Auto merge of #22938 - asajeffrey:webvr-future-frame-data, r=paulrouget

Use webvr future_frame_data to avoid blocking the WebGL thread

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This PR fixes a potential deadlock caused by the WebGL thread being blocked on a VR device. Rather than blocking on the VR device, it forwards a future to the script thread, and then then script thread blocks.

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- [X] `./mach build -d` does not report any errors
- [X] `./mach test-tidy` does not report any errors
- [X] These changes do not require tests because it's fixing a potential deadlock

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bors-servo 2019-02-27 02:20:30 -05:00 committed by GitHub
commit ec7a5f21c8
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7 changed files with 23 additions and 17 deletions

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@ -385,11 +385,8 @@ impl webgl::WebVRRenderHandler for WebVRCompositorHandler {
},
webgl::WebVRCommand::SyncPoses(compositor_id, near, far, sender) => {
if let Some(compositor) = self.compositors.get(&compositor_id) {
let pose = unsafe {
(*compositor.0).sync_poses();
(*compositor.0).synced_frame_data(near, far).to_bytes()
};
let _ = sender.send(Ok(pose.into()));
let pose = unsafe { (*compositor.0).future_frame_data(near, far) };
let _ = sender.send(Ok(pose));
} else {
let _ = sender.send(Err(()));
}