From e835fb651409164b41f075aaf159e018d9663eb0 Mon Sep 17 00:00:00 2001 From: Patrick Walton Date: Fri, 21 Aug 2015 14:07:41 -0700 Subject: [PATCH] gfx: Make some minor formatting cleanups. --- components/gfx/paint_context.rs | 35 +++++++++++++++++++-------------- 1 file changed, 20 insertions(+), 15 deletions(-) diff --git a/components/gfx/paint_context.rs b/components/gfx/paint_context.rs index a96d413cafc..17ed31cd54c 100644 --- a/components/gfx/paint_context.rs +++ b/components/gfx/paint_context.rs @@ -960,14 +960,13 @@ impl<'a> PaintContext<'a> { // FIXME(https://github.com/rust-lang/rust/issues/23338) let font = self.font_context.get_paint_font_from_template( &text.text_run.font_template, text.text_run.actual_pt_size); - font - .borrow() - .draw_text(&temporary_draw_target.draw_target, - &*text.text_run, - &text.range, - baseline_origin, - text.text_color, - opts::get().enable_text_antialiasing); + font.borrow() + .draw_text(&temporary_draw_target.draw_target, + &*text.text_run, + &text.range, + baseline_origin, + text.text_color, + opts::get().enable_text_antialiasing); } // Blur, if necessary. @@ -1029,8 +1028,9 @@ impl<'a> PaintContext<'a> { // Calculate the transform matrix. let old_transform = self.draw_target.get_transform(); - let inflated_size = Rect::new(Point2D::new(0.0, 0.0), Size2D::new(size.width as AzFloat, - size.height as AzFloat)); + let inflated_size = Rect::new(Point2D::new(0.0, 0.0), + Size2D::new(size.width as AzFloat, + size.height as AzFloat)); let temporary_draw_target_bounds = old_transform.transform_rect(&inflated_size); matrix = Matrix2D::identity().translate( -temporary_draw_target_bounds.origin.x as AzFloat, @@ -1060,7 +1060,8 @@ impl<'a> PaintContext<'a> { self.draw_target.set_transform(&Matrix2D::identity()); let rect = Rect::new(Point2D::new(0.0, 0.0), self.draw_target.get_size().to_azure_size()); - let rect_temporary = Rect::new(Point2D::new(0.0, 0.0), temporary_draw_target.get_size().to_azure_size()); + let rect_temporary = Rect::new(Point2D::new(0.0, 0.0), + temporary_draw_target.get_size().to_azure_size()); // Create the Azure filter pipeline. let mut accum_blur = Au(0); @@ -1081,7 +1082,10 @@ impl<'a> PaintContext<'a> { self.pop_clip_if_applicable(); debug!("######### use expanded Rect."); - self.draw_target.draw_filter(&filter_node, &rect_temporary, &rect_temporary.origin, draw_options); + self.draw_target.draw_filter(&filter_node, + &rect_temporary, + &rect_temporary.origin, + draw_options); self.push_clip_if_applicable(); } else { debug!("######### use regular Rect."); @@ -1132,9 +1136,10 @@ impl<'a> PaintContext<'a> { } // Draw the shadow, and blur if we need to. - temporary_draw_target.draw_target.fill(&path, - Pattern::Color(ColorPattern::new(color)).to_pattern_ref(), - &DrawOptions::new(1.0, CompositionOp::Over, AntialiasMode::None)); + temporary_draw_target.draw_target.fill( + &path, + Pattern::Color(ColorPattern::new(color)).to_pattern_ref(), + &DrawOptions::new(1.0, CompositionOp::Over, AntialiasMode::None)); self.blur_if_necessary(temporary_draw_target, blur_radius); // Undo the draw target's clip if we need to, and push back the stacking context clip.