mirror of
https://github.com/servo/servo.git
synced 2025-08-03 04:30:10 +01:00
Refactor touch handling and add pinch zoom gesture
This commit is contained in:
parent
d11f96e270
commit
eb2a37d41c
3 changed files with 258 additions and 118 deletions
|
@ -27,7 +27,7 @@ use layers::rendergl;
|
|||
use layers::rendergl::RenderContext;
|
||||
use layers::scene::Scene;
|
||||
use layout_traits::LayoutControlChan;
|
||||
use msg::compositor_msg::{Epoch, EventResult, FrameTreeId, LayerId, LayerKind};
|
||||
use msg::compositor_msg::{Epoch, FrameTreeId, LayerId, LayerKind};
|
||||
use msg::compositor_msg::{LayerProperties, ScrollPolicy};
|
||||
use msg::constellation_msg::{AnimationState, Image, PixelFormat};
|
||||
use msg::constellation_msg::{Key, KeyModifiers, KeyState, LoadData, MouseButton};
|
||||
|
@ -48,6 +48,7 @@ use std::sync::mpsc::Sender;
|
|||
use style_traits::viewport::ViewportConstraints;
|
||||
use surface_map::SurfaceMap;
|
||||
use time::{precise_time_ns, precise_time_s};
|
||||
use touch::{TouchHandler, TouchAction};
|
||||
use url::Url;
|
||||
use util::geometry::{PagePx, ScreenPx, ViewportPx};
|
||||
use util::opts;
|
||||
|
@ -78,9 +79,6 @@ const BUFFER_MAP_SIZE: usize = 10000000;
|
|||
const MAX_ZOOM: f32 = 8.0;
|
||||
const MIN_ZOOM: f32 = 0.1;
|
||||
|
||||
/// Minimum number of ScreenPx to begin touch scrolling.
|
||||
const TOUCH_PAN_MIN_SCREEN_PX: f32 = 20.0;
|
||||
|
||||
/// Holds the state when running reftests that determines when it is
|
||||
/// safe to save the output image.
|
||||
#[derive(Copy, Clone, PartialEq)]
|
||||
|
@ -179,7 +177,7 @@ pub struct IOCompositor<Window: WindowMethods> {
|
|||
fragment_point: Option<Point2D<f32>>,
|
||||
|
||||
/// Touch input state machine
|
||||
touch_gesture_state: TouchState,
|
||||
touch_handler: TouchHandler,
|
||||
|
||||
/// Pending scroll events.
|
||||
pending_scroll_events: Vec<ScrollEvent>,
|
||||
|
@ -199,28 +197,6 @@ pub struct IOCompositor<Window: WindowMethods> {
|
|||
last_mouse_move_recipient: Option<PipelineId>,
|
||||
}
|
||||
|
||||
/// The states of the touch input state machine.
|
||||
///
|
||||
/// TODO: Currently Add support for "flinging" (scrolling inertia), pinch zooming.
|
||||
enum TouchState {
|
||||
/// Not tracking any touch point
|
||||
Nothing,
|
||||
/// A touchstart event was dispatched to the page, but the response wasn't received yet.
|
||||
/// Contains the number of active touch points and the initial touch location.
|
||||
WaitingForScript(u32, TypedPoint2D<DevicePixel, f32>),
|
||||
/// Script is consuming the current touch sequence; don't perform default actions.
|
||||
/// Contains the number of active touch points.
|
||||
DefaultPrevented(u32),
|
||||
/// A single touch point is active and may perform click or pan default actions.
|
||||
/// Contains the initial touch location.
|
||||
Touching(TypedPoint2D<DevicePixel, f32>),
|
||||
/// A single touch point is active and has started panning. Contains the latest touch location.
|
||||
Panning(TypedPoint2D<DevicePixel, f32>),
|
||||
/// A multi-touch gesture is in progress. Contains the number of active touch points.
