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Gamepad: Remove GamepadList and fix dropped connection event on startup (#31684)
* Replace GamepadList * Fix initial gamepad connection event from gilrs getting dropped * Fix gamepad reconnection issues, use MutNullableDom * Reduce some repetition in handle_gamepad_events * Address feedback, move some steps to navigator methods * Refactor internal navigator gamepad methods * Add note re: unused gilrs index, adjust navigator gamepad methods
This commit is contained in:
parent
ddbec46e1f
commit
e38b34a629
8 changed files with 91 additions and 146 deletions
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@ -199,6 +199,10 @@ impl Gamepad {
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}
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}
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}
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}
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pub fn index(&self) -> i32 {
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self.index.get()
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}
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pub fn update_index(&self, index: i32) {
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pub fn update_index(&self, index: i32) {
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self.index.set(index);
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self.index.set(index);
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}
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}
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@ -1,79 +0,0 @@
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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use dom_struct::dom_struct;
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use crate::dom::bindings::cell::DomRefCell;
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use crate::dom::bindings::codegen::Bindings::GamepadListBinding::GamepadListMethods;
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use crate::dom::bindings::reflector::{reflect_dom_object, Reflector};
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use crate::dom::bindings::root::{Dom, DomRoot};
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use crate::dom::gamepad::Gamepad;
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use crate::dom::globalscope::GlobalScope;
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// https://www.w3.org/TR/gamepad/
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#[dom_struct]
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pub struct GamepadList {
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reflector_: Reflector,
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list: DomRefCell<Vec<Dom<Gamepad>>>,
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}
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impl GamepadList {
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fn new_inherited(list: &[&Gamepad]) -> GamepadList {
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GamepadList {
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reflector_: Reflector::new(),
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list: DomRefCell::new(list.iter().map(|g| Dom::from_ref(&**g)).collect()),
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}
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}
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pub fn new(global: &GlobalScope, list: &[&Gamepad]) -> DomRoot<GamepadList> {
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reflect_dom_object(Box::new(GamepadList::new_inherited(list)), global)
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}
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pub fn add_if_not_exists(&self, gamepads: &[DomRoot<Gamepad>]) {
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for gamepad in gamepads {
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if !self
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.list
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.borrow()
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.iter()
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.any(|g| g.gamepad_id() == gamepad.gamepad_id())
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{
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self.list.borrow_mut().push(Dom::from_ref(gamepad));
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// Ensure that the gamepad has the correct index
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gamepad.update_index(self.list.borrow().len() as i32 - 1);
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}
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}
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}
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pub fn remove_gamepad(&self, index: usize) {
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self.list.borrow_mut().remove(index);
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}
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pub fn list(&self) -> Vec<Option<DomRoot<Gamepad>>> {
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self.list
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.borrow()
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.iter()
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.map(|gamepad| Some(DomRoot::from_ref(&**gamepad)))
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.collect()
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}
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}
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impl GamepadListMethods for GamepadList {
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// https://w3c.github.io/gamepad/#dom-navigator-getgamepads
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fn Length(&self) -> u32 {
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self.list.borrow().len() as u32
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}
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// https://w3c.github.io/gamepad/#dom-navigator-getgamepads
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fn Item(&self, index: u32) -> Option<DomRoot<Gamepad>> {
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self.list
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.borrow()
