Remove the DOMToTexture feature

This relies on WebRender's frame output API, `set_output_image_handler`,
which has been removed from the latest upstream [1]. It's sad to remove
this feature, which was probably a lot of work to implement, but it
seems difficult to patch WebRender to restore this functionality.

Fixes #29936.

1. https://hg.mozilla.org/mozilla-central/rev/361521e3c52324809553c555fb066d50f023d9bf
This commit is contained in:
Martin Robinson 2023-06-26 16:35:03 +02:00
parent 234d507234
commit ec3b2826ae
No known key found for this signature in database
GPG key ID: D56AA4FA55EFE6F8
10 changed files with 36 additions and 304 deletions

View file

@ -7,12 +7,8 @@ use canvas_traits::webgl::webgl_channel;
use canvas_traits::webgl::{WebGLContextId, WebGLMsg, WebGLThreads};
use euclid::default::Size2D;
use fnv::FnvHashMap;
use gleam;
use servo_config::pref;
use sparkle::gl;
use sparkle::gl::GlType;
use std::default::Default;
use std::rc::Rc;
use std::sync::{Arc, Mutex};
use surfman::Device;
use surfman::SurfaceInfo;
@ -30,7 +26,6 @@ use webxr_api::LayerGrandManager as WebXRLayerGrandManager;
pub struct WebGLComm {
pub webgl_threads: WebGLThreads,
pub image_handler: Box<dyn WebrenderExternalImageApi>,
pub output_handler: Option<Box<dyn webrender_api::OutputImageHandler>>,
pub webxr_layer_grand_manager: WebXRLayerGrandManager<WebXRSurfman>,
}
@ -38,7 +33,6 @@ impl WebGLComm {
/// Creates a new `WebGLComm` object.
pub fn new(
surfman: WebrenderSurfman,
webrender_gl: Rc<dyn gleam::gl::Gl>,
webrender_api_sender: webrender_api::RenderApiSender,
webrender_doc: webrender_api::DocumentId,
external_images: Arc<Mutex<WebrenderExternalImageRegistry>>,
@ -64,12 +58,6 @@ impl WebGLComm {
webxr_init,
};
let output_handler = if pref!(dom.webgl.dom_to_texture.enabled) {
Some(Box::new(OutputHandler::new(webrender_gl.clone())))
} else {
None
};
let external = WebGLExternalImages::new(surfman, webrender_swap_chains);
WebGLThread::run_on_own_thread(init);
@ -77,7 +65,6 @@ impl WebGLComm {
WebGLComm {
webgl_threads: WebGLThreads(sender),
image_handler: Box::new(external),
output_handler: output_handler.map(|b| b as Box<_>),
webxr_layer_grand_manager: webxr_layer_grand_manager,
}
}
@ -144,43 +131,3 @@ impl WebrenderExternalImageApi for WebGLExternalImages {
self.unlock_swap_chain(id);
}
}
/// struct used to implement DOMToTexture feature and webrender::OutputImageHandler trait.
struct OutputHandler {
webrender_gl: Rc<dyn gleam::gl::Gl>,
sync_objects: FnvHashMap<webrender_api::PipelineId, gleam::gl::GLsync>,
}
impl OutputHandler {
fn new(webrender_gl: Rc<dyn gleam::gl::Gl>) -> Self {
OutputHandler {
webrender_gl,
sync_objects: Default::default(),
}
}
}
/// Bridge between the WR frame outputs and WebGL to implement DOMToTexture synchronization.
impl webrender_api::OutputImageHandler for OutputHandler {
fn lock(
&mut self,
id: webrender_api::PipelineId,
) -> Option<(u32, webrender_api::units::FramebufferIntSize)> {
// Insert a fence in the WR command queue
let gl_sync = self
.webrender_gl
.fence_sync(gl::SYNC_GPU_COMMANDS_COMPLETE, 0);
self.sync_objects.insert(id, gl_sync);
// https://github.com/servo/servo/issues/24615
None
}
fn unlock(&mut self, id: webrender_api::PipelineId) {
if let Some(gl_sync) = self.sync_objects.remove(&id) {
// Flush the Sync object into the GPU's command queue to guarantee that it it's signaled.
self.webrender_gl.flush();
// Mark the sync object for deletion.
self.webrender_gl.delete_sync(gl_sync);
}
}
}

