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Properly implement the checks for gl.renderbufferStorage (fixes #20563)
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2 changed files with 4 additions and 19 deletions
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@ -106,8 +106,6 @@ impl WebGLRenderbuffer {
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_ => return Err(WebGLError::InvalidEnