mirror of
https://github.com/servo/servo.git
synced 2025-08-23 06:15:35 +01:00
Implementing canvas drawImage API for HTML Canvas elements as image source
This commit is contained in:
parent
2a9f29f382
commit
e3f5a76baa
44 changed files with 1567 additions and 118 deletions
41
tests/ref/2dcontext/drawimage_8.html
Normal file
41
tests/ref/2dcontext/drawimage_8.html
Normal file
|
@ -0,0 +1,41 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
</head>
|
||||
<style>
|
||||
html, body {
|
||||
margin: 0;
|
||||
}
|
||||
</style>
|
||||
<body>
|
||||
<canvas id="dest" height="100" width="100"></canvas>
|
||||
<script>
|
||||
|
||||
var sourceWidth = 50;
|
||||
var sourceHeight = 50;
|
||||
var smoothingEnabled = false;
|
||||
var destCanvas = document.getElementById('dest');
|
||||
var sourceCanvas = document.createElement('canvas');
|
||||
sourceCanvas.width = sourceWidth;
|
||||
sourceCanvas.height = sourceHeight;
|
||||
|
||||
var sourceCtx = sourceCanvas.getContext('2d');
|
||||
sourceCtx.fillStyle = "#00FFFF";
|
||||
sourceCtx.fillRect(0, 0, sourceWidth, sourceHeight);
|
||||
sourceCtx.fillStyle = "#000000";
|
||||
sourceCtx.fillRect(5,5,40,40);
|
||||
|
||||
var destCtx = destCanvas.getContext('2d');
|
||||
destCtx.fillStyle = "#FF0000";
|
||||
destCtx.fillRect(0, 0, destCanvas.width, destCanvas.height);
|
||||
destCtx.imageSmoothingEnabled = smoothingEnabled;
|
||||
|
||||
// The source rectangle overflows the source image
|
||||
// The source area is clipped to fit the source image
|
||||
// and the destination are is clipped in the same proportion
|
||||
destCtx.drawImage(sourceCanvas, 25, 25, 50, 50, 0, 0, 50, 50);
|
||||
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
Loading…
Add table
Add a link
Reference in a new issue