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webgl: Only update FBO status once in framebufferTexture2D().
We update it below after we send the actual FramebufferTexture2D command to the GL.
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@ -277,7 +277,6 @@ impl WebGLFramebuffer {
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_ => {
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*binding.borrow_mut() = None;
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self.update_status();
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None
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}
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};
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