alias some euclid types

This commit is contained in:
Paul Rouget 2018-03-13 14:36:00 +08:00
parent ac4614d6ce
commit e25dd45139
11 changed files with 73 additions and 69 deletions

View file

@ -6,7 +6,7 @@ use CompositionPipeline;
use SendableFrameTree;
use compositor_thread::{CompositorProxy, CompositorReceiver};
use compositor_thread::{InitialCompositorState, Msg};
use euclid::{Length, TypedPoint2D, TypedVector2D, TypedScale};
use euclid::{TypedPoint2D, TypedVector2D, TypedScale};
use gfx_traits::Epoch;
use gleam::gl;
use image::{DynamicImage, ImageFormat, RgbImage};
@ -21,7 +21,7 @@ use script_traits::{MouseButton, MouseEventType, ScrollState, TouchEventType, To
use script_traits::{UntrustedNodeAddress, WindowSizeData, WindowSizeType};
use script_traits::CompositorEvent::{MouseMoveEvent, MouseButtonEvent, TouchEvent};
use servo_config::opts;
use servo_geometry::DeviceIndependentPixel;
use servo_geometry::{DeviceIndependentPixel, DeviceUintLength};
use std::collections::HashMap;
use std::fs::File;
use std::rc::Rc;
@ -33,7 +33,7 @@ use style_traits::viewport::ViewportConstraints;
use time::{precise_time_ns, precise_time_s};
use touch::{TouchHandler, TouchAction};
use webrender;
use webrender_api::{self, DeviceUintRect, DeviceUintSize, HitTestFlags, HitTestResult};
use webrender_api::{self, DeviceIntPoint, DevicePoint, DeviceUintRect, DeviceUintSize, HitTestFlags, HitTestResult};
use webrender_api::{LayoutVector2D, ScrollEventPhase, ScrollLocation};
use windowing::{self, MouseWindowEvent, WebRenderDebugOption, WindowMethods};
@ -201,7 +201,7 @@ struct ScrollZoomEvent {
/// Scroll by this offset, or to Start or End
scroll_location: ScrollLocation,
/// Apply changes to the frame at this location
cursor: TypedPoint2D<i32, DevicePixel>,
cursor: DeviceIntPoint,
/// The scroll event phase.
phase: ScrollEventPhase,
/// The number of OS events that have been coalesced together into this one event.
@ -274,7 +274,7 @@ impl RenderTargetInfo {
}
}
fn initialize_png(gl: &gl::Gl, width: Length<u32, DevicePixel>, height: Length<u32, DevicePixel>) -> RenderTargetInfo {
fn initialize_png(gl: &gl::Gl, width: DeviceUintLength, height: DeviceUintLength) -> RenderTargetInfo {
let framebuffer_ids = gl.gen_framebuffers(1);
gl.bind_framebuffer(gl::FRAMEBUFFER, framebuffer_ids[0]);
@ -729,7 +729,7 @@ impl<Window: WindowMethods> IOCompositor<Window> {
}
}
fn hit_test_at_point(&self, point: TypedPoint2D<f32, DevicePixel>) -> HitTestResult {
fn hit_test_at_point(&self, point: DevicePoint) -> HitTestResult {
let dppx = self.page_zoom * self.hidpi_factor();
let scaled_point = (point / dppx).to_untyped();
@ -743,7 +743,7 @@ impl<Window: WindowMethods> IOCompositor<Window> {
}
pub fn on_mouse_window_move_event_class(&mut self, cursor: TypedPoint2D<f32, DevicePixel>) {
pub fn on_mouse_window_move_event_class(&mut self, cursor: DevicePoint) {
if opts::get().convert_mouse_to_touch {
self.on_touch_move(TouchId(0), cursor);
return
@ -752,7 +752,7 @@ impl<Window: WindowMethods> IOCompositor<Window> {
self.dispatch_mouse_window_move_event_class(cursor);
}
fn dispatch_mouse_window_move_event_class(&mut self, cursor: TypedPoint2D<f32, DevicePixel>) {
fn dispatch_mouse_window_move_event_class(&mut self, cursor: DevicePoint) {
let root_pipeline_id = match self.get_root_pipeline_id() {
Some(root_pipeline_id) => root_pipeline_id,
None => return,
@ -784,7 +784,7 @@ impl<Window: WindowMethods> IOCompositor<Window> {
&self,
event_type: TouchEventType,
identifier: TouchId,
point: TypedPoint2D<f32, DevicePixel>)
point: DevicePoint)
{
let results = self.hit_test_at_point(point);
if let Some(item) = results.items.first() {
@ -805,7 +805,7 @@ impl<Window: WindowMethods> IOCompositor<Window> {
