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Implementing canvas drawImage API for HTML Canvas elements as image source
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parent
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commit
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44 changed files with 1567 additions and 118 deletions
263
tests/html/test_canvas_drawimage.html
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263
tests/html/test_canvas_drawimage.html
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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</head>
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<style type=''>
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html {
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font-family: helvetica, sans-serif;
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}
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canvas {
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padding: 15px;
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margin: 10px;
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}
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.example {
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display: inline-block;
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width: 280px;
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margin-top: 50px;
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margin-right: 50px;
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}
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.title {
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text-align: center;
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}
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.description {
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width: 100%;
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}
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.description div {
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display: inline-block;
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text-align: center;
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font-size: 13px;
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}
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.description .source {
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width: 100px;
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}
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.description .target {
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width: 130px;
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}
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.example-title {
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text-align: center;
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font-size: 16px;
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}
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.error {
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color: red;
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}
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</style>
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<body>
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<h1 class="title">DrawImage canvas to canvas</h1>
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</body>
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<script type="text/javascript">
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var smoothingEnabled = false;
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var examplesNum = 0;
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var imageSource = {
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width: 50,
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height: 50
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};
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var destCanvas = {
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width: 100,
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height: 100
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};
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// 2 arguments, the dest origin is 0,0
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// The source canvas will copied to the 0,0 position of the destination canvas
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drawImage(0, 0);
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// 2 arguments, the dest origin is not 0,0
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// The source canvas will copied to the 25, 25 position of the destination canvas
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drawImage(25, 25);
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// 4 arguments, the source origin is not 0,0, the dest size is provided
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// The source canvas will copied to the 50, 50 position of the destination canvas and
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// on an area of 50x50 pixels
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drawImage(50, 50, 50, 50);
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// 4 arguments, the dest origin is not 0,0 and the dest size is provided but
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// does not match the size of the source. The image will be distorted
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// The source canvas will copied to the 50,50 position of the destination canvas
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// and it will be shrunk to a and area of 25x25
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drawImage(50, 50, 25, 25);
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// The source canvas will copied to the 50,50 position of the destination canvas
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// over an area of 50x25 pixels
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// The copied image will be distorted along the x axis
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drawImage(50, 50, 50, 25);
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// 8 arguments, both destination and source origins are 0, 0
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// An area of 25x25 pixels of the source image will be copied to
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// an area of 25x25 pixels of the destination canvas
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drawImage(0, 0, 25, 25, 0, 0, 25, 25);
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// 8 arguments the destination origin is not 0,0
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// An area of 25x25 pixels of the source image will be copied to
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// an area of 25x25 pixels of the destination canvas in the position 25,25
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drawImage(0, 0, 25, 25, 25, 25, 25, 25);
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// The source rectangle overflows the source image
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// The source area is clipped to fit the source image
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// and the destination are is clipped in the same proportion
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drawImage(25, 25, 50, 50, 0, 0, 50, 50);
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// The destination rectangle has negative width and height
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// An exception is raised and nothing is drawn
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drawImage(25, 25, 50, 50, 0, 0, -100, -100);
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// The destination rectangle is larger thant the destination canvas
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// When the destination rectangle is outside the destination image (the scratch bitmap), the pixels
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// that land outside the scratch bitmap are discarded, as if the destination was an infinite canvas
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// whose rendering was clipped to the dimensions of the scratch bitmap.
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drawImage(0, 0, 50, 50, 0, 0, 200, 200);
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// The source rectangle is larger than the source canvas
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// The source area is clipped to fit the source image
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// and the destination are is clipped in the same proportion
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drawImage(0, 0, 100, 100, 0, 0, 50, 50);
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// Negative coorditanes of the source rectangle
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// The source area is clipped to fit the source image
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// and the destination are is clipped in the same proportion
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drawImage(-25, -25, 50, 50, 0, 0, 50, 50);
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// Example with non squared origin and source canvases
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imageSource = {
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width: 100,
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height: 50
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};
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destCanvas = {
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width: 100,
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height: 50
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};
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drawImage(0, 0);
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function renderExample(title) {
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var container = document.createElement('div');
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container.id = 'example' + examplesNum++;
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container.setAttribute('class', 'example');
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var h2 = document.createElement('h2');
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h2.textContent = title;
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h2.setAttribute('class', 'example-title');
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container.appendChild(h2);
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var div1 = document.createElement('div');
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var canvas1 = document.createElement('canvas');
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var canvas2 = document.createElement('canvas');
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div1.appendChild(canvas1);
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div1.appendChild(canvas2);
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container.appendChild(div1);
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var div2 = document.createElement('div');
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div2.setAttribute('class', 'description');
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var source = document.createElement('div');
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source.textContent = ' Source (' + imageSource.width + ',' + imageSource.height + ')';
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source.setAttribute('class', 'source');
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var arrow = document.createElement('div');
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arrow.textContent = ' -> ';
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arrow.setAttribute('class', 'arrow');
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var target = document.createElement('div');
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target.textContent = 'Target (' + destCanvas.width + ',' + destCanvas.height + ')';
