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synced 2025-06-06 16:45:39 +00:00
webgl: A few fixes regarding the nullability of WebGL parameters.
This commit is contained in:
parent
a0e404c79e
commit
ea8f115b8c
3 changed files with 102 additions and 77 deletions
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@ -535,6 +535,8 @@ unsafe impl ArrayBufferViewContents for f64 {
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/// Returns a mutable slice of the Array Buffer View data, viewed as T, without checking the real
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/// type of it.
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pub unsafe fn array_buffer_view_data<'a, T: ArrayBufferViewContents>(abv: *mut JSObject) -> Option<&'a mut [T]> {
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assert!(!abv.is_null());
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let mut byte_length = 0;
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let mut ptr = ptr::null_mut();
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let mut is_shared = false;
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@ -390,12 +390,12 @@ impl WebGLRenderingContext {
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// TODO(emilio): Move this logic to a validator.
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#[allow(unsafe_code)]
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fn validate_tex_image_2d_data(&self,
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unsafe fn validate_tex_image_2d_data(&self,
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width: u32,
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height: u32,
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format: TexFormat,
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data_type: TexDataType,
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data: Option<*mut JSObject>)
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data: *mut JSObject)
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-> Result<u32, ()> {
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let element_size = data_type.element_size();
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let components_per_element = data_type.components_per_element();
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@ -407,17 +407,17 @@ impl WebGLRenderingContext {
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// if it is UNSIGNED_SHORT_5_6_5, UNSIGNED_SHORT_4_4_4_4,
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// or UNSIGNED_SHORT_5_5_5_1, a Uint16Array must be supplied.
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// If the types do not match, an INVALID_OPERATION error is generated.
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let received_size = if let Some(data) = data {
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if unsafe { array_buffer_view_data_checked::<u16>(data).is_some() } {
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let received_size = if data.is_null() {
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element_size
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} else {
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if array_buffer_view_data_checked::<u16>(data).is_some() {
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2
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} else if unsafe { array_buffer_view_data_checked::<u8>(data).is_some() } {
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} else if array_buffer_view_data_checked::<u8>(data).is_some() {
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1
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} else {
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self.webgl_error(InvalidOperation);
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return Err(());
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}
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} else {
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element_size
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};
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if received_size != element_size {
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@ -571,7 +571,6 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
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receiver.recv().unwrap()
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}
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#[allow(unsafe_code)]
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.5
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fn GetBufferParameter(&self, _cx: *mut JSContext, target: u32, parameter: u32) -> JSVal {
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let (sender, receiver) = ipc::channel().unwrap();
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@ -845,7 +844,7 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
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#[allow(unsafe_code)]
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.5
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fn BufferData(&self, _cx: *mut JSContext, target: u32, data: Option<*mut JSObject>, usage: u32) {
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fn BufferData(&self, _cx: *mut JSContext, target: u32, data: *mut JSObject, usage: u32) {
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let bound_buffer = match target {
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constants::ARRAY_BUFFER => self.bound_buffer_array.get(),
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constants::ELEMENT_ARRAY_BUFFER => self.bound_buffer_element_array.get(),
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@ -864,40 +863,37 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
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_ => return self.webgl_error(InvalidEnum),
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}
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let data = match data {
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Some(data) => data,
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None => return self.webgl_error(InvalidValue),
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};
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if let Some(data_vec) = array_buffer_view_to_vec::<u8>(data) {
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handle_potential_webgl_error!(self, bound_buffer.buffer_data(target, &data_vec, usage));
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} else {
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// NB: array_buffer_view_to_vec should never fail when
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// we have WebIDL support for Float32Array etc.
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// NB: array_buffer_view_to_vec should never fail when we have
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// WebIDL support for Float32Array etc.
