mirror of
https://github.com/servo/servo.git
synced 2025-08-04 13:10:20 +01:00
Refactor touch handling and add pinch zoom gesture
This commit is contained in:
parent
d11f96e270
commit
eb2a37d41c
3 changed files with 258 additions and 118 deletions
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@ -27,7 +27,7 @@ use layers::rendergl;
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use layers::rendergl::RenderContext;
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use layers::rendergl::RenderContext;
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use layers::scene::Scene;
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use layers::scene::Scene;
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use layout_traits::LayoutControlChan;
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use layout_traits::LayoutControlChan;
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use msg::compositor_msg::{Epoch, EventResult, FrameTreeId, LayerId, LayerKind};
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use msg::compositor_msg::{Epoch, FrameTreeId, LayerId, LayerKind};
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use msg::compositor_msg::{LayerProperties, ScrollPolicy};
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use msg::compositor_msg::{LayerProperties, ScrollPolicy};
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use msg::constellation_msg::{AnimationState, Image, PixelFormat};
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use msg::constellation_msg::{AnimationState, Image, PixelFormat};
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use msg::constellation_msg::{Key, KeyModifiers, KeyState, LoadData, MouseButton};
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use msg::constellation_msg::{Key, KeyModifiers, KeyState, LoadData, MouseButton};
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@ -48,6 +48,7 @@ use std::sync::mpsc::Sender;
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use style_traits::viewport::ViewportConstraints;
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use style_traits::viewport::ViewportConstraints;
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use surface_map::SurfaceMap;
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use surface_map::SurfaceMap;
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use time::{precise_time_ns, precise_time_s};
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use time::{precise_time_ns, precise_time_s};
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use touch::{TouchHandler, TouchAction};
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use url::Url;
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use url::Url;
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use util::geometry::{PagePx, ScreenPx, ViewportPx};
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use util::geometry::{PagePx, ScreenPx, ViewportPx};
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use util::opts;
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use util::opts;
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@ -78,9 +79,6 @@ const BUFFER_MAP_SIZE: usize = 10000000;
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const MAX_ZOOM: f32 = 8.0;
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const MAX_ZOOM: f32 = 8.0;
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const MIN_ZOOM: f32 = 0.1;
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const MIN_ZOOM: f32 = 0.1;
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/// Minimum number of ScreenPx to begin touch scrolling.
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const TOUCH_PAN_MIN_SCREEN_PX: f32 = 20.0;
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/// Holds the state when running reftests that determines when it is
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/// Holds the state when running reftests that determines when it is
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/// safe to save the output image.
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/// safe to save the output image.
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#[derive(Copy, Clone, PartialEq)]
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#[derive(Copy, Clone, PartialEq)]
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@ -179,7 +177,7 @@ pub struct IOCompositor<Window: WindowMethods> {
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fragment_point: Option<Point2D<f32>>,
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fragment_point: Option<Point2D<f32>>,
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/// Touch input state machine
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/// Touch input state machine
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touch_gesture_state: TouchState,
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touch_handler: TouchHandler,
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/// Pending scroll events.
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/// Pending scroll events.
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pending_scroll_events: Vec<ScrollEvent>,
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pending_scroll_events: Vec<ScrollEvent>,
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@ -199,28 +197,6 @@ pub struct IOCompositor<Window: WindowMethods> {
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last_mouse_move_recipient: Option<PipelineId>,
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last_mouse_move_recipient: Option<PipelineId>,
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}
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}
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/// The states of the touch input state machine.
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///
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/// TODO: Currently Add support for "flinging" (scrolling inertia), pinch zooming.
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enum TouchState {
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/// Not tracking any touch point
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Nothing,
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/// A touchstart event was dispatched to the page, but the response wasn't received yet.
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/// Contains the number of active touch points and the initial touch location.
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WaitingForScript(u32, TypedPoint2D<DevicePixel, f32>),
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/// Script is consuming the current touch sequence; don't perform default actions.
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/// Contains the number of active touch points.
