webgl: Add drawArrays reftest

I also removed flackyness of the clearColor test, hopefully it's fixed now
that a lot of race conditions have disappeared thanks to @glennw.
This commit is contained in:
ecoal95 2015-06-12 21:45:00 +02:00
parent ff568ecc90
commit eb502bdbb8
4 changed files with 89 additions and 3 deletions

View file

@ -1041,7 +1041,6 @@ dependencies = [
"fnv 1.0.0 (registry+https://github.com/rust-lang/crates.io-index)",
"geom 0.1.0 (git+https://github.com/servo/rust-geom)",
"gfx 0.0.1",
"gfx_traits 0.0.1",
"html5ever 0.0.0 (git+https://github.com/servo/html5ever)",
"hyper 0.5.2 (registry+https://github.com/rust-lang/crates.io-index)",
"js 0.1.0 (git+https://github.com/servo/rust-mozjs)",

View file

@ -334,7 +334,8 @@ resolution=600x800 == viewport_percentage_vw_vh.html viewport_percentage_vw_vh_b
experimental == viewport_rule.html viewport_rule_ref.html
== visibility_hidden.html visibility_hidden_ref.html
flaky_cpu == webgl-context/clearcolor.html webgl-context/clearcolor_ref.html
== webgl-context/clearcolor.html webgl-context/clearcolor_ref.html
== webgl-context/draw_arrays_simple.html webgl-context/draw_arrays_simple_ref.html
== whitespace_nowrap_a.html whitespace_nowrap_ref.html
== whitespace_pre.html whitespace_pre_ref.html
@ -343,5 +344,5 @@ flaky_cpu == webgl-context/clearcolor.html webgl-context/clearcolor_ref.html
== word_spacing_a.html word_spacing_ref.html
# This file is must be sorted alphabetically.
# This file must be sorted alphabetically.
# Please run `./mach test-tidy` to check your changes.

View file

@ -0,0 +1,70 @@
<!doctype html>
<meta charset="utf-8">
<title>WebGL drawArrays test</title>
<!--
This test should generate a 256x256 green square
on a 512x512 canvas
-->
<style>
html, body { margin: 0 }
</style>
<canvas id="c" width="512" height="512"></canvas>
<script id="vertex_shader" type="x-shader/x-vertex">
attribute vec2 a_position;
void main() {
gl_Position = vec4(a_position, 0, 1);
}
</script>
<script id="fragment_shader" type="x-shader/x-fragment">
void main() {
gl_FragColor = vec4(0, 1, 0, 1); // green
}
</script>
<script>
var gl = document.getElementById('c').getContext('webgl');
// Clear white
gl.clearColor(1, 1, 1, 1);
gl.clear(gl.COLOR_BUFFER_BIT);
// Create the program
var vertex_shader = gl.createShader(gl.VERTEX_SHADER),
fragment_shader = gl.createShader(gl.FRAGMENT_SHADER),
program = gl.createProgram();
gl.shaderSource(vertex_shader,
document.getElementById('vertex_shader').textContent);
gl.shaderSource(fragment_shader,
document.getElementById('fragment_shader').textContent);
gl.compileShader(vertex_shader);
gl.compileShader(fragment_shader);
gl.attachShader(program, vertex_shader);
gl.attachShader(program, fragment_shader);
gl.linkProgram(program);
gl.useProgram(program);
// Get the position from the fragment shader
var position = gl.getAttribLocation(program, "a_position");
// Square as two triangles
var square_data = new Float32Array([
-0.5, 0.5, // top left
0.5, 0.5, // top right
-0.5, -0.5, // bottom left
-0.5, -0.5, // bottom left
0.5, 0.5, // top right
0.5, -0.5 // bottom right
]);
// Create a buffer for the square with the square
// vertex data
var square_buffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, square_buffer);
gl.bufferData(gl.ARRAY_BUFFER, square_data, gl.STATIC_DRAW);
gl.enableVertexAttribArray(position);
gl.vertexAttribPointer(position, 2, gl.FLOAT, false, 0, 0);
gl.drawArrays(gl.TRIANGLES, 0, square_data.length);
</script>

View file

@ -0,0 +1,16 @@
<!doctype html>
<meta charset="utf-8">
<title>WebGL drawArrays test</title>
<style>
html, body { margin: 0 }
div {
position: absolute;
left: 128px;
top: 128px;
width: 256px;
height: 256px;
/* Totally green */
background-color: rgb(0, 255, 0);
}
</style>
<div></div>