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script: Use atom comparison in more places, especially for attributes.
75% improvement in style recalc for Guardians of the Galaxy.
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parent
d168501555
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31 changed files with 305 additions and 237 deletions
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@ -113,7 +113,7 @@ impl<'a> HTMLImageElementMethods for JSRef<'a, HTMLImageElement> {
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fn SetIsMap(self, is_map: bool) {
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let element: JSRef<Element> = ElementCast::from_ref(self);
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element.set_string_attribute("ismap", is_map.to_string())
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element.set_string_attribute(&atom!("ismap"), is_map.to_string())
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}
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fn Width(self) -> u32 {
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@ -124,7 +124,7 @@ impl<'a> HTMLImageElementMethods for JSRef<'a, HTMLImageElement> {
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fn SetWidth(self, width: u32) {
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let elem: JSRef<Element> = ElementCast::from_ref(self);
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elem.set_uint_attribute("width", width)
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elem.set_uint_attribute(&atom!("width"), width)
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}
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fn Height(self) -> u32 {
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@ -135,7 +135,7 @@ impl<'a> HTMLImageElementMethods for JSRef<'a, HTMLImageElement> {
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fn SetHeight(self, height: u32) {
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let elem: JSRef<Element> = ElementCast::from_ref(self);
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elem.set_uint_attribute("height", height)
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elem.set_uint_attribute(&atom!("height"), height)
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}
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make_getter!(Name)
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@ -188,7 +188,7 @@ impl<'a> VirtualMethods for JSRef<'a, HTMLImageElement> {
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_ => (),
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}
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if "src" == name.as_slice() {
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if atom!("src") == *name {
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self.update_image(None);
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}
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}
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