Move FrameTreeId type to gfx_traits #9221

This commit is contained in:
Maciej Skrzypkowski 2016-01-13 13:36:28 +01:00
parent 9c8382cbde
commit e52c53a7f2
7 changed files with 15 additions and 22 deletions

View file

@ -8,12 +8,11 @@ use CompositorMsg as ConstellationMsg;
use compositor;
use euclid::point::Point2D;
use euclid::size::Size2D;
use gfx_traits::{Epoch, LayerId, LayerProperties, PaintListener};
use gfx_traits::{Epoch, FrameTreeId, LayerId, LayerProperties, PaintListener};
use headless;
use ipc_channel::ipc::{self, IpcReceiver, IpcSender};
use layers::layers::{BufferRequest, LayerBufferSet};
use layers::platform::surface::{NativeDisplay, NativeSurface};
use msg::compositor_msg::FrameTreeId;
use msg::constellation_msg::{AnimationState, PipelineId};
use msg::constellation_msg::{Image, Key, KeyModifiers, KeyState};
use profile_traits::mem;