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Refactor layout_task a little
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1 changed files with 94 additions and 86 deletions
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@ -85,6 +85,100 @@ fn Layout(render_task: RenderTask,
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impl Layout {
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fn start() {
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while self.handle_request() {
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// loop indefinitely
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}
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}
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fn handle_request() -> bool {
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match self.from_content.recv() {
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BuildMsg(move node, move styles, move doc_url,
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move to_content, move window_size, move join_chan) => {
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self.handle_build(node, styles, doc_url, to_content, window_size, join_chan);
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}
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QueryMsg(query, chan) => self.handle_query(query, chan),
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ExitMsg => {
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debug!("layout: ExitMsg received");
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return false
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}
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}
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true
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}
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fn handle_build(node: Node, styles: ARC<Stylesheet>, doc_url: Url,
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to_content: comm::Chan<Event>, window_size: Size2D<uint>,
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join_chan: pipes::Chan<()>) {
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debug!("layout: received layout request for: %s", doc_url.to_str());
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debug!("layout: parsed Node tree");
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debug!("%?", node.dump());
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// Reset the image cache
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self.local_image_cache.next_round(self.make_on_image_available_cb(to_content));
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let screen_size = Size2D(au::from_px(window_size.width as int),
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au::from_px(window_size.height as int));
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let layout_ctx = LayoutContext {
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image_cache: self.local_image_cache,
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font_cache: self.font_cache,
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doc_url: doc_url,
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screen_size: Rect(Point2D(au(0), au(0)), screen_size)
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};
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let layout_root: @FlowContext = do util::time::time("layout: tree construction") {
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// TODO: this is dumb. we don't need 3 separate traversals.
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node.initialize_style_for_subtree(&layout_ctx, &self.layout_refs);
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node.recompute_style_for_subtree(&layout_ctx, &styles);
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/* resolve styles (convert relative values) down the node tree */
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apply_style(&layout_ctx, node);
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let builder = LayoutTreeBuilder();
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let layout_root: @FlowContext = match builder.construct_trees(&layout_ctx,
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node) {
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Ok(root) => root,
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Err(*) => fail ~"Root flow should always exist"
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};
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debug!("layout: constructed Flow tree");
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debug!("%?", layout_root.dump());
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layout_root
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};
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do util::time::time("layout: main layout") {
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/* perform layout passes over the flow tree */
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do layout_root.traverse_postorder |f| { f.bubble_widths(&layout_ctx) }
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do layout_root.traverse_preorder |f| { f.assign_widths(&layout_ctx) }
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do layout_root.traverse_postorder |f| { f.assign_height(&layout_ctx) }
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}
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do util::time::time("layout: display list building") {
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let dlist = DVec();
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let builder = dl::DisplayListBuilder {
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ctx: &layout_ctx,
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};
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let render_layer = RenderLayer {
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display_list: move dlist,
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size: Size2D(au::to_px(screen_size.width) as uint,
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au::to_px(screen_size.height) as uint)
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};
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// TODO: set options on the builder before building
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// TODO: be smarter about what needs painting
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layout_root.build_display_list(&builder, © layout_root.d().position,
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&render_layer.display_list);
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self.render_task.send(render_task::RenderMsg(move render_layer));
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} // time(layout: display list building)
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// Tell content we're done
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join_chan.send(());
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}
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fn handle_query(query: LayoutQuery,
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reply_chan: comm::Chan<LayoutQueryResponse>) {
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match query {
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@ -117,92 +211,6 @@ impl Layout {
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}
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}
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fn start() {
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while self.handle_request() {
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// loop indefinitely
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}
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}
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fn handle_request() -> bool {
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match self.from_content.recv() {
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QueryMsg(query, chan) => self.handle_query(query, chan),
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ExitMsg => {
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debug!("layout: ExitMsg received");
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return false
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},
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BuildMsg(node, styles, doc_url, to_content, window_size, join_chan) => {
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debug!("layout: received layout request for: %s", doc_url.to_str());
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debug!("layout: parsed Node tree");
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debug!("%?", node.dump());
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// Reset the image cache
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self.local_image_cache.next_round(self.make_on_image_available_cb(to_content));
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let screen_size = Size2D(au::from_px(window_size.width as int),
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au::from_px(window_size.height as int));
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let layout_ctx = LayoutContext {
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image_cache: self.local_image_cache,
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font_cache: self.font_cache,
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doc_url: doc_url,
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screen_size: Rect(Point2D(au(0), au(0)), screen_size)
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};
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let layout_root: @FlowContext = do util::time::time("layout: tree construction") {
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// TODO: this is dumb. we don't need 3 separate traversals.
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node.initialize_style_for_subtree(&layout_ctx, &self.layout_refs);
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node.recompute_style_for_subtree(&layout_ctx, &styles);
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/* resolve styles (convert relative values) down the node tree */
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apply_style(&layout_ctx, node);
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let builder = LayoutTreeBuilder();
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let layout_root: @FlowContext = match builder.construct_trees(&layout_ctx,
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node) {
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Ok(root) => root,
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Err(*) => fail ~"Root flow should always exist"
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};
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debug!("layout: constructed Flow tree");
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debug!("%?", layout_root.dump());
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layout_root
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};
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do util::time::time("layout: main layout") {
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/* perform layout passes over the flow tree */
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do layout_root.traverse_postorder |f| { f.bubble_widths(&layout_ctx) }
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do layout_root.traverse_preorder |f| { f.assign_widths(&layout_ctx) }
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do layout_root.traverse_postorder |f| { f.assign_height(&layout_ctx) }
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}
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do util::time::time("layout: display list building") {
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let dlist = DVec();
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let builder = dl::DisplayListBuilder {
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ctx: &layout_ctx,
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};
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let render_layer = RenderLayer {
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display_list: move dlist,
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size: Size2D(au::to_px(screen_size.width) as uint,
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au::to_px(screen_size.height) as uint)
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};
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// TODO: set options on the builder before building
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// TODO: be smarter about what needs painting
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layout_root.build_display_list(&builder, © layout_root.d().position,
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&render_layer.display_list);
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self.render_task.send(render_task::RenderMsg(move render_layer));
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} // time(layout: display list building)
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// Tell content we're done
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join_chan.send(());
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} // BuildMsg
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} // match
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true
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}
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// When images can't be loaded in time to display they trigger
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// this callback in some task somewhere. This w
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fn make_on_image_available_cb(to_content: comm::Chan<Event>) -> ~fn(ImageResponseMsg) {
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