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script: Expose node helpers as NodeTraits
and give more descriptive names (#34832)
This puts a few commonly used `Node` helpers into a trait (`NodeTraits`) and gives them more descriptive names and documentation. The renames: - `document_from_node` -> `NodeTraits::owner_document` - `window_from_node` -> `NodeTraits::owner_window` - `stylesheets_owner_from_node<T:` -> `NodeTraits::stylesheet_list_owner` - `containing_shadow_root` -> `NodeTraits::containing_shadow_root` Signed-off-by: Martin Robinson <mrobinson@igalia.com>
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621ddd749c
commit
e8f75c9aea
66 changed files with 415 additions and 426 deletions
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@ -48,7 +48,7 @@ use crate::dom::gpucanvascontext::GPUCanvasContext;
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use crate::dom::htmlelement::HTMLElement;
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use crate::dom::mediastream::MediaStream;
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use crate::dom::mediastreamtrack::MediaStreamTrack;
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use crate::dom::node::{window_from_node, Node};
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use crate::dom::node::{Node, NodeTraits};
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use crate::dom::virtualmethods::VirtualMethods;
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use crate::dom::webgl2renderingcontext::WebGL2RenderingContext;
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use crate::dom::webglrenderingcontext::WebGLRenderingContext;
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@ -197,7 +197,7 @@ impl HTMLCanvasElement {
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_ => None,
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};
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}
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let window = window_from_node(self);
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let window = self.owner_window();
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let size = self.get_size();
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let context = CanvasRenderingContext2D::new(window.upcast::<GlobalScope>(), self, size);
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*self.context.borrow_mut() = Some(CanvasContext::Context2d(Dom::from_ref(&*context)));
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@ -216,7 +216,7 @@ impl HTMLCanvasElement {
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_ => None,
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};
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}
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let window = window_from_node(self);
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let window = self.owner_window();
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let size = self.get_size();
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let attrs = Self::get_gl_attributes(cx, options)?;
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let canvas = HTMLCanvasElementOrOffscreenCanvas::HTMLCanvasElement(DomRoot::from_ref(self));
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@ -248,7 +248,7 @@ impl HTMLCanvasElement {
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_ => None,
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};
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}
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let window = window_from_node(self);
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let window = self.owner_window();
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let size = self.get_size();
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let attrs = Self::get_gl_attributes(cx, options)?;
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let canvas = HTMLCanvasElementOrOffscreenCanvas::HTMLCanvasElement(DomRoot::from_ref(self));
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@ -279,7 +279,7 @@ impl HTMLCanvasElement {
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.recv()
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.expect("Failed to get WebGPU channel")
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.map(|channel| {
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let window = window_from_node(self);
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let window = self.owner_window();
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let context = GPUCanvasContext::new(window.upcast::<GlobalScope>(), self, channel);
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*self.context.borrow_mut() = Some(CanvasContext::WebGPU(Dom::from_ref(&*context)));
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context
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