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Implementing canvas drawImage API for HTML Canvas elements as image source
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44 changed files with 1567 additions and 118 deletions
26
tests/ref/2dcontext/transform_a.html
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26
tests/ref/2dcontext/transform_a.html
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<html>
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<head>
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<style>
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html, body {
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margin: 0;
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}
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</style>
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</head>
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<body>
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<canvas id=c width=400 height=300></canvas>
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<script>
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var canvas = document.getElementById('c');
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var ctx = canvas.getContext('2d');
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ctx.scale(3, 3);
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ctx.fillStyle = 'rgb(255, 0, 0)';
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ctx.beginPath();
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ctx.moveTo(10, 10);
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ctx.bezierCurveTo(10, 10, 20, 10, 20, 10);
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ctx.bezierCurveTo(20, 10, 20, 20, 20, 20);
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ctx.bezierCurveTo(20, 20, 10, 20, 10, 20);
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ctx.closePath();
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ctx.fill();
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</script>
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</body>
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</html>
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