pub fn on_touch_event(&mut self,
event_type: TouchEventType,
identifier: TouchId,
location: TypedPoint2D<f32, DevicePixel>) {
location: DevicePoint) {
match event_type {
TouchEventType::Down => self.on_touch_down(identifier, location),
TouchEventType::Move => self.on_touch_move(identifier, location),
@ -814,12 +814,12 @@ impl<Window: WindowMethods> IOCompositor<Window> {
}
}
fn on_touch_down(&mut self, identifier: TouchId, point: TypedPoint2D<f32, DevicePixel>) {
fn on_touch_down(&mut self, identifier: TouchId, point: DevicePoint) {
self.touch_handler.on_touch_down(identifier, point);
self.send_touch_event(TouchEventType::Down, identifier, point);
}
fn on_touch_move(&mut self, identifier: TouchId, point: TypedPoint2D<f32, DevicePixel>) {
fn on_touch_move(&mut self, identifier: TouchId, point: DevicePoint) {
match self.touch_handler.on_touch_move(identifier, point) {
TouchAction::Scroll(delta) => {
match point.cast() {
@ -850,7 +850,7 @@ impl<Window: WindowMethods> IOCompositor<Window> {
}
}
fn on_touch_up(&mut self, identifier: TouchId, point: TypedPoint2D<f32, DevicePixel>) {
fn on_touch_up(&mut self, identifier: TouchId, point: DevicePoint) {
self.send_touch_event(TouchEventType::Up, identifier, point);
if let TouchAction::Click = self.touch_handler.on_touch_up(identifier, point) {
@ -858,14 +858,14 @@ impl<Window: WindowMethods> IOCompositor<Window> {
}
}
fn on_touch_cancel(&mut self, identifier: TouchId, point: TypedPoint2D<f32, DevicePixel>) {
fn on_touch_cancel(&mut self, identifier: TouchId, point: DevicePoint) {
// Send the event to script.
self.touch_handler.on_touch_cancel(identifier, point);
self.send_touch_event(TouchEventType::Cancel, identifier, point);
}
/// <http://w3c.github.io/touch-events/#mouse-events>
fn simulate_mouse_click(&mut self, p: TypedPoint2D<f32, DevicePixel>) {
fn simulate_mouse_click(&mut self, p: DevicePoint) {
let button = MouseButton::Left;
self.dispatch_mouse_window_move_event_class(p);
self.dispatch_mouse_window_event_class(MouseWindowEvent::MouseDown(button, p));
@ -875,7 +875,7 @@ impl<Window: WindowMethods> IOCompositor<Window> {
pub fn on_scroll_event(&mut self,
delta: ScrollLocation,
cursor: TypedPoint2D<i32, DevicePixel>,
cursor: DeviceIntPoint,
phase: TouchEventType) {
match phase {
TouchEventType::Move => self.on_scroll_window_event(delta, cursor),
@ -890,7 +890,7 @@ impl<Window: WindowMethods> IOCompositor<Window> {
fn on_scroll_window_event(&mut self,
scroll_location: ScrollLocation,
cursor: TypedPoint2D<i32, DevicePixel>) {
cursor: DeviceIntPoint) {
let event_phase = match (self.scroll_in_progress, self.in_scroll_transaction) {
(false, None) => ScrollEventPhase::Start,
(false, Some(last_scroll)) if last_scroll.elapsed() > Duration::from_millis(80) =>
@ -909,7 +909,7 @@ impl<Window: WindowMethods> IOCompositor<Window> {
fn on_scroll_start_window_event(&mut self,
scroll_location: ScrollLocation,
cursor: TypedPoint2D<i32, DevicePixel>) {
cursor: DeviceIntPoint) {
self.scroll_in_progress = true;
self.pending_scroll_zoom_events.push(ScrollZoomEvent {
magnification: 1.0,
@ -922,7 +922,7 @@ impl<Window: WindowMethods> IOCompositor<Window> {
fn on_scroll_end_window_event(&mut self,
scroll_location: ScrollLocation,
cursor: TypedPoint2D<i32, DevicePixel>) {
cursor: DeviceIntPoint) {
self.scroll_in_progress = false;
self.pending_scroll_zoom_events.push(ScrollZoomEvent {
magnification: 1.0,
@ -1375,8 +1375,8 @@ impl<Window: WindowMethods> IOCompositor<Window> {
fn draw_img(&self,
render_target_info: RenderTargetInfo,
width: Length<u32, DevicePixel>,
height: Length<u32, DevicePixel>)
width: DeviceUintLength,
height: DeviceUintLength)
-> RgbImage {
let width = width.get() as usize;
let height = height.get() as usize;

View file

@ -6,7 +6,6 @@
use SendableFrameTree;
use compositor::CompositingReason;
use euclid::{TypedPoint2D, TypedSize2D};
use gfx_traits::Epoch;
use ipc_channel::ipc::IpcSender;
use msg::constellation_msg::{Key, KeyModifiers, KeyState, PipelineId, TopLevelBrowsingContextId};
@ -17,11 +16,10 @@ use script_traits::{AnimationState, ConstellationMsg, EventResult, LoadData};
use servo_url::ServoUrl;
use std::fmt::{Debug, Error, Formatter};
use std::sync::mpsc::{Receiver, Sender};
use style_traits::DevicePixel;
use style_traits::cursor::CursorKind;
use style_traits::viewport::ViewportConstraints;
use webrender;
use webrender_api;
use webrender_api::{self, DeviceIntPoint, DeviceUintSize};
/// Used to wake up the event loop, provided by the servo port/embedder.
@ -120,16 +118,16 @@ pub enum EmbedderMsg {
/// Alerts the embedder that the current page has changed its title.
ChangePageTitle(TopLevelBrowsingContextId, Option<String>),
/// Move the window to a point
MoveTo(TopLevelBrowsingContextId, TypedPoint2D<i32, DevicePixel>),
MoveTo(TopLevelBrowsingContextId, DeviceIntPoint),
/// Resize the window to size
ResizeTo(TopLevelBrowsingContextId, TypedSize2D<u32, DevicePixel>),
ResizeTo(TopLevelBrowsingContextId, DeviceUintSize),
/// Get Window Informations size and position
GetClientWindow(TopLevelBrowsingContextId,
IpcSender<(TypedSize2D<u32, DevicePixel>, TypedPoint2D<i32, DevicePixel>)>),
IpcSender<(DeviceUintSize, DeviceIntPoint)>),
/// Get screen size (pixel)
GetScreenSize(TopLevelBrowsingContextId, IpcSender<(TypedSize2D<u32, DevicePixel>)>),
GetScreenSize(TopLevelBrowsingContextId, IpcSender<(DeviceUintSize)>),
/// Get screen available size (pixel)
GetScreenAvailSize(TopLevelBrowsingContextId, IpcSender<(TypedSize2D<u32, DevicePixel>)>),
GetScreenAvailSize(TopLevelBrowsingContextId, IpcSender<(DeviceUintSize)>),
/// Wether or not to follow a link
AllowNavigation(TopLevelBrowsingContextId, ServoUrl, IpcSender<bool>),
/// Sends an unconsumed key event back to the embedder.