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self.webgl_error(InvalidValue);
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}
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}
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#[allow(unsafe_code)]
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.5
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fn BufferSubData(&self, _cx: *mut JSContext, target: u32, offset: i64, data: Option<*mut JSObject>) {
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fn BufferSubData(&self, _cx: *mut JSContext, target: u32, offset: i64, data: *mut JSObject) {
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let bound_buffer = match target {
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constants::ARRAY_BUFFER => self.bound_buffer_array.get(),
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constants::ELEMENT_ARRAY_BUFFER => self.bound_buffer_element_array.get(),
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_ => return self.webgl_error(InvalidEnum),
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};
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let bound_buffer = match bound_buffer {
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Some(bound_buffer) => bound_buffer,
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None => return self.webgl_error(InvalidOperation),
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};
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let data = match data {
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Some(data) => data,
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None => return self.webgl_error(InvalidValue),
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};
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if data.is_null() {
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return self.webgl_error(InvalidValue);
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}
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if offset < 0 {
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return self.webgl_error(InvalidValue);
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}
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if let Some(data_vec) = array_buffer_view_to_vec::<u8>(data) {
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if (offset as usize) + data_vec.len() > bound_buffer.capacity() {
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return self.webgl_error(InvalidValue);
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@ -906,6 +902,8 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
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.send(CanvasMsg::WebGL(WebGLCommand::BufferSubData(target, offset as isize, data_vec)))
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.unwrap()
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} else {
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// NB: array_buffer_view_to_vec should never fail when we have
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// WebIDL support for Float32Array etc.
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self.webgl_error(InvalidValue);
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}
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}
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@ -1653,6 +1651,10 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.12
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fn ReadPixels(&self, _cx: *mut JSContext, x: i32, y: i32, width: i32, height: i32,
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format: u32, pixel_type: u32, pixels: *mut JSObject) {
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if pixels.is_null() {
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return self.webgl_error(InvalidValue);
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}
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let mut data = match unsafe { array_buffer_view_data::<u8>(pixels) } {
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Some(data) => data,
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None => return self.webgl_error(InvalidValue),
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@ -1819,11 +1821,14 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
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}
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
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#[allow(unsafe_code)]
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fn Uniform1iv(&self,
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_cx: *mut JSContext,
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uniform: Option<&WebGLUniformLocation>,
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data: Option<*mut JSObject>) {
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let data_vec = data.and_then(|d| array_buffer_view_to_vec::<i32>(d));
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data: *mut JSObject) {
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assert!(!data.is_null());
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let data_vec = unsafe { array_buffer_view_to_vec::<i32>(data) };
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if self.validate_uniform_parameters(uniform, UniformSetterType::Int, data_vec.as_ref().map(Vec::as_slice)) {
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self.ipc_renderer
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.send(CanvasMsg::WebGL(WebGLCommand::Uniform1iv(uniform.unwrap().id(), data_vec.unwrap())))
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@ -1832,11 +1837,14 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
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}
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
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#[allow(unsafe_code)]
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fn Uniform1fv(&self,
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_cx: *mut JSContext,
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uniform: Option<&WebGLUniformLocation>,
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data: Option<*mut JSObject>) {
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let data_vec = data.and_then(|d| array_buffer_view_to_vec::<f32>(d));
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data: *mut JSObject) {
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assert!(!data.is_null());
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let data_vec = unsafe { array_buffer_view_to_vec::<f32>(data) };
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if self.validate_uniform_parameters(uniform, UniformSetterType::Float, data_vec.as_ref().map(Vec::as_slice)) {
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self.ipc_renderer
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.send(CanvasMsg::WebGL(WebGLCommand::Uniform1fv(uniform.unwrap().id(), data_vec.unwrap())))
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@ -1856,11 +1864,13 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
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}
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
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#[allow(unsafe_code)]
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fn Uniform2fv(&self,
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_cx: *mut JSContext,
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uniform: Option<&WebGLUniformLocation>,
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data: Option<*mut JSObject>) {
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let data_vec = data.and_then(|d| array_buffer_view_to_vec::<f32>(d));
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data: *mut JSObject) {
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assert!(!data.is_null());
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let data_vec = unsafe { array_buffer_view_to_vec::<f32>(data) };
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if self.validate_uniform_parameters(uniform,
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UniformSetterType::FloatVec2,
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data_vec.as_ref().map(Vec::as_slice)) {
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@ -1884,11 +1894,14 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
