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script: Expose node helpers as NodeTraits
and give more descriptive names (#34832)
This puts a few commonly used `Node` helpers into a trait (`NodeTraits`) and gives them more descriptive names and documentation. The renames: - `document_from_node` -> `NodeTraits::owner_document` - `window_from_node` -> `NodeTraits::owner_window` - `stylesheets_owner_from_node<T:` -> `NodeTraits::stylesheet_list_owner` - `containing_shadow_root` -> `NodeTraits::containing_shadow_root` Signed-off-by: Martin Robinson <mrobinson@igalia.com>
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66 changed files with 415 additions and 426 deletions
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@ -38,7 +38,7 @@ use crate::dom::bindings::weakref::WeakRef;
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use crate::dom::document::WebGPUContextsMap;
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use crate::dom::globalscope::GlobalScope;
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use crate::dom::htmlcanvaselement::{HTMLCanvasElement, LayoutCanvasRenderingContextHelpers};
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use crate::dom::node::{document_from_node, Node, NodeDamage};
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use crate::dom::node::{Node, NodeDamage, NodeTraits};
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use crate::script_runtime::CanGc;
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impl HTMLCanvasElementOrOffscreenCanvas {
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@ -141,7 +141,7 @@ impl GPUCanvasContext {
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}
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pub fn new(global: &GlobalScope, canvas: &HTMLCanvasElement, channel: WebGPU) -> DomRoot<Self> {
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let document = document_from_node(canvas);
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let document = canvas.owner_document();
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let this = reflect_dom_object(
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Box::new(GPUCanvasContext::new_inherited(
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global,
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