webgl: tests: Fix webgl triangle test

It was giving a ton of whitespace errors, and I don't know if it's due
to nodeValue or ANGLE...
This commit is contained in:
Emilio Cobos Álvarez 2016-03-27 16:25:46 +02:00 committed by Emilio Cobos Álvarez
parent 6fcc03c965
commit ee8ecd9299

View file

@ -9,23 +9,25 @@
<canvas id="canvas" width="512" height="512"></canvas>
</div>
<script id="vertexshader" type="x-shader">
attribute vec2 aVertexPosition;
attribute vec4 aColour;
varying vec4 aVertexColor;
precision mediump float;
void main() {
attribute vec2 aVertexPosition;
attribute vec4 aColour;
varying vec4 aVertexColor;
void main() {
aVertexColor = aColour;
gl_Position = vec4(aVertexPosition, 0.0, 1.0);
}
}
</script>
<script id="fragmentshader" type="x-shader">
precision mediump float;
precision mediump float;
varying vec4 aVertexColor;
varying vec4 aVertexColor;
void main() {
void main() {
gl_FragColor = aVertexColor;
}
}
</script>
<script type="text/javascript">
@ -44,6 +46,9 @@
var v = document.getElementById("vertexshader").firstChild.nodeValue;
var f = document.getElementById("fragmentshader").firstChild.nodeValue;
console.log("vertex source: ", v);
console.log("fragment source: ", f);
var vs = gl.createShader(gl.VERTEX_SHADER);
gl.shaderSource(vs, v);
gl.compileShader(vs);