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target.setAttribute('class', 'target');
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div2.appendChild(source);
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div2.appendChild(arrow);
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div2.appendChild(target);
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container.appendChild(div2);
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return container;
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}
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function drawImage() {
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var args = Array.prototype.slice.call(arguments);
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var div = renderExample('drawImage(' + args.toString() + ')');
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var canvasEls = div.querySelectorAll('canvas');
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var canvas1 = canvasEls[0];
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var canvas2 = canvasEls[1];
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canvas1.width = imageSource.width;
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canvas1.height = imageSource.height;
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var ctx1 = canvas1.getContext('2d');
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ctx1.fillStyle = "#00FFFF";
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ctx1.fillRect(0, 0, imageSource.width, imageSource.height);
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ctx1.fillStyle = "#000000";
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ctx1.fillRect(5,5,40,40);
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ctx1.clearRect(10,10,30,30);
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ctx1.strokeRect(15,15,20,20);
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canvas2.width = destCanvas.width;
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canvas2.height = destCanvas.height;
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var ctx2 = canvas2.getContext('2d');
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ctx2.fillStyle = "#FF0000";
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ctx2.fillRect(0, 0, destCanvas.width, destCanvas.height);
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ctx2.imageSmoothingEnabled = smoothingEnabled;
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args.unshift(canvas1);
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try {
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ctx2.drawImage.apply(ctx2, args);
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}
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catch(err) {
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var title = div.querySelector('.example-title');
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var error = document.createElement('h2');
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error.setAttribute('class', 'example-title error');
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div.insertBefore(error, title);
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error.textContent += "Call Failed: " + err.message;
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}
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document.body.appendChild(div);
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};
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function drawImage() {
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var args = Array.prototype.slice.call(arguments);
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var div = renderExample('drawImage(' + args.toString() + ')');
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var canvasEls = div.querySelectorAll('canvas');
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var canvas1 = canvasEls[0];
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var canvas2 = canvasEls[1];
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canvas1.width = imageSource.width;
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canvas1.height = imageSource.height;
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var ctx1 = canvas1.getContext('2d');
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ctx1.fillStyle = "#00FFFF";
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ctx1.fillRect(0, 0, imageSource.width, imageSource.height);
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ctx1.fillStyle = "#000000";
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ctx1.fillRect(5,5,40,40);
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ctx1.clearRect(10,10,30,30);
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ctx1.strokeRect(15,15,20,20);
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canvas2.width = destCanvas.width;
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canvas2.height = destCanvas.height;
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var ctx2 = canvas2.getContext('2d');
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ctx2.fillStyle = "#FF0000";
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ctx2.fillRect(0, 0, destCanvas.width, destCanvas.height);
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ctx2.imageSmoothingEnabled = smoothingEnabled;
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args.unshift(canvas1);
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try {
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ctx2.drawImage.apply(ctx2, args);
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}
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catch(err) {
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var title = div.querySelector('.example-title');
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var error = document.createElement('h2');
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error.setAttribute('class', 'example-title error');
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div.insertBefore(error, title);
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error.textContent += "Call Failed: " + err.message;
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}
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document.body.appendChild(div);
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};
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</script>
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</body>
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</html>
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39
tests/ref/2dcontext/drawimage_1.html
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39
tests/ref/2dcontext/drawimage_1.html
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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</head>
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<style>
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html, body {
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margin: 0;
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}
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</style>
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<body>
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<canvas id="dest" height="100" width="100"></canvas>
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<script>
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var sourceWidth = 50;
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var sourceHeight = 50;
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var smoothingEnabled = false;
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var destCanvas = document.getElementById('dest');
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var sourceCanvas = document.createElement('canvas');
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sourceCanvas.width = sourceWidth;
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sourceCanvas.height = sourceHeight;
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var sourceCtx = sourceCanvas.getContext('2d');
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sourceCtx.fillStyle = "#00FFFF";
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sourceCtx.fillRect(0, 0, sourceWidth, sourceHeight);
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sourceCtx.fillStyle = "#000000";
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sourceCtx.fillRect(5,5,40,40);
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var destCtx = destCanvas.getContext('2d');
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destCtx.fillStyle = "#FF0000";
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destCtx.fillRect(0, 0, destCanvas.width, destCanvas.height);
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destCtx.imageSmoothingEnabled = smoothingEnabled;
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// 2 arguments, the dest origin is 0,0
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// The source canvas will copied to the 0,0 position of the destination canvas
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destCtx.drawImage(sourceCanvas, 0, 0);
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</script>
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</body>
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</html>
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42
tests/ref/2dcontext/drawimage_10.html
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tests/ref/2dcontext/drawimage_10.html
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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</head>
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<style>
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html, body {
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margin: 0;
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}
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</style>
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<body>
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<canvas id="dest" height="100" width="100"></canvas>
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<script>
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var sourceWidth = 50;
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var sourceHeight = 50;
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var smoothingEnabled = false;
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var destCanvas = document.getElementById('dest');
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var sourceCanvas = document.createElement('canvas');
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sourceCanvas.width = sourceWidth;
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sourceCanvas.height = sourceHeight;
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var sourceCtx = sourceCanvas.getContext('2d');
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sourceCtx.fillStyle = "#00FFFF";
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sourceCtx.fillRect(0, 0, sourceWidth, sourceHeight);
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sourceCtx.fillStyle = "#000000";
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sourceCtx.fillRect(5,5,40,40);
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var destCtx = destCanvas.getContext('2d');
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destCtx.fillStyle = "#FF0000";
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destCtx.fillRect(0, 0, destCanvas.width, destCanvas.height);
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destCtx.imageSmoothingEnabled = smoothingEnabled;
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// The destination rectangle is larger thant the destination canvas
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// When the destination rectangle is outside the destination image (the scratch bitmap), the pixels
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// that land outside the scratch bitmap are discarded, as if the destination was an infinite canvas
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// whose rendering was clipped to the dimensions of the scratch bitmap.
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destCtx.drawImage(sourceCanvas, 0, 0, 50, 50, 0, 0, 200, 200);
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</script>
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</body>
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</html>
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26
tests/ref/2dcontext/drawimage_10_ref.html
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tests/ref/2dcontext/drawimage_10_ref.html
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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</head>
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<style>
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html, body {
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margin: 0;
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}
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</style>
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<body>
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<canvas id="dest" height="100" width="100"></canvas>
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<script type="text/javascript">
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var destCanvas = document.getElementById('dest');
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var destCtx = destCanvas.getContext('2d');
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destCtx.fillStyle = "#FF0000";
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destCtx.fillRect(0, 0, destCanvas.width, destCanvas.height);
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destCtx.fillStyle = "#00FFFF";
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destCtx.fillRect(0, 0, 100, 100);
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destCtx.fillStyle = "#000000";
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destCtx.fillRect(20, 20, 80, 80);
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</script>
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</body>
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</html>
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41
tests/ref/2dcontext/drawimage_11.html
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41
tests/ref/2dcontext/drawimage_11.html
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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</head>
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<style>
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html, body {
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margin: 0;
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}
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</style>
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<body>
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<canvas id="dest" height="100" width="100"></canvas>
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<script>
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var sourceWidth = 50;
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var sourceHeight = 50;
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var smoothingEnabled = false;
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var destCanvas = document.getElementById('dest');
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var sourceCanvas = document.createElement('canvas');
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sourceCanvas.width = sourceWidth;
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sourceCanvas.height = sourceHeight;
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var sourceCtx = sourceCanvas.getContext('2d');
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sourceCtx.fillStyle = "#00FFFF";
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sourceCtx.fillRect(0, 0, sourceWidth, sourceHeight);
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sourceCtx.fillStyle = "#000000";
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sourceCtx.fillRect(5,5,40,40);
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var destCtx = destCanvas.getContext('2d');
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destCtx.fillStyle = "#FF0000";
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destCtx.fillRect(0, 0, destCanvas.width, destCanvas.height);
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destCtx.imageSmoothingEnabled = smoothingEnabled;
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// The source rectangle is larger than the source canvas
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// The source area is clipped to fit the source image
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// and the destination are is clipped in the same proportion
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destCtx.drawImage(sourceCanvas, 0, 0, 100, 100, 0, 0, 50, 50);
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</script>
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</body>
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</html>
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26
tests/ref/2dcontext/drawimage_11_ref.html
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tests/ref/2dcontext/drawimage_11_ref.html
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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</head>
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<style>
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html, body {
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margin: 0;
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}
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</style>
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<body>
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<canvas id="dest" height="100" width="100"></canvas>
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<script type="text/javascript">
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var destCanvas = document.getElementById('dest');
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var destCtx = destCanvas.getContext('2d');
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destCtx.fillStyle = "#FF0000";
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destCtx.fillRect(0, 0, destCanvas.width, destCanvas.height);
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destCtx.fillStyle = "#00FFFF";
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destCtx.fillRect(0, 0, 25, 25);
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destCtx.fillStyle = "#000000";
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destCtx.fillRect(2, 2, 20, 20);
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</script>
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</body>
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</html>
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41
tests/ref/2dcontext/drawimage_12.html
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41
tests/ref/2dcontext/drawimage_12.html
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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</head>
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<style>
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html, body {
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margin: 0;
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}
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</style>
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<body>
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<canvas id="dest" height="100" width="100"></canvas>
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<script>
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var sourceWidth = 50;
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var sourceHeight = 50;
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var smoothingEnabled = false;
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var destCanvas = document.getElementById('dest');
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var sourceCanvas = document.createElement('canvas');
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sourceCanvas.width = sourceWidth;
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sourceCanvas.height = sourceHeight;
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var sourceCtx = sourceCanvas.getContext('2d');
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sourceCtx.fillStyle = "#00FFFF";
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sourceCtx.fillRect(0, 0, sourceWidth, sourceHeight);
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sourceCtx.fillStyle = "#000000";
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sourceCtx.fillRect(5,5,40,40);
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var destCtx = destCanvas.getContext('2d');
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destCtx.fillStyle = "#FF0000";
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destCtx.fillRect(0, 0, destCanvas.width, destCanvas.height);
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destCtx.imageSmoothingEnabled = smoothingEnabled;
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// Negative coorditanes of the source rectangle
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// The source area is clipped to fit the source image
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// and the destination are is clipped in the same proportion
|
||||
destCtx.drawImage(sourceCanvas, -25, -25, 50, 50, 0, 0, 50, 50);
|
||||
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
26
tests/ref/2dcontext/drawimage_12_ref.html
Normal file
26
tests/ref/2dcontext/drawimage_12_ref.html
Normal file
|
@ -0,0 +1,26 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
</head>
|
||||
<style>
|
||||
html, body {
|
||||
margin: 0;
|
||||
}
|
||||
</style>
|
||||
<body>
|
||||
<canvas id="dest" height="100" width="100"></canvas>
|
||||
<script type="text/javascript">
|
||||
|
||||
var destCanvas = document.getElementById('dest');
|
||||
var destCtx = destCanvas.getContext('2d');
|
||||
destCtx.fillStyle = "#FF0000";
|
||||
destCtx.fillRect(0, 0, destCanvas.width, destCanvas.height);
|
||||
destCtx.fillStyle = "#00FFFF";
|
||||
destCtx.fillRect(0, 0, 25, 25);
|
||||
destCtx.fillStyle = "#000000";
|
||||
destCtx.fillRect(5, 5, 20, 20);
|
||||
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
31
tests/ref/2dcontext/drawimage_1_ref.html
Normal file
31
tests/ref/2dcontext/drawimage_1_ref.html
Normal file
|
@ -0,0 +1,31 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
</head>
|
||||
<style>
|
||||
html, body {
|
||||
margin: 0;
|
||||
}
|
||||
canvas {
|
||||
display: block;
|
||||
}
|
||||
</style>
|
||||
<body>
|
||||
<canvas id="dest" height="100" width="100"></canvas>
|
||||
<script type="text/javascript">
|
||||
|
||||
var sourceWidth = 50;
|
||||
var sourceHeight = 50;
|
||||
var destCanvas = document.getElementById('dest');
|
||||
var destCtx = destCanvas.getContext('2d');
|
||||
destCtx.fillStyle = "#FF0000";
|
||||
destCtx.fillRect(0, 0, destCanvas.width, destCanvas.height);
|
||||
destCtx.fillStyle = "#00FFFF";
|
||||
destCtx.fillRect(0, 0, sourceWidth, sourceHeight);
|
||||
destCtx.fillStyle = "#000000";
|
||||
destCtx.fillRect(5, 5, 40, 40);
|
||||
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
40
tests/ref/2dcontext/drawimage_2.html
Normal file
40
tests/ref/2dcontext/drawimage_2.html
Normal file
|
@ -0,0 +1,40 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
</head>
|
||||
<style>
|
||||
html, body {
|
||||
margin: 0;
|
||||
}
|
||||
</style>
|
||||
<body>
|
||||
<canvas id="dest" height="100" width="100"></canvas>
|
||||
<script>
|
||||
|
||||
var sourceWidth = 50;
|
||||
var sourceHeight = 50;
|
||||
var smoothingEnabled = false;
|
||||
var destCanvas = document.getElementById('dest');
|
||||
var sourceCanvas = document.createElement('canvas');
|
||||
sourceCanvas.width = sourceWidth;
|
||||
sourceCanvas.height = sourceHeight;
|
||||
|
||||
