Load android OpenGL pointers (fixes #4824).

This commit is contained in:
Glenn Watson 2015-02-04 09:22:34 +10:00
parent 728f723753
commit e5bf195098

View file

@ -89,7 +89,7 @@ impl Window {
glutin_window.set_window_resize_callback(Some(Window::nested_window_resize as fn(u32, u32)));
Window::load_gl_functions(&glutin_window);
gl::load_with(|s| glutin_window.get_proc_address(s));
let window = Window {
window: glutin_window,
@ -134,15 +134,6 @@ impl Window {
(2, 0)
}
#[cfg(not(target_os="android"))]
fn load_gl_functions(window: &glutin::Window) {
gl::load_with(|s| window.get_proc_address(s));
}
#[cfg(target_os="android")]
fn load_gl_functions(_: &glutin::Window) {
}
fn handle_window_event(&self, event: glutin::Event) -> bool {
match event {
Event::KeyboardInput(element_state, _scan_code, virtual_key_code) => {