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webgl: Check for bound element array buffer on DrawElements
And remove outdated TODOs
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1 changed files with 1 additions and 6 deletions
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@ -286,8 +286,6 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.14
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fn GetExtension(&self, _cx: *mut JSContext, _name: DOMString) -> *mut JSObject {
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// TODO(ecoal95) we actually do not support extensions.
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// `getSupportedExtensions` cannot be implemented as of right now (see #544)
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0 as *mut JSObject
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}
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@ -640,8 +638,6 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
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WebGLProgram::maybe_new(self.global().r(), self.ipc_renderer.clone())
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}
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// TODO(ecoal95): Check if constants are cross-platform or if we must make a translation
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// between WebGL constants and native ones.
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
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fn CreateShader(&self, shader_type: u32) -> Option<Root<WebGLShader>> {
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WebGLShader::maybe_new(self.global().r(), self.ipc_renderer.clone(), shader_type)
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@ -734,8 +730,7 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
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return self.webgl_error(InvalidValue);
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}
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// TODO ensure a non-null WebGLBuffer must be bound to the ELEMENT_ARRAY_BUFFER
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if self.current_program.get().is_none() {
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if self.current_program.get().is_none() || self.bound_buffer_element_array.get().is_none() {
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return self.webgl_error(InvalidOperation);
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}
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