var sourceCtx = sourceCanvas.getContext('2d');
|
||||
sourceCtx.fillStyle = "#00FFFF";
|
||||
sourceCtx.fillRect(0, 0, sourceWidth, sourceHeight);
|
||||
sourceCtx.fillStyle = "#000000";
|
||||
sourceCtx.fillRect(5,5,40,40);
|
||||
|
||||
var destCtx = destCanvas.getContext('2d');
|
||||
destCtx.fillStyle = "#FF0000";
|
||||
destCtx.fillRect(0, 0, destCanvas.width, destCanvas.height);
|
||||
destCtx.imageSmoothingEnabled = smoothingEnabled;
|
||||
|
||||
// 2 arguments, the dest origin is not 0,0
|
||||
// The source canvas will copied to the 25, 25 position of the destination canvas
|
||||
destCtx.drawImage(sourceCanvas, 25, 25);
|
||||
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
31
tests/ref/2dcontext/drawimage_2_ref.html
Normal file
31
tests/ref/2dcontext/drawimage_2_ref.html
Normal file
|
@ -0,0 +1,31 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
</head>
|
||||
<style>
|
||||
html, body {
|
||||
margin: 0;
|
||||
}
|
||||
canvas {
|
||||
display: block;
|
||||
}
|
||||
</style>
|
||||
<body>
|
||||
<canvas id="dest" height="100" width="100"></canvas>
|
||||
<script type="text/javascript">
|
||||
|
||||
var sourceWidth = 50;
|
||||
var sourceHeight = 50;
|
||||
var destCanvas = document.getElementById('dest');
|
||||
var destCtx = destCanvas.getContext('2d');
|
||||
destCtx.fillStyle = "#FF0000";
|
||||
destCtx.fillRect(0, 0, destCanvas.width, destCanvas.height);
|
||||
destCtx.fillStyle = "#00FFFF";
|
||||
destCtx.fillRect(25, 25, sourceWidth, sourceHeight);
|
||||
destCtx.fillStyle = "#000000";
|
||||
destCtx.fillRect(30, 30, 40, 40);
|
||||
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
41
tests/ref/2dcontext/drawimage_3.html
Normal file
41
tests/ref/2dcontext/drawimage_3.html
Normal file
|
@ -0,0 +1,41 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
</head>
|
||||
<style>
|
||||
html, body {
|
||||
margin: 0;
|
||||
}
|
||||
</style>
|
||||
<body>
|
||||
<canvas id="dest" height="100" width="100"></canvas>
|
||||
<script>
|
||||
|
||||
var sourceWidth = 50;
|
||||
var sourceHeight = 50;
|
||||
var smoothingEnabled = false;
|
||||
var destCanvas = document.getElementById('dest');
|
||||
var sourceCanvas = document.createElement('canvas');
|
||||
sourceCanvas.width = sourceWidth;
|
||||
sourceCanvas.height = sourceHeight;
|
||||
|
||||
var sourceCtx = sourceCanvas.getContext('2d');
|
||||
sourceCtx.fillStyle = "#00FFFF";
|
||||
sourceCtx.fillRect(0, 0, sourceWidth, sourceHeight);
|
||||
sourceCtx.fillStyle = "#000000";
|
||||
sourceCtx.fillRect(5,5,40,40);
|
||||
|
||||
var destCtx = destCanvas.getContext('2d');
|
||||
destCtx.fillStyle = "#FF0000";
|
||||
destCtx.fillRect(0, 0, destCanvas.width, destCanvas.height);
|
||||
destCtx.imageSmoothingEnabled = smoothingEnabled;
|
||||
|
||||
// 4 arguments, the source origin is not 0,0, the dest size is provided
|
||||
// The source canvas will copied to the 50, 50 position of the destination canvas and
|
||||
// on an area of 50x50 pixels
|
||||
destCtx.drawImage(sourceCanvas, 50, 50, 50, 50);
|
||||
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
31
tests/ref/2dcontext/drawimage_3_ref.html
Normal file
31
tests/ref/2dcontext/drawimage_3_ref.html
Normal file
|
@ -0,0 +1,31 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
</head>
|
||||
<style>
|
||||
html, body {
|
||||
margin: 0;
|
||||
}
|
||||
canvas {
|
||||
display: block;
|
||||
}
|
||||
</style>
|
||||
<body>
|
||||
<canvas id="dest" height="100" width="100"></canvas>
|
||||
<script type="text/javascript">
|
||||
|
||||
var sourceWidth = 50;
|
||||
var sourceHeight = 50;
|
||||
var destCanvas = document.getElementById('dest');
|
||||
var destCtx = destCanvas.getContext('2d');
|
||||
destCtx.fillStyle = "#FF0000";
|
||||
destCtx.fillRect(0, 0, destCanvas.width, destCanvas.height);
|
||||
destCtx.fillStyle = "#00FFFF";
|
||||
destCtx.fillRect(50, 50, sourceWidth, sourceHeight);
|
||||
destCtx.fillStyle = "#000000";
|
||||
destCtx.fillRect(55, 55, 40, 40);
|
||||
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
42
tests/ref/2dcontext/drawimage_4.html
Normal file
42
tests/ref/2dcontext/drawimage_4.html
Normal file
|
@ -0,0 +1,42 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
</head>
|
||||
<style>
|
||||
html, body {
|
||||
margin: 0;
|
||||
}
|
||||
</style>
|
||||
<body>
|
||||
<canvas id="dest" height="100" width="100"></canvas>
|
||||
<script>
|
||||
|
||||
var sourceWidth = 50;
|
||||
var sourceHeight = 50;
|
||||
var smoothingEnabled = false;
|
||||
var destCanvas = document.getElementById('dest');
|
||||
var sourceCanvas = document.createElement('canvas');
|
||||
sourceCanvas.width = sourceWidth;
|
||||
sourceCanvas.height = sourceHeight;
|
||||
|
||||
var sourceCtx = sourceCanvas.getContext('2d');
|
||||
sourceCtx.fillStyle = "#00FFFF";
|
||||
sourceCtx.fillRect(0, 0, sourceWidth, sourceHeight);
|
||||
sourceCtx.fillStyle = "#000000";
|
||||
sourceCtx.fillRect(5,5,40,40);
|
||||
|
||||
var destCtx = destCanvas.getContext('2d');
|
||||
destCtx.fillStyle = "#FF0000";
|
||||
destCtx.fillRect(0, 0, destCanvas.width, destCanvas.height);
|
||||
destCtx.imageSmoothingEnabled = smoothingEnabled;
|
||||
|
||||
// 4 arguments, the dest origin is not 0,0 and the dest size is provided but
|
||||
// does not match the size of the source. The image will be distorted
|
||||
// The source canvas will copied to the 50,50 position of the destination canvas
|
||||
// and it will be shrunk to a and area of 20x20
|
||||
destCtx.drawImage(sourceCanvas, 50, 50, 20, 20);
|
||||
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
26
tests/ref/2dcontext/drawimage_4_ref.html
Normal file
26
tests/ref/2dcontext/drawimage_4_ref.html
Normal file
|
@ -0,0 +1,26 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
</head>
|
||||
<style>
|
||||
html, body {
|
||||
margin: 0;
|
||||
}
|
||||
</style>
|
||||
<body>
|
||||
<canvas id="dest" height="100" width="100"></canvas>
|
||||
<script type="text/javascript">
|
||||
|
||||
var destCanvas = document.getElementById('dest');
|
||||
