script: Expose node helpers as NodeTraits and give more descriptive names (#34832)

This puts a few commonly used `Node` helpers into a trait (`NodeTraits`)
and gives them more descriptive names and documentation. The renames:

- `document_from_node` -> `NodeTraits::owner_document`
- `window_from_node` -> `NodeTraits::owner_window`
- `stylesheets_owner_from_node<T:` -> `NodeTraits::stylesheet_list_owner`
- `containing_shadow_root` -> `NodeTraits::containing_shadow_root`

Signed-off-by: Martin Robinson <mrobinson@igalia.com>
This commit is contained in:
Martin Robinson 2025-01-03 19:55:01 +01:00 committed by GitHub
parent 621ddd749c
commit e8f75c9aea
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66 changed files with 415 additions and 426 deletions

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@ -38,7 +38,7 @@ use crate::dom::bindings::weakref::WeakRef;
use crate::dom::document::WebGPUContextsMap;
use crate::dom::globalscope::GlobalScope;
use crate::dom::htmlcanvaselement::{HTMLCanvasElement, LayoutCanvasRenderingContextHelpers};
use crate::dom::node::{document_from_node, Node, NodeDamage};
use crate::dom::node::{Node, NodeDamage, NodeTraits};
use crate::script_runtime::CanGc;
impl HTMLCanvasElementOrOffscreenCanvas {
@ -141,7 +141,7 @@ impl GPUCanvasContext {
}
pub fn new(global: &GlobalScope, canvas: &HTMLCanvasElement, channel: WebGPU) -> DomRoot<Self> {
let document = document_from_node(canvas);
let document = canvas.owner_document();
let this = reflect_dom_object(
Box::new(GPUCanvasContext::new_inherited(
global,