Move FrameTreeId type to gfx_traits #9221

This commit is contained in:
Maciej Skrzypkowski 2016-01-13 13:36:28 +01:00
parent 9c8382cbde
commit e52c53a7f2
7 changed files with 15 additions and 22 deletions

View file

@ -136,3 +136,13 @@ impl Epoch {
*u += 1;
}
}
#[derive(PartialEq, Eq, Debug, Copy, Clone)]
pub struct FrameTreeId(pub u32);
impl FrameTreeId {
pub fn next(&mut self) {
let FrameTreeId(ref mut u) = *self;
*u += 1;
}
}

View file

@ -3,11 +3,11 @@
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
use Epoch;
use FrameTreeId;
use LayerId;
use LayerProperties;
use layers::layers::{BufferRequest, LayerBufferSet};
use layers::platform::surface::NativeDisplay;
use msg::compositor_msg::FrameTreeId;
use msg::constellation_msg::PipelineId;
/// The interface used by the painter to acquire draw targets for each paint frame and