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DefaultPrevented(u32),
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/// A single touch point is active and may perform click or pan default actions.
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/// Contains the initial touch location.
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Touching(TypedPoint2D<DevicePixel, f32>),
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/// A single touch point is active and has started panning. Contains the latest touch location.
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Panning(TypedPoint2D<DevicePixel, f32>),
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/// A multi-touch gesture is in progress. Contains the number of active touch points.
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MultiTouch(u32),
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}
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pub struct ScrollEvent {
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pub struct ScrollEvent {
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delta: TypedPoint2D<DevicePixel, f32>,
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delta: TypedPoint2D<DevicePixel, f32>,
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cursor: TypedPoint2D<DevicePixel, i32>,
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cursor: TypedPoint2D<DevicePixel, i32>,
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@ -347,7 +323,7 @@ impl<Window: WindowMethods> IOCompositor<Window> {
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channel_to_self: state.sender.clone_compositor_proxy(),
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channel_to_self: state.sender.clone_compositor_proxy(),
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scrolling_timer: ScrollingTimerProxy::new(state.sender),
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scrolling_timer: ScrollingTimerProxy::new(state.sender),
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composition_request: CompositionRequest::NoCompositingNecessary,
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composition_request: CompositionRequest::NoCompositingNecessary,
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touch_gesture_state: TouchState::Nothing,
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touch_handler: TouchHandler::new(),
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pending_scroll_events: Vec::new(),
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pending_scroll_events: Vec::new(),
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composite_target: composite_target,
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composite_target: composite_target,
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shutdown_state: ShutdownState::NotShuttingDown,
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shutdown_state: ShutdownState::NotShuttingDown,
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@ -556,19 +532,7 @@ impl<Window: WindowMethods> IOCompositor<Window> {
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}
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}
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(Msg::TouchEventProcessed(result), ShutdownState::NotShuttingDown) => {
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(Msg::TouchEventProcessed(result), ShutdownState::NotShuttingDown) => {
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match self.touch_gesture_state {
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self.touch_handler.on_event_processed(result);
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TouchState::WaitingForScript(n, p) => {
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self.touch_gesture_state = match result {
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EventResult::DefaultPrevented => TouchState::DefaultPrevented(n),
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EventResult::DefaultAllowed => if n > 1 {
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TouchState::MultiTouch(n)
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} else {
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TouchState::Touching(p)
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}
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};
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}
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_ => {}
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}
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}
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}
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(Msg::SetCursor(cursor), ShutdownState::NotShuttingDown) => {
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(Msg::SetCursor(cursor), ShutdownState::NotShuttingDown) => {
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@ -1220,25 +1184,7 @@ impl<Window: WindowMethods> IOCompositor<Window> {
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}
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}
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fn on_touch_down(&mut self, identifier: TouchId, point: TypedPoint2D<DevicePixel, f32>) {
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fn on_touch_down(&mut self, identifier: TouchId, point: TypedPoint2D<DevicePixel, f32>) {
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self.touch_gesture_state = match self.touch_gesture_state {
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self.touch_handler.on_touch_down(identifier, point);
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TouchState::Nothing => {
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TouchState::WaitingForScript(1, point)
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}
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TouchState::Touching(_) |
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TouchState::Panning(_) => {
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// Was a single-touch sequence; now a multi-touch sequence:
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TouchState::MultiTouch(2)
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}
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TouchState::WaitingForScript(n, p) => {
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TouchState::WaitingForScript(n + 1, p)
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}
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TouchState::DefaultPrevented(n) => {
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TouchState::DefaultPrevented(n + 1)
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}
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TouchState::MultiTouch(n) => {
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TouchState::MultiTouch(n + 1)
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}
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};
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if let Some(result) = self.find_topmost_layer_at_point(point / self.scene.scale) {
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if let Some(result) = self.find_topmost_layer_at_point(point / self.scene.scale) {
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result.layer.send_event(self, TouchEvent(TouchEventType::Down, identifier,
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result.layer.send_event(self, TouchEvent(TouchEventType::Down, identifier,
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result.point.to_untyped()));
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result.point.to_untyped()));
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@ -1246,89 +1192,45 @@ impl<Window: WindowMethods> IOCompositor<Window> {
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}
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}
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fn on_touch_move(&mut self, identifier: TouchId, point: TypedPoint2D<DevicePixel, f32>) {
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fn on_touch_move(&mut self, identifier: TouchId, point: TypedPoint2D<DevicePixel, f32>) {
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match self.touch_gesture_state {
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match self.touch_handler.on_touch_move(identifier, point) {
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TouchState::Nothing => warn!("Got unexpected touch move event"),
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TouchAction::Scroll(delta) => {
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TouchState::WaitingForScript(..) => {
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// TODO: Queue events while waiting for script?
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}
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TouchState::Touching(p0) => {
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let delta = point - p0;
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let px: TypedPoint2D<ScreenPx, _> = delta / self.device_pixels_per_screen_px();
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let px = px.to_untyped();
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if px.x.abs() > TOUCH_PAN_MIN_SCREEN_PX ||
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px.y.abs() > TOUCH_PAN_MIN_SCREEN_PX
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{
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self.touch_gesture_state = TouchState::Panning(point);
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self.on_scroll_window_event(delta, point.cast().unwrap());
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}
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}
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TouchState::Panning(p0) => {
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let delta = point - p0;
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self.on_scroll_window_event(delta, point.cast().unwrap());
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self.on_scroll_window_event(delta, point.cast().unwrap());
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self.touch_gesture_state = TouchState::Panning(point);
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}
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}
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TouchState::DefaultPrevented(_) => {
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TouchAction::Zoom(magnification, scroll_delta) => {
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// Send the event to script.
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let cursor = Point2D::typed(-1, -1); // Make sure this hits the base layer.
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self.on_pinch_zoom_window_event(magnification);
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self.on_scroll_window_event(scroll_delta, cursor);
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}
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TouchAction::DispatchEvent => {
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if let Some(result) = self.find_topmost_layer_at_point(point / self.scene.scale) {
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if let Some(result) = self.find_topmost_layer_at_point(point / self.scene.scale) {
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result.layer.send_event(self, TouchEvent(TouchEventType::Move, identifier,
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result.layer.send_event(self, TouchEvent(TouchEventType::Move, identifier,
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result.point.to_untyped()));
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result.point.to_untyped()));
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}
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}
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}
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}
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TouchState::MultiTouch(_) => {
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_ => {}
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// TODO: Pinch zooming.
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}
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}
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}
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}
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}
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fn on_touch_up(&mut self, identifier: TouchId, point: TypedPoint2D<DevicePixel, f32>) {
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fn on_touch_up(&mut self, identifier: TouchId, point: TypedPoint2D<DevicePixel, f32>) {
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// Send the event to script.
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if let Some(result) = self.find_topmost_layer_at_point(point / self.scene.scale) {
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if let Some(result) = self.find_topmost_layer_at_point(point / self.scene.scale) {
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result.layer.send_event(self, TouchEvent(TouchEventType::Up, identifier,
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result.layer.send_event(self, TouchEvent(TouchEventType::Up, identifier,
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result.point.to_untyped()));
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result.point.to_untyped()));
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}
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}
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match self.touch_handler.on_touch_up(identifier, point) {
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self.touch_gesture_state = match self.touch_gesture_state {
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TouchAction::Click => {
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TouchState::Touching(_) => {
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// TODO: If the duration exceeds some threshold, send a contextmenu event instead.
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// TODO: Don't send a click if preventDefault is called on the touchend event.
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self.simulate_mouse_click(point);
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self.simulate_mouse_click(point);
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TouchState::Nothing
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}
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}
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TouchState::Nothing |
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_ => {}
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TouchState::Panning(_) |
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}
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TouchState::WaitingForScript(1, _) |
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TouchState::DefaultPrevented(1) |
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TouchState::MultiTouch(1) => {
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TouchState::Nothing
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}
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TouchState::WaitingForScript(n, p) => TouchState::WaitingForScript(n - 1, p),
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TouchState::DefaultPrevented(n) => TouchState::DefaultPrevented(n - 1),
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TouchState::MultiTouch(n) => TouchState::MultiTouch(n - 1),
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};
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}
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}
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fn on_touch_cancel(&mut self, identifier: TouchId, point: TypedPoint2D<DevicePixel, f32>) {
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fn on_touch_cancel(&mut self, identifier: TouchId, point: TypedPoint2D<DevicePixel, f32>) {
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// Send the event to script.
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// Send the event to script.
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self.touch_handler.on_touch_cancel(identifier, point);
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if let Some(result) = self.find_topmost_layer_at_point(point / self.scene.scale) {
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if let Some(result) = self.find_topmost_layer_at_point(point / self.scene.scale) {
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result.layer.send_event(self, TouchEvent(TouchEventType::Cancel, identifier,
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result.layer.send_event(self, TouchEvent(TouchEventType::Cancel, identifier,
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result.point.to_untyped()));
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result.point.to_untyped()));
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}
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}
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self.touch_gesture_state = match self.touch_gesture_state {
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TouchState::Nothing |
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TouchState::Touching(_) |
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TouchState::Panning(_) |
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TouchState::WaitingForScript(1, _) |
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TouchState::DefaultPrevented(1) |
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TouchState::MultiTouch(1) => {
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TouchState::Nothing
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}
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TouchState::WaitingForScript(n, p) => TouchState::WaitingForScript(n - 1, p),
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TouchState::DefaultPrevented(n) => TouchState::DefaultPrevented(n - 1),
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TouchState::MultiTouch(n) => TouchState::MultiTouch(n - 1),
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};
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}
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}
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/// http://w3c.github.io/touch-events/#mouse-events
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/// http://w3c.github.io/touch-events/#mouse-events
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@ -71,6 +71,7 @@ pub mod sandboxing;
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mod scrolling;
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mod scrolling;
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mod surface_map;
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mod surface_map;
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mod timer_scheduler;
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mod timer_scheduler;
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mod touch;
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pub mod windowing;
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pub mod windowing;
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/// Messages from the compositor to the constellation.
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/// Messages from the compositor to the constellation.
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237
components/compositing/touch.rs
Normal file
237
components/compositing/touch.rs
Normal file
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@ -0,0 +1,237 @@
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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use euclid::point::TypedPoint2D;
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use euclid::scale_factor::ScaleFactor;
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use layers::geometry::DevicePixel;
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use msg::compositor_msg::EventResult;
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use script_traits::TouchId;
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use self::TouchState::*;
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/// Minimum number of ScreenPx to begin touch scrolling.
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const TOUCH_PAN_MIN_SCREEN_PX: f32 = 20.0;
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pub struct TouchHandler {
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pub state: TouchState,
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pub active_touch_points: Vec<TouchPoint>,
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}
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#[derive(Clone, Copy, Debug)]
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pub struct TouchPoint {
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pub id: TouchId,
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pub point: TypedPoint2D<DevicePixel, f32>
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}
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impl TouchPoint {
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pub fn new(id: TouchId, point: TypedPoint2D<DevicePixel, f32>) -> Self {
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TouchPoint { id: id, point: point }
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}
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}
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/// The states of the touch input state machine.
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///
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/// TODO: Add support for "flinging" (scrolling inertia)
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#[derive(Clone, Copy, Debug, Eq, PartialEq)]
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pub enum TouchState {
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/// Not tracking any touch point
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Nothing,
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/// A touchstart event was dispatched to the page, but the response wasn't received yet.
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/// Contains the initial touch point.
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WaitingForScript,
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/// Script is consuming the current touch sequence; don't perform default actions.
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DefaultPrevented,
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/// A single touch point is active and may perform click or pan default actions.
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/// Contains the initial touch location.
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Touching,
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/// A single touch point is active and has started panning.
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Panning,
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/// A two-finger pinch zoom gesture is active.
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Pinching,
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/// A multi-touch gesture is in progress. Contains the number of active touch points.
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MultiTouch,
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}
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/// The action to take in response to a touch event
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#[derive(Clone, Copy, Debug)]
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pub enum TouchAction {
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/// Simulate a mouse click.
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Click,
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/// Scroll by the provided offset.
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Scroll(TypedPoint2D<DevicePixel, f32>),
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/// Zoom by a magnification factor and scroll by the provided offset.
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Zoom(f32, TypedPoint2D<DevicePixel, f32>),
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/// Send a JavaScript event to content.
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DispatchEvent,
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/// Don't do anything.
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NoAction,
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}
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impl TouchHandler {
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pub fn new() -> Self {
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TouchHandler {
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state: Nothing,
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active_touch_points: Vec::new(),
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}
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}
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pub fn on_touch_down(&mut self, id: TouchId, point: TypedPoint2D<DevicePixel, f32>) {
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||||||
|
let point = TouchPoint::new(id, point);
|
||||||
|
self.active_touch_points.push(point);
|
||||||
|
|
||||||
|
self.state = match self.state {
|
||||||
|
Nothing => WaitingForScript,
|
||||||
|
Touching | Panning => Pinching,
|
||||||
|
WaitingForScript => WaitingForScript,
|
||||||
|
DefaultPrevented => DefaultPrevented,
|
||||||
|
Pinching | MultiTouch => MultiTouch,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn on_touch_move(&mut self, id: TouchId, point: TypedPoint2D<DevicePixel, f32>)
|
||||||
|
-> TouchAction {
|
||||||
|
let idx = match self.active_touch_points.iter_mut().position(|t| t.id == id) {
|
||||||
|
Some(i) => i,
|
||||||
|
None => {
|
||||||
|
warn!("Got a touchmove event for a non-active touch point");
|
||||||
|
return TouchAction::NoAction;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
let old_point = self.active_touch_points[idx].point;
|
||||||
|
|
||||||
|
let action = match self.state {
|
||||||
|
Touching => {
|
||||||
|
let delta = point - old_point;
|
||||||
|
// TODO let delta: TypedPoint2D<ScreenPx, _> = delta / self.device_pixels_per_screen_px();
|
||||||
|
|
||||||
|
if delta.x.get().abs() > TOUCH_PAN_MIN_SCREEN_PX ||
|
||||||
|
delta.y.get().abs() > TOUCH_PAN_MIN_SCREEN_PX
|
||||||
|
{
|
||||||
|
self.state = Panning;
|
||||||
|
TouchAction::Scroll(delta)
|
||||||
|
} else {
|
||||||
|
TouchAction::NoAction
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Panning => {
|
||||||
|
let delta = point - old_point;
|
||||||
|
TouchAction::Scroll(delta)
|
||||||
|
}
|
||||||
|
DefaultPrevented => {
|
||||||
|
TouchAction::DispatchEvent
|
||||||
|
}
|
||||||
|
Pinching => {
|
||||||
|
let (d0, c0) = self.pinch_distance_and_center();
|
||||||
|
self.active_touch_points[idx].point = point;
|
||||||
|
let (d1, c1) = self.pinch_distance_and_center();
|
||||||
|
|
||||||
|
let magnification = d1 / d0;
|
||||||
|
let scroll_delta = c1 - c0 * ScaleFactor::new(magnification);
|
||||||
|
|
||||||
|
TouchAction::Zoom(magnification, scroll_delta)
|
||||||
|
}
|
||||||
|
WaitingForScript => TouchAction::NoAction,
|
||||||
|
MultiTouch => TouchAction::NoAction,
|
||||||
|
Nothing => unreachable!(),
|
||||||
|
};
|
||||||
|
|
||||||
|
// If we're still waiting to see whether this is a click or pan, remember the original
|
||||||
|
// location. Otherwise, update the touch point with the latest location.
|
||||||
|
if self.state != Touching && self.state != WaitingForScript {
|
||||||
|
self.active_touch_points[idx].point = point;
|
||||||
|
}
|
||||||
|
action
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn on_touch_up(&mut self, id: TouchId, _point: TypedPoint2D<DevicePixel, f32>)
|
||||||
|
-> TouchAction {
|
||||||
|
match self.active_touch_points.iter().position(|t| t.id == id) {
|
||||||
|
Some(i) => {
|
||||||
|
self.active_touch_points.swap_remove(i);
|
||||||
|
}
|
||||||
|
None => {
|
||||||
|
warn!("Got a touch up event for a non-active touch point");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
match self.state {
|
||||||
|
Touching => {
|
||||||
|
// FIXME: If the duration exceeds some threshold, send a contextmenu event instead.
|
||||||
|
// FIXME: Don't send a click if preventDefault is called on the touchend event.
|
||||||
|
self.state = Nothing;
|
||||||
|
TouchAction::Click
|
||||||
|
}
|
||||||
|
Nothing | Panning => {
|
||||||
|
self.state = Nothing;
|
||||||
|
TouchAction::NoAction
|
||||||
|
}
|
||||||
|
Pinching => {
|
||||||
|
self.state = Panning;
|
||||||
|
TouchAction::NoAction
|
||||||
|
}
|
||||||
|
WaitingForScript | DefaultPrevented | MultiTouch => {
|
||||||
|
if self.active_touch_points.is_empty() {
|
||||||
|
self.state = Nothing;
|
||||||
|
}
|
||||||
|
TouchAction::NoAction
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn on_touch_cancel(&mut self, id: TouchId, _point: TypedPoint2D<DevicePixel, f32>) {
|
||||||
|
match self.active_touch_points.iter().position(|t| t.id == id) {
|
||||||
|
Some(i) => {
|
||||||
|
self.active_touch_points.swap_remove(i);
|
||||||
|
}
|
||||||
|
None => {
|
||||||
|
warn!("Got a touchcancel event for a non-active touch point");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
match self.state {
|
||||||
|
Nothing => {}
|
||||||
|
Touching | Panning => {
|
||||||
|
self.state = Nothing;
|
||||||
|
}
|
||||||
|
Pinching => {
|
||||||
|
self.state = Panning;
|
||||||
|
}
|
||||||
|
WaitingForScript | DefaultPrevented | MultiTouch => {
|
||||||
|
if self.active_touch_points.is_empty() {
|
||||||
|
self.state = Nothing;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn on_event_processed(&mut self, result: EventResult) {
|
||||||
|
match self.state {
|
||||||
|
WaitingForScript => self.state = match result {
|
||||||
|
EventResult::DefaultPrevented => DefaultPrevented,
|
||||||
|
EventResult::DefaultAllowed => match self.touch_count() {
|
||||||
|
1 => Touching,
|
||||||
|
2 => Pinching,
|
||||||
|
_ => MultiTouch,
|
||||||
|
}
|
||||||
|
},
|
||||||
|
_ => {}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn touch_count(&self) -> usize {
|
||||||
|
self.active_touch_points.len()
|
||||||
|
}
|
||||||
|
|
||||||
|
fn pinch_distance_and_center(&self) -> (f32, TypedPoint2D<DevicePixel, f32>) {
|
||||||
|
debug_assert!(self.touch_count() == 2);
|
||||||
|
let p0 = self.active_touch_points[0].point;
|
||||||
|
let p1 = self.active_touch_points[1].point;
|
||||||
|
let center = (p0 + p1) / ScaleFactor::new(2.0);
|
||||||
|
|
||||||
|
let d = p0 - p1;
|
||||||
|
let dx = d.x.get();
|
||||||
|
let dy = d.y.get();
|
||||||
|
let distance = f32::sqrt(dx * dx + dy * dy);
|
||||||
|
|
||||||
|
(distance, center)
|
||||||
|
}
|
||||||
|
}
|
Loading…
Add table
Add a link
Reference in a new issue