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style: Other miscellaneous cleanup.
This commit is contained in:
parent
23d9462d23
commit
e77dd773d8
3 changed files with 185 additions and 169 deletions
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@ -282,6 +282,7 @@ pub struct ElementCascadeInputs {
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impl ElementCascadeInputs {
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/// Construct inputs from previous cascade results, if any.
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#[inline]
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pub fn new_from_element_data(data: &ElementData) -> Self {
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debug_assert!(data.has_styles());
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ElementCascadeInputs {
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@ -383,8 +384,8 @@ impl fmt::Display for TraversalStatistics {
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impl TraversalStatistics {
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/// Computes the traversal time given the start time in seconds.
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pub fn finish<E, D>(&mut self, traversal: &D, parallel: bool, start: f64)
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where E: TElement,
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D: DomTraversal<E>,
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where E: TElement,
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D: DomTraversal<E>,
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{
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let threshold = traversal.shared_context().options.style_statistics_threshold;
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let stylist = traversal.shared_context().stylist;
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@ -447,23 +448,27 @@ pub enum SequentialTask<E: TElement> {
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/// Entry to avoid an unused type parameter error on servo.
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Unused(SendElement<E>),
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/// Performs one of a number of possible tasks related to updating animations based on the
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/// |tasks| field. These include updating CSS animations/transitions that changed as part
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/// of the non-animation style traversal, and updating the computed effect properties.
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/// Performs one of a number of possible tasks related to updating
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/// animations based on the |tasks| field. These include updating CSS
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/// animations/transitions that changed as part of the non-animation style
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/// traversal, and updating the computed effect properties.
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#[cfg(feature = "gecko")]
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UpdateAnimations {
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/// The target element or pseudo-element.
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el: SendElement<E>,
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/// The before-change style for transitions. We use before-change style as the initial
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/// value of its Keyframe. Required if |tasks| includes CSSTransitions.
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/// The before-change style for transitions. We use before-change style
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/// as the initial value of its Keyframe. Required if |tasks| includes
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/// CSSTransitions.
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before_change_style: Option<Arc<ComputedValues>>,
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/// The tasks which are performed in this SequentialTask.
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tasks: UpdateAnimationsTasks
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},
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/// Performs one of a number of possible tasks as a result of animation-only restyle.
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/// Currently we do only process for resolving descendant elements that were display:none
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/// subtree for SMIL animation.
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/// Performs one of a number of possible tasks as a result of animation-only
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/// restyle.
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///
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/// Currently we do only process for resolving descendant elements that were
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/// display:none subtree for SMIL animation.
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#[cfg(feature = "gecko")]
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PostAnimation {
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/// The target element.
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@ -491,17 +496,19 @@ impl<E: TElement> SequentialTask<E> {
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}
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}
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/// Creates a task to update various animation-related state on
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/// a given (pseudo-)element.
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/// Creates a task to update various animation-related state on a given
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/// (pseudo-)element.
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#[cfg(feature = "gecko")]
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pub fn update_animations(el: E,
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before_change_style: Option<Arc<ComputedValues>>,
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tasks: UpdateAnimationsTasks) -> Self {
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pub fn update_animations(
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el: E,
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before_change_style: Option<Arc<ComputedValues>>,
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tasks: UpdateAnimationsTasks,
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) -> Self {
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use self::SequentialTask::*;
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UpdateAnimations {
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el: unsafe { SendElement::new(el) },
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before_change_style: before_change_style,
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tasks: tasks,
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before_change_style,
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tasks,
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}
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}
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@ -512,7 +519,7 @@ impl<E: TElement> SequentialTask<E> {
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use self::SequentialTask::*;
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PostAnimation {
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el: unsafe { SendElement::new(el) },
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tasks: tasks,
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tasks,
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}
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}
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}
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@ -1329,10 +1329,10 @@ impl<'le> TElement for GeckoElement<'le> {
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if !pseudo.is_before_or_after() {
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return false;
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}
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return self.parent_element()
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.map_or(false, |p| {
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p.as_node()
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.get_bool_flag(nsINode_BooleanFlag::ElementHasAnimations)
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// FIXME(emilio): When would the parent of a ::before / ::after
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// pseudo-element be null?
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return self.parent_element().map_or(false, |p| {
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p.as_node().get_bool_flag(nsINode_BooleanFlag::ElementHasAnimations)
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});
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}
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self.as_node().get_bool_flag(nsINode_BooleanFlag::ElementHasAnimations)
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@ -72,7 +72,7 @@ impl ChildCascadeRequirement {
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/// Determines which styles are being cascaded currently.
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#[derive(Clone, Copy, Debug, Eq, PartialEq)]
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pub enum CascadeVisitedMode {
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enum CascadeVisitedMode {
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/// Cascade the regular, unvisited styles.
