Move FrameTreeId type to gfx_traits #9221

This commit is contained in:
Maciej Skrzypkowski 2016-01-13 13:36:28 +01:00
parent 9c8382cbde
commit e52c53a7f2
7 changed files with 15 additions and 22 deletions

View file

@ -15,12 +15,11 @@ use euclid::rect::Rect;
use euclid::size::Size2D;
use font_cache_thread::FontCacheThread;
use font_context::FontContext;
use gfx_traits::color;
use gfx_traits::{Epoch, LayerId, LayerKind, LayerProperties, PaintListener, PaintMsg as ConstellationMsg, ScrollPolicy};
use gfx_traits::{Epoch, FrameTreeId, LayerId, LayerKind, LayerProperties};
use gfx_traits::{PaintListener, PaintMsg as ConstellationMsg, ScrollPolicy, color};
use ipc_channel::ipc::IpcSender;
use layers::layers::{BufferRequest, LayerBuffer, LayerBufferSet};
use layers::platform::surface::{NativeDisplay, NativeSurface};
use msg::compositor_msg::FrameTreeId;
use msg::constellation_msg::{ConstellationChan, Failure, PipelineId};
use paint_context::PaintContext;
use profile_traits::mem::{self, ReportsChan};