remove forcetouch support

This commit is contained in:
Paul Rouget 2018-02-07 10:10:58 +01:00
parent 019fdaa1bd
commit e7c754fb64
12 changed files with 7 additions and 240 deletions

View file

@ -79,7 +79,7 @@ use profile_traits::time::ProfilerChan as TimeProfilerChan;
use script_layout_interface::OpaqueStyleAndLayoutData;
use script_layout_interface::reporter::CSSErrorReporter;
use script_layout_interface::rpc::LayoutRPC;
use script_traits::{DocumentActivity, ScriptToConstellationChan, TimerEventId, TimerSource, TouchpadPressurePhase};
use script_traits::{DocumentActivity, ScriptToConstellationChan, TimerEventId, TimerSource};
use script_traits::{UntrustedNodeAddress, WindowSizeData, WindowSizeType};
use script_traits::DrawAPaintImageResult;
use selectors::matching::ElementSelectorFlags;
@ -385,7 +385,6 @@ unsafe_no_jsmanaged_fields!(Request);
unsafe_no_jsmanaged_fields!(RequestInit);
unsafe_no_jsmanaged_fields!(SharedRt);
unsafe_no_jsmanaged_fields!(StyleSharedRwLock);
unsafe_no_jsmanaged_fields!(TouchpadPressurePhase);
unsafe_no_jsmanaged_fields!(USVString);
unsafe_no_jsmanaged_fields!(ReferrerPolicy);
unsafe_no_jsmanaged_fields!(Response);

View file

@ -42,7 +42,6 @@ use dom::errorevent::ErrorEvent;
use dom::event::{Event, EventBubbles, EventCancelable, EventDefault, EventStatus};
use dom::eventtarget::EventTarget;
use dom::focusevent::FocusEvent;
use dom::forcetouchevent::ForceTouchEvent;
use dom::globalscope::GlobalScope;
use dom::hashchangeevent::HashChangeEvent;
use dom::htmlanchorelement::HTMLAnchorElement;
@ -112,8 +111,7 @@ use script_layout_interface::message::{Msg, NodesFromPointQueryType, ReflowGoal}
use script_runtime::{CommonScriptMsg, ScriptThreadEventCategory};
use script_thread::{MainThreadScriptMsg, ScriptThread};
use script_traits::{AnimationState, DocumentActivity, MouseButton, MouseEventType};
use script_traits::{MozBrowserEvent, MsDuration, ScriptMsg, TouchEventType, TouchId};
use script_traits::{TouchpadPressurePhase, UntrustedNodeAddress};
use script_traits::{MozBrowserEvent, MsDuration, ScriptMsg, TouchEventType, TouchId, UntrustedNodeAddress};
use servo_arc::Arc;
use servo_atoms::Atom;
use servo_config::prefs::PREFS;
@ -328,7 +326,6 @@ pub struct Document {
load_event_end: Cell<u64>,
/// <https://html.spec.whatwg.org/multipage/#concept-document-https-state>
https_state: Cell<HttpsState>,
touchpad_pressure_phase: Cell<TouchpadPressurePhase>,
/// The document's origin.
origin: MutableOrigin,
/// https://w3c.github.io/webappsec-referrer-policy/#referrer-policy-states
@ -998,65 +995,6 @@ impl Document {
*self.last_click_info.borrow_mut() = Some((now, click_pos));
}
#[allow(unsafe_code)]
pub fn handle_touchpad_pressure_event(
&self,
js_runtime: *mut JSRuntime,
pressure: f32,
phase_now: TouchpadPressurePhase,
node_address: Option<UntrustedNodeAddress>
) {
let el = node_address.and_then(|address| {
let node = unsafe { node::from_untrusted_node_address(js_runtime, address) };
node.inclusive_ancestors()
.filter_map(DomRoot::downcast::<Element>)
.next()
});
let el = match el {
Some(el) => el,
None => return,
};
let phase_before = self.touchpad_pressure_phase.get();
self.touchpad_pressure_phase.set(phase_now);
if phase_before == TouchpadPressurePhase::BeforeClick &&
phase_now == TouchpadPressurePhase::BeforeClick {
return;
}
let node = el.upcast::<Node>();
let target = node.upcast();
let force = match phase_now {
TouchpadPressurePhase::BeforeClick => pressure,
TouchpadPressurePhase::AfterFirstClick => 1. + pressure,
TouchpadPressurePhase::AfterSecondClick => 2. + pressure,
};
if phase_now != TouchpadPressurePhase::BeforeClick {
self.fire_forcetouch_event("servomouseforcechanged".to_owned(), target, force);
}
if phase_before != TouchpadPressurePhase::AfterSecondClick &&
phase_now == TouchpadPressurePhase::AfterSecondClick {
self.fire_forcetouch_event("servomouseforcedown".to_owned(), target, force);
}
if phase_before == TouchpadPressurePhase::AfterSecondClick &&
phase_now != TouchpadPressurePhase::AfterSecondClick {
self.fire_forcetouch_event("servomouseforceup".to_owned(), target, force);
}
}
fn fire_forcetouch_event(&self, event_name: String, target: &EventTarget, force: f32) {
let force_event = ForceTouchEvent::new(&self.window,
DOMString::from(event_name),
force);
let event = force_event.upcast::<Event>();
event.fire(target);
}
pub fn fire_mouse_event(&self, client_point: Point2D<f32>, target: &EventTarget, event_name: FireMouseEventType) {
let client_x = client_point.x.to_i32().unwrap_or(0);
let client_y = client_point.y.to_i32().unwrap_or(0);
@ -2297,7 +2235,6 @@ impl Document {
load_event_start: Cell::new(Default::default()),
load_event_end: Cell::new(Default::default()),
https_state: Cell::new(HttpsState::None),
touchpad_pressure_phase: Cell::new(TouchpadPressurePhase::BeforeClick),
origin: origin,
referrer: referrer,
referrer_policy: Cell::new(referrer_policy),

View file

@ -1,58 +0,0 @@
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
use dom::bindings::codegen::Bindings::ForceTouchEventBinding;
use dom::bindings::codegen::Bindings::ForceTouchEventBinding::ForceTouchEventMethods;
use dom::bindings::codegen::Bindings::UIEventBinding::UIEventMethods;
use dom::bindings::inheritance::Castable;
use dom::bindings::num::Finite;
use dom::bindings::reflector::reflect_dom_object;
use dom::bindings::root::DomRoot;
use dom::bindings::str::DOMString;
use dom::uievent::UIEvent;
use dom::window::Window;
use dom_struct::dom_struct;
#[dom_struct]
pub struct ForceTouchEvent {
uievent: UIEvent,
force: f32,
}
impl ForceTouchEvent {
fn new_inherited(force: f32) -> ForceTouchEvent {
ForceTouchEvent {
uievent: UIEvent::new_inherited(),
force: force,
}
}
pub fn new(window: &Window,
type_: DOMString,
force: f32) -> DomRoot<ForceTouchEvent> {
let event = Box::new(ForceTouchEvent::new_inherited(force));
let ev = reflect_dom_object(event, window, ForceTouchEventBinding::Wrap);
ev.upcast::<UIEvent>().InitUIEvent(type_, true, true, Some(window), 0);
ev
}
}
impl<'a> ForceTouchEventMethods for &'a ForceTouchEvent {
fn ServoForce(&self) -> Finite<f32> {
Finite::wrap(self.force)
}
fn SERVO_FORCE_AT_MOUSE_DOWN(&self) -> Finite<f32> {
Finite::wrap(1.0)
}
fn SERVO_FORCE_AT_FORCE_MOUSE_DOWN(&self) -> Finite<f32> {
Finite::wrap(2.0)
}
// https://dom.spec.whatwg.org/#dom-event-istrusted
fn IsTrusted(&self) -> bool {
self.uievent.IsTrusted()
}
}

View file

@ -289,7 +289,6 @@ pub mod filelist;
pub mod filereader;
pub mod filereadersync;
pub mod focusevent;
pub mod forcetouchevent;
pub mod formdata;
pub mod gamepad;
pub mod gamepadbutton;

View file

@ -1,34 +0,0 @@
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
// https://developer.apple.com/library/mac/documentation/AppleApplications/Conceptual/SafariJSProgTopics/RespondingtoForceTouchEventsfromJavaScript.html
/**
* Events: (copy/paste from apple.com)
*
* webkitmouseforcewillbegin: This event occurs immediately before the mousedown event. It allows you to
* prevent the default system behavior, such as displaying a dictionary window when force clicking on a
* word, in order to perform a custom action instead. To prevent the default system behavior, call the
* preventDefault() method on the event.
* webkitmouseforcedown: This event occurs after the mousedown event, once enough force has been applied
* to register as a force click. The user receives haptic feedback representing the force click when this
* event occurs.
* webkitmouseforceup: This event occurs after a webkitmouseforcedown event, once enough force has been
* released to exit the force click operation. The user receives haptic feedback representing the exit
* from force click when this event occurs.
* webkitmouseforcechanged: This event occurs whenever a change in trackpad force is detected between the
* mousedown and mouseup events.
*
*/
[Pref="dom.forcetouch.enabled"]
interface ForceTouchEvent : UIEvent {
// Represents the amount of force required to perform a regular click.
readonly attribute float SERVO_FORCE_AT_MOUSE_DOWN;
// Represents the force required to perform a force click.
readonly attribute float SERVO_FORCE_AT_FORCE_MOUSE_DOWN;
// force level
readonly attribute float servoForce;
};