var destCtx = destCanvas.getContext('2d');
|
||||
destCtx.fillStyle = "#FF0000";
|
||||
destCtx.fillRect(0, 0, destCanvas.width, destCanvas.height);
|
||||
destCtx.fillStyle = "#00FFFF";
|
||||
destCtx.fillRect(50, 50, 20, 20);
|
||||
destCtx.fillStyle = "#000000";
|
||||
destCtx.fillRect(52, 52, 16, 16);
|
||||
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
42
tests/ref/2dcontext/drawimage_5.html
Normal file
42
tests/ref/2dcontext/drawimage_5.html
Normal file
|
@ -0,0 +1,42 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
</head>
|
||||
<style>
|
||||
html, body {
|
||||
margin: 0;
|
||||
}
|
||||
</style>
|
||||
<body>
|
||||
<canvas id="dest" height="100" width="100"></canvas>
|
||||
<script>
|
||||
|
||||
var sourceWidth = 50;
|
||||
var sourceHeight = 50;
|
||||
var smoothingEnabled = false;
|
||||
var destCanvas = document.getElementById('dest');
|
||||
var sourceCanvas = document.createElement('canvas');
|
||||
sourceCanvas.width = sourceWidth;
|
||||
sourceCanvas.height = sourceHeight;
|
||||
|
||||
var sourceCtx = sourceCanvas.getContext('2d');
|
||||
sourceCtx.fillStyle = "#00FFFF";
|
||||
sourceCtx.fillRect(0, 0, sourceWidth, sourceHeight);
|
||||
sourceCtx.fillStyle = "#000000";
|
||||
sourceCtx.fillRect(5,5,40,40);
|
||||
|
||||
var destCtx = destCanvas.getContext('2d');
|
||||
destCtx.fillStyle = "#FF0000";
|
||||
destCtx.fillRect(0, 0, destCanvas.width, destCanvas.height);
|
||||
destCtx.imageSmoothingEnabled = smoothingEnabled;
|
||||
|
||||
// The source canvas will copied to the 50,50 position of the destination canvas
|
||||
// over an area of 50x25 pixels
|
||||
// The copied image will be distorted along the x axis
|
||||
|
||||
destCtx.drawImage(sourceCanvas, 50, 50, 50, 20);
|
||||
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
26
tests/ref/2dcontext/drawimage_5_ref.html
Normal file
26
tests/ref/2dcontext/drawimage_5_ref.html
Normal file
|
@ -0,0 +1,26 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
</head>
|
||||
<style>
|
||||
html, body {
|
||||
margin: 0;
|
||||
}
|
||||
</style>
|
||||
<body>
|
||||
<canvas id="dest" height="100" width="100"></canvas>
|
||||
<script type="text/javascript">
|
||||
|
||||
var destCanvas = document.getElementById('dest');
|
||||
var destCtx = destCanvas.getContext('2d');
|
||||
destCtx.fillStyle = "#FF0000";
|
||||
destCtx.fillRect(0, 0, destCanvas.width, destCanvas.height);
|
||||
destCtx.fillStyle = "#00FFFF";
|
||||
destCtx.fillRect(50, 50, 50, 20);
|
||||
destCtx.fillStyle = "#000000";
|
||||
destCtx.fillRect(55, 52, 40, 16);
|
||||
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
41
tests/ref/2dcontext/drawimage_6.html
Normal file
41
tests/ref/2dcontext/drawimage_6.html
Normal file
|
@ -0,0 +1,41 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
</head>
|
||||
<style>
|
||||
html, body {
|
||||
margin: 0;
|
||||
}
|
||||
</style>
|
||||
<body>
|
||||
<canvas id="dest" height="100" width="100"></canvas>
|
||||
<script>
|
||||
|
||||
var sourceWidth = 50;
|
||||
var sourceHeight = 50;
|
||||
var smoothingEnabled = false;
|
||||
var destCanvas = document.getElementById('dest');
|
||||
var sourceCanvas = document.createElement('canvas');
|
||||
sourceCanvas.width = sourceWidth;
|
||||
sourceCanvas.height = sourceHeight;
|
||||
|
||||
var sourceCtx = sourceCanvas.getContext('2d');
|
||||
sourceCtx.fillStyle = "#00FFFF";
|
||||
sourceCtx.fillRect(0, 0, sourceWidth, sourceHeight);
|
||||
sourceCtx.fillStyle = "#000000";
|
||||
sourceCtx.fillRect(5,5,40,40);
|
||||
|
||||
var destCtx = destCanvas.getContext('2d');
|
||||
destCtx.fillStyle = "#FF0000";
|
||||
destCtx.fillRect(0, 0, destCanvas.width, destCanvas.height);
|
||||
destCtx.imageSmoothingEnabled = smoothingEnabled;
|
||||
|
||||
// 8 arguments, both destination and source origins are 0, 0
|
||||
// An area of 25x25 pixels of the source image will be copied to
|
||||
// an area of 25x25 pixels of the destination canvas
|
||||
destCtx.drawImage(sourceCanvas, 0, 0, 25, 25, 0, 0, 25, 25);
|
||||
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
26
tests/ref/2dcontext/drawimage_6_ref.html
Normal file
26
tests/ref/2dcontext/drawimage_6_ref.html
Normal file
|
@ -0,0 +1,26 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
</head>
|
||||
<style>
|
||||
html, body {
|
||||
margin: 0;
|
||||
}
|
||||
</style>
|
||||
<body>
|
||||
<canvas id="dest" height="100" width="100"></canvas>
|
||||
<script type="text/javascript">
|
||||
|
||||
var destCanvas = document.getElementById('dest');
|
||||
var destCtx = destCanvas.getContext('2d');
|
||||
destCtx.fillStyle = "#FF0000";
|
||||
destCtx.fillRect(0, 0, destCanvas.width, destCanvas.height);
|
||||
destCtx.fillStyle = "#00FFFF";
|
||||
destCtx.fillRect(0, 0, 25, 25);
|
||||
destCtx.fillStyle = "#000000";
|
||||
destCtx.fillRect(5, 5, 20, 20);
|
||||
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
41
tests/ref/2dcontext/drawimage_7.html
Normal file
41
tests/ref/2dcontext/drawimage_7.html
Normal file
|
@ -0,0 +1,41 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
</head>
|
||||
<style>
|
||||
html, body {
|
||||
margin: 0;
|
||||
}
|
||||
</style>
|
||||
<body>
|
||||
<canvas id="dest" height="100" width="100"></canvas>
|
||||
<script>
|
||||
|
||||
var sourceWidth = 50;
|
||||
var sourceHeight = 50;
|
||||
var smoothingEnabled = false;
|
||||
var destCanvas = document.getElementById('dest');
|
||||
var sourceCanvas = document.createElement('canvas');
|
||||
sourceCanvas.width = sourceWidth;
|
||||
sourceCanvas.height = sourceHeight;
|
||||
|
||||
var sourceCtx = sourceCanvas.getContext('2d');
|
||||
sourceCtx.fillStyle = "#00FFFF";
|
||||
sourceCtx.fillRect(0, 0, sourceWidth, sourceHeight);
|
||||
sourceCtx.fillStyle = "#000000";
|
||||
sourceCtx.fillRect(5,5,40,40);
|
||||
|
||||
var destCtx = destCanvas.getContext('2d');
|
||||
destCtx.fillStyle = "#FF0000";
|
||||
destCtx.fillRect(0, 0, destCanvas.width, destCanvas.height);
|
||||
destCtx.imageSmoothingEnabled = smoothingEnabled;
|
||||
|
||||
// 8 arguments the destination origin is not 0,0
|
||||
// An area of 25x25 pixels of the source image will be copied to
|
||||
// an area of 25x25 pixels of the destination canvas in the position 25,25
|
||||
destCtx.drawImage(sourceCanvas, 0, 0, 25, 25, 25, 25, 25, 25);
|
||||
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
26
tests/ref/2dcontext/drawimage_7_ref.html
Normal file
26
tests/ref/2dcontext/drawimage_7_ref.html
Normal file
|
@ -0,0 +1,26 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
</head>
|
||||
<style>
|
||||
html, body {
|
||||
margin: 0;
|
||||
}
|
||||
</style>
|
||||
<body>
|
||||
<canvas id="dest" height="100" width="100"></canvas>
|
||||
<script type="text/javascript">
|
||||
|
||||
var destCanvas = document.getElementById('dest');
|
||||
var destCtx = destCanvas.getContext('2d');
|
||||
destCtx.fillStyle = "#FF0000";
|
||||
destCtx.fillRect(0, 0, destCanvas.width, destCanvas.height);
|
||||
destCtx.fillStyle = "#00FFFF";
|
||||
destCtx.fillRect(25, 25, 25, 25);
|
||||
destCtx.fillStyle = "#000000";
|
||||
destCtx.fillRect(30, 30, 20, 20);
|
||||
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
41
tests/ref/2dcontext/drawimage_8.html
Normal file
41
tests/ref/2dcontext/drawimage_8.html
Normal file
|
@ -0,0 +1,41 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
</head>
|
||||
<style>
|
||||
html, body {
|
||||
margin: 0;
|
||||
}
|
||||
</style>
|
||||
<body>
|
||||
<canvas id="dest" height="100" width="100"></canvas>
|
||||
<script>
|
||||
|
||||
var sourceWidth = 50;
|
||||
var sourceHeight = 50;
|
||||
var smoothingEnabled = false;
|
||||
var destCanvas = document.getElementById('dest');
|
||||
var sourceCanvas = document.createElement('canvas');
|
||||
sourceCanvas.width = sourceWidth;
|
||||
sourceCanvas.height = sourceHeight;
|
||||
|
||||
var sourceCtx = sourceCanvas.getContext('2d');
|
||||
sourceCtx.fillStyle = "#00FFFF";
|
||||
sourceCtx.fillRect(0, 0, sourceWidth, sourceHeight);
|
||||
sourceCtx.fillStyle = "#000000";
|
||||
sourceCtx.fillRect(5,5,40,40);
|
||||
|
||||
var destCtx = destCanvas.getContext('2d');
|
||||
destCtx.fillStyle = "#FF0000";
|
||||
destCtx.fillRect(0, 0, destCanvas.width, destCanvas.height);
|
||||
destCtx.imageSmoothingEnabled = smoothingEnabled;
|
||||
|
||||
// The source rectangle overflows the source image
|
||||
// The source area is clipped to fit the source image
|
||||
// and the destination are is clipped in the same proportion
|
||||
destCtx.drawImage(sourceCanvas, 25, 25, 50, 50, 0, 0, 50, 50);
|
||||
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
26
tests/ref/2dcontext/drawimage_8_ref.html
Normal file
26
tests/ref/2dcontext/drawimage_8_ref.html
Normal file
|
@ -0,0 +1,26 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
</head>
|
||||
<style>
|
||||
html, body {
|
||||
margin: 0;
|
||||
}
|
||||
</style>
|
||||
<body>
|
||||
<canvas id="dest" height="100" width="100"></canvas>
|
||||
<script type="text/javascript">
|
||||
|
||||
var destCanvas = document.getElementById('dest');
|
||||
var destCtx = destCanvas.getContext('2d');
|
||||
destCtx.fillStyle = "#FF0000";
|
||||
destCtx.fillRect(0, 0, destCanvas.width, destCanvas.height);
|
||||
destCtx.fillStyle = "#00FFFF";
|
||||
destCtx.fillRect(0, 0, 25, 25);
|
||||
destCtx.fillStyle = "#000000";
|
||||
destCtx.fillRect(0, 0, 20, 20);
|
||||
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
48
tests/ref/2dcontext/drawimage_9.html
Normal file
48
tests/ref/2dcontext/drawimage_9.html
Normal file
|
@ -0,0 +1,48 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
</head>
|
||||
<style>
|
||||
html, body {
|
||||
margin: 0;
|
||||
}
|
||||
</style>
|
||||
<body>
|
||||
<canvas id="dest" height="100" width="100"></canvas>
|
||||
<script>
|
||||
|
||||
var sourceWidth = 50;
|
||||
var sourceHeight = 50;
|
||||
var smoothingEnabled = false;
|
||||
var destCanvas = document.getElementById('dest');
|
||||
var sourceCanvas = document.createElement('canvas');
|
||||
sourceCanvas.width = sourceWidth;
|
||||
sourceCanvas.height = sourceHeight;
|
||||
|
||||
var sourceCtx = sourceCanvas.getContext('2d');
|
||||
sourceCtx.fillStyle = "#00FFFF";
|
||||
sourceCtx.fillRect(0, 0, sourceWidth, sourceHeight);
|
||||
sourceCtx.fillStyle = "#000000";
|
||||
sourceCtx.fillRect(5,5,40,40);
|
||||
|
||||
var destCtx = destCanvas.getContext('2d');
|
||||
destCtx.fillStyle = "#FF0000";
|
||||
destCtx.fillRect(0, 0, destCanvas.width, destCanvas.height);
|
||||
destCtx.imageSmoothingEnabled = smoothingEnabled;
|
||||
|
||||
// The destination rectangle has negative width and height
|
||||
// An exception is raised and nothing is drawn
|
||||
try {
|
||||
destCtx.drawImage(sourceCanvas, 25, 50, 50, 0, 0, -100, -100);
|
||||
// It makes the test fail if the exception is not thrown
|
||||
destCtx.fillStyle = "#0000FF";
|
||||
destCtx.fillRect(0, 0, destCanvas.width, destCanvas.height);
|
||||
}
|
||||
catch(err) {
|
||||
console.err("Exception Thrown");
|
||||
}
|
||||
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
22
tests/ref/2dcontext/drawimage_9_ref.html
Normal file
22
tests/ref/2dcontext/drawimage_9_ref.html
Normal file
|
@ -0,0 +1,22 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
</head>
|
||||
<style>
|
||||
html, body {
|
||||
margin: 0;
|
||||
}
|
||||
</style>
|
||||
<body>
|
||||
<canvas id="dest" height="100" width="100"></canvas>
|
||||
<script type="text/javascript">
|
||||
|
||||
var destCanvas = document.getElementById('dest');
|
||||
var destCtx = destCanvas.getContext('2d');
|
||||
destCtx.fillStyle = "#FF0000";
|
||||
destCtx.fillRect(0, 0, destCanvas.width, destCanvas.height);
|
||||
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
|
@ -9,6 +9,21 @@
|
|||
# Should be == with expected failure:
|
||||
fragment=top != ../html/acid2.html acid2_ref.html
|
||||
|
||||
== 2dcontext/drawimage_1.html 2dcontext/drawimage_1_ref.html
|
||||
== 2dcontext/drawimage_10.html 2dcontext/drawimage_10_ref.html
|
||||
== 2dcontext/drawimage_11.html 2dcontext/drawimage_11_ref.html
|
||||
