoses & RAF ends
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if let Ok(depth) = raf_receiver.recv().unwrap() {
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near = depth.0;
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far = depth.1;
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if let Ok(update) = raf_receiver.recv().unwrap() {
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near = update.depth_near;
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far = update.depth_far;
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if update.context_id != context_id {
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if let Some(ref api_sender) = update.api_sender {
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api_sender
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.send_vr(WebVRCommand::Create(display_id))
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.unwrap();
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}
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context_id = update.context_id;
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}
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api_sender = update.api_sender;
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} else {
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// Stop thread
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// ExitPresent called or some error happened
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@ -677,7 +788,7 @@ impl VRDisplay {
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self.frame_data_status.set(status);
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}
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fn handle_raf(&self, end_sender: &Sender<Result<(f64, f64), ()>>) {
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fn handle_raf(&self, end_sender: &VRRAFUpdateSender) {
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self.frame_data_status.set(VRFrameDataStatus::Waiting);
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let now = self.global().as_window().Performance().Now();
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@ -717,12 +828,11 @@ impl VRDisplay {
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}
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}
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self.process_renderstate_queue();
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match self.frame_data_status.get() {
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VRFrameDataStatus::Synced => {
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// Sync succeeded. Notify RAF thread.
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end_sender
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.send(Ok((self.depth_near.get(), self.depth_far.get())))
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.unwrap();
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end_sender.send(Ok(self.vr_raf_update())).unwrap();
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},
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VRFrameDataStatus::Exit | VRFrameDataStatus::Waiting => {
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// ExitPresent called or some error ocurred.
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@ -5,9 +5,9 @@
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// https://immersive-web.github.io/webxr/#xrrenderstate-interface
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dictionary XRRenderStateInit {
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double depthNear = 0.1;
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double depthFar = 1000.0;
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XRLayer? baseLayer = null;
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double depthNear;
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double depthFar;
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XRLayer baseLayer;
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};
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[SecureContext, Exposed=Window] interface XRRenderState {
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@ -26,6 +26,7 @@ interface XRSession : EventTarget {
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// FrozenArray<XRInputSource> getInputSources();
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Promise<void> updateRenderState(optional XRRenderStateInit state);
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long requestAnimationFrame(XRFrameRequestCallback callback);
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void cancelAnimationFrame(long handle);
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@ -4,6 +4,7 @@
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use crate::dom::bindings::codegen::Bindings::VRDisplayBinding::VRDisplayMethods;
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use crate::dom::bindings::codegen::Bindings::XRBinding::XRSessionMode;
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use crate::dom::bindings::codegen::Bindings::XRRenderStateBinding::XRRenderStateInit;
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use crate::dom::bindings::codegen::Bindings::XRSessionBinding;
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use crate::dom::bindings::codegen::Bindings::XRSessionBinding::XREnvironmentBlendMode;
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use crate::dom::bindings::codegen::Bindings::XRSessionBinding::XRFrameRequestCallback;
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@ -23,7 +24,6 @@ use crate::dom::vrdisplay::VRDisplay;
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use crate::dom::xrlayer::XRLayer;
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use crate::dom::xrreferencespace::XRReferenceSpace;
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use crate::dom::xrstationaryreferencespace::XRStationaryReferenceSpace;
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use crate::dom::xrwebgllayer::XRWebGLLayer;
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use crate::dom::xrrenderstate::XRRenderState;
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use dom_struct::dom_struct;
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use std::rc::Rc;
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@ -58,6 +58,10 @@ impl XRSession {
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pub fn xr_present(&self, p: Rc<Promise>) {
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self.display.xr_present(self, None, Some(p));
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}
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pub fn set_layer(&self, layer: &XRLayer) {
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self.base_layer.set(Some(layer))
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}
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}
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impl XRSessionMethods for XRSession {
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// https://immersive-web.github.io/webxr/#dom-xrsession-renderstate
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fn RenderState(&self) -> DomRoot<XRRenderState> {
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// XXXManishearth maybe cache this
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XRRenderState::new(&self.global(), *self.display.DepthNear(), *self.display.DepthFar(),
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self.base_layer.get().as_ref().map(|l| &**l))
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XRRenderState::new(
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&self.global(),
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*self.display.DepthNear(),
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*self.display.DepthFar(),
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self.base_layer.get().as_ref().map(|l| &**l),
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)
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}
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/// https://immersive-web.github.io/webxr/#dom-xrsession-requestanimationframe
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fn UpdateRenderState(&self, init: &XRRenderStateInit) -> Rc<Promise> {
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let p = Promise::new(&self.global());
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self.display.queue_renderstate(init, p.clone());
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p
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}
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/// https://immersive-web.github.io/webxr/#dom-xrsession-requestanimationframe
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