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}
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
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#[allow(unsafe_code)]
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fn Uniform2iv(&self,
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_cx: *mut JSContext,
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uniform: Option<&WebGLUniformLocation>,
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data: Option<*mut JSObject>) {
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let data_vec = data.and_then(|d| array_buffer_view_to_vec::<i32>(d));
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data: *mut JSObject) {
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assert!(!data.is_null());
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let data_vec = unsafe { array_buffer_view_to_vec::<i32>(data) };
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if self.validate_uniform_parameters(uniform,
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UniformSetterType::IntVec2,
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data_vec.as_ref().map(Vec::as_slice)) {
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@ -1912,11 +1925,14 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
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}
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
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#[allow(unsafe_code)]
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fn Uniform3fv(&self,
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_cx: *mut JSContext,
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uniform: Option<&WebGLUniformLocation>,
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data: Option<*mut JSObject>) {
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let data_vec = data.and_then(|d| array_buffer_view_to_vec::<f32>(d));
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data: *mut JSObject) {
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assert!(!data.is_null());
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let data_vec = unsafe { array_buffer_view_to_vec::<f32>(data) };
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if self.validate_uniform_parameters(uniform,
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UniformSetterType::FloatVec3,
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data_vec.as_ref().map(Vec::as_slice)) {
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@ -1940,11 +1956,14 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
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}
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
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#[allow(unsafe_code)]
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fn Uniform3iv(&self,
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_cx: *mut JSContext,
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uniform: Option<&WebGLUniformLocation>,
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data: Option<*mut JSObject>) {
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let data_vec = data.and_then(|d| array_buffer_view_to_vec::<i32>(d));
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data: *mut JSObject) {
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assert!(!data.is_null());
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let data_vec = unsafe { array_buffer_view_to_vec::<i32>(data) };
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if self.validate_uniform_parameters(uniform,
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UniformSetterType::IntVec3,
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data_vec.as_ref().map(Vec::as_slice)) {
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@ -1969,11 +1988,14 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
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#[allow(unsafe_code)]
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fn Uniform4iv(&self,
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_cx: *mut JSContext,
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uniform: Option<&WebGLUniformLocation>,
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data: Option<*mut JSObject>) {
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let data_vec = data.and_then(|d| array_buffer_view_to_vec::<i32>(d));
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data: *mut JSObject) {
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assert!(!data.is_null());
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let data_vec = unsafe { array_buffer_view_to_vec::<i32>(data) };
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if self.validate_uniform_parameters(uniform,
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UniformSetterType::IntVec4,
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data_vec.as_ref().map(Vec::as_slice)) {
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@ -1997,11 +2019,14 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
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}
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
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#[allow(unsafe_code)]
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fn Uniform4fv(&self,
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_cx: *mut JSContext,
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uniform: Option<&WebGLUniformLocation>,
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data: Option<*mut JSObject>) {
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let data_vec = data.and_then(|d| array_buffer_view_to_vec::<f32>(d));
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data: *mut JSObject) {
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assert!(!data.is_null());
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let data_vec = unsafe { array_buffer_view_to_vec::<f32>(data) };
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if self.validate_uniform_parameters(uniform,
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UniformSetterType::FloatVec4,
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data_vec.as_ref().map(Vec::as_slice)) {
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@ -2069,7 +2094,6 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
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self.vertex_attrib(indx, x, y, z, 1f32)
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}
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#[allow(unsafe_code)]
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
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fn VertexAttrib3fv(&self, _cx: *mut JSContext, indx: u32, data: *mut JSObject) {
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if let Some(data_vec) = array_buffer_view_to_vec_checked::<f32>(data) {
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@ -2152,6 +2176,7 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
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}
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.8
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#[allow(unsafe_code)]
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fn TexImage2D(&self,
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_cx: *mut JSContext,
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target: u32,
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@ -2162,7 +2187,7 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
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border: i32,
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format: u32,
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data_type: u32,
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data: Option<*mut JSObject>) {
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data: *mut JSObject) {
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let validator = TexImage2DValidator::new(self, target, level,
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internal_format, width, height,
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border, format, data_type);
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@ -2181,22 +2206,21 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
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Err(_) => return, // NB: The validator sets the correct error for us.
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};
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let expected_byte_length = match self.validate_tex_image_2d_data(width,
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height,
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format,
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data_type,
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data) {
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Ok(byte_length) => byte_length,
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Err(_) => return,
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};
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let expected_byte_length =
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match unsafe { self.validate_tex_image_2d_data(width, height,
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format, data_type,
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data) } {
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Ok(byte_length) => byte_length,
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Err(_) => return,
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};
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// If data is null, a buffer of sufficient size
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// initialized to 0 is passed.
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let buff = if let Some(data) = data {
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let buff = if data.is_null() {
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vec![0u8; expected_byte_length as usize]
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} else {
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array_buffer_view_to_vec::<u8>(data)
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.expect("Can't reach here without being an ArrayBufferView!")
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} else {
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vec![0u8; expected_byte_length as usize]
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};
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if buff.len() != expected_byte_length as usize {
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@ -2246,6 +2270,7 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
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}
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.8
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#[allow(unsafe_code)]
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fn TexSubImage2D(&self,
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_cx: *mut JSContext,
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target: u32,
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@ -2256,7 +2281,7 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
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height: i32,
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format: u32,
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data_type: u32,
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data: Option<*mut JSObject>) {
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data: *mut JSObject) {
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let validator = TexImage2DValidator::new(self, target, level,
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format, width, height,
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0, format, data_type);
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@ -2274,22 +2299,21 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
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Err(_) => return, // NB: The validator sets the correct error for us.
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};
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let expected_byte_length = match self.validate_tex_image_2d_data(width,
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height,
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format,
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data_type,
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data) {
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Ok(byte_length) => byte_length,
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Err(()) => return,
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};
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let expected_byte_length =
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match unsafe { self.validate_tex_image_2d_data(width, height,
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format, data_type,
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data) } {
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Ok(byte_length) => byte_length,
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Err(()) => return,
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};
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// If data is null, a buffer of sufficient size
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// initialized to 0 is passed.
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let buff = if let Some(data) = data {
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let buff = if data.is_null() {
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vec![0u8; expected_byte_length as usize]
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} else {
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array_buffer_view_to_vec::<u8>(data)
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.expect("Can't reach here without being an ArrayBufferView!")
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} else {
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vec![0u8; expected_byte_length as usize]
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};
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if expected_byte_length != 0 &&