|
||||
MultiTouch(u32),
|
||||
}
|
||||
|
||||
|
||||
pub struct ScrollEvent {
|
||||
delta: TypedPoint2D<DevicePixel, f32>,
|
||||
cursor: TypedPoint2D<DevicePixel, i32>,
|
||||
|
@ -347,7 +323,7 @@ impl<Window: WindowMethods> IOCompositor<Window> {
|
|||
channel_to_self: state.sender.clone_compositor_proxy(),
|
||||
scrolling_timer: ScrollingTimerProxy::new(state.sender),
|
||||
composition_request: CompositionRequest::NoCompositingNecessary,
|
||||
touch_gesture_state: TouchState::Nothing,
|
||||
touch_handler: TouchHandler::new(),
|
||||
pending_scroll_events: Vec::new(),
|
||||
composite_target: composite_target,
|
||||
shutdown_state: ShutdownState::NotShuttingDown,
|
||||
|
@ -556,19 +532,7 @@ impl<Window: WindowMethods> IOCompositor<Window> {
|
|||
}
|
||||
|
||||
(Msg::TouchEventProcessed(result), ShutdownState::NotShuttingDown) => {
|
||||
match self.touch_gesture_state {
|
||||
TouchState::WaitingForScript(n, p) => {
|
||||
self.touch_gesture_state = match result {
|
||||
EventResult::DefaultPrevented => TouchState::DefaultPrevented(n),
|
||||
EventResult::DefaultAllowed => if n > 1 {
|
||||
TouchState::MultiTouch(n)
|
||||
} else {
|
||||
TouchState::Touching(p)
|
||||
}
|
||||
};
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
self.touch_handler.on_event_processed(result);
|
||||
}
|
||||
|
||||
(Msg::SetCursor(cursor), ShutdownState::NotShuttingDown) => {
|
||||
|
@ -1220,25 +1184,7 @@ impl<Window: WindowMethods> IOCompositor<Window> {
|
|||
}
|
||||
|
||||
fn on_touch_down(&mut self, identifier: TouchId, point: TypedPoint2D<DevicePixel, f32>) {
|
||||
self.touch_gesture_state = match self.touch_gesture_state {
|
||||
TouchState::Nothing => {
|
||||
TouchState::WaitingForScript(1, point)
|
||||
}
|
||||
TouchState::Touching(_) |
|
||||
TouchState::Panning(_) => {
|
||||
// Was a single-touch sequence; now a multi-touch sequence:
|
||||
TouchState::MultiTouch(2)
|
||||
}
|
||||
TouchState::WaitingForScript(n, p) => {
|
||||
TouchState::WaitingForScript(n + 1, p)
|
||||
}
|
||||
TouchState::DefaultPrevented(n) => {
|
||||
TouchState::DefaultPrevented(n + 1)
|
||||
}
|
||||
TouchState::MultiTouch(n) => {
|
||||
TouchState::MultiTouch(n + 1)
|
||||
}
|
||||
};
|
||||
self.touch_handler.on_touch_down(identifier, point);
|
||||
if let Some(result) = self.find_topmost_layer_at_point(point / self.scene.scale) {
|
||||
result.layer.send_event(self, TouchEvent(TouchEventType::Down, identifier,
|
||||
result.point.to_untyped()));
|
||||
|
@ -1246,89 +1192,45 @@ impl<Window: WindowMethods> IOCompositor<Window> {
|
|||
}
|
||||
|
||||
fn on_touch_move(&mut self, identifier: TouchId, point: TypedPoint2D<DevicePixel, f32>) {
|
||||
match self.touch_gesture_state {
|
||||
TouchState::Nothing => warn!("Got unexpected touch move event"),
|
||||
|
||||
TouchState::WaitingForScript(..) => {
|
||||
// TODO: Queue events while waiting for script?
|
||||
}
|
||||
TouchState::Touching(p0) => {
|
||||
let delta = point - p0;
|
||||
let px: TypedPoint2D<ScreenPx, _> = delta / self.device_pixels_per_screen_px();
|
||||
let px = px.to_untyped();
|
||||
|
||||
if px.x.abs() > TOUCH_PAN_MIN_SCREEN_PX ||
|
||||
px.y.abs() > TOUCH_PAN_MIN_SCREEN_PX
|
||||
{
|
||||
self.touch_gesture_state = TouchState::Panning(point);
|
||||
self.on_scroll_window_event(delta, point.cast().unwrap());
|
||||
}
|
||||
}
|
||||
TouchState::Panning(p0) => {
|
||||
let delta = point - p0;
|
||||
match self.touch_handler.on_touch_move(identifier, point) {
|
||||
TouchAction::Scroll(delta) => {
|
||||
self.on_scroll_window_event(delta, point.cast().unwrap());
|
||||
self.touch_gesture_state = TouchState::Panning(point);
|
||||
}
|
||||
TouchState::DefaultPrevented(_) => {
|
||||
// Send the event to script.
|
||||
TouchAction::Zoom(magnification, scroll_delta) => {
|
||||
let cursor = Point2D::typed(-1, -1); // Make sure this hits the base layer.
|
||||
self.on_pinch_zoom_window_event(magnification);
|
||||
self.on_scroll_window_event(scroll_delta, cursor);
|
||||
}
|
||||
TouchAction::DispatchEvent => {
|
||||
if let Some(result) = self.find_topmost_layer_at_point(point / self.scene.scale) {
|
||||
result.layer.send_event(self, TouchEvent(TouchEventType::Move, identifier,
|
||||
result.point.to_untyped()));
|
||||
}
|
||||
}
|
||||
TouchState::MultiTouch(_) => {
|
||||
// TODO: Pinch zooming.
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
fn on_touch_up(&mut self, identifier: TouchId, point: TypedPoint2D<DevicePixel, f32>) {
|
||||
// Send the event to script.
|
||||
if let Some(result) = self.find_topmost_layer_at_point(point / self.scene.scale) {
|
||||
result.layer.send_event(self, TouchEvent(TouchEventType::Up, identifier,
|
||||
result.point.to_untyped()));
|
||||
}
|
||||
|
||||
self.touch_gesture_state = match self.touch_gesture_state {
|
||||
TouchState::Touching(_) => {
|
||||
// TODO: If the duration exceeds some threshold, send a contextmenu event instead.
|
||||
// TODO: Don't send a click if preventDefault is called on the touchend event.
|
||||
match self.touch_handler.on_touch_up(identifier, point) {
|
||||
TouchAction::Click => {
|
||||
self.simulate_mouse_click(point);
|
||||
TouchState::Nothing
|
||||
}
|
||||
TouchState::Nothing |
|
||||
TouchState::Panning(_) |
|
||||
TouchState::WaitingForScript(1, _) |
|
||||
TouchState::DefaultPrevented(1) |
|
||||
TouchState::MultiTouch(1) => {
|
||||
TouchState::Nothing
|
||||
}
|
||||
TouchState::WaitingForScript(n, p) => TouchState::WaitingForScript(n - 1, p),
|
||||
TouchState::DefaultPrevented(n) => TouchState::DefaultPrevented(n - 1),
|
||||
TouchState::MultiTouch(n) => TouchState::MultiTouch(n - 1),
|
||||
};
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
fn on_touch_cancel(&mut self, identifier: TouchId, point: TypedPoint2D<DevicePixel, f32>) {
|
||||
// Send the event to script.
|
||||
self.touch_handler.on_touch_cancel(identifier, point);
|
||||
if let Some(result) = self.find_topmost_layer_at_point(point / self.scene.scale) {
|
||||
result.layer.send_event(self, TouchEvent(TouchEventType::Cancel, identifier,
|
||||
result.point.to_untyped()));
|
||||
}
|
||||
|
||||
self.touch_gesture_state = match self.touch_gesture_state {
|
||||
TouchState::Nothing |
|
||||
TouchState::Touching(_) |
|
||||
TouchState::Panning(_) |
|
||||
TouchState::WaitingForScript(1, _) |
|
||||
TouchState::DefaultPrevented(1) |
|
||||
TouchState::MultiTouch(1) => {
|
||||
TouchState::Nothing
|
||||
}
|
||||
TouchState::WaitingForScript(n, p) => TouchState::WaitingForScript(n - 1, p),
|
||||
TouchState::DefaultPrevented(n) => TouchState::DefaultPrevented(n - 1),
|
||||
TouchState::MultiTouch(n) => TouchState::MultiTouch(n - 1),
|
||||
};
|
||||
}
|
||||
|
||||
/// http://w3c.github.io/touch-events/#mouse-events
|
||||
|
|
|
@ -71,6 +71,7 @@ pub mod sandboxing;
|
|||
mod scrolling;
|
||||
mod surface_map;
|
||||
mod timer_scheduler;
|
||||
mod touch;
|
||||
pub mod windowing;
|
||||
|
||||
/// Messages from the compositor to the constellation.
|
||||
|
|
237
components/compositing/touch.rs
Normal file
237
components/compositing/touch.rs
Normal file
|
@ -0,0 +1,237 @@
|
|||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
||||
|
||||
use euclid::point::TypedPoint2D;
|
||||
use euclid::scale_factor::ScaleFactor;
|
||||
use layers::geometry::DevicePixel;
|
||||
use msg::compositor_msg::EventResult;
|
||||
use script_traits::TouchId;
|
||||
use self::TouchState::*;
|
||||
|
||||
/// Minimum number of ScreenPx to begin touch scrolling.
|
||||
const TOUCH_PAN_MIN_SCREEN_PX: f32 = 20.0;
|
||||
|
||||
pub struct TouchHandler {
|
||||
pub state: TouchState,
|
||||
pub active_touch_points: Vec<TouchPoint>,
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
pub struct TouchPoint {
|
||||
pub id: TouchId,
|
||||
pub point: TypedPoint2D<DevicePixel, f32>
|
||||
}
|
||||
|
||||
impl TouchPoint {
|
||||
pub fn new(id: TouchId, point: TypedPoint2D<DevicePixel, f32>) -> Self {
|
||||
TouchPoint { id: id, point: point }
|
||||
}
|
||||
}
|
||||
|
||||
/// The states of the touch input state machine.
|
||||
///
|
||||
/// TODO: Add support for "flinging" (scrolling inertia)
|
||||
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
|
||||
pub enum TouchState {
|
||||
/// Not tracking any touch point
|
||||
Nothing,
|
||||
/// A touchstart event was dispatched to the page, but the response wasn't received yet.
|
||||
/// Contains the initial touch point.
|
||||
WaitingForScript,
|
||||
/// Script is consuming the current touch sequence; don't perform default actions.
|
||||
DefaultPrevented,
|
||||
/// A single touch point is active and may perform click or pan default actions.
|
||||
/// Contains the initial touch location.
|
||||
Touching,
|
||||
/// A single touch point is active and has started panning.
|
||||
Panning,
|
||||
/// A two-finger pinch zoom gesture is active.
|
||||
Pinching,
|
||||
/// A multi-touch gesture is in progress. Contains the number of active touch points.
|
||||
MultiTouch,
|
||||
}
|
||||
|
||||
/// The action to take in response to a touch event
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
pub enum TouchAction {
|
||||
/// Simulate a mouse click.
|
||||
Click,
|
||||
/// Scroll by the provided offset.
|
||||
Scroll(TypedPoint2D<DevicePixel, f32>),
|
||||
/// Zoom by a magnification factor and scroll by the provided offset.
|
||||
Zoom(f32, TypedPoint2D<DevicePixel, f32>),
|
||||
/// Send a JavaScript event to content.
|
||||
DispatchEvent,
|
||||
/// Don't do anything.
|
||||
NoAction,
|
||||
}
|
||||
|
||||
impl TouchHandler {
|
||||
pub fn new() -> Self {
|
||||
TouchHandler {
|
||||
state: Nothing,
|
||||
active_touch_points: Vec::new(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn on_touch_down(&mut self, id: TouchId, point: TypedPoint2D<DevicePixel, f32>) {
|
||||
let point = TouchPoint::new(id, point);
|
||||
self.active_touch_points.push(point);
|
||||
|
||||
self.state = match self.state {
|
||||
Nothing => WaitingForScript,
|
||||
Touching | Panning => Pinching,
|
||||
WaitingForScript => WaitingForScript,
|
||||
DefaultPrevented => DefaultPrevented,
|
||||
Pinching | MultiTouch => MultiTouch,
|
||||
};
|
||||
}
|
||||
|
||||
pub fn on_touch_move(&mut self, id: TouchId, point: TypedPoint2D<DevicePixel, f32>)
|
||||
-> TouchAction {
|
||||
let idx = match self.active_touch_points.iter_mut().position(|t| t.id == id) {
|
||||
Some(i) => i,
|
||||
None => {
|
||||
warn!("Got a touchmove event for a non-active touch point");
|
||||
return TouchAction::NoAction;
|
||||
}
|
||||
};
|
||||
let old_point = self.active_touch_points[idx].point;
|
||||
|
||||
let action = match self.state {
|
||||
Touching => {
|
||||
let delta = point - old_point;
|
||||
// TODO let delta: TypedPoint2D<ScreenPx, _> = delta / self.device_pixels_per_screen_px();
|
||||
|
||||
if delta.x.get().abs() > TOUCH_PAN_MIN_SCREEN_PX ||
|
||||
delta.y.get().abs() > TOUCH_PAN_MIN_SCREEN_PX
|
||||
{
|
||||
self.state = Panning;
|
||||
TouchAction::Scroll(delta)
|
||||
} else {
|
||||
TouchAction::NoAction
|
||||
}
|
||||
}
|
||||
Panning => {
|
||||
let delta = point - old_point;
|
||||
TouchAction::Scroll(delta)
|
||||
}
|
||||
DefaultPrevented => {
|
||||
TouchAction::DispatchEvent
|
||||
}
|
||||
Pinching => {
|
||||
let (d0, c0) = self.pinch_distance_and_center();
|
||||
self.active_touch_points[idx].point = point;
|
||||
let (d1, c1) = self.pinch_distance_and_center();
|
||||
|
||||
let magnification = d1 / d0;
|
||||
let scroll_delta = c1 - c0 * ScaleFactor::new(magnification);
|
||||
|
||||
TouchAction::Zoom(magnification, scroll_delta)
|
||||
}
|
||||
WaitingForScript => TouchAction::NoAction,
|
||||
MultiTouch => TouchAction::NoAction,
|
||||
Nothing => unreachable!(),
|
||||
};
|
||||
|
||||
// If we're still waiting to see whether this is a click or pan, remember the original
|
||||
// location. Otherwise, update the touch point with the latest location.
|
||||
if self.state != Touching && self.state != WaitingForScript {
|
||||
self.active_touch_points[idx].point = point;
|
||||
}
|
||||
action
|
||||
}
|
||||
|
||||
pub fn on_touch_up(&mut self, id: TouchId, _point: TypedPoint2D<DevicePixel, f32>)
|
||||
-> TouchAction {
|
||||
match self.active_touch_points.iter().position(|t| t.id == id) {
|
||||
Some(i) => {
|
||||
self.active_touch_points.swap_remove(i);
|
||||
}
|
||||
None => {
|
||||
warn!("Got a touch up event for a non-active touch point");
|
||||
}
|
||||
}
|
||||
match self.state {
|
||||
Touching => {
|
||||
// FIXME: If the duration exceeds some threshold, send a contextmenu event instead.
|
||||
// FIXME: Don't send a click if preventDefault is called on the touchend event.
|
||||
self.state = Nothing;
|
||||
TouchAction::Click
|
||||
}
|
||||
Nothing | Panning => {
|
||||
self.state = Nothing;
|
||||
TouchAction::NoAction
|
||||
}
|
||||
Pinching => {
|
||||
self.state = Panning;
|
||||
TouchAction::NoAction
|
||||
}
|
||||
WaitingForScript | DefaultPrevented | MultiTouch => {
|
||||
if self.active_touch_points.is_empty() {
|
||||
self.state = Nothing;
|
||||
}
|
||||
TouchAction::NoAction
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn on_touch_cancel(&mut self, id: TouchId, _point: TypedPoint2D<DevicePixel, f32>) {
|
||||
match self.active_touch_points.iter().position(|t| t.id == id) {
|
||||
Some(i) => {
|
||||
self.active_touch_points.swap_remove(i);
|
||||
}
|
||||
None => {
|
||||
warn!("Got a touchcancel event for a non-active touch point");
|
||||
return;
|
||||
}
|
||||
}
|
||||
match self.state {
|
||||
Nothing => {}
|
||||
Touching | Panning => {
|
||||
self.state = Nothing;
|
||||
}
|
||||
Pinching => {
|
||||
self.state = Panning;
|
||||
}
|
||||
WaitingForScript | DefaultPrevented | MultiTouch => {
|
||||
if self.active_touch_points.is_empty() {
|
||||
self.state = Nothing;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn on_event_processed(&mut self, result: EventResult) {
|
||||
match self.state {
|
||||
WaitingForScript => self.state = match result {
|
||||
EventResult::DefaultPrevented => DefaultPrevented,
|
||||
EventResult::DefaultAllowed => match self.touch_count() {
|
||||
1 => Touching,
|
||||
2 => Pinching,
|
||||
_ => MultiTouch,
|
||||
}
|
||||
},
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
fn touch_count(&self) -> usize {
|
||||
self.active_touch_points.len()
|
||||
}
|
||||
|
||||
fn pinch_distance_and_center(&self) -> (f32, TypedPoint2D<DevicePixel, f32>) {
|
||||
debug_assert!(self.touch_count() == 2);
|
||||
let p0 = self.active_touch_points[0].point;
|
||||
let p1 = self.active_touch_points[1].point;
|
||||
let center = (p0 + p1) / ScaleFactor::new(2.0);
|
||||
|
||||
let d = p0 - p1;
|
||||
let dx = d.x.get();
|
||||
let dy = d.y.get();
|
||||
let distance = f32::sqrt(dx * dx + dy * dy);
|
||||
|
||||
(distance, center)
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue