Auto merge of #24708 - szeged:webgpu-base, r=gterzian,kvark

Initial implementation of WebGPU API

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- Added the WebIDL bindings for GPU and GPUadapter interfaces.
- Created a background thread for WebGPU api calls.
- Established the async communication between the background thread and the WebGPU interfaces.
- Implemented the `requesAdapter` function of `navigator.gpu`

`./mach test-tidy` reports an error due to the different `arrayvec` version used in `servo` and `webgpu`, so added it to the ignore list in `servo-tidy.toml`

---
<!-- Thank you for contributing to Servo! Please replace each `[ ]` by `[X]` when the step is complete, and replace `___` with appropriate data: -->
- [x] `./mach build -d` does not report any errors
- [ ] `./mach test-tidy` does not report any errors
- [ ] These changes addresses a part of #https://github.com/servo/servo/issues/24706

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cc @jdm, cc @kvark

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This commit is contained in:
bors-servo 2019-11-25 00:00:46 -05:00 committed by GitHub
commit ea32495504
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GPG key ID: 4AEE18F83AFDEB23
31 changed files with 853 additions and 7 deletions

View file

@ -134,7 +134,10 @@ DOMInterfaces = {
'XR': {
'inCompartments': ['SupportsSessionMode', 'RequestSession'],
},
'GPU': {
'inCompartments': ['RequestAdapter'],
}
}

View file

@ -145,6 +145,7 @@ use tendril::stream::LossyDecoder;
use tendril::{StrTendril, TendrilSink};
use time::{Duration, Timespec};
use uuid::Uuid;
use webgpu::{WebGPU, WebGPUAdapter};
use webrender_api::{DocumentId, ImageKey, RenderApiSender};
use webvr_traits::{WebVRGamepadData, WebVRGamepadHand, WebVRGamepadState};
use webxr_api::SwapChainId as WebXRSwapChainId;
@ -502,6 +503,8 @@ unsafe_no_jsmanaged_fields!(WebGLTextureId);
unsafe_no_jsmanaged_fields!(WebGLVertexArrayId);
unsafe_no_jsmanaged_fields!(WebGLVersion);
unsafe_no_jsmanaged_fields!(WebGLSLVersion);
unsafe_no_jsmanaged_fields!(WebGPU);
unsafe_no_jsmanaged_fields!(WebGPUAdapter);
unsafe_no_jsmanaged_fields!(WebXRSwapChainId);
unsafe_no_jsmanaged_fields!(MediaList);
unsafe_no_jsmanaged_fields!(WebVRGamepadData, WebVRGamepadState, WebVRGamepadHand);