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.get(index as usize)
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.map(|gamepad| DomRoot::from_ref(&**gamepad))
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}
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// https://w3c.github.io/gamepad/#dom-navigator-getgamepads
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fn IndexedGetter(&self, index: u32) -> Option<DomRoot<Gamepad>> {
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self.Item(index)
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}
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}
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@ -63,10 +63,10 @@ use super::bindings::trace::HashMapTracedValues;
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use crate::dom::bindings::cell::{DomRefCell, RefMut};
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use crate::dom::bindings::cell::{DomRefCell, RefMut};
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use crate::dom::bindings::codegen::Bindings::BroadcastChannelBinding::BroadcastChannelMethods;
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use crate::dom::bindings::codegen::Bindings::BroadcastChannelBinding::BroadcastChannelMethods;
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use crate::dom::bindings::codegen::Bindings::EventSourceBinding::EventSource_Binding::EventSourceMethods;
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use crate::dom::bindings::codegen::Bindings::EventSourceBinding::EventSource_Binding::EventSourceMethods;
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use crate::dom::bindings::codegen::Bindings::GamepadListBinding::GamepadList_Binding::GamepadListMethods;
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use crate::dom::bindings::codegen::Bindings::ImageBitmapBinding::{
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use crate::dom::bindings::codegen::Bindings::ImageBitmapBinding::{
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ImageBitmapOptions, ImageBitmapSource,
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ImageBitmapOptions, ImageBitmapSource,
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};
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};
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use crate::dom::bindings::codegen::Bindings::NavigatorBinding::NavigatorMethods;
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use crate::dom::bindings::codegen::Bindings::PerformanceBinding::Performance_Binding::PerformanceMethods;
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use crate::dom::bindings::codegen::Bindings::PerformanceBinding::Performance_Binding::PerformanceMethods;
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use crate::dom::bindings::codegen::Bindings::PermissionStatusBinding::PermissionState;
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use crate::dom::bindings::codegen::Bindings::PermissionStatusBinding::PermissionState;
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use crate::dom::bindings::codegen::Bindings::VoidFunctionBinding::VoidFunction;
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use crate::dom::bindings::codegen::Bindings::VoidFunctionBinding::VoidFunction;
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@ -3133,7 +3133,10 @@ impl GlobalScope {
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/// <https://www.w3.org/TR/gamepad/#dfn-gamepadconnected>
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/// <https://www.w3.org/TR/gamepad/#dfn-gamepadconnected>
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pub fn handle_gamepad_connect(
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pub fn handle_gamepad_connect(
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&self,
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&self,
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index: usize,
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// As the spec actually defines how to set the gamepad index, the GilRs index
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// is currently unused, though in practice it will almost always be the same.
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// More infra is currently needed to track gamepads across windows.
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_index: usize,
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name: String,
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name: String,
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axis_bounds: (f64, f64),
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axis_bounds: (f64, f64),
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button_bounds: (f64, f64),
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button_bounds: (f64, f64),
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@ -3144,19 +3147,12 @@ impl GlobalScope {
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self.gamepad_task_source().queue_with_canceller(
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self.gamepad_task_source().queue_with_canceller(
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task!(gamepad_connected: move || {
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task!(gamepad_connected: move || {
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let global = this.root();
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let global = this.root();
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let gamepad = Gamepad::new(&global, index as u32, name, axis_bounds, button_bounds);
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if let Some(window) = global.downcast::<Window>() {
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if let Some(window) = global.downcast::<Window>() {
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let has_gesture = window.Navigator().has_gamepad_gesture();
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let navigator = window.Navigator();
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if has_gesture {
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let selected_index = navigator.select_gamepad_index();
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gamepad.set_exposed(true);
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let gamepad = Gamepad::new(&global, selected_index, name, axis_bounds, button_bounds);
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if window.Document().is_fully_active() {
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navigator.set_gamepad(selected_index as usize, &*gamepad);
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gamepad.update_connected(true, has_gesture);
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}
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}
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let gamepad_list = window.Navigator().gamepads();
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let gamepad_arr: [DomRoot<Gamepad>; 1] = [gamepad.clone()];
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gamepad_list.add_if_not_exists(&gamepad_arr);
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}
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}
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}),
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}),
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&self.task_canceller(TaskSourceName::Gamepad)
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&self.task_canceller(TaskSourceName::Gamepad)
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@ -3172,18 +3168,11 @@ impl GlobalScope {
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task!(gamepad_disconnected: move || {
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task!(gamepad_disconnected: move || {
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let global = this.root();
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let global = this.root();
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if let Some(window) = global.downcast::<Window>() {
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if let Some(window) = global.downcast::<Window>() {
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let gamepad_list = window.Navigator().gamepads();
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let navigator = window.Navigator();
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if let Some(gamepad) = gamepad_list.Item(index as u32) {
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if let Some(gamepad) = navigator.get_gamepad(index) {
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if window.Document().is_fully_active() {
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if window.Document().is_fully_active() {
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gamepad.update_connected(false, gamepad.exposed());
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gamepad.update_connected(false, gamepad.exposed());
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gamepad_list.remove_gamepad(index);
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navigator.remove_gamepad(index);
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}
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}
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for i in (0..gamepad_list.Length()).rev() {
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if gamepad_list.Item(i).is_none() {
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gamepad_list.remove_gamepad(i as usize);
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} else {
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break;
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}
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}
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}
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}
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}
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}
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@ -3203,11 +3192,10 @@ impl GlobalScope {
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task!(update_gamepad_state: move || {
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task!(update_gamepad_state: move || {
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let global = this.root();
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let global = this.root();
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if let Some(window) = global.downcast::<Window>() {
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if let Some(window) = global.downcast::<Window>() {
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let gamepad_list = window.Navigator().gamepads();
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let navigator = window.Navigator();
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if let Some(gamepad) = gamepad_list.Item(index as u32) {
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if let Some(gamepad) = navigator.get_gamepad(index) {
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let current_time = global.performance().Now();
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let current_time = global.performance().Now();
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gamepad.update_timestamp(*current_time);
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gamepad.update_timestamp(*current_time);
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match update_type {
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match update_type {
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GamepadUpdateType::Axis(index, value) => {
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GamepadUpdateType::Axis(index, value) => {
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gamepad.map_and_normalize_axes(index, value);
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gamepad.map_and_normalize_axes(index, value);
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@ -3216,26 +3204,27 @@ impl GlobalScope {
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gamepad.map_and_normalize_buttons(index, value);
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gamepad.map_and_normalize_buttons(index, value);
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}
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}
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};
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};
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if !navigator.has_gamepad_gesture() && contains_user_gesture(update_type) {
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if !window.Navigator().has_gamepad_gesture() && contains_user_gesture(update_type) {
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navigator.set_has_gamepad_gesture(true);
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window.Navigator().set_has_gamepad_gesture(true);
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navigator.GetGamepads()
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for i in 0..gamepad_list.Length() {
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.iter()
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if let Some(gamepad) = gamepad_list.Item(i) {
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.filter_map(|g| g.as_ref())
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.for_each(|gamepad| {
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gamepad.set_exposed(true);
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gamepad.set_exposed(true);
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gamepad.update_timestamp(*current_time);
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gamepad.update_timestamp(*current_time);
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let new_gamepad = Trusted::new(&*gamepad);
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let new_gamepad = Trusted::new(&**gamepad);
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if window.Document().is_fully_active() {
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if window.Document().is_fully_active() {
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window.task_manager().gamepad_task_source().queue_with_canceller(
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window.task_manager().gamepad_task_source().queue_with_canceller(
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task!(update_gamepad_connect: move || {
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task!(update_gamepad_connect: move || {
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let gamepad = new_gamepad.root();
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let gamepad = new_gamepad.root();
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gamepad.notify_event(GamepadEventType::Connected);
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gamepad.notify_event(GamepadEventType::Connected);
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}),
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}),
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&window.upcast::<GlobalScope>().task_canceller(TaskSourceName::Gamepad),
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&window.upcast::<GlobalScope>()
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.task_canceller(TaskSourceName::Gamepad),
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)
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)
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.expect("Failed to queue update gamepad connect task.");
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.expect("Failed to queue update gamepad connect task.");
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}
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}
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}
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});
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}
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}
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}
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}
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}
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}
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}
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@ -319,7 +319,6 @@ pub mod gamepad;
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pub mod gamepadbutton;
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pub mod gamepadbutton;
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pub mod gamepadbuttonlist;
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pub mod gamepadbuttonlist;
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pub mod gamepadevent;
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pub mod gamepadevent;
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pub mod gamepadlist;
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pub mod gamepadpose;
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pub mod gamepadpose;
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pub mod globalscope;
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pub mod globalscope;
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pub mod gpu;
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pub mod gpu;
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use js::jsval::JSVal;
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use js::jsval::JSVal;
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use lazy_static::lazy_static;
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use lazy_static::lazy_static;
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use crate::dom::bindings::cell::DomRefCell;
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use crate::dom::bindings::codegen::Bindings::NavigatorBinding::NavigatorMethods;
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use crate::dom::bindings::codegen::Bindings::NavigatorBinding::NavigatorMethods;
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use crate::dom::bindings::codegen::Bindings::WindowBinding::Window_Binding::WindowMethods;
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use crate::dom::bindings::codegen::Bindings::WindowBinding::Window_Binding::WindowMethods;
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use crate::dom::bindings::reflector::{reflect_dom_object, DomObject, Reflector};
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use crate::dom::bindings::reflector::{reflect_dom_object, DomObject, Reflector};
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use crate::dom::bindings::utils::to_frozen_array;
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use crate::dom::bindings::utils::to_frozen_array;
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use crate::dom::bluetooth::Bluetooth;
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use crate::dom::bluetooth::Bluetooth;
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use crate::dom::gamepad::Gamepad;
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use crate::dom::gamepad::Gamepad;
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use crate::dom::gamepadlist::GamepadList;
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use crate::dom::gamepadevent::GamepadEventType;
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use crate::dom::gpu::GPU;
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use crate::dom::gpu::GPU;
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use crate::dom::mediadevices::MediaDevices;
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use crate::dom::mediadevices::MediaDevices;
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use crate::dom::mediasession::MediaSession;
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use crate::dom::mediasession::MediaSession;
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xr: MutNullableDom<XRSystem>,
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xr: MutNullableDom<XRSystem>,
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mediadevices: MutNullableDom<MediaDevices>,
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mediadevices: MutNullableDom<MediaDevices>,
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/// <https://www.w3.org/TR/gamepad/#dfn-gamepads>
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/// <https://www.w3.org/TR/gamepad/#dfn-gamepads>
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gamepads: MutNullableDom<GamepadList>,
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gamepads: DomRefCell<Vec<MutNullableDom<Gamepad>>>,
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permissions: MutNullableDom<Permissions>,
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permissions: MutNullableDom<Permissions>,
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mediasession: MutNullableDom<MediaSession>,
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mediasession: MutNullableDom<MediaSession>,
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gpu: MutNullableDom<GPU>,
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gpu: MutNullableDom<GPU>,
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self.xr.get()
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self.xr.get()
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}
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}
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pub fn gamepads(&self) -> DomRoot<GamepadList> {
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pub fn get_gamepad(&self, index: usize) -> Option<DomRoot<Gamepad>> {
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self.gamepads
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self.gamepads.borrow().get(index).and_then(|g| g.get())
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.or_init(|| GamepadList::new(&self.global(), &[]))
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}
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pub fn set_gamepad(&self, index: usize, gamepad: &Gamepad) {
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if let Some(gamepad_to_set) = self.gamepads.borrow().get(index) {
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gamepad_to_set.set(Some(gamepad));
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}
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if self.has_gamepad_gesture.get() {
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gamepad.set_exposed(true);
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if self.global().as_window().Document().is_fully_active() {
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gamepad.notify_event(GamepadEventType::Connected);
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}
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}
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}
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pub fn remove_gamepad(&self, index: usize) {
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if let Some(gamepad_to_remove) = self.gamepads.borrow_mut().get(index) {
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gamepad_to_remove.set(None);
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}
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self.shrink_gamepads_list();
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}
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/// <https://www.w3.org/TR/gamepad/#dfn-selecting-an-unused-gamepad-index>
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pub fn select_gamepad_index(&self) -> u32 {
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let mut gamepad_list = self.gamepads.borrow_mut();
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if let Some(index) = gamepad_list.iter().position(|g| g.get().is_none()) {
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index as u32
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} else {
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let len = gamepad_list.len();
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gamepad_list.resize_with(len + 1, Default::default);
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len as u32
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}
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}
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fn shrink_gamepads_list(&self) {
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let mut gamepad_list = self.gamepads.borrow_mut();
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for i in (0..gamepad_list.len()).rev() {
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if gamepad_list.get(i as usize).is_none() {
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gamepad_list.remove(i as usize);
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} else {
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break;
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}
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}
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}
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}
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pub fn has_gamepad_gesture(&self) -> bool {
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pub fn has_gamepad_gesture(&self) -> bool {
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@ -200,9 +242,7 @@ impl NavigatorMethods for Navigator {
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return Vec::new();
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return Vec::new();
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}
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}
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let root = self.gamepads.or_init(|| GamepadList::new(&global, &[]));
|
self.gamepads.borrow().iter().map(|g| g.get()).collect()
|
||||||
|
|
||||||
root.list()
|
|
||||||
}
|
}
|
||||||
// https://w3c.github.io/permissions/#navigator-and-workernavigator-extension
|
// https://w3c.github.io/permissions/#navigator-and-workernavigator-extension
|
||||||
fn Permissions(&self) -> DomRoot<Permissions> {
|
fn Permissions(&self) -> DomRoot<Permissions> {
|
||||||
|
|
|
@ -1,10 +0,0 @@
|
||||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
||||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
||||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
|
||||||
|
|
||||||
// https://w3c.github.io/gamepad/#navigator-interface-extension
|
|
||||||
[Exposed=Window, Pref="dom.gamepad.enabled"]
|
|
||||||
interface GamepadList {
|
|
||||||
getter Gamepad? item(unsigned long index);
|
|
||||||
readonly attribute unsigned long length;
|
|
||||||
};
|
|
|
@ -407,7 +407,10 @@ impl App {
|
||||||
|
|
||||||
// Catch some keyboard events, and push the rest onto the WebViewManager event queue.
|
// Catch some keyboard events, and push the rest onto the WebViewManager event queue.
|
||||||
webviews.handle_window_events(embedder_events);
|
webviews.handle_window_events(embedder_events);
|
||||||
if pref!(dom.gamepad.enabled) && webviews.webview_id().is_some() {
|
|
||||||
|
// If the Gamepad API is enabled, handle gamepad events from GilRs.
|
||||||
|
// Checking for current_url_string should ensure we'll have a valid browsing context.
|
||||||
|
if pref!(dom.gamepad.enabled) && webviews.current_url_string().is_some() {
|
||||||
webviews.handle_gamepad_events();
|
webviews.handle_gamepad_events();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -155,14 +155,14 @@ where
|
||||||
let gamepad = gilrs.gamepad(event.id);
|
let gamepad = gilrs.gamepad(event.id);
|
||||||
let name = gamepad.name();
|
let name = gamepad.name();
|
||||||
let index = GamepadIndex(event.id.into());
|
let index = GamepadIndex(event.id.into());
|
||||||
|
let mut gamepad_event: Option<GamepadEvent> = None;
|
||||||
match event.event {
|
match event.event {
|
||||||
EventType::ButtonPressed(button, _) => {
|
EventType::ButtonPressed(button, _) => {
|
||||||
let mapped_index = Self::map_gamepad_button(button);
|
let mapped_index = Self::map_gamepad_button(button);
|
||||||
// We only want to send this for a valid digital button, aka on/off only
|
// We only want to send this for a valid digital button, aka on/off only
|
||||||
if !matches!(mapped_index, 6 | 7 | 17) {
|
if !matches!(mapped_index, 6 | 7 | 17) {
|
||||||
let update_type = GamepadUpdateType::Button(mapped_index, 1.0);
|
let update_type = GamepadUpdateType::Button(mapped_index, 1.0);
|
||||||
let event = GamepadEvent::Updated(index, update_type);
|
gamepad_event = Some(GamepadEvent::Updated(index, update_type));
|
||||||
self.event_queue.push(EmbedderEvent::Gamepad(event));
|
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
EventType::ButtonReleased(button, _) => {
|
EventType::ButtonReleased(button, _) => {
|
||||||
|
@ -170,8 +170,7 @@ where
|
||||||
// We only want to send this for a valid digital button, aka on/off only
|
// We only want to send this for a valid digital button, aka on/off only
|
||||||
if !matches!(mapped_index, 6 | 7 | 17) {
|
if !matches!(mapped_index, 6 | 7 | 17) {
|
||||||
let update_type = GamepadUpdateType::Button(mapped_index, 0.0);
|
let update_type = GamepadUpdateType::Button(mapped_index, 0.0);
|
||||||
let event = GamepadEvent::Updated(index, update_type);
|
gamepad_event = Some(GamepadEvent::Updated(index, update_type));
|
||||||
self.event_queue.push(EmbedderEvent::Gamepad(event));
|
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
EventType::ButtonChanged(button, value, _) => {
|
EventType::ButtonChanged(button, value, _) => {
|
||||||
|
@ -179,8 +178,7 @@ where
|
||||||
// We only want to send this for a valid non-digital button, aka the triggers
|
// We only want to send this for a valid non-digital button, aka the triggers
|
||||||
if matches!(mapped_index, 6 | 7) {
|
if matches!(mapped_index, 6 | 7) {
|
||||||
let update_type = GamepadUpdateType::Button(mapped_index, value as f64);
|
let update_type = GamepadUpdateType::Button(mapped_index, value as f64);
|
||||||
let event = GamepadEvent::Updated(index, update_type);
|
gamepad_event = Some(GamepadEvent::Updated(index, update_type));
|
||||||
self.event_queue.push(EmbedderEvent::Gamepad(event));
|
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
EventType::AxisChanged(axis, value, _) => {
|
EventType::AxisChanged(axis, value, _) => {
|
||||||
|
@ -203,8 +201,7 @@ where
|
||||||
};
|
};
|
||||||
let update_type =
|
let update_type =
|
||||||
GamepadUpdateType::Axis(mapped_axis, axis_value as f64);
|
GamepadUpdateType::Axis(mapped_axis, axis_value as f64);
|
||||||
let event = GamepadEvent::Updated(index, update_type);
|
gamepad_event = Some(GamepadEvent::Updated(index, update_type));
|
||||||
self.event_queue.push(EmbedderEvent::Gamepad(event));
|
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
EventType::Connected => {
|
EventType::Connected => {
|
||||||
|
@ -213,15 +210,17 @@ where
|
||||||
axis_bounds: (-1.0, 1.0),
|
axis_bounds: (-1.0, 1.0),
|
||||||
button_bounds: (0.0, 1.0),
|
button_bounds: (0.0, 1.0),
|
||||||
};
|
};
|
||||||
let event = GamepadEvent::Connected(index, name, bounds);
|
gamepad_event = Some(GamepadEvent::Connected(index, name, bounds));
|
||||||
self.event_queue.push(EmbedderEvent::Gamepad(event));
|
|
||||||
},
|
},
|
||||||
EventType::Disconnected => {
|
EventType::Disconnected => {
|
||||||
let event = GamepadEvent::Disconnected(index);
|
gamepad_event = Some(GamepadEvent::Disconnected(index));
|
||||||
self.event_queue.push(EmbedderEvent::Gamepad(event));
|
|
||||||
},
|
},
|
||||||
_ => {},
|
_ => {},
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if let Some(event) = gamepad_event {
|
||||||
|
self.event_queue.push(EmbedderEvent::Gamepad(event));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue