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layout: Remove the obsolete layout tracing functionality (#35001)
There were two kinds of layout tracing controlled by the same debugging option: - modern layout: Functionality that dumped a JSON serialization of the layout tree before and after layout. - legacy layout: A scope based tracing that reported the process of layout in a structured way. I don't think anyone working on layout is using either of these two features. For modern layout requiring data structure to implement `serde` serialization is incredibly inconvenient and also generates a lot of extra code. We also have a more modern tracing functionality based on perfetto that we have started to use for layout and IMO it's actually being used and more robust. Signed-off-by: Martin Robinson <mrobinson@igalia.com>
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45 changed files with 64 additions and 675 deletions
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@ -6,7 +6,6 @@ use app_units::Au;
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use base::print_tree::PrintTree;
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use euclid::default::{Point2D, Rect, Size2D};
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use fxhash::FxHashSet;
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use serde::Serialize;
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use style::animation::AnimationSetKey;
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use style::dom::OpaqueNode;
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use webrender_api::units;
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@ -17,7 +16,6 @@ use crate::display_list::StackingContext;
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use crate::flow::CanvasBackground;
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use crate::geom::PhysicalRect;
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#[derive(Serialize)]
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pub struct FragmentTree {
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/// Fragments at the top-level of the tree.
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///
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@ -37,7 +35,6 @@ pub struct FragmentTree {
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pub(crate) initial_containing_block: PhysicalRect<Au>,
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/// <https://drafts.csswg.org/css-backgrounds/#special-backgrounds>
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#[serde(skip)]
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pub(crate) canvas_background: CanvasBackground,
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/// Whether or not the root element is sensitive to scroll input events.
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