View file

@ -10,7 +10,6 @@ use canvas_traits::webgl::ActiveAttribInfo;
use canvas_traits::webgl::ActiveUniformBlockInfo;
use canvas_traits::webgl::ActiveUniformInfo;
use canvas_traits::webgl::AlphaTreatment;
use canvas_traits::webgl::DOMToTextureCommand;
use canvas_traits::webgl::GLContextAttributes;
use canvas_traits::webgl::GLLimits;
use canvas_traits::webgl::GlType;
@ -239,8 +238,6 @@ pub(crate) struct WebGLThread {
cached_context_info: FnvHashMap<WebGLContextId, WebGLContextInfo>,
/// Current bound context.
bound_context_id: Option<WebGLContextId>,
/// Texture ids and sizes used in DOM to texture outputs.
dom_outputs: FnvHashMap<webrender_api::PipelineId, DOMToTextureData>,
/// List of registered webrender external images.
/// We use it to get an unique ID for new WebGLContexts.
external_images: Arc<Mutex<WebrenderExternalImageRegistry>>,
@ -298,7 +295,6 @@ impl WebGLThread {
contexts: Default::default(),
cached_context_info: Default::default(),
bound_context_id: None,
dom_outputs: Default::default(),
external_images,
sender,
receiver: receiver.into_inner(),
@ -410,9 +406,6 @@ impl WebGLThread {
WebGLMsg::SwapBuffers(swap_ids, sender, sent_time) => {
self.handle_swap_buffers(swap_ids, sender, sent_time);
},
WebGLMsg::DOMToTextureCommand(command) => {
self.handle_dom_to_texture(command);
},
WebGLMsg::Exit => {
return true;
},
@ -890,88 +883,6 @@ impl WebGLThread {
SurfaceAccess::GPUOnly
}
fn handle_dom_to_texture(&mut self, command: DOMToTextureCommand) {
match command {
DOMToTextureCommand::Attach(context_id, texture_id, document_id, pipeline_id, size) => {
let data = Self::make_current_if_needed(
&self.device,
context_id,
&self.contexts,
&mut self.bound_context_id,
)
.expect("WebGLContext not found in a WebGL DOMToTextureCommand::Attach command");
// Initialize the texture that WR will use for frame outputs.
data.gl.tex_image_2d(
gl::TEXTURE_2D,
0,
gl::RGBA as gl::GLint,
size.width,
size.height,
0,
gl::RGBA,
gl::UNSIGNED_BYTE,
gl::TexImageSource::Pixels(None),
);
self.dom_outputs.insert(
pipeline_id,
DOMToTextureData {
context_id,
texture_id,
document_id,
size,
},
);
let mut txn = webrender_api::Transaction::new();
txn.enable_frame_output(pipeline_id, true);
self.webrender_api.send_transaction(document_id, txn);
},
DOMToTextureCommand::Lock(pipeline_id, gl_sync, sender) => {
let result = self.handle_dom_to_texture_lock(pipeline_id, gl_sync);
// Send the texture id and size to WR.
sender.send(result).unwrap();
},
DOMToTextureCommand::Detach(texture_id) => {
if let Some((pipeline_id, document_id)) = self
.dom_outputs
.iter()
.find(|&(_, v)| v.texture_id == texture_id)
.map(|(k, v)| (*k, v.document_id))
{
let mut txn = webrender_api::Transaction::new();
txn.enable_frame_output(pipeline_id, false);
self.webrender_api.send_transaction(document_id, txn);
self.dom_outputs.remove(&pipeline_id);
}
},
}
}
pub(crate) fn handle_dom_to_texture_lock(
&mut self,
pipeline_id: webrender_api::PipelineId,
gl_sync: usize,
) -> Option<(u32, Size2D<i32>)> {
let device = &self.device;
let contexts = &self.contexts;
let bound_context_id = &mut self.bound_context_id;
self.dom_outputs.get(&pipeline_id).and_then(|dom_data| {
let data = Self::make_current_if_needed(
device,
dom_data.context_id,
contexts,
bound_context_id,
);
data.and_then(|data| {
// The next glWaitSync call is used to synchronize the two flows of
// OpenGL commands (WR and WebGL) in order to avoid using semi-ready WR textures.
// glWaitSync doesn't block WebGL CPU thread.
data.gl
.wait_sync(gl_sync as gl::GLsync, 0, gl::TIMEOUT_IGNORED);
Some((dom_data.texture_id.get(), dom_data.size))
})
})
}
/// Gets a reference to a Context for a given WebGLContextId and makes it current if required.
fn make_current_if_needed<'a>(
device: &Device,
@ -1106,14 +1017,6 @@ fn current_wr_texture_target(device: &Device) -> webrender_api::TextureTarget {
}
}
/// Data about the linked DOM<->WebGLTexture elements.
struct DOMToTextureData {
context_id: WebGLContextId,
texture_id: WebGLTextureId,
document_id: webrender_api::DocumentId,
size: Size2D<i32>,
}
/// WebGL Commands Implementation
pub struct WebGLImpl;

View file

@ -11,7 +11,7 @@ use std::borrow::Cow;
use std::fmt;
use std::num::{NonZeroU32, NonZeroU64};
use std::ops::Deref;
use webrender_api::{DocumentId, ImageKey, PipelineId};
use webrender_api::ImageKey;
use webxr_api::ContextId as WebXRContextId;
use webxr_api::Error as WebXRError;
use webxr_api::LayerId as WebXRLayerId;
@ -76,8 +76,6 @@ pub enum WebGLMsg {
/// Runs a WebXRCommand (WebXR layers need to be created in the WebGL
/// thread, as they may have thread affinity).
WebXRCommand(WebXRCommand),
/// Commands used for the DOMToTexture feature.
DOMToTextureCommand(DOMToTextureCommand),
/// Performs a buffer swap.
///
/// The third field contains the time (in ns) when the request
@ -174,10 +172,6 @@ impl WebGLMsgSender {
pub fn send_remove(&self) -> WebGLSendResult {
self.sender.send(WebGLMsg::RemoveContext(self.ctx_id))
}
pub fn send_dom_to_texture(&self, command: DOMToTextureCommand) -> WebGLSendResult {
self.sender.send(WebGLMsg::DOMToTextureCommand(command))
}
}
#[derive(Deserialize, Serialize)]
@ -662,23 +656,6 @@ pub enum WebGLFramebufferBindingRequest {
pub type WebGLResult<T> = Result<T, WebGLError>;
/// WebGL commands required to implement DOMToTexture feature.
#[derive(Clone, Debug, Deserialize, Serialize)]
pub enum DOMToTextureCommand {
/// Attaches a HTMLIFrameElement to a WebGLTexture.
Attach(
WebGLContextId,
WebGLTextureId,
DocumentId,
PipelineId,
Size2D<i32>,
),
/// Releases the HTMLIFrameElement to WebGLTexture attachment.
Detach(WebGLTextureId),
/// Lock message used for a correct synchronization with WebRender GL flow.
Lock(PipelineId, usize, WebGLSender<Option<(u32, Size2D<i32>)>>),
}
/// Information about a WebGL program linking operation.
#[derive(Clone, Debug, Deserialize, Serialize)]
pub struct ProgramLinkInfo {

View file

@ -259,11 +259,6 @@ mod gen {
#[serde(default)]
enabled: bool,
},
webgl: {
dom_to_texture: {
enabled: bool,
}
},
webgl2: {
enabled: bool,
},

View file

@ -24,7 +24,6 @@ use crate::dom::element::cors_setting_for_element;
use crate::dom::event::{Event, EventBubbles, EventCancelable};
use crate::dom::htmlcanvaselement::utils as canvas_utils;
use crate::dom::htmlcanvaselement::{HTMLCanvasElement, LayoutCanvasRenderingContextHelpers};
use crate::dom::htmliframeelement::HTMLIFrameElement;
use crate::dom::node::{document_from_node, window_from_node, Node, NodeDamage};
use crate::dom::promise::Promise;
use crate::dom::vertexarrayobject::VertexAttribData;
@ -57,11 +56,11 @@ use crate::script_runtime::JSContext as SafeJSContext;
use backtrace::Backtrace;
use canvas_traits::webgl::WebGLError::*;
use canvas_traits::webgl::{
webgl_channel, AlphaTreatment, DOMToTextureCommand, GLContextAttributes, GLLimits, GlType,
Parameter, SizedDataType, TexDataType, TexFormat, TexParameter, WebGLChan, WebGLCommand,
WebGLCommandBacktrace, WebGLContextId, WebGLError, WebGLFramebufferBindingRequest, WebGLMsg,
WebGLMsgSender, WebGLProgramId, WebGLResult, WebGLSLVersion, WebGLSendResult, WebGLSender,
WebGLVersion, YAxisTreatment,
webgl_channel, AlphaTreatment, GLContextAttributes, GLLimits, GlType, Parameter, SizedDataType,
TexDataType, TexFormat, TexParameter, WebGLChan, WebGLCommand, WebGLCommandBacktrace,
WebGLContextId, WebGLError, WebGLFramebufferBindingRequest, WebGLMsg, WebGLMsgSender,
WebGLProgramId, WebGLResult, WebGLSLVersion, WebGLSendResult, WebGLSender, WebGLVersion,
YAxisTreatment,
};
use dom_struct::dom_struct;
use embedder_traits::EventLoopWaker;
@ -379,10 +378,6 @@ impl WebGLRenderingContext {
}
}
pub(crate) fn webgl_sender(&self) -> WebGLMessageSender {
self.webgl_sender.clone()
}
pub fn context_id(&self) -> WebGLContextId {
self.webgl_sender.context_id()
}
@ -4434,60 +4429,6 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
Ok(())
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.8
fn TexImageDOM(
&self,
target: u32,
level: i32,
internal_format: u32,
width: i32,
height: i32,
format: u32,
data_type: u32,
source: &HTMLIFrameElement,
) -> ErrorResult {
// Currently DOMToTexture only supports TEXTURE_2D, RGBA, UNSIGNED_BYTE and no levels.
if target != constants::TEXTURE_2D ||
level != 0 ||
internal_format != constants::RGBA ||
format != constants::RGBA ||
data_type != constants::UNSIGNED_BYTE
{
return Ok(self.webgl_error(InvalidValue));
}
// Get bound texture
let texture = handle_potential_webgl_error!(
self,
self.textures
.active_texture_slot(constants::TEXTURE_2D, self.webgl_version())
.unwrap()
.get()
.ok_or(InvalidOperation),
return Ok(())
);
let pipeline_id = source.pipeline_id().ok_or(Error::InvalidState)?;
let document_id = self
.global()
.downcast::<Window>()
.ok_or(Error::InvalidState)?
.webrender_document();
texture.set_attached_to_dom();
let command = DOMToTextureCommand::Attach(
self.webgl_sender.context_id(),
texture.id(),
document_id,
pipeline_id.to_webrender(),
Size2D::new(width, height),
);
self.webgl_sender.send_dom_to_texture(command).unwrap();
Ok(())
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.8
#[allow(unsafe_code)]
fn TexSubImage2D(
@ -5013,10 +4954,6 @@ impl WebGLMessageSender {
pub fn send_remove(&self) -> WebGLSendResult {
self.wake_after_send(|| self.sender.send_remove())
}
pub fn send_dom_to_texture(&self, command: DOMToTextureCommand) -> WebGLSendResult {
self.wake_after_send(|| self.sender.send_dom_to_texture(command))
}
}
pub trait Size2DExt {

View file

@ -20,7 +20,7 @@ use canvas_traits::webgl::{
webgl_channel, TexDataType, TexFormat, TexParameter, TexParameterBool, TexParameterInt,
WebGLResult, WebGLTextureId,
};
use canvas_traits::webgl::{DOMToTextureCommand, WebGLCommand, WebGLError};
use canvas_traits::webgl::{WebGLCommand, WebGLError};
use dom_struct::dom_struct;
use std::cell::Cell;
use std::cmp;
@ -62,8 +62,6 @@ pub struct WebGLTexture {
// Store information for min and mag filters
min_filter: Cell<u32>,
mag_filter: Cell<u32>,
/// True if this texture is used for the DOMToTexture feature.
attached_to_dom: Cell<bool>,
/// Framebuffer that this texture is attached to.
attached_framebuffer: MutNullableDom<WebGLFramebuffer>,
/// Number of immutable levels.
@ -90,7 +88,6 @@ impl WebGLTexture {
min_filter: Cell::new(constants::NEAREST_MIPMAP_LINEAR),
mag_filter: Cell::new(constants::LINEAR),
image_info_array: DomRefCell::new([None; MAX_LEVEL_COUNT * MAX_FACE_COUNT]),
attached_to_dom: Cell::new(false),
attached_framebuffer: Default::default(),
}
}
@ -224,12 +221,6 @@ impl WebGLTexture {
if !self.is_deleted.get() {
self.is_deleted.set(true);
let context = self.upcast::<WebGLObject>().context();
// Notify WR to release the frame output when using DOMToTexture feature
if self.attached_to_dom.get() {
let _ = context
.webgl_sender()
.send_dom_to_texture(DOMToTextureCommand::Detach(self.id));
}
/*
If a texture object is deleted while its image is attached to one or more attachment
@ -469,10 +460,6 @@ impl WebGLTexture {
self.image_info_at_face(0, self.base_mipmap_level)
}
pub fn set_attached_to_dom(&self) {
self.attached_to_dom.set(true);
}
pub fn attach_to_framebuffer(&self, fb: &WebGLFramebuffer) {
self.attached_framebuffer.set(Some(fb));
}

View file

@ -680,16 +680,9 @@ interface mixin WebGLRenderingContextOverloads
undefined uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose, Float32List value);
};
interface mixin WebGLRenderingContextExtensions {
[Throws, Pref="dom.webgl.dom_to_texture.enabled"]
undefined texImageDOM(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
GLenum format, GLenum type, HTMLIFrameElement source); // May throw DOMException
};
[Exposed=(Window)]
interface WebGLRenderingContext
{
};
WebGLRenderingContext includes WebGLRenderingContextBase;
WebGLRenderingContext includes WebGLRenderingContextOverloads;
WebGLRenderingContext includes WebGLRenderingContextExtensions;

View file

@ -440,10 +440,8 @@ where
webgl_threads,
webxr_layer_grand_manager,
image_handler,
output_handler,
} = WebGLComm::new(
webrender_surfman.clone(),
webrender_gl.clone(),
webrender_api.create_sender(),
webrender_document,
external_images.clone(),
@ -453,11 +451,6 @@ where
// Set webrender external image handler for WebGL textures
external_image_handlers.set_handler(image_handler, WebrenderImageHandlerType::WebGL);
// Set DOM to texture handler, if enabled.
if let Some(output_handler) = output_handler {
webrender.set_output_image_handler(output_handler);
}
// Create the WebXR main thread
let mut webxr_main_thread =
webxr::MainThreadRegistry::new(event_loop_waker, webxr_layer_grand_manager)