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Unvisited,
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/// Cascade the styles used when an element's relevant link is visited. A
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@ -81,18 +81,115 @@ pub enum CascadeVisitedMode {
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Visited,
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}
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impl CascadeVisitedMode {
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/// Returns whether the cascade should filter to only visited dependent
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/// properties based on the cascade mode.
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pub fn visited_dependent_only(&self) -> bool {
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*self == CascadeVisitedMode::Visited
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}
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}
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trait PrivateMatchMethods: TElement {
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/// Updates the rule nodes without re-running selector matching, using just
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/// the rule tree, for a specific visited mode.
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///
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/// Returns true if an !important rule was replaced.
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fn replace_rules_internal(
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&self,
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replacements: RestyleHint,
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context: &mut StyleContext<Self>,
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cascade_visited: CascadeVisitedMode,
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cascade_inputs: &mut ElementCascadeInputs,
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) -> bool {
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use properties::PropertyDeclarationBlock;
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use shared_lock::Locked;
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debug_assert!(replacements.intersects(RestyleHint::replacements()) &&
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(replacements & !RestyleHint::replacements()).is_empty());
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let stylist = &context.shared.stylist;
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let guards = &context.shared.guards;
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let primary_rules =
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match cascade_visited {
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CascadeVisitedMode::Unvisited => cascade_inputs.primary.rules.as_mut(),
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CascadeVisitedMode::Visited => cascade_inputs.primary.visited_rules.as_mut(),
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};
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let primary_rules = match primary_rules {
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Some(r) => r,
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None => return false,
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};
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let replace_rule_node = |level: CascadeLevel,
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pdb: Option<ArcBorrow<Locked<PropertyDeclarationBlock>>>,
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path: &mut StrongRuleNode| -> bool {
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let mut important_rules_changed = false;
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let new_node =
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stylist.rule_tree().update_rule_at_level(
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level,
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pdb,
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path,
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guards,
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&mut important_rules_changed,
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);
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if let Some(n) = new_node {
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*path = n;
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}
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important_rules_changed
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};
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if !context.shared.traversal_flags.for_animation_only() {
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let mut result = false;
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if replacements.contains(RestyleHint::RESTYLE_STYLE_ATTRIBUTE) {
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let style_attribute = self.style_attribute();
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result |= replace_rule_node(
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CascadeLevel::StyleAttributeNormal,
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style_attribute,
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primary_rules,
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);
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result |= replace_rule_node(
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CascadeLevel::StyleAttributeImportant,
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style_attribute,
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primary_rules,
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);
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// FIXME(emilio): Still a hack!
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self.unset_dirty_style_attribute();
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}
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return result;
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}
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// Animation restyle hints are processed prior to other restyle
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// hints in the animation-only traversal.
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//
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// Non-animation restyle hints will be processed in a subsequent
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// normal traversal.
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if replacements.intersects(RestyleHint::for_animations()) {
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debug_assert!(context.shared.traversal_flags.for_animation_only());
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if replacements.contains(RestyleHint::RESTYLE_SMIL) {
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replace_rule_node(
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CascadeLevel::SMILOverride,
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self.smil_override(),
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primary_rules,
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);
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}
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if replacements.contains(RestyleHint::RESTYLE_CSS_TRANSITIONS) {
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replace_rule_node(
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CascadeLevel::Transitions,
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self.transition_rule().as_ref().map(|a| a.borrow_arc()),
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primary_rules,
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);
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}
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if replacements.contains(RestyleHint::RESTYLE_CSS_ANIMATIONS) {
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replace_rule_node(
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CascadeLevel::Animations,
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self.animation_rule().as_ref().map(|a| a.borrow_arc()),
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primary_rules,
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);
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}
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}
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false
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}
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/// If there is no transition rule in the ComputedValues, it returns None.
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#[cfg(feature = "gecko")]
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fn get_after_change_style(
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fn after_change_style(
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&self,
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context: &mut StyleContext<Self>,
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primary_style: &Arc<ComputedValues>
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@ -192,12 +289,14 @@ trait PrivateMatchMethods: TElement {
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}
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#[cfg(feature = "gecko")]
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fn process_animations(&self,
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context: &mut StyleContext<Self>,
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old_values: &mut Option<Arc<ComputedValues>>,
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new_values: &mut Arc<ComputedValues>,
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restyle_hint: RestyleHint,
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important_rules_changed: bool) {
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fn process_animations(
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&self,
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context: &mut StyleContext<Self>,
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old_values: &mut Option<Arc<ComputedValues>>,
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new_values: &mut Arc<ComputedValues>,
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restyle_hint: RestyleHint,
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important_rules_changed: bool,
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) {
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use context::UpdateAnimationsTasks;
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if context.shared.traversal_flags.for_animation_only() {
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@ -221,7 +320,7 @@ trait PrivateMatchMethods: TElement {
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let before_change_style = if self.might_need_transitions_update(old_values.as_ref().map(|s| &**s),
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new_values) {
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let after_change_style = if self.has_css_transitions() {
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self.get_after_change_style(context, new_values)
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self.after_change_style(context, new_values)
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} else {
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None
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};
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@ -273,29 +372,37 @@ trait PrivateMatchMethods: TElement {
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}
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#[cfg(feature = "servo")]
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fn process_animations(&self,
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context: &mut StyleContext<Self>,
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old_values: &mut Option<Arc<ComputedValues>>,
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new_values: &mut Arc<ComputedValues>,
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_restyle_hint: RestyleHint,
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_important_rules_changed: bool) {
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fn process_animations(
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&self,
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context: &mut StyleContext<Self>,
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old_values: &mut Option<Arc<ComputedValues>>,
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new_values: &mut Arc<ComputedValues>,
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_restyle_hint: RestyleHint,
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_important_rules_changed: bool,
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) {
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use animation;
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use dom::TNode;
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let mut possibly_expired_animations = vec![];
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let shared_context = context.shared;
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if let Some(ref mut old) = *old_values {
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self.update_animations_for_cascade(shared_context, old,
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&mut possibly_expired_animations,
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&context.thread_local.font_metrics_provider);
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self.update_animations_for_cascade(
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shared_context,
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old,
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&mut possibly_expired_animations,
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&context.thread_local.font_metrics_provider,
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);
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}
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let new_animations_sender = &context.thread_local.new_animations_sender;
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let this_opaque = self.as_node().opaque();
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// Trigger any present animations if necessary.
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animation::maybe_start_animations(&shared_context,
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new_animations_sender,
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this_opaque, &new_values);
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animation::maybe_start_animations(
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&shared_context,
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new_animations_sender,
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this_opaque,
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&new_values,
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);
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// Trigger transitions if necessary. This will reset `new_values` back
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// to its old value if it did trigger a transition.
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@ -306,7 +413,8 @@ trait PrivateMatchMethods: TElement {
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&**values,
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new_values,
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&shared_context.timer,
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&possibly_expired_animations);
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&possibly_expired_animations,
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);
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}
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}
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@ -424,11 +532,13 @@ trait PrivateMatchMethods: TElement {
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}
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#[cfg(feature = "servo")]
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fn update_animations_for_cascade(&self,
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context: &SharedStyleContext,
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style: &mut Arc<ComputedValues>,
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possibly_expired_animations: &mut Vec<::animation::PropertyAnimation>,
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font_metrics: &::font_metrics::FontMetricsProvider) {
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fn update_animations_for_cascade(
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&self,
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context: &SharedStyleContext,
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style: &mut Arc<ComputedValues>,
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possibly_expired_animations: &mut Vec<::animation::PropertyAnimation>,
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font_metrics: &::font_metrics::FontMetricsProvider,
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) {
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use animation::{self, Animation};
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use dom::TNode;
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@ -437,10 +547,8 @@ trait PrivateMatchMethods: TElement {
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animation::complete_expired_transitions(this_opaque, style, context);
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// Merge any running transitions into the current style, and cancel them.
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let had_running_animations = context.running_animations
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.read()
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.get(&this_opaque)
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.is_some();
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let had_running_animations =
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context.running_animations.read().get(&this_opaque).is_some();
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if had_running_animations {
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let mut all_running_animations = context.running_animations.write();
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for running_animation in all_running_animations.get_mut(&this_opaque).unwrap() {
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|
@ -484,7 +592,7 @@ pub trait MatchMethods : TElement {
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/// Returns itself if the element has no parent. In practice this doesn't
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/// happen because the root element is blockified per spec, but it could
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/// happen if we decide to not blockify for roots of disconnected subtrees,
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/// which is a kind of dubious beahavior.
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/// which is a kind of dubious behavior.
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fn layout_parent(&self) -> Self {
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let mut current = self.clone();
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loop {
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|
@ -608,11 +716,9 @@ pub trait MatchMethods : TElement {
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// case.
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let pseudo = PseudoElement::from_eager_index(i);
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let new_pseudo_should_exist =
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new.as_ref().map_or(false,
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|s| pseudo.should_exist(s));
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new.as_ref().map_or(false, |s| pseudo.should_exist(s));
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let old_pseudo_should_exist =
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old.as_ref().map_or(false,
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|s| pseudo.should_exist(s));
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old.as_ref().map_or(false, |s| pseudo.should_exist(s));
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if new_pseudo_should_exist != old_pseudo_should_exist {
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data.damage |= RestyleDamage::reconstruct();
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return cascade_requirement;
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|
@ -630,10 +736,12 @@ pub trait MatchMethods : TElement {
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///
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/// TODO(emilio): This is somewhat inefficient, because it doesn't take
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/// advantage of us knowing that the traversal is sequential.
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fn apply_selector_flags(&self,
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map: &mut SelectorFlagsMap<Self>,
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element: &Self,
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flags: ElementSelectorFlags) {
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fn apply_selector_flags(
|
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&self,
|
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map: &mut SelectorFlagsMap<Self>,
|
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element: &Self,
|
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flags: ElementSelectorFlags,
|
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) {
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// Handle flags that apply to the element.
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let self_flags = flags.for_self();
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if !self_flags.is_empty() {
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|
@ -692,105 +800,6 @@ pub trait MatchMethods : TElement {
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result
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}
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/// Updates the rule nodes without re-running selector matching, using just
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/// the rule tree, for a specific visited mode.
|
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///
|
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/// Returns true if an !important rule was replaced.
|
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fn replace_rules_internal(
|
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&self,
|
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replacements: RestyleHint,
|
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context: &mut StyleContext<Self>,
|
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cascade_visited: CascadeVisitedMode,
|
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cascade_inputs: &mut ElementCascadeInputs,
|
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) -> bool {
|
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use properties::PropertyDeclarationBlock;
|
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use shared_lock::Locked;
|
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|
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debug_assert!(replacements.intersects(RestyleHint::replacements()) &&
|
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(replacements & !RestyleHint::replacements()).is_empty());
|
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|
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let stylist = &context.shared.stylist;
|
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let guards = &context.shared.guards;
|
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|
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let primary_rules =
|
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match cascade_visited {
|
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CascadeVisitedMode::Unvisited => cascade_inputs.primary.rules.as_mut(),
|
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CascadeVisitedMode::Visited => cascade_inputs.primary.visited_rules.as_mut(),
|
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};
|
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|
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let primary_rules = match primary_rules {
|
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Some(r) => r,
|
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None => return false,
|
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};
|
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|
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let replace_rule_node = |level: CascadeLevel,
|
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pdb: Option<ArcBorrow<Locked<PropertyDeclarationBlock>>>,
|
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path: &mut StrongRuleNode| -> bool {
|
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let mut important_rules_changed = false;
|
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let new_node = stylist.rule_tree()
|
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.update_rule_at_level(level,
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pdb,
|
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path,
|
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guards,
|
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&mut important_rules_changed);
|
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if let Some(n) = new_node {
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*path = n;
|
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}
|
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important_rules_changed
|
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};
|
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|
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if !context.shared.traversal_flags.for_animation_only() {
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let mut result = false;
|
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if replacements.contains(RestyleHint::RESTYLE_STYLE_ATTRIBUTE) {
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let style_attribute = self.style_attribute();
|
||||
result |= replace_rule_node(CascadeLevel::StyleAttributeNormal,
|
||||
style_attribute,
|
||||
primary_rules);
|
||||
result |= replace_rule_node(CascadeLevel::StyleAttributeImportant,
|
||||
style_attribute,
|
||||
primary_rules);
|
||||
// FIXME(emilio): Still a hack!
|
||||
self.unset_dirty_style_attribute();
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
// Animation restyle hints are processed prior to other restyle
|
||||
// hints in the animation-only traversal.
|
||||
//
|
||||
// Non-animation restyle hints will be processed in a subsequent
|
||||
// normal traversal.
|
||||
if replacements.intersects(RestyleHint::for_animations()) {
|
||||
debug_assert!(context.shared.traversal_flags.for_animation_only());
|
||||
|
||||
if replacements.contains(RestyleHint::RESTYLE_SMIL) {
|
||||
replace_rule_node(
|
||||
CascadeLevel::SMILOverride,
|
||||
self.smil_override(),
|
||||
primary_rules,
|
||||
);
|
||||
}
|
||||
|
||||
if replacements.contains(RestyleHint::RESTYLE_CSS_TRANSITIONS) {
|
||||
replace_rule_node(
|
||||
CascadeLevel::Transitions,
|
||||
self.transition_rule().as_ref().map(|a| a.borrow_arc()),
|
||||
primary_rules,
|
||||
);
|
||||
}
|
||||
|
||||
if replacements.contains(RestyleHint::RESTYLE_CSS_ANIMATIONS) {
|
||||
replace_rule_node(
|
||||
CascadeLevel::Animations,
|
||||
self.animation_rule().as_ref().map(|a| a.borrow_arc()),
|
||||
primary_rules,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
false
|
||||
}
|
||||
|
||||
/// Given the old and new style of this element, and whether it's a
|
||||
/// pseudo-element, compute the restyle damage used to determine which
|
||||
/// kind of layout or painting operations we'll need.
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue