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Move FrameTreeId type to gfx_traits #9221
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7 changed files with 15 additions and 22 deletions
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@ -8,12 +8,11 @@ use CompositorMsg as ConstellationMsg;
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use compositor;
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use euclid::point::Point2D;
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use euclid::size::Size2D;
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use gfx_traits::{Epoch, LayerId, LayerProperties, PaintListener};
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use gfx_traits::{Epoch, FrameTreeId, LayerId, LayerProperties, PaintListener};
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use headless;
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use ipc_channel::ipc::{self, IpcReceiver, IpcSender};
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use layers::layers::{BufferRequest, LayerBufferSet};
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use layers::platform::surface::{NativeDisplay, NativeSurface};
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use msg::compositor_msg::FrameTreeId;
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use msg::constellation_msg::{AnimationState, PipelineId};
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use msg::constellation_msg::{Image, Key, KeyModifiers, KeyState};
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use profile_traits::mem;
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