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Addresses issues raised in #24465; removes redundancy in set_bitmap_dimensions
Removed passing test .ini files and moved euclid extensions to euclidext.rs to factor out redundant code
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f7fb130a2a
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32 changed files with 211 additions and 131 deletions
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@ -1,4 +1,3 @@
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[2d.gradient.interpolate.multiple.html]
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[OffscreenCanvas test: 2d.gradient.interpolate.multiple]
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expected: FAIL
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expected: PASS
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[2d.gradient.interpolate.multiple.worker.html]
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[2d]
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expected: FAIL
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expected: PASS
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@ -1,4 +0,0 @@
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[2d.gradient.interpolate.overlap.html]
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[OffscreenCanvas test: 2d.gradient.interpolate.overlap]
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expected: FAIL
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@ -1,4 +0,0 @@
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[2d.gradient.interpolate.overlap.worker.html]
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[2d]
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expected: FAIL
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@ -1,4 +0,0 @@
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[initial.reset.2dstate.html]
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[Resetting the canvas state resets 2D state variables]
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expected: FAIL
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@ -1,4 +0,0 @@
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[initial.reset.2dstate.worker.html]
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[Resetting the canvas state resets 2D state variables]
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expected: FAIL
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@ -1,4 +0,0 @@
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[initial.reset.clip.html]
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[Resetting the canvas state resets the current clip region]
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expected: FAIL
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[initial.reset.clip.worker.html]
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[Resetting the canvas state resets the current clip region]
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expected: FAIL
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@ -1,4 +0,0 @@
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[initial.reset.different.html]
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[Changing size resets canvas to transparent black]
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expected: FAIL
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@ -1,4 +0,0 @@
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[initial.reset.different.worker.html]
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[Changing size resets canvas to transparent black]
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expected: FAIL
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[initial.reset.gradient.html]
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[Resetting the canvas state does not invalidate any existing gradients]
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expected: FAIL
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[initial.reset.gradient.worker.html]
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[Resetting the canvas state does not invalidate any existing gradients]
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expected: FAIL
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@ -1,4 +0,0 @@
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[initial.reset.same.html]
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[Setting size (not changing the value) resets canvas to transparent black]
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expected: FAIL
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[initial.reset.same.worker.html]
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[Setting size (not changing the value) resets canvas to transparent black]
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expected: FAIL
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[initial.reset.transform.html]
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[Resetting the canvas state resets the current transformation matrix]
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expected: FAIL
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[initial.reset.transform.worker.html]
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[Resetting the canvas state resets the current transformation matrix]
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expected: FAIL
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[offscreencanvas.resize.html]
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[Verify that resizing a 2d context resets its state.]
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expected: FAIL
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[Verify that writing to the width and height attributes of an OffscreenCanvas works when there is a 2d context attached.]
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expected: FAIL
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[Verify that resizing an OffscreenCanvas with a webgl context propagates the new size to its placeholder canvas asynchronously.]
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expected: FAIL
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[Verify that setting the size of a 2d context to the same size it already had resets its state.]
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expected: FAIL
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[Verify that resizing an OffscreenCanvas with a 2d context propagates the new size to its placeholder canvas asynchronously.]
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expected: FAIL
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[Verify that writing to the width or height attribute of a placeholder canvas throws an exception even when not changing the value of the attribute.]
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expected: FAIL
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