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@ -492,11 +492,11 @@ interface WebGLRenderingContextBase
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//void bufferData(GLenum target, GLsizeiptr size, GLenum usage);
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// FIXME(dmarcos) The function below is the original function in the webIdl:
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// void bufferData(GLenum target, BufferDataSource? data, GLenum usage);
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// The Code generator doesn't handle BufferDataSource so we're using 'optional object'
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// The Code generator doesn't handle BufferDataSource so we're using 'object?'
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// in the meantime
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void bufferData(GLenum target, optional object data, GLenum usage);
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void bufferData(GLenum target, object? data, GLenum usage);
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//void bufferSubData(GLenum target, GLintptr offset, BufferDataSource? data);
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void bufferSubData(GLenum target, GLintptr offset, optional object data);
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void bufferSubData(GLenum target, GLintptr offset, object? data);
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||||
|
||||
//[WebGLHandlesContextLoss] GLenum checkFramebufferStatus(GLenum target);
|
||||
void clear(GLbitfield mask);
|
||||
|
@ -639,7 +639,7 @@ interface WebGLRenderingContextBase
|
|||
// FIXME: SM interface arguments
|
||||
void texImage2D(GLenum target, GLint level, GLenum internalformat,
|
||||
GLsizei width, GLsizei height, GLint border, GLenum format,
|
||||
GLenum type, optional object data);
|
||||
GLenum type, object? data);
|
||||
void texImage2D(GLenum target, GLint level, GLenum internalformat,
|
||||
GLenum format, GLenum type, TexImageSource? source); // May throw DOMException
|
||||
|
||||
|
@ -648,47 +648,46 @@ interface WebGLRenderingContextBase
|
|||
|
||||
void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
||||
GLsizei width, GLsizei height,
|
||||
GLenum format, GLenum type, optional object data);
|
||||
GLenum format, GLenum type, object? data);
|
||||
void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
||||
GLenum format, GLenum type, TexImageSource? source); // May throw DOMException
|
||||
|
||||
void uniform1f(WebGLUniformLocation? location, GLfloat x);
|
||||
//void uniform1fv(WebGLUniformLocation? location, Float32Array v);
|
||||
//void uniform1fv(WebGLUniformLocation? location, sequence<GLfloat> v);
|
||||
void uniform1fv(WebGLUniformLocation? location, optional object v);
|
||||
void uniform1fv(WebGLUniformLocation? location, object v);
|
||||
void uniform1i(WebGLUniformLocation? location, GLint x);
|
||||
//void uniform1iv(WebGLUniformLocation? location, Int32Array v);
|
||||
//void uniform1iv(WebGLUniformLocation? location, sequence<long> v);
|
||||
void uniform1iv(WebGLUniformLocation? location, optional object v);
|
||||
void uniform1iv(WebGLUniformLocation? location, object v);
|
||||
void uniform2f(WebGLUniformLocation? location, GLfloat x, GLfloat y);
|
||||
//void uniform2fv(WebGLUniformLocation? location, Float32Array v);
|
||||
//void uniform2fv(WebGLUniformLocation? location, sequence<GLfloat> v);
|
||||
void uniform2fv(WebGLUniformLocation? location, optional object v);
|
||||
void uniform2fv(WebGLUniformLocation? location, object v);
|
||||
//void uniform2i(WebGLUniformLocation? location, GLint x, GLint y);
|
||||
void uniform2i(WebGLUniformLocation? location, GLint x, GLint y);
|
||||
//void uniform2iv(WebGLUniformLocation? location, Int32Array v);
|
||||
//void uniform2iv(WebGLUniformLocation? location, sequence<long> v);
|
||||
void uniform2iv(WebGLUniformLocation? location, optional object v);
|
||||
void uniform2iv(WebGLUniformLocation? location, object v);
|
||||
void uniform3f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z);
|
||||
void uniform3fv(WebGLUniformLocation? location, optional object v);
|
||||
void uniform3fv(WebGLUniformLocation? location, object v);
|
||||
//void uniform3fv(WebGLUniformLocation? location, Float32Array v);
|
||||
//void uniform3fv(WebGLUniformLocation? location, sequence<GLfloat> v);
|
||||
void uniform3i(WebGLUniformLocation? location, GLint x, GLint y, GLint z);
|
||||
//void uniform3iv(WebGLUniformLocation? location, Int32Array v);
|
||||
//void uniform3iv(WebGLUniformLocation? location, sequence<long> v);
|
||||
void uniform3iv(WebGLUniformLocation? location, optional object v);
|
||||
void uniform3iv(WebGLUniformLocation? location, object v);
|
||||
void uniform4f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
||||
// FIXME(dmarcos) The function below is the original function in the webIdl:
|
||||
//void uniform4fv(WebGLUniformLocation? location, Float32Array v);
|
||||
// The Code genearator doesn't handle BufferDataSource so we're using 'optional object'
|
||||
// in the meantime
|
||||
void uniform4fv(WebGLUniformLocation? location, optional object v);
|
||||
// The Code genearator doesn't handle typed arrays, so we use object instead.
|
||||
void uniform4fv(WebGLUniformLocation? location, object v);
|
||||
//void uniform4fv(WebGLUniformLocation? location, sequence<GLfloat> v);
|
||||
void uniform4i(WebGLUniformLocation? location, GLint x, GLint y, GLint z, GLint w);
|
||||
//void uniform4iv(WebGLUniformLocation? location, Int32Array v);
|
||||
//void uniform4iv(WebGLUniformLocation? location, sequence<long> v);
|
||||
// See FIXME above
|
||||
void uniform4iv(WebGLUniformLocation? location, optional object v);
|
||||
void uniform4iv(WebGLUniformLocation? location, object v);
|
||||
|
||||
//void uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose,
|
||||
// Float32Array value);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue