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Implementing canvas drawImage API for HTML Canvas elements as image source
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44 changed files with 1567 additions and 118 deletions
26
tests/ref/2dcontext/drawimage_8_ref.html
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26
tests/ref/2dcontext/drawimage_8_ref.html
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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</head>
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<style>
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html, body {
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margin: 0;
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}
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</style>
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<body>
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<canvas id="dest" height="100" width="100"></canvas>
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<script type="text/javascript">
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var destCanvas = document.getElementById('dest');
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var destCtx = destCanvas.getContext('2d');
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destCtx.fillStyle = "#FF0000";
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destCtx.fillRect(0, 0, destCanvas.width, destCanvas.height);
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destCtx.fillStyle = "#00FFFF";
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destCtx.fillRect(0, 0, 25, 25);
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destCtx.fillStyle = "#000000";
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destCtx.fillRect(0, 0, 20, 20);
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</script>
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</body>
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</html>
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