Properly check the right internal formats in gl.renderbufferStorage

This commit is contained in:
Anthony Ramine 2018-04-05 18:01:32 +02:00
parent ac85d1255d
commit e8f19fa7fc
2 changed files with 18 additions and 7 deletions

View file

@ -1,9 +1,17 @@
[tex-input-validation.html]
type: testharness
expected: CRASH
[WebGL test #3: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
[WebGL test #34: getError expected: INVALID_OPERATION. Was NO_ERROR : colorBufferFormat: RGB565 internalFormat: RGBA target: TEXTURE_2D border: 0]
expected: FAIL
[WebGL test #20: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
[WebGL test #37: getError expected: NO_ERROR. Was INVALID_OPERATION : colorBufferFormat: RGB565 internalFormat: RGB target: TEXTURE_2D border: 0]
expected: FAIL
[WebGL test #45: getError expected: INVALID_OPERATION. Was NO_ERROR : colorBufferFormat: RGB565 internalFormat: RGBA target: TEXTURE_2D]
expected: FAIL
[WebGL test #53: getError expected: INVALID_OPERATION. Was NO_ERROR : colorBufferFormat: RGB internalFormat: RGBA]
expected: FAIL
[WebGL test #61: getError expected: INVALID_OPERATION. Was NO_ERROR : colorBufferFormat: RGB internalFormat: RGBA]
expected: FAIL