Addresses issues raised in #24465; removes redundancy in set_bitmap_dimensions

Removed passing test .ini files and moved euclid extensions to euclidext.rs to factor out redundant code
This commit is contained in:
Bailey Blankenship 2019-10-16 18:18:27 -04:00
parent f7fb130a2a
commit ec2961920b
32 changed files with 211 additions and 131 deletions

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@ -1,4 +1,3 @@
[2d.gradient.interpolate.multiple.html]
[OffscreenCanvas test: 2d.gradient.interpolate.multiple]
expected: FAIL
expected: PASS

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@ -1,4 +1,3 @@
[2d.gradient.interpolate.multiple.worker.html]
[2d]
expected: FAIL
expected: PASS

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@ -1,4 +0,0 @@
[2d.gradient.interpolate.overlap.html]
[OffscreenCanvas test: 2d.gradient.interpolate.overlap]
expected: FAIL

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@ -1,4 +0,0 @@
[2d.gradient.interpolate.overlap.worker.html]
[2d]
expected: FAIL

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@ -1,4 +0,0 @@
[initial.reset.2dstate.html]
[Resetting the canvas state resets 2D state variables]
expected: FAIL

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@ -1,4 +0,0 @@
[initial.reset.2dstate.worker.html]
[Resetting the canvas state resets 2D state variables]
expected: FAIL

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@ -1,4 +0,0 @@
[initial.reset.clip.html]
[Resetting the canvas state resets the current clip region]
expected: FAIL

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@ -1,4 +0,0 @@
[initial.reset.clip.worker.html]
[Resetting the canvas state resets the current clip region]
expected: FAIL

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@ -1,4 +0,0 @@
[initial.reset.different.html]
[Changing size resets canvas to transparent black]
expected: FAIL

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@ -1,4 +0,0 @@
[initial.reset.different.worker.html]
[Changing size resets canvas to transparent black]
expected: FAIL

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@ -1,4 +0,0 @@
[initial.reset.gradient.html]
[Resetting the canvas state does not invalidate any existing gradients]
expected: FAIL

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@ -1,4 +0,0 @@
[initial.reset.gradient.worker.html]
[Resetting the canvas state does not invalidate any existing gradients]
expected: FAIL

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@ -1,4 +0,0 @@
[initial.reset.same.html]
[Setting size (not changing the value) resets canvas to transparent black]
expected: FAIL

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@ -1,4 +0,0 @@
[initial.reset.same.worker.html]
[Setting size (not changing the value) resets canvas to transparent black]
expected: FAIL

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@ -1,4 +0,0 @@
[initial.reset.transform.html]
[Resetting the canvas state resets the current transformation matrix]
expected: FAIL

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@ -1,4 +0,0 @@
[initial.reset.transform.worker.html]
[Resetting the canvas state resets the current transformation matrix]
expected: FAIL

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@ -1,6 +1,4 @@
[offscreencanvas.resize.html]
[Verify that resizing a 2d context resets its state.]
expected: FAIL
[Verify that writing to the width and height attributes of an OffscreenCanvas works when there is a 2d context attached.]
expected: FAIL
@ -8,9 +6,6 @@
[Verify that resizing an OffscreenCanvas with a webgl context propagates the new size to its placeholder canvas asynchronously.]
expected: FAIL
[Verify that setting the size of a 2d context to the same size it already had resets its state.]
expected: FAIL
[Verify that resizing an OffscreenCanvas with a 2d context propagates the new size to its placeholder canvas asynchronously.]
expected: FAIL
@ -25,4 +20,3 @@
[Verify that writing to the width or height attribute of a placeholder canvas throws an exception even when not changing the value of the attribute.]
expected: FAIL