Auto merge of #27389 - kunalmohan:update-wgpu, r=kvark

Implement GPURenderBundles

<!-- Please describe your changes on the following line: -->
1. Implement `GPURenderBundleEncoder` and `GPURenderBundle`.
2. Update wgpu to use serializable descriptors.
3. Set user-defined labels on object creation.

r?@kvark

---
<!-- Thank you for contributing to Servo! Please replace each `[ ]` by `[X]` when the step is complete, and replace `___` with appropriate data: -->
- [X] `./mach build -d` does not report any errors
- [X] `./mach test-tidy` does not report any errors

<!-- Also, please make sure that "Allow edits from maintainers" checkbox is checked, so that we can help you if you get stuck somewhere along the way.-->

<!-- Pull requests that do not address these steps are welcome, but they will require additional verification as part of the review process. -->
This commit is contained in:
bors-servo 2020-07-24 14:55:09 -04:00 committed by GitHub
commit ebec798263
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
31 changed files with 899 additions and 443 deletions

View file

@ -168,12 +168,12 @@ use tendril::{StrTendril, TendrilSink};
use time::{Duration, Timespec, Tm};
use uuid::Uuid;
use webgpu::{
wgpu::command::{ComputePass, RenderPass},
wgpu::command::{ComputePass, RenderBundleEncoder, RenderPass},
wgt::BindGroupLayoutEntry,
WebGPU, WebGPUAdapter, WebGPUBindGroup, WebGPUBindGroupLayout, WebGPUBuffer,
WebGPUCommandBuffer, WebGPUCommandEncoder, WebGPUComputePipeline, WebGPUDevice,
WebGPUPipelineLayout, WebGPUQueue, WebGPURenderPipeline, WebGPUSampler, WebGPUShaderModule,
WebGPUTexture, WebGPUTextureView,
WebGPUPipelineLayout, WebGPUQueue, WebGPURenderBundle, WebGPURenderPipeline, WebGPUSampler,
WebGPUShaderModule, WebGPUTexture, WebGPUTextureView,
};
use webrender_api::{DocumentId, ExternalImageId, ImageKey};
use webxr_api::{Finger, Hand, Ray, View};
@ -618,6 +618,7 @@ unsafe_no_jsmanaged_fields!(WebGPUBindGroup);
unsafe_no_jsmanaged_fields!(WebGPUBindGroupLayout);
unsafe_no_jsmanaged_fields!(WebGPUComputePipeline);
unsafe_no_jsmanaged_fields!(WebGPURenderPipeline);
unsafe_no_jsmanaged_fields!(WebGPURenderBundle);
unsafe_no_jsmanaged_fields!(WebGPUPipelineLayout);
unsafe_no_jsmanaged_fields!(WebGPUQueue);
unsafe_no_jsmanaged_fields!(WebGPUShaderModule);
@ -630,6 +631,7 @@ unsafe_no_jsmanaged_fields!(WebGPUCommandEncoder);
unsafe_no_jsmanaged_fields!(WebGPUDevice);
unsafe_no_jsmanaged_fields!(BindGroupLayoutEntry);
unsafe_no_jsmanaged_fields!(Option<RenderPass>);
unsafe_no_jsmanaged_fields!(Option<RenderBundleEncoder>);
unsafe_no_jsmanaged_fields!(Option<ComputePass>);
unsafe_no_jsmanaged_fields!(GPUBufferState);
unsafe_no_jsmanaged_fields!(GPUCommandEncoderState);

View file

@ -103,6 +103,7 @@ impl GPUAdapterMethods for GPUAdapter {
descriptor: desc,
device_id: id,
pipeline_id,
label: descriptor.parent.label.as_ref().map(|s| s.to_string()),
})
.is_err()
{
@ -119,6 +120,7 @@ impl AsyncWGPUListener for GPUAdapter {
device_id,
queue_id,
_descriptor,
label,
} => {
let device = GPUDevice::new(
&self.global(),
@ -128,6 +130,7 @@ impl AsyncWGPUListener for GPUAdapter {
Heap::default(),
device_id,
queue_id,
label,
);
self.global().add_gpu_device(&device);
promise.resolve_native(&device);

View file

@ -26,10 +26,11 @@ impl GPUBindGroup {
bind_group: WebGPUBindGroup,
device: WebGPUDevice,
layout: &GPUBindGroupLayout,
label: Option<USVString>,
) -> Self {
Self {
reflector_: Reflector::new(),
label: DomRefCell::new(None),
label: DomRefCell::new(label),
bind_group,
device,
layout: Dom::from_ref(layout),
@ -41,9 +42,12 @@ impl GPUBindGroup {
bind_group: WebGPUBindGroup,
device: WebGPUDevice,
layout: &GPUBindGroupLayout,
label: Option<USVString>,
) -> DomRoot<Self> {
reflect_dom_object(
Box::new(GPUBindGroup::new_inherited(bind_group, device, layout)),
Box::new(GPUBindGroup::new_inherited(
bind_group, device, layout, label,
)),
global,
)
}

View file

@ -19,17 +19,21 @@ pub struct GPUBindGroupLayout {
}
impl GPUBindGroupLayout {
fn new_inherited(bind_group_layout: WebGPUBindGroupLayout) -> Self {
fn new_inherited(bind_group_layout: WebGPUBindGroupLayout, label: Option<USVString>) -> Self {
Self {
reflector_: Reflector::new(),
label: DomRefCell::new(None),
label: DomRefCell::new(label),
bind_group_layout,
}
}
pub fn new(global: &GlobalScope, bind_group_layout: WebGPUBindGroupLayout) -> DomRoot<Self> {
pub fn new(
global: &GlobalScope,
bind_group_layout: WebGPUBindGroupLayout,
label: Option<USVString>,
) -> DomRoot<Self> {
reflect_dom_object(
Box::new(GPUBindGroupLayout::new_inherited(bind_group_layout)),
Box::new(GPUBindGroupLayout::new_inherited(bind_group_layout, label)),
global,
)
}

View file

@ -76,11 +76,12 @@ impl GPUBuffer {
state: GPUBufferState,
size: GPUSize64,
map_info: DomRefCell<Option<GPUBufferMapInfo>>,
label: Option<USVString>,
) -> Self {
Self {
reflector_: Reflector::new(),
channel,
label: DomRefCell::new(None),
label: DomRefCell::new(label),
state: Cell::new(state),
device,
buffer,
@ -99,10 +100,11 @@ impl GPUBuffer {
state: GPUBufferState,
size: GPUSize64,
map_info: DomRefCell<Option<GPUBufferMapInfo>>,
label: Option<USVString>,
) -> DomRoot<Self> {
reflect_dom_object(
Box::new(GPUBuffer::new_inherited(
channel, buffer, device, state, size, map_info,
channel, buffer, device, state, size, map_info, label,
)),
global,
)

View file

@ -201,7 +201,13 @@ impl GPUCanvasContextMethods for GPUCanvasContext {
self.webrender_image.set(Some(receiver.recv().unwrap()));
let swap_chain = GPUSwapChain::new(&self.global(), self.channel.clone(), &self, &*texture);
let swap_chain = GPUSwapChain::new(
&self.global(),
self.channel.clone(),
&self,
&*texture,
descriptor.parent.label.as_ref().cloned(),
);
*self.swap_chain.borrow_mut() = Some(Dom::from_ref(&*swap_chain));
swap_chain
}

View file

@ -37,11 +37,12 @@ impl GPUCommandBuffer {
channel: WebGPU,
command_buffer: WebGPUCommandBuffer,
buffers: HashSet<DomRoot<GPUBuffer>>,
label: Option<USVString>,
) -> Self {
Self {
channel,
reflector_: Reflector::new(),
label: DomRefCell::new(None),
label: DomRefCell::new(label),
command_buffer,
buffers: DomRefCell::new(buffers.into_iter().map(|b| Dom::from_ref(&*b)).collect()),
}
@ -52,12 +53,14 @@ impl GPUCommandBuffer {
channel: WebGPU,
command_buffer: WebGPUCommandBuffer,
buffers: HashSet<DomRoot<GPUBuffer>>,
label: Option<USVString>,
) -> DomRoot<Self> {
reflect_dom_object(
Box::new(GPUCommandBuffer::new_inherited(
channel,
command_buffer,
buffers,
label,
)),
global,
)

View file

@ -25,6 +25,7 @@ use crate::dom::gpucomputepassencoder::GPUComputePassEncoder;
use crate::dom::gpudevice::{convert_texture_size_to_dict, convert_texture_size_to_wgt};
use crate::dom::gpurenderpassencoder::GPURenderPassEncoder;
use dom_struct::dom_struct;
use std::borrow::Cow;
use std::cell::Cell;
use std::collections::HashSet;
use webgpu::wgpu::command as wgpu_com;
@ -58,11 +59,12 @@ impl GPUCommandEncoder {
device: WebGPUDevice,
encoder: webgpu::WebGPUCommandEncoder,
valid: bool,
label: Option<USVString>,
) -> Self {
Self {
channel,
reflector_: Reflector::new(),
label: DomRefCell::new(None),
label: DomRefCell::new(label),
device,
encoder,
buffers: DomRefCell::new(HashSet::new()),
@ -77,10 +79,11 @@ impl GPUCommandEncoder {
device: WebGPUDevice,
encoder: webgpu::WebGPUCommandEncoder,
valid: bool,
label: Option<USVString>,
) -> DomRoot<Self> {
reflect_dom_object(
Box::new(GPUCommandEncoder::new_inherited(
channel, device, encoder, valid,
channel, device, encoder, valid, label,
)),
global,
)
@ -116,13 +119,18 @@ impl GPUCommandEncoderMethods for GPUCommandEncoder {
/// https://gpuweb.github.io/gpuweb/#dom-gpucommandencoder-begincomputepass
fn BeginComputePass(
&self,
_descriptor: &GPUComputePassDescriptor,
descriptor: &GPUComputePassDescriptor,
) -> DomRoot<GPUComputePassEncoder> {
self.set_state(
GPUCommandEncoderState::EncodingComputePass,
GPUCommandEncoderState::Open,
);
GPUComputePassEncoder::new(&self.global(), self.channel.clone(), &self)
GPUComputePassEncoder::new(
&self.global(),
self.channel.clone(),
&self,
descriptor.parent.label.as_ref().cloned(),
)
}
/// https://gpuweb.github.io/gpuweb/#dom-gpucommandencoder-beginrenderpass
@ -135,55 +143,6 @@ impl GPUCommandEncoderMethods for GPUCommandEncoder {
GPUCommandEncoderState::Open,
);
let colors = descriptor
.colorAttachments
.iter()
.map(|color| {
let (load_op, clear_value) = match color.loadValue {
GPUColorLoad::GPULoadOp(_) => (wgpu_com::LoadOp::Load, wgt::Color::TRANSPARENT),
GPUColorLoad::DoubleSequence(ref s) => {
let mut w = s.clone();
if w.len() < 3 {
w.resize(3, Finite::wrap(0.0f64));
}
w.resize(4, Finite::wrap(1.0f64));
(
wgpu_com::LoadOp::Clear,
wgt::Color {
r: *w[0],
g: *w[1],
b: *w[2],
a: *w[3],
},
)
},
GPUColorLoad::GPUColorDict(ref d) => (
wgpu_com::LoadOp::Clear,
wgt::Color {
r: *d.r,
g: *d.g,
b: *d.b,
a: *d.a,
},
),
};
let channel = wgpu_com::PassChannel {
load_op,
store_op: match color.storeOp {
GPUStoreOp::Store => wgpu_com::StoreOp::Store,
GPUStoreOp::Clear => wgpu_com::StoreOp::Clear,
},
clear_value,
read_only: false,
};
wgpu_com::ColorAttachmentDescriptor {
attachment: color.attachment.id().0,
resolve_target: color.resolveTarget.as_ref().map(|t| t.id().0),
channel,
}
})
.collect::<Vec<_>>();
let depth_stencil = descriptor.depthStencilAttachment.as_ref().map(|depth| {
let (depth_load_op, clear_depth) = match depth.depthLoadValue {
GPULoadOpOrFloat::GPULoadOp(_) => (wgpu_com::LoadOp::Load, 0.0f32),
@ -219,13 +178,70 @@ impl GPUCommandEncoderMethods for GPUCommandEncoder {
});
let desc = wgpu_com::RenderPassDescriptor {
color_attachments: colors.as_slice(),
color_attachments: Cow::Owned(
descriptor
.colorAttachments
.iter()
.map(|color| {
let (load_op, clear_value) = match color.loadValue {
GPUColorLoad::GPULoadOp(_) => {
(wgpu_com::LoadOp::Load, wgt::Color::TRANSPARENT)
},
GPUColorLoad::DoubleSequence(ref s) => {
let mut w = s.clone();
if w.len() < 3 {
w.resize(3, Finite::wrap(0.0f64));
}
w.resize(4, Finite::wrap(1.0f64));
(
wgpu_com::LoadOp::Clear,
wgt::Color {
r: *w[0],
g: *w[1],
b: *w[2],
a: *w[3],
},
)
},
GPUColorLoad::GPUColorDict(ref d) => (
wgpu_com::LoadOp::Clear,
wgt::Color {
r: *d.r,
g: *d.g,
b: *d.b,
a: *d.a,
},
),
};
let channel = wgpu_com::PassChannel {
load_op,
store_op: match color.storeOp {
GPUStoreOp::Store => wgpu_com::StoreOp::Store,
GPUStoreOp::Clear => wgpu_com::StoreOp::Clear,
},
clear_value,
read_only: false,
};
wgpu_com::ColorAttachmentDescriptor {
attachment: color.attachment.id().0,
resolve_target: color.resolveTarget.as_ref().map(|t| t.id().0),
channel,
}
})
.collect::<Vec<_>>(),
),
depth_stencil_attachment: depth_stencil.as_ref(),
};
let render_pass = wgpu_com::RenderPass::new(self.encoder.0, desc);
GPURenderPassEncoder::new(&self.global(), self.channel.clone(), render_pass, &self)
GPURenderPassEncoder::new(
&self.global(),
self.channel.clone(),
render_pass,
&self,
descriptor.parent.label.as_ref().cloned(),
)
}
/// https://gpuweb.github.io/gpuweb/#dom-gpucommandencoder-copybuffertobuffer
@ -349,7 +365,7 @@ impl GPUCommandEncoderMethods for GPUCommandEncoder {
}
/// https://gpuweb.github.io/gpuweb/#dom-gpucommandencoder-finish
fn Finish(&self, _descriptor: &GPUCommandBufferDescriptor) -> DomRoot<GPUCommandBuffer> {
fn Finish(&self, descriptor: &GPUCommandBufferDescriptor) -> DomRoot<GPUCommandBuffer> {
self.channel
.0
.send(WebGPURequest::CommandEncoderFinish {
@ -366,6 +382,7 @@ impl GPUCommandEncoderMethods for GPUCommandEncoder {
self.channel.clone(),
buffer,
self.buffers.borrow_mut().drain().collect(),
descriptor.parent.label.as_ref().cloned(),
)
}
}

View file

@ -30,19 +30,28 @@ pub struct GPUComputePassEncoder {
}
impl GPUComputePassEncoder {
fn new_inherited(channel: WebGPU, parent: &GPUCommandEncoder) -> Self {
fn new_inherited(
channel: WebGPU,
parent: &GPUCommandEncoder,
label: Option<USVString>,
) -> Self {
Self {
channel,
reflector_: Reflector::new(),
label: DomRefCell::new(None),
label: DomRefCell::new(label),
compute_pass: DomRefCell::new(Some(ComputePass::new(parent.id().0))),
command_encoder: Dom::from_ref(parent),
}
}
pub fn new(global: &GlobalScope, channel: WebGPU, parent: &GPUCommandEncoder) -> DomRoot<Self> {
pub fn new(
global: &GlobalScope,
channel: WebGPU,
parent: &GPUCommandEncoder,
label: Option<USVString>,
) -> DomRoot<Self> {
reflect_dom_object(
Box::new(GPUComputePassEncoder::new_inherited(channel, parent)),
Box::new(GPUComputePassEncoder::new_inherited(channel, parent, label)),
global,
)
}
@ -86,7 +95,7 @@ impl GPUComputePassEncoderMethods for GPUComputePassEncoder {
command_encoder_id: self.command_encoder.id().0,
compute_pass,
})
.unwrap();
.expect("Failed to send RunComputePass");
self.command_encoder.set_state(
GPUCommandEncoderState::Open,

View file

@ -20,17 +20,21 @@ pub struct GPUComputePipeline {
}
impl GPUComputePipeline {
fn new_inherited(compute_pipeline: WebGPUComputePipeline) -> Self {
fn new_inherited(compute_pipeline: WebGPUComputePipeline, label: Option<USVString>) -> Self {
Self {
reflector_: Reflector::new(),
label: DomRefCell::new(None),
label: DomRefCell::new(label),
compute_pipeline,
}
}
pub fn new(global: &GlobalScope, compute_pipeline: WebGPUComputePipeline) -> DomRoot<Self> {
pub fn new(
global: &GlobalScope,
compute_pipeline: WebGPUComputePipeline,
label: Option<USVString>,
) -> DomRoot<Self> {
reflect_dom_object(
Box::new(GPUComputePipeline::new_inherited(compute_pipeline)),
Box::new(GPUComputePipeline::new_inherited(compute_pipeline, label)),
global,
)
}

View file

@ -17,6 +17,7 @@ use crate::dom::bindings::codegen::Bindings::GPUDeviceBinding::{
GPUCommandEncoderDescriptor, GPUDeviceMethods,
};
use crate::dom::bindings::codegen::Bindings::GPUPipelineLayoutBinding::GPUPipelineLayoutDescriptor;
use crate::dom::bindings::codegen::Bindings::GPURenderBundleEncoderBinding::GPURenderBundleEncoderDescriptor;
use crate::dom::bindings::codegen::Bindings::GPURenderPipelineBinding::{
GPUBlendDescriptor, GPUBlendFactor, GPUBlendOperation, GPUCullMode, GPUFrontFace,
GPUIndexFormat, GPUInputStepMode, GPUPrimitiveTopology, GPURenderPipelineDescriptor,
@ -50,6 +51,7 @@ use crate::dom::gpucommandencoder::GPUCommandEncoder;
use crate::dom::gpucomputepipeline::GPUComputePipeline;
use crate::dom::gpupipelinelayout::GPUPipelineLayout;
use crate::dom::gpuqueue::GPUQueue;
use crate::dom::gpurenderbundleencoder::GPURenderBundleEncoder;
use crate::dom::gpurenderpipeline::GPURenderPipeline;
use crate::dom::gpusampler::GPUSampler;
use crate::dom::gpushadermodule::GPUShaderModule;
@ -57,16 +59,17 @@ use crate::dom::gputexture::GPUTexture;
use crate::dom::promise::Promise;
use crate::realms::InRealm;
use crate::script_runtime::JSContext as SafeJSContext;
use arrayvec::ArrayVec;
use dom_struct::dom_struct;
use js::jsapi::{Heap, JSObject};
use std::borrow::Cow;
use std::cell::RefCell;
use std::collections::HashMap;
use std::ptr::NonNull;
use std::rc::Rc;
use std::string::String;
use webgpu::wgpu::binding_model::BufferBinding;
use webgpu::{self, wgt, WebGPU, WebGPUBindings, WebGPURequest};
use webgpu::wgpu::{
binding_model as wgpu_bind, command::RenderBundleEncoder, pipeline as wgpu_pipe,
};
use webgpu::{self, wgt, WebGPU, WebGPURequest};
type ErrorScopeId = u64;
@ -116,6 +119,7 @@ impl GPUDevice {
limits: Heap<*mut JSObject>,
device: webgpu::WebGPUDevice,
queue: &GPUQueue,
label: Option<String>,
) -> Self {
Self {
eventtarget: EventTarget::new_inherited(),
@ -123,7 +127,7 @@ impl GPUDevice {
adapter: Dom::from_ref(adapter),
extensions,
limits,
label: DomRefCell::new(None),
label: DomRefCell::new(label.map(|l| USVString::from(l))),
device,
default_queue: Dom::from_ref(queue),
scope_context: DomRefCell::new(ScopeContext {
@ -144,11 +148,12 @@ impl GPUDevice {
limits: Heap<*mut JSObject>,
device: webgpu::WebGPUDevice,
queue: webgpu::WebGPUQueue,
label: Option<String>,
) -> DomRoot<Self> {
let queue = GPUQueue::new(global, channel.clone(), queue);
reflect_dom_object(
Box::new(GPUDevice::new_inherited(
channel, adapter, extensions, limits, device, &queue,
channel, adapter, extensions, limits, device, &queue, label,
)),
global,
)
@ -247,11 +252,7 @@ impl GPUDeviceMethods for GPUDevice {
/// https://gpuweb.github.io/gpuweb/#dom-gpudevice-createbuffer
fn CreateBuffer(&self, descriptor: &GPUBufferDescriptor) -> DomRoot<GPUBuffer> {
let wgpu_descriptor = wgt::BufferDescriptor {
label: descriptor
.parent
.label
.as_ref()
.map(|s| String::from(s.as_ref())),
label: descriptor.parent.label.as_ref().map(|s| s.to_string()),
size: descriptor.size,
usage: match wgt::BufferUsage::from_bits(descriptor.usage) {
Some(u) => u,
@ -299,6 +300,7 @@ impl GPUDeviceMethods for GPUDevice {
state,
descriptor.size,
map_info,
descriptor.parent.label.as_ref().cloned(),
)
}
@ -401,6 +403,15 @@ impl GPUDeviceMethods for GPUDevice {
}
}
let desc = wgt::BindGroupLayoutDescriptor {
label: descriptor
.parent
.label
.as_ref()
.map(|s| Cow::Owned(s.to_string())),
entries: Cow::Owned(entries.clone()),
};
let bind_group_layout_id = self
.global()
.wgpu_id_hub()
@ -411,19 +422,18 @@ impl GPUDeviceMethods for GPUDevice {
.send(WebGPURequest::CreateBindGroupLayout {
device_id: self.device.0,
bind_group_layout_id,
entries: entries.clone(),
scope_id,
label: descriptor
.parent
.label
.as_ref()
.map(|s| String::from(s.as_ref())),
descriptor: desc,
})
.expect("Failed to create WebGPU BindGroupLayout");
let bgl = webgpu::WebGPUBindGroupLayout(bind_group_layout_id);
let layout = GPUBindGroupLayout::new(&self.global(), bgl);
let layout = GPUBindGroupLayout::new(
&self.global(),
bgl,
descriptor.parent.label.as_ref().cloned(),
);
self.bind_group_layouts
.borrow_mut()
@ -437,11 +447,16 @@ impl GPUDeviceMethods for GPUDevice {
&self,
descriptor: &GPUPipelineLayoutDescriptor,
) -> DomRoot<GPUPipelineLayout> {
let mut bgl_ids = Vec::new();
descriptor
.bindGroupLayouts
.iter()
.for_each(|each| bgl_ids.push(each.id().0));
let desc = wgt::PipelineLayoutDescriptor {
bind_group_layouts: Cow::Owned(
descriptor
.bindGroupLayouts
.iter()
.map(|each| each.id().0)
.collect::<Vec<_>>(),
),
push_constant_ranges: Cow::Owned(vec![]),
};
let scope_id = self.use_current_scope();
@ -455,13 +470,17 @@ impl GPUDeviceMethods for GPUDevice {
.send(WebGPURequest::CreatePipelineLayout {
device_id: self.device.0,
pipeline_layout_id,
bind_group_layouts: bgl_ids,
descriptor: desc,
scope_id,
})
.expect("Failed to create WebGPU PipelineLayout");
let pipeline_layout = webgpu::WebGPUPipelineLayout(pipeline_layout_id);
GPUPipelineLayout::new(&self.global(), pipeline_layout)
GPUPipelineLayout::new(
&self.global(),
pipeline_layout,
descriptor.parent.label.as_ref().cloned(),
)
}
/// https://gpuweb.github.io/gpuweb/#dom-gpudevice-createbindgroup
@ -469,26 +488,36 @@ impl GPUDeviceMethods for GPUDevice {
let entries = descriptor
.entries
.iter()
.map(|bind| {
(
bind.binding,
match bind.resource {
GPUBindingResource::GPUSampler(ref s) => WebGPUBindings::Sampler(s.id().0),
GPUBindingResource::GPUTextureView(ref t) => {
WebGPUBindings::TextureView(t.id().0)
},
GPUBindingResource::GPUBufferBindings(ref b) => {
WebGPUBindings::Buffer(BufferBinding {
buffer_id: b.buffer.id().0,
offset: b.offset,
size: b.size.and_then(wgt::BufferSize::new),
})
},
.map(|bind| wgpu_bind::BindGroupEntry {
binding: bind.binding,
resource: match bind.resource {
GPUBindingResource::GPUSampler(ref s) => {
wgpu_bind::BindingResource::Sampler(s.id().0)
},
)
GPUBindingResource::GPUTextureView(ref t) => {
wgpu_bind::BindingResource::TextureView(t.id().0)
},
GPUBindingResource::GPUBufferBindings(ref b) => {
wgpu_bind::BindingResource::Buffer(wgpu_bind::BufferBinding {
buffer_id: b.buffer.id().0,
offset: b.offset,
size: b.size.and_then(wgt::BufferSize::new),
})
},
},
})
.collect::<Vec<_>>();
let desc = wgpu_bind::BindGroupDescriptor {
label: descriptor
.parent
.label
.as_ref()
.map(|l| Cow::Owned(l.to_string())),
layout: descriptor.layout.id().0,
entries: Cow::Owned(entries),
};
let scope_id = self.use_current_scope();
let bind_group_id = self
@ -501,20 +530,20 @@ impl GPUDeviceMethods for GPUDevice {
.send(WebGPURequest::CreateBindGroup {
device_id: self.device.0,
bind_group_id,
bind_group_layout_id: descriptor.layout.id().0,
entries,
descriptor: desc,
scope_id,
label: descriptor
.parent
.label
.as_ref()
.map(|s| String::from(s.as_ref())),
})
.expect("Failed to create WebGPU BindGroup");
let bind_group = webgpu::WebGPUBindGroup(bind_group_id);
GPUBindGroup::new(&self.global(), bind_group, self.device, &*descriptor.layout)
GPUBindGroup::new(
&self.global(),
bind_group,
self.device,
&*descriptor.layout,
descriptor.parent.label.as_ref().cloned(),
)
}
/// https://gpuweb.github.io/gpuweb/#dom-gpudevice-createshadermodule
@ -543,7 +572,11 @@ impl GPUDeviceMethods for GPUDevice {
.expect("Failed to create WebGPU ShaderModule");
let shader_module = webgpu::WebGPUShaderModule(program_id);
GPUShaderModule::new(&self.global(), shader_module)
GPUShaderModule::new(
&self.global(),
shader_module,
descriptor.parent.label.as_ref().cloned(),
)
}
/// https://gpuweb.github.io/gpuweb/#dom-gpudevice-createcomputepipeline
@ -551,9 +584,6 @@ impl GPUDeviceMethods for GPUDevice {
&self,
descriptor: &GPUComputePipelineDescriptor,
) -> DomRoot<GPUComputePipeline> {
let pipeline = descriptor.parent.layout.id();
let program = descriptor.computeStage.module.id();
let entry_point = descriptor.computeStage.entryPoint.to_string();
let compute_pipeline_id = self
.global()
.wgpu_id_hub()
@ -562,20 +592,30 @@ impl GPUDeviceMethods for GPUDevice {
let scope_id = self.use_current_scope();
let desc = wgpu_pipe::ComputePipelineDescriptor {
layout: descriptor.parent.layout.id().0,
compute_stage: wgpu_pipe::ProgrammableStageDescriptor {
module: descriptor.computeStage.module.id().0,
entry_point: Cow::Owned(descriptor.computeStage.entryPoint.to_string()),
},
};
self.channel
.0
.send(WebGPURequest::CreateComputePipeline {
device_id: self.device.0,
scope_id,
compute_pipeline_id,
pipeline_layout_id: pipeline.0,
program_id: program.0,
entry_point,
descriptor: desc,
})
.expect("Failed to create WebGPU ComputePipeline");
let compute_pipeline = webgpu::WebGPUComputePipeline(compute_pipeline_id);
GPUComputePipeline::new(&self.global(), compute_pipeline)
GPUComputePipeline::new(
&self.global(),
compute_pipeline,
descriptor.parent.parent.label.as_ref().cloned(),
)
}
/// https://gpuweb.github.io/gpuweb/#dom-gpudevice-createcommandencoder
@ -593,11 +633,7 @@ impl GPUDeviceMethods for GPUDevice {
.send(WebGPURequest::CreateCommandEncoder {
device_id: self.device.0,
command_encoder_id,
label: descriptor
.parent
.label
.as_ref()
.map(|s| String::from(s.as_ref())),
label: descriptor.parent.label.as_ref().map(|s| s.to_string()),
})
.expect("Failed to create WebGPU command encoder");
@ -609,6 +645,7 @@ impl GPUDeviceMethods for GPUDevice {
self.device,
encoder,
true,
descriptor.parent.label.as_ref().cloned(),
)
}
@ -616,11 +653,7 @@ impl GPUDeviceMethods for GPUDevice {
fn CreateTexture(&self, descriptor: &GPUTextureDescriptor) -> DomRoot<GPUTexture> {
let size = convert_texture_size_to_dict(&descriptor.size);
let desc = wgt::TextureDescriptor {
label: descriptor
.parent
.label
.as_ref()
.map(|s| String::from(s.as_ref())),
label: descriptor.parent.label.as_ref().map(|s| s.to_string()),
size: convert_texture_size_to_wgt(&size),
mip_level_count: descriptor.mipLevelCount,
sample_count: descriptor.sampleCount,
@ -664,6 +697,7 @@ impl GPUDeviceMethods for GPUDevice {
descriptor.dimension,
descriptor.format,
descriptor.usage,
descriptor.parent.label.as_ref().cloned(),
)
}
@ -676,11 +710,7 @@ impl GPUDeviceMethods for GPUDevice {
.create_sampler_id(self.device.0.backend());
let compare_enable = descriptor.compare.is_some();
let desc = wgt::SamplerDescriptor {
label: descriptor
.parent
.label
.as_ref()
.map(|s| String::from(s.as_ref())),
label: descriptor.parent.label.as_ref().map(|s| s.to_string()),
address_mode_u: convert_address_mode(descriptor.addressModeU),
address_mode_v: convert_address_mode(descriptor.addressModeV),
address_mode_w: convert_address_mode(descriptor.addressModeW),
@ -704,7 +734,13 @@ impl GPUDeviceMethods for GPUDevice {
let sampler = webgpu::WebGPUSampler(sampler_id);
GPUSampler::new(&self.global(), self.device, compare_enable, sampler)
GPUSampler::new(
&self.global(),
self.device,
compare_enable,
sampler,
descriptor.parent.label.as_ref().cloned(),
)
}
/// https://gpuweb.github.io/gpuweb/#dom-gpudevice-createrenderpipeline
@ -712,104 +748,113 @@ impl GPUDeviceMethods for GPUDevice {
&self,
descriptor: &GPURenderPipelineDescriptor,
) -> DomRoot<GPURenderPipeline> {
let vertex_module = descriptor.vertexStage.module.id().0;
let vertex_entry_point = descriptor.vertexStage.entryPoint.to_string();
let (fragment_module, fragment_entry_point) = match descriptor.fragmentStage {
Some(ref frag) => (Some(frag.module.id().0), Some(frag.entryPoint.to_string())),
None => (None, None),
};
let primitive_topology = match descriptor.primitiveTopology {
GPUPrimitiveTopology::Point_list => wgt::PrimitiveTopology::PointList,
GPUPrimitiveTopology::Line_list => wgt::PrimitiveTopology::LineList,
GPUPrimitiveTopology::Line_strip => wgt::PrimitiveTopology::LineStrip,
GPUPrimitiveTopology::Triangle_list => wgt::PrimitiveTopology::TriangleList,
GPUPrimitiveTopology::Triangle_strip => wgt::PrimitiveTopology::TriangleStrip,
};
let ref rs_desc = descriptor.rasterizationState;
let rasterization_state = wgt::RasterizationStateDescriptor {
front_face: match rs_desc.frontFace {
GPUFrontFace::Ccw => wgt::FrontFace::Ccw,
GPUFrontFace::Cw => wgt::FrontFace::Cw,
},
cull_mode: match rs_desc.cullMode {
GPUCullMode::None => wgt::CullMode::None,
GPUCullMode::Front => wgt::CullMode::Front,
GPUCullMode::Back => wgt::CullMode::Back,
},
depth_bias: rs_desc.depthBias,
depth_bias_slope_scale: *rs_desc.depthBiasSlopeScale,
depth_bias_clamp: *rs_desc.depthBiasClamp,
};
let color_states = descriptor
.colorStates
.iter()
.map(|state| wgt::ColorStateDescriptor {
format: convert_texture_format(state.format),
alpha_blend: convert_blend_descriptor(&state.alphaBlend),
color_blend: convert_blend_descriptor(&state.colorBlend),
write_mask: match wgt::ColorWrite::from_bits(state.writeMask) {
Some(mask) => mask,
None => wgt::ColorWrite::empty(),
},
})
.collect::<ArrayVec<_>>();
let depth_stencil_state = if let Some(ref dss_desc) = descriptor.depthStencilState {
Some(wgt::DepthStencilStateDescriptor {
format: convert_texture_format(dss_desc.format),
depth_write_enabled: dss_desc.depthWriteEnabled,
depth_compare: convert_compare_function(dss_desc.depthCompare),
stencil_front: wgt::StencilStateFaceDescriptor {
compare: convert_compare_function(dss_desc.stencilFront.compare),
fail_op: convert_stencil_op(dss_desc.stencilFront.failOp),
depth_fail_op: convert_stencil_op(dss_desc.stencilFront.depthFailOp),
pass_op: convert_stencil_op(dss_desc.stencilFront.passOp),
},
stencil_back: wgt::StencilStateFaceDescriptor {
compare: convert_compare_function(dss_desc.stencilBack.compare),
fail_op: convert_stencil_op(dss_desc.stencilBack.failOp),
depth_fail_op: convert_stencil_op(dss_desc.stencilBack.depthFailOp),
pass_op: convert_stencil_op(dss_desc.stencilBack.passOp),
},
stencil_read_mask: dss_desc.stencilReadMask,
stencil_write_mask: dss_desc.stencilWriteMask,
})
} else {
None
};
let ref vs_desc = descriptor.vertexState;
let vertex_state = (
match vs_desc.indexFormat {
GPUIndexFormat::Uint16 => wgt::IndexFormat::Uint16,
GPUIndexFormat::Uint32 => wgt::IndexFormat::Uint32,
let desc = wgpu_pipe::RenderPipelineDescriptor {
layout: descriptor.parent.layout.id().0,
vertex_stage: wgpu_pipe::ProgrammableStageDescriptor {
module: descriptor.vertexStage.module.id().0,
entry_point: Cow::Owned(descriptor.vertexStage.entryPoint.to_string()),
},
vs_desc
.vertexBuffers
.iter()
.map(|buffer| {
(
buffer.arrayStride,
match buffer.stepMode {
GPUInputStepMode::Vertex => wgt::InputStepMode::Vertex,
GPUInputStepMode::Instance => wgt::InputStepMode::Instance,
fragment_stage: descriptor.fragmentStage.as_ref().map(|stage| {
wgpu_pipe::ProgrammableStageDescriptor {
module: stage.module.id().0,
entry_point: Cow::Owned(stage.entryPoint.to_string()),
}
}),
rasterization_state: Some(wgt::RasterizationStateDescriptor {
front_face: match rs_desc.frontFace {
GPUFrontFace::Ccw => wgt::FrontFace::Ccw,
GPUFrontFace::Cw => wgt::FrontFace::Cw,
},
cull_mode: match rs_desc.cullMode {
GPUCullMode::None => wgt::CullMode::None,
GPUCullMode::Front => wgt::CullMode::Front,
GPUCullMode::Back => wgt::CullMode::Back,
},
clamp_depth: rs_desc.clampDepth,
depth_bias: rs_desc.depthBias,
depth_bias_slope_scale: *rs_desc.depthBiasSlopeScale,
depth_bias_clamp: *rs_desc.depthBiasClamp,
}),
primitive_topology: match descriptor.primitiveTopology {
GPUPrimitiveTopology::Point_list => wgt::PrimitiveTopology::PointList,
GPUPrimitiveTopology::Line_list => wgt::PrimitiveTopology::LineList,
GPUPrimitiveTopology::Line_strip => wgt::PrimitiveTopology::LineStrip,
GPUPrimitiveTopology::Triangle_list => wgt::PrimitiveTopology::TriangleList,
GPUPrimitiveTopology::Triangle_strip => wgt::PrimitiveTopology::TriangleStrip,
},
color_states: Cow::Owned(
descriptor
.colorStates
.iter()
.map(|state| wgt::ColorStateDescriptor {
format: convert_texture_format(state.format),
alpha_blend: convert_blend_descriptor(&state.alphaBlend),
color_blend: convert_blend_descriptor(&state.colorBlend),
write_mask: match wgt::ColorWrite::from_bits(state.writeMask) {
Some(mask) => mask,
None => wgt::ColorWrite::empty(),
},
buffer
.attributes
.iter()
.map(|att| wgt::VertexAttributeDescriptor {
format: convert_vertex_format(att.format),
offset: att.offset,
shader_location: att.shaderLocation,
})
.collect::<Vec<_>>(),
)
})
.collect::<Vec<_>>(),
);
})
.collect::<Vec<_>>(),
),
depth_stencil_state: descriptor.depthStencilState.as_ref().map(|dss_desc| {
wgt::DepthStencilStateDescriptor {
format: convert_texture_format(dss_desc.format),
depth_write_enabled: dss_desc.depthWriteEnabled,
depth_compare: convert_compare_function(dss_desc.depthCompare),
stencil_front: wgt::StencilStateFaceDescriptor {
compare: convert_compare_function(dss_desc.stencilFront.compare),
fail_op: convert_stencil_op(dss_desc.stencilFront.failOp),
depth_fail_op: convert_stencil_op(dss_desc.stencilFront.depthFailOp),
pass_op: convert_stencil_op(dss_desc.stencilFront.passOp),
},
stencil_back: wgt::StencilStateFaceDescriptor {
compare: convert_compare_function(dss_desc.stencilBack.compare),
fail_op: convert_stencil_op(dss_desc.stencilBack.failOp),
depth_fail_op: convert_stencil_op(dss_desc.stencilBack.depthFailOp),
pass_op: convert_stencil_op(dss_desc.stencilBack.passOp),
},
stencil_read_mask: dss_desc.stencilReadMask,
stencil_write_mask: dss_desc.stencilWriteMask,
}
}),
vertex_state: wgt::VertexStateDescriptor {
index_format: match vs_desc.indexFormat {
GPUIndexFormat::Uint16 => wgt::IndexFormat::Uint16,
GPUIndexFormat::Uint32 => wgt::IndexFormat::Uint32,
},
vertex_buffers: Cow::Owned(
vs_desc
.vertexBuffers
.iter()
.map(|buffer| wgt::VertexBufferDescriptor {
stride: buffer.arrayStride,
step_mode: match buffer.stepMode {
GPUInputStepMode::Vertex => wgt::InputStepMode::Vertex,
GPUInputStepMode::Instance => wgt::InputStepMode::Instance,
},
attributes: Cow::Owned(
buffer
.attributes
.iter()
.map(|att| wgt::VertexAttributeDescriptor {
format: convert_vertex_format(att.format),
offset: att.offset,
shader_location: att.shaderLocation,
})
.collect::<Vec<_>>(),
),
})
.collect::<Vec<_>>(),
),
},
sample_count: descriptor.sampleCount,
sample_mask: descriptor.sampleMask,
alpha_to_coverage_enabled: descriptor.alphaToCoverageEnabled,
};
let render_pipeline_id = self
.global()
@ -825,25 +870,54 @@ impl GPUDeviceMethods for GPUDevice {
device_id: self.device.0,
render_pipeline_id,
scope_id,
pipeline_layout_id: descriptor.parent.layout.id().0,
vertex_module,
vertex_entry_point,
fragment_module,
fragment_entry_point,
primitive_topology,
rasterization_state,
color_states,
depth_stencil_state,
vertex_state,
sample_count: descriptor.sampleCount,
sample_mask: descriptor.sampleMask,
alpha_to_coverage_enabled: descriptor.alphaToCoverageEnabled,
descriptor: desc,
})
.expect("Failed to create WebGPU render pipeline");
let render_pipeline = webgpu::WebGPURenderPipeline(render_pipeline_id);
GPURenderPipeline::new(&self.global(), render_pipeline, self.device)
GPURenderPipeline::new(
&self.global(),
render_pipeline,
self.device,
descriptor.parent.parent.label.as_ref().cloned(),
)
}
/// https://gpuweb.github.io/gpuweb/#dom-gpudevice-createrenderbundleencoder
fn CreateRenderBundleEncoder(
&self,
descriptor: &GPURenderBundleEncoderDescriptor,
) -> DomRoot<GPURenderBundleEncoder> {
let desc = wgt::RenderBundleEncoderDescriptor {
label: descriptor
.parent
.label
.as_ref()
.map(|s| Cow::Owned(s.to_string())),
color_formats: Cow::Owned(
descriptor
.colorFormats
.iter()
.map(|f| convert_texture_format(*f))
.collect::<Vec<_>>(),
),
depth_stencil_format: descriptor
.depthStencilFormat
.map(|f| convert_texture_format(f)),
sample_count: descriptor.sampleCount,
};
// Handle error gracefully
let render_bundle_encoder = RenderBundleEncoder::new(&desc, self.device.0, None).unwrap();
GPURenderBundleEncoder::new(
&self.global(),
render_bundle_encoder,
self.device,
self.channel.clone(),
descriptor.parent.label.as_ref().cloned(),
)
}
/// https://gpuweb.github.io/gpuweb/#dom-gpudevice-pusherrorscope

View file

@ -19,17 +19,21 @@ pub struct GPUPipelineLayout {
}
impl GPUPipelineLayout {
fn new_inherited(pipeline_layout: WebGPUPipelineLayout) -> Self {
fn new_inherited(pipeline_layout: WebGPUPipelineLayout, label: Option<USVString>) -> Self {
Self {
reflector_: Reflector::new(),
label: DomRefCell::new(None),
label: DomRefCell::new(label),
pipeline_layout,
}
}
pub fn new(global: &GlobalScope, pipeline_layout: WebGPUPipelineLayout) -> DomRoot<Self> {
pub fn new(
global: &GlobalScope,
pipeline_layout: WebGPUPipelineLayout,
label: Option<USVString>,
) -> DomRoot<Self> {
reflect_dom_object(
Box::new(GPUPipelineLayout::new_inherited(pipeline_layout)),
Box::new(GPUPipelineLayout::new_inherited(pipeline_layout, label)),
global,
)
}

View file

@ -0,0 +1,75 @@
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use crate::dom::bindings::cell::DomRefCell;
use crate::dom::bindings::codegen::Bindings::GPURenderBundleBinding::GPURenderBundleMethods;
use crate::dom::bindings::reflector::{reflect_dom_object, Reflector};
use crate::dom::bindings::root::DomRoot;
use crate::dom::bindings::str::USVString;
use crate::dom::globalscope::GlobalScope;
use dom_struct::dom_struct;
use webgpu::{WebGPU, WebGPUDevice, WebGPURenderBundle};
#[dom_struct]
pub struct GPURenderBundle {
reflector_: Reflector,
#[ignore_malloc_size_of = "channels are hard"]
channel: WebGPU,
device: WebGPUDevice,
render_bundle: WebGPURenderBundle,
label: DomRefCell<Option<USVString>>,
}
impl GPURenderBundle {
fn new_inherited(
render_bundle: WebGPURenderBundle,
device: WebGPUDevice,
channel: WebGPU,
label: Option<USVString>,
) -> Self {
Self {
reflector_: Reflector::new(),
render_bundle,
device,
channel,
label: DomRefCell::new(label),
}
}
pub fn new(
global: &GlobalScope,
render_bundle: WebGPURenderBundle,
device: WebGPUDevice,
channel: WebGPU,
label: Option<USVString>,
) -> DomRoot<Self> {
reflect_dom_object(
Box::new(GPURenderBundle::new_inherited(
render_bundle,
device,
channel,
label,
)),
global,
)
}
}
impl GPURenderBundle {
pub fn id(&self) -> WebGPURenderBundle {
self.render_bundle
}
}
impl GPURenderBundleMethods for GPURenderBundle {
/// https://gpuweb.github.io/gpuweb/#dom-gpuobjectbase-label
fn GetLabel(&self) -> Option<USVString> {
self.label.borrow().clone()
}
/// https://gpuweb.github.io/gpuweb/#dom-gpuobjectbase-label
fn SetLabel(&self, value: Option<USVString>) {
*self.label.borrow_mut() = value;
}
}

View file

@ -0,0 +1,213 @@
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use crate::dom::bindings::cell::DomRefCell;
use crate::dom::bindings::codegen::Bindings::GPURenderBundleBinding::GPURenderBundleDescriptor;
use crate::dom::bindings::codegen::Bindings::GPURenderBundleEncoderBinding::GPURenderBundleEncoderMethods;
use crate::dom::bindings::reflector::{reflect_dom_object, DomObject, Reflector};
use crate::dom::bindings::root::DomRoot;
use crate::dom::bindings::str::USVString;
use crate::dom::globalscope::GlobalScope;
use crate::dom::gpubindgroup::GPUBindGroup;
use crate::dom::gpubuffer::GPUBuffer;
use crate::dom::gpurenderbundle::GPURenderBundle;
use crate::dom::gpurenderpipeline::GPURenderPipeline;
use dom_struct::dom_struct;
use webgpu::{
wgpu::command::{bundle_ffi as wgpu_bundle, RenderBundleEncoder},
wgt, WebGPU, WebGPUDevice, WebGPURenderBundle, WebGPURequest,
};
#[dom_struct]
pub struct GPURenderBundleEncoder {
reflector_: Reflector,
#[ignore_malloc_size_of = "channels are hard"]
channel: WebGPU,
device: WebGPUDevice,
#[ignore_malloc_size_of = "defined in wgpu-core"]
render_bundle_encoder: DomRefCell<Option<RenderBundleEncoder>>,
label: DomRefCell<Option<USVString>>,
}
impl GPURenderBundleEncoder {
fn new_inherited(
render_bundle_encoder: RenderBundleEncoder,
device: WebGPUDevice,
channel: WebGPU,
label: Option<USVString>,
) -> Self {
Self {
reflector_: Reflector::new(),
render_bundle_encoder: DomRefCell::new(Some(render_bundle_encoder)),
device,
channel,
label: DomRefCell::new(label),
}
}
pub fn new(
global: &GlobalScope,
render_bundle_encoder: RenderBundleEncoder,
device: WebGPUDevice,
channel: WebGPU,
label: Option<USVString>,
) -> DomRoot<Self> {
reflect_dom_object(
Box::new(GPURenderBundleEncoder::new_inherited(
render_bundle_encoder,
device,
channel,
label,
)),
global,
)
}
}
impl GPURenderBundleEncoderMethods for GPURenderBundleEncoder {
/// https://gpuweb.github.io/gpuweb/#dom-gpuobjectbase-label
fn GetLabel(&self) -> Option<USVString> {
self.label.borrow().clone()
}
/// https://gpuweb.github.io/gpuweb/#dom-gpuobjectbase-label
fn SetLabel(&self, value: Option<USVString>) {
*self.label.borrow_mut() = value;
}
/// https://gpuweb.github.io/gpuweb/#dom-gpuprogrammablepassencoder-setbindgroup
#[allow(unsafe_code)]
fn SetBindGroup(&self, index: u32, bind_group: &GPUBindGroup, dynamic_offsets: Vec<u32>) {
if let Some(encoder) = self.render_bundle_encoder.borrow_mut().as_mut() {
unsafe {
wgpu_bundle::wgpu_render_bundle_set_bind_group(
encoder,
index,
bind_group.id().0,
dynamic_offsets.as_ptr(),
dynamic_offsets.len(),
)
};
}
}
/// https://gpuweb.github.io/gpuweb/#dom-gpurenderencoderbase-setpipeline
fn SetPipeline(&self, pipeline: &GPURenderPipeline) {
if let Some(encoder) = self.render_bundle_encoder.borrow_mut().as_mut() {
wgpu_bundle::wgpu_render_bundle_set_pipeline(encoder, pipeline.id().0);
}
}
/// https://gpuweb.github.io/gpuweb/#dom-gpurenderencoderbase-setindexbuffer
fn SetIndexBuffer(&self, buffer: &GPUBuffer, offset: u64, size: u64) {
if let Some(encoder) = self.render_bundle_encoder.borrow_mut().as_mut() {
wgpu_bundle::wgpu_render_bundle_set_index_buffer(
encoder,
buffer.id().0,
offset,
wgt::BufferSize::new(size),
);
}
}
/// https://gpuweb.github.io/gpuweb/#dom-gpurenderencoderbase-setvertexbuffer
fn SetVertexBuffer(&self, slot: u32, buffer: &GPUBuffer, offset: u64, size: u64) {
if let Some(encoder) = self.render_bundle_encoder.borrow_mut().as_mut() {
wgpu_bundle::wgpu_render_bundle_set_vertex_buffer(
encoder,
slot,
buffer.id().0,
offset,
wgt::BufferSize::new(size),
);
}
}
/// https://gpuweb.github.io/gpuweb/#dom-gpurenderencoderbase-draw
fn Draw(&self, vertex_count: u32, instance_count: u32, first_vertex: u32, first_instance: u32) {
if let Some(encoder) = self.render_bundle_encoder.borrow_mut().as_mut() {
wgpu_bundle::wgpu_render_bundle_draw(
encoder,
vertex_count,
instance_count,
first_vertex,
first_instance,
);
}
}
/// https://gpuweb.github.io/gpuweb/#dom-gpurenderencoderbase-drawindexed
fn DrawIndexed(
&self,
index_count: u32,
instance_count: u32,
first_index: u32,
base_vertex: i32,
first_instance: u32,
) {
if let Some(encoder) = self.render_bundle_encoder.borrow_mut().as_mut() {
wgpu_bundle::wgpu_render_bundle_draw_indexed(
encoder,
index_count,
instance_count,
first_index,
base_vertex,
first_instance,
);
}
}
/// https://gpuweb.github.io/gpuweb/#dom-gpurenderencoderbase-drawindirect
fn DrawIndirect(&self, indirect_buffer: &GPUBuffer, indirect_offset: u64) {
if let Some(encoder) = self.render_bundle_encoder.borrow_mut().as_mut() {
wgpu_bundle::wgpu_render_bundle_draw_indirect(
encoder,
indirect_buffer.id().0,
indirect_offset,
);
}
}
/// https://gpuweb.github.io/gpuweb/#dom-gpurenderencoderbase-drawindexedindirect
fn DrawIndexedIndirect(&self, indirect_buffer: &GPUBuffer, indirect_offset: u64) {
if let Some(encoder) = self.render_bundle_encoder.borrow_mut().as_mut() {
wgpu_bundle::wgpu_render_pass_bundle_indexed_indirect(
encoder,
indirect_buffer.id().0,
indirect_offset,
);
}
}
/// https://gpuweb.github.io/gpuweb/#dom-gpurenderbundleencoder-finish
fn Finish(&self, descriptor: &GPURenderBundleDescriptor) -> DomRoot<GPURenderBundle> {
let desc = wgt::RenderBundleDescriptor {
label: descriptor.parent.label.as_ref().map(|s| s.to_string()),
};
let encoder = self.render_bundle_encoder.borrow_mut().take().unwrap();
let render_bundle_id = self
.global()
.wgpu_id_hub()
.lock()
.create_render_bundle_id(self.device.0.backend());
self.channel
.0
.send(WebGPURequest::RenderBundleEncoderFinish {
render_bundle_encoder: encoder,
descriptor: desc,
render_bundle_id,
})
.expect("Failed to send RenderBundleEncoderFinish");
let render_bundle = WebGPURenderBundle(render_bundle_id);
GPURenderBundle::new(
&self.global(),
render_bundle,
self.device,
self.channel.clone(),
descriptor.parent.label.as_ref().cloned(),
)
}
}

View file

@ -13,6 +13,7 @@ use crate::dom::globalscope::GlobalScope;
use crate::dom::gpubindgroup::GPUBindGroup;
use crate::dom::gpubuffer::GPUBuffer;
use crate::dom::gpucommandencoder::{GPUCommandEncoder, GPUCommandEncoderState};
use crate::dom::gpurenderbundle::GPURenderBundle;
use crate::dom::gpurenderpipeline::GPURenderPipeline;
use dom_struct::dom_struct;
use webgpu::{
@ -32,11 +33,16 @@ pub struct GPURenderPassEncoder {
}
impl GPURenderPassEncoder {
fn new_inherited(channel: WebGPU, render_pass: RenderPass, parent: &GPUCommandEncoder) -> Self {
fn new_inherited(
channel: WebGPU,
render_pass: RenderPass,
parent: &GPUCommandEncoder,
label: Option<USVString>,
) -> Self {
Self {
channel,
reflector_: Reflector::new(),
label: DomRefCell::new(None),
label: DomRefCell::new(label),
render_pass: DomRefCell::new(Some(render_pass)),
command_encoder: Dom::from_ref(parent),
}
@ -47,12 +53,14 @@ impl GPURenderPassEncoder {
channel: WebGPU,
render_pass: RenderPass,
parent: &GPUCommandEncoder,
label: Option<USVString>,
) -> DomRoot<Self> {
reflect_dom_object(
Box::new(GPURenderPassEncoder::new_inherited(
channel,
render_pass,
parent,
label,
)),
global,
)
@ -125,11 +133,17 @@ impl GPURenderPassEncoderMethods for GPURenderPassEncoder {
b: *d.b,
a: *d.a,
},
GPUColor::DoubleSequence(s) => wgt::Color {
r: *s[0],
g: *s[1],
b: *s[2],
a: *s[3],
GPUColor::DoubleSequence(mut s) => {
if s.len() < 3 {
s.resize(3, Finite::wrap(0.0f64));
}
s.resize(4, Finite::wrap(1.0f64));
wgt::Color {
r: *s[0],
g: *s[1],
b: *s[2],
a: *s[3],
}
},
};
if let Some(render_pass) = self.render_pass.borrow_mut().as_mut() {
@ -153,7 +167,7 @@ impl GPURenderPassEncoderMethods for GPURenderPassEncoder {
command_encoder_id: self.command_encoder.id().0,
render_pass,
})
.unwrap();
.expect("Failed to send RunRenderPass");
self.command_encoder.set_state(
GPUCommandEncoderState::Open,
@ -249,4 +263,19 @@ impl GPURenderPassEncoderMethods for GPURenderPassEncoder {
);
}
}
/// https://gpuweb.github.io/gpuweb/#dom-gpurenderpassencoder-executebundles
#[allow(unsafe_code)]
fn ExecuteBundles(&self, bundles: Vec<DomRoot<GPURenderBundle>>) {
let bundle_ids = bundles.iter().map(|b| b.id().0).collect::<Vec<_>>();
if let Some(render_pass) = self.render_pass.borrow_mut().as_mut() {
unsafe {
wgpu_render::wgpu_render_pass_execute_bundles(
render_pass,
bundle_ids.as_ptr(),
bundle_ids.len(),
)
};
}
}
}

View file

@ -21,10 +21,14 @@ pub struct GPURenderPipeline {
}
impl GPURenderPipeline {
fn new_inherited(render_pipeline: WebGPURenderPipeline, device: WebGPUDevice) -> Self {
fn new_inherited(
render_pipeline: WebGPURenderPipeline,
device: WebGPUDevice,
label: Option<USVString>,
) -> Self {
Self {
reflector_: Reflector::new(),
label: DomRefCell::new(None),
label: DomRefCell::new(label),
render_pipeline,
device,
}
@ -34,9 +38,14 @@ impl GPURenderPipeline {
global: &GlobalScope,
render_pipeline: WebGPURenderPipeline,
device: WebGPUDevice,
label: Option<USVString>,
) -> DomRoot<Self> {
reflect_dom_object(
Box::new(GPURenderPipeline::new_inherited(render_pipeline, device)),
Box::new(GPURenderPipeline::new_inherited(
render_pipeline,
device,
label,
)),
global,
)
}

View file

@ -21,10 +21,15 @@ pub struct GPUSampler {
}
impl GPUSampler {
fn new_inherited(device: WebGPUDevice, compare_enable: bool, sampler: WebGPUSampler) -> Self {
fn new_inherited(
device: WebGPUDevice,
compare_enable: bool,
sampler: WebGPUSampler,
label: Option<USVString>,
) -> Self {
Self {
reflector_: Reflector::new(),
label: DomRefCell::new(None),
label: DomRefCell::new(label),
device,
sampler,
compare_enable,
@ -36,9 +41,15 @@ impl GPUSampler {
device: WebGPUDevice,
compare_enable: bool,
sampler: WebGPUSampler,
label: Option<USVString>,
) -> DomRoot<Self> {
reflect_dom_object(
Box::new(GPUSampler::new_inherited(device, compare_enable, sampler)),
Box::new(GPUSampler::new_inherited(
device,
compare_enable,
sampler,
label,
)),
global,
)
}

View file

@ -19,17 +19,21 @@ pub struct GPUShaderModule {
}
impl GPUShaderModule {
fn new_inherited(shader_module: WebGPUShaderModule) -> Self {
fn new_inherited(shader_module: WebGPUShaderModule, label: Option<USVString>) -> Self {
Self {
reflector_: Reflector::new(),
label: DomRefCell::new(None),
label: DomRefCell::new(label),
shader_module,
}
}
pub fn new(global: &GlobalScope, shader_module: WebGPUShaderModule) -> DomRoot<Self> {
pub fn new(
global: &GlobalScope,
shader_module: WebGPUShaderModule,
label: Option<USVString>,
) -> DomRoot<Self> {
reflect_dom_object(
Box::new(GPUShaderModule::new_inherited(shader_module)),
Box::new(GPUShaderModule::new_inherited(shader_module, label)),
global,
)
}

View file

@ -24,13 +24,18 @@ pub struct GPUSwapChain {
}
impl GPUSwapChain {
fn new_inherited(channel: WebGPU, context: &GPUCanvasContext, texture: &GPUTexture) -> Self {
fn new_inherited(
channel: WebGPU,
context: &GPUCanvasContext,
texture: &GPUTexture,
label: Option<USVString>,
) -> Self {
Self {
reflector_: Reflector::new(),
channel,
context: Dom::from_ref(context),
texture: Dom::from_ref(texture),
label: DomRefCell::new(None),
label: DomRefCell::new(label),
}
}
@ -39,9 +44,12 @@ impl GPUSwapChain {
channel: WebGPU,
context: &GPUCanvasContext,
texture: &GPUTexture,
label: Option<USVString>,
) -> DomRoot<Self> {
reflect_dom_object(
Box::new(GPUSwapChain::new_inherited(channel, context, texture)),
Box::new(GPUSwapChain::new_inherited(
channel, context, texture, label,
)),
global,
)
}

View file

@ -47,11 +47,12 @@ impl GPUTexture {
dimension: GPUTextureDimension,
format: GPUTextureFormat,
texture_usage: u32,
label: Option<USVString>,
) -> Self {
Self {
reflector_: Reflector::new(),
texture,
label: DomRefCell::new(None),
label: DomRefCell::new(label),
device,
channel,
texture_size,
@ -74,6 +75,7 @@ impl GPUTexture {
dimension: GPUTextureDimension,
format: GPUTextureFormat,
texture_usage: u32,
label: Option<USVString>,
) -> DomRoot<Self> {
reflect_dom_object(
Box::new(GPUTexture::new_inherited(
@ -86,6 +88,7 @@ impl GPUTexture {
dimension,
format,
texture_usage,
label,
)),
global,
)
@ -179,7 +182,12 @@ impl GPUTextureMethods for GPUTexture {
let texture_view = WebGPUTextureView(texture_view_id);
GPUTextureView::new(&self.global(), texture_view, &self)
GPUTextureView::new(
&self.global(),
texture_view,
&self,
descriptor.parent.label.as_ref().cloned(),
)
}
/// https://gpuweb.github.io/gpuweb/#dom-gputexture-destroy

View file

@ -21,11 +21,15 @@ pub struct GPUTextureView {
}
impl GPUTextureView {
fn new_inherited(texture_view: WebGPUTextureView, texture: &GPUTexture) -> GPUTextureView {
fn new_inherited(
texture_view: WebGPUTextureView,
texture: &GPUTexture,
label: Option<USVString>,
) -> GPUTextureView {
Self {
reflector_: Reflector::new(),
texture: Dom::from_ref(texture),
label: DomRefCell::new(None),
label: DomRefCell::new(label),
texture_view,
}
}
@ -34,9 +38,10 @@ impl GPUTextureView {
global: &GlobalScope,
texture_view: WebGPUTextureView,
texture: &GPUTexture,
label: Option<USVString>,
) -> DomRoot<GPUTextureView> {
reflect_dom_object(
Box::new(GPUTextureView::new_inherited(texture_view, texture)),
Box::new(GPUTextureView::new_inherited(texture_view, texture, label)),
global,
)
}

View file

@ -7,8 +7,8 @@ use webgpu::wgpu::{
hub::IdentityManager,
id::{
AdapterId, BindGroupId, BindGroupLayoutId, BufferId, CommandEncoderId, ComputePipelineId,
DeviceId, PipelineLayoutId, RenderPipelineId, SamplerId, ShaderModuleId, TextureId,
TextureViewId,
DeviceId, PipelineLayoutId, RenderBundleId, RenderPipelineId, SamplerId, ShaderModuleId,
TextureId, TextureViewId,
},
};
use webgpu::wgt::Backend;
@ -28,6 +28,7 @@ pub struct IdentityHub {
texture_views: IdentityManager,
samplers: IdentityManager,
render_pipelines: IdentityManager,
render_bundles: IdentityManager,
}
impl IdentityHub {
@ -46,6 +47,7 @@ impl IdentityHub {
texture_views: IdentityManager::default(),
samplers: IdentityManager::default(),
render_pipelines: IdentityManager::default(),
render_bundles: IdentityManager::default(),
}
}
}
@ -215,4 +217,12 @@ impl Identities {
pub fn kill_texture_view_id(&mut self, id: TextureViewId) {
self.select(id.backend()).texture_views.free(id);
}
pub fn create_render_bundle_id(&mut self, backend: Backend) -> RenderBundleId {
self.select(backend).render_bundles.alloc(backend)
}
pub fn kill_render_bundle_id(&mut self, id: RenderBundleId) {
self.select(id.backend()).render_bundles.free(id);
}
}

View file

@ -338,6 +338,8 @@ pub mod gpumapmode;
pub mod gpuoutofmemoryerror;
pub mod gpupipelinelayout;
pub mod gpuqueue;
pub mod gpurenderbundle;
pub mod gpurenderbundleencoder;
pub mod gpurenderpassencoder;
pub mod gpurenderpipeline;
pub mod gpusampler;

View file

@ -3,7 +3,7 @@
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
// https://gpuweb.github.io/gpuweb/#gpudevice
[Exposed=(Window, DedicatedWorker)/*, Serializable */, Pref="dom.webgpu.enabled"]
[Exposed=(Window, DedicatedWorker), /*Serializable,*/ Pref="dom.webgpu.enabled"]
interface GPUDevice : EventTarget {
[SameObject] readonly attribute GPUAdapter adapter;
readonly attribute object extensions;
@ -24,7 +24,7 @@ interface GPUDevice : EventTarget {
GPURenderPipeline createRenderPipeline(GPURenderPipelineDescriptor descriptor);
GPUCommandEncoder createCommandEncoder(optional GPUCommandEncoderDescriptor descriptor = {});
// GPURenderBundleEncoder createRenderBundleEncoder(GPURenderBundleEncoderDescriptor descriptor);
GPURenderBundleEncoder createRenderBundleEncoder(GPURenderBundleEncoderDescriptor descriptor);
};
GPUDevice includes GPUObjectBase;

View file

@ -0,0 +1,12 @@
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
// https://gpuweb.github.io/gpuweb/#gpurenderbundle
[Exposed=(Window, DedicatedWorker), Pref="dom.webgpu.enabled"]
interface GPURenderBundle {
};
GPURenderBundle includes GPUObjectBase;
dictionary GPURenderBundleDescriptor : GPUObjectDescriptorBase {
};

View file

@ -0,0 +1,18 @@
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
// https://gpuweb.github.io/gpuweb/#gpurenderbundleencoder
[Exposed=(Window, DedicatedWorker), Pref="dom.webgpu.enabled"]
interface GPURenderBundleEncoder {
GPURenderBundle finish(optional GPURenderBundleDescriptor descriptor = {});
};
GPURenderBundleEncoder includes GPUObjectBase;
GPURenderBundleEncoder includes GPUProgrammablePassEncoder;
GPURenderBundleEncoder includes GPURenderEncoderBase;
dictionary GPURenderBundleEncoderDescriptor : GPUObjectDescriptorBase {
required sequence<GPUTextureFormat> colorFormats;
GPUTextureFormat depthStencilFormat;
GPUSize32 sampleCount = 1;
};

View file

@ -16,9 +16,14 @@ interface GPURenderPassEncoder {
void setStencilReference(GPUStencilValue reference);
//void beginOcclusionQuery(GPUSize32 queryIndex);
//void endOcclusionQuery(GPUSize32 queryIndex);
//void endOcclusionQuery();
//void executeBundles(sequence<GPURenderBundle> bundles);
//void beginPipelineStatisticsQuery(GPUQuerySet querySet, GPUSize32 queryIndex);
//void endPipelineStatisticsQuery();
//void writeTimestamp(GPUQuerySet querySet, GPUSize32 queryIndex);
void executeBundles(sequence<GPURenderBundle> bundles);
void endPass();
};
GPURenderPassEncoder includes GPUObjectBase;

View file

@ -38,6 +38,8 @@ typedef [EnforceRange] long GPUDepthBias;
dictionary GPURasterizationStateDescriptor {
GPUFrontFace frontFace = "ccw";
GPUCullMode cullMode = "none";
// Enable depth clamping (requires "depth-clamping" extension)
boolean clampDepth = false;
GPUDepthBias depthBias = 0;
float depthBiasSlopeScale = 0;