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Addresses issues raised in #24465; removes redundancy in set_bitmap_dimensions
Removed passing test .ini files and moved euclid extensions to euclidext.rs to factor out redundant code
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32 changed files with 211 additions and 131 deletions
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@ -2963,11 +2963,16 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
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let src_origin = Point2D::new(x, y);
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let src_size = Size2D::new(width as u32, height as u32);
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let fb_size = Size2D::new(fb_width as u32, fb_height as u32);
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let src_rect = match pixels::clip(src_origin, src_size, fb_size) {
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let src_rect = match pixels::clip(src_origin, src_size.to_u64(), fb_size.to_u64()) {
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Some(rect) => rect,
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None => return,
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};
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// Note: we're casting a Rect<u64> back into a Rect<u32> here, but it's okay because
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// it used u32 data types to begin with. It just got converted to Rect<u64> in
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// pixels::clip
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let src_rect = src_rect.to_u32();
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let mut dest_offset = 0;
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if x < 0 {
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dest_offset += -x * bytes_per_pixel;
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@ -4485,3 +4490,13 @@ impl WebGLMessageSender {
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self.wake_after_send(|| self.sender.send_dom_to_texture(command))
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}
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}
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pub trait Size2DExt {
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fn to_u64(&self) -> Size2D<u64>;
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}
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impl Size2DExt for Size2D<u32> {
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fn to_u64(&self) -> Size2D<u64> {
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return Size2D::new(self.width as u64, self.height as u64);
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}
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}
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