From ee821df09cef2766db96f42368e25be7cc94f0c0 Mon Sep 17 00:00:00 2001 From: Keegan McAllister Date: Tue, 5 Nov 2013 12:58:55 -0800 Subject: [PATCH] Remove render() bypass for headless mode render() isn't called in headless mode because the headless compositor never sends a ReRenderMsg. (This code was needed originally and that probably changed when CPU rendering landed, but I'm not sure exactly why.) --- src/components/gfx/render_task.rs | 7 ------- 1 file changed, 7 deletions(-) diff --git a/src/components/gfx/render_task.rs b/src/components/gfx/render_task.rs index 4bc3d6e748a..045061c551f 100644 --- a/src/components/gfx/render_task.rs +++ b/src/components/gfx/render_task.rs @@ -219,13 +219,6 @@ impl RenderTask { } fn render(&mut self, tiles: ~[BufferRequest], scale: f32) { - // In headless mode, disable the renderer, because it makes OpenGL - // calls. Once we have CPU rendering we should render in CPU mode and - // just disable texture upload. - if self.opts.headless { - return; - } - let render_layer; match self.render_layer { Some(ref r_layer) => {