View file

@ -5,25 +5,25 @@
//! Abstract windowing methods. The concrete implementations of these can be found in `platform/`.
use compositor_thread::EventLoopWaker;
use euclid::{Length, TypedScale, TypedPoint2D, TypedSize2D};
use euclid::TypedScale;
use gleam::gl;
use ipc_channel::ipc::IpcSender;
use msg::constellation_msg::{Key, KeyModifiers, KeyState, TopLevelBrowsingContextId, TraversalDirection};
use net_traits::net_error_list::NetError;
use script_traits::{LoadData, MouseButton, TouchEventType, TouchId};
use servo_geometry::DeviceIndependentPixel;
use servo_geometry::{DeviceIndependentPixel, DeviceUintLength};
use servo_url::ServoUrl;
use std::fmt::{Debug, Error, Formatter};
use std::rc::Rc;
use style_traits::DevicePixel;
use style_traits::cursor::CursorKind;
use webrender_api::{DeviceUintSize, DeviceUintRect, ScrollLocation};
use webrender_api::{DeviceIntPoint, DeviceSize, DevicePoint, DeviceUintSize, DeviceUintRect, ScrollLocation};
#[derive(Clone)]
pub enum MouseWindowEvent {
Click(MouseButton, TypedPoint2D<f32, DevicePixel>),
MouseDown(MouseButton, TypedPoint2D<f32, DevicePixel>),
MouseUp(MouseButton, TypedPoint2D<f32, DevicePixel>),
Click(MouseButton, DevicePoint),
MouseDown(MouseButton, DevicePoint),
MouseUp(MouseButton, DevicePoint),
}
/// Various debug and profiling flags that WebRender supports.
@ -54,12 +54,12 @@ pub enum WindowEvent {
/// Sent when a mouse hit test is to be performed.
MouseWindowEventClass(MouseWindowEvent),
/// Sent when a mouse move.
MouseWindowMoveEventClass(TypedPoint2D<f32, DevicePixel>),
MouseWindowMoveEventClass(DevicePoint),
/// Touch event: type, identifier, point
Touch(TouchEventType, TouchId, TypedPoint2D<f32, DevicePixel>),
Touch(TouchEventType, TouchId, DevicePoint),
/// Sent when the user scrolls. The first point is the delta and the second point is the
/// origin.
Scroll(ScrollLocation, TypedPoint2D<i32, DevicePixel>, TouchEventType),
Scroll(ScrollLocation, DeviceIntPoint, TouchEventType),
/// Sent when the user zooms.
Zoom(f32),
/// Simulated "pinch zoom" gesture for non-touch platforms (e.g. ctrl-scrollwheel).
@ -123,21 +123,20 @@ pub trait WindowMethods {
/// Returns the position and size of the window within the rendering area.
fn window_rect(&self) -> DeviceUintRect;
/// Returns the size of the window.
fn size(&self) -> TypedSize2D<f32, DevicePixel>;
fn size(&self) -> DeviceSize;
/// Presents the window to the screen (perhaps by page flipping).
fn present(&self);
/// Return the size of the window with head and borders and position of the window values
fn client_window(&self, ctx: TopLevelBrowsingContextId) ->
(TypedSize2D<u32, DevicePixel>, TypedPoint2D<i32, DevicePixel>);
fn client_window(&self, ctx: TopLevelBrowsingContextId) -> (DeviceUintSize, DeviceIntPoint);
/// Return the size of the screen.
fn screen_size(&self, ctx: TopLevelBrowsingContextId) -> TypedSize2D<u32, DevicePixel>;
fn screen_size(&self, ctx: TopLevelBrowsingContextId) -> DeviceUintSize;
/// Return the available size of the screen.
fn screen_avail_size(&self, ctx: TopLevelBrowsingContextId) -> TypedSize2D<u32, DevicePixel>;
fn screen_avail_size(&self, ctx: TopLevelBrowsingContextId) -> DeviceUintSize;
/// Set the size inside of borders and head
fn set_inner_size(&self, ctx: TopLevelBrowsingContextId, size: TypedSize2D<u32, DevicePixel>);
fn set_inner_size(&self, ctx: TopLevelBrowsingContextId, size: DeviceUintSize);
/// Set the window position
fn set_position(&self, ctx: TopLevelBrowsingContextId, point: TypedPoint2D<i32, DevicePixel>);
fn set_position(&self, ctx: TopLevelBrowsingContextId, point: DeviceIntPoint);
/// Set fullscreen state
fn set_fullscreen_state(&self, ctx: TopLevelBrowsingContextId, state: bool);
@ -167,7 +166,7 @@ pub trait WindowMethods {
/// Requests that the window system prepare a composite. Typically this will involve making
/// some type of platform-specific graphics context current. Returns true if the composite may
/// proceed and false if it should not.
fn prepare_for_composite(&self, width: Length<u32, DevicePixel>, height: Length<u32, DevicePixel>) -> bool;
fn prepare_for_composite(&self, width: DeviceUintLength, height: DeviceUintLength) -> bool;
/// Sets the cursor to be used in the window.
fn set_cursor(&self, cursor: CursorKind);