== 2dcontext/drawimage_12.html 2dcontext/drawimage_12_ref.html
|
||||
== 2dcontext/drawimage_2.html 2dcontext/drawimage_2_ref.html
|
||||
== 2dcontext/drawimage_3.html 2dcontext/drawimage_3_ref.html
|
||||
== 2dcontext/drawimage_4.html 2dcontext/drawimage_4_ref.html
|
||||
== 2dcontext/drawimage_5.html 2dcontext/drawimage_5_ref.html
|
||||
== 2dcontext/drawimage_6.html 2dcontext/drawimage_6_ref.html
|
||||
== 2dcontext/drawimage_7.html 2dcontext/drawimage_7_ref.html
|
||||
== 2dcontext/drawimage_8.html 2dcontext/drawimage_8_ref.html
|
||||
== 2dcontext/drawimage_9.html 2dcontext/drawimage_9_ref.html
|
||||
== 2dcontext/lineto_a.html 2dcontext/lineto_ref.html
|
||||
== 2dcontext/transform_a.html 2dcontext/transform_ref.html
|
||||
|
||||
== abs_float_pref_width_a.html abs_float_pref_width_ref.html
|
||||
== acid1_a.html acid1_b.html
|
||||
== acid2_noscroll.html acid2_ref_broken.html
|
||||
|
@ -65,10 +80,6 @@ flaky_cpu == append_style_a.html append_style_b.html
|
|||
== box_sizing_sanity_check_a.html box_sizing_sanity_check_ref.html
|
||||
== br.html br-ref.html
|
||||
== canvas_as_block_element_a.html canvas_as_block_element_ref.html
|
||||
== canvas_linear_gradient_a.html canvas_linear_gradient_ref.html
|
||||
== canvas_lineto_a.html canvas_lineto_ref.html
|
||||
== canvas_radial_gradient_a.html canvas_radial_gradient_ref.html
|
||||
== canvas_transform_a.html canvas_transform_ref.html
|
||||
== case-insensitive-font-family.html case-insensitive-font-family-ref.html
|
||||
== clear_generated_content_table_a.html clear_generated_content_table_ref.html
|
||||
== clip_a.html clip_ref.html
|
||||
|
|
|
@ -1,5 +0,0 @@
|
|||
[2d.drawImage.canvas.html]
|
||||
type: testharness
|
||||
[Canvas test: 2d.drawImage.canvas]
|
||||
expected: FAIL
|
||||
|
|
@ -0,0 +1,5 @@
|
|||
[2d.drawImage.null.html]
|
||||
type: testharness
|
||||
[Canvas test: 2d.drawImage.null]
|
||||
expected: FAIL
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
[2d.drawImage.self.1.html]
|
||||
type: testharness
|
||||
[Canvas test: 2d.drawImage.self.1]
|
||||
expected: FAIL
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
[2d.drawImage.self.2.html]
|
||||
type: testharness
|
||||
[Canvas test: 2d.drawImage.self.2]
|
||||
expected: FAIL
|
||||
|
|
@ -0,0 +1,5 @@
|
|||
[2d.drawImage.wrongtype.html]
|
||||
type: testharness
|
||||
[Incorrect image types in drawImage do not match any defined overloads, so WebIDL throws a TypeError]
|
||||
expected: FAIL
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
[imagesmoothing.html]
|
||||
type: testharness
|
||||
[When the CanvasRenderingContext2D object is created, the attribute must be set to true.]
|
||||
expected: FAIL
|
||||
|
|
@ -6975,9 +6975,6 @@
|
|||
[CanvasRenderingContext2D interface: attribute globalCompositeOperation]
|
||||
expected: FAIL
|
||||
|
||||
[CanvasRenderingContext2D interface: attribute imageSmoothingEnabled]
|
||||
expected: FAIL
|
||||
|
||||
[CanvasRenderingContext2D interface: operation createPattern(CanvasImageSource,DOMString)]
|
||||
expected: FAIL
|
||||
|
||||
|
@ -7056,9 +7053,6 @@
|
|||
[CanvasRenderingContext2D interface: operation drawImage(CanvasImageSource,unrestricted double,unrestricted double,unrestricted double,unrestricted double)]
|
||||
expected: FAIL
|
||||
|
||||
[CanvasRenderingContext2D interface: operation drawImage(CanvasImageSource,unrestricted double,unrestricted double,unrestricted double,unrestricted double,unrestricted double,unrestricted double,unrestricted double,unrestricted double)]
|
||||
expected: FAIL
|
||||
|
||||
[CanvasRenderingContext2D interface: operation addHitRegion(HitRegionOptions)]
|
||||
expected: FAIL
|
||||
|
||||
|
@ -7152,9 +7146,6 @@
|
|||
[CanvasRenderingContext2D interface: document.createElement("canvas").getContext("2d") must inherit property "globalCompositeOperation" with the proper type (14)]
|
||||
expected: FAIL
|
||||
|
||||
[CanvasRenderingContext2D interface: document.createElement("canvas").getContext("2d") must inherit property "imageSmoothingEnabled" with the proper type (15)]
|
||||
expected: FAIL
|
||||
|
||||
[CanvasRenderingContext2D interface: document.createElement("canvas").getContext("2d") must inherit property "strokeStyle" with the proper type (16)]
|
||||
expected: FAIL
|
||||
|
||||
|
@ -7281,21 +7272,9 @@
|
|||
[CanvasRenderingContext2D interface: calling measureText(DOMString) on document.createElement("canvas").getContext("2d") with too few arguments must throw TypeError]
|
||||
expected: FAIL
|
||||
|
||||
[CanvasRenderingContext2D interface: document.createElement("canvas").getContext("2d") must inherit property "drawImage" with the proper type (49)]
|
||||
expected: FAIL
|
||||
|
||||
[CanvasRenderingContext2D interface: calling drawImage(CanvasImageSource,unrestricted double,unrestricted double) on document.createElement("canvas").getContext("2d") with too few arguments must throw TypeError]
|
||||
expected: FAIL
|
||||
|
||||
[CanvasRenderingContext2D interface: document.createElement("canvas").getContext("2d") must inherit property "drawImage" with the proper type (50)]
|
||||
expected: FAIL
|
||||
|
||||
[CanvasRenderingContext2D interface: calling drawImage(CanvasImageSource,unrestricted double,unrestricted double,unrestricted double,unrestricted double) on document.createElement("canvas").getContext("2d") with too few arguments must throw TypeError]
|
||||
expected: FAIL
|
||||
|
||||
[CanvasRenderingContext2D interface: document.createElement("canvas").getContext("2d") must inherit property "drawImage" with the proper type (51)]
|
||||
expected: FAIL
|
||||
|
||||
[CanvasRenderingContext2D interface: calling drawImage(CanvasImageSource,unrestricted double,unrestricted double,unrestricted double,unrestricted double,unrestricted double,unrestricted double,unrestricted double,unrestricted double) on document.createElement("canvas").getContext("2d") with too few arguments must throw TypeError]
|
||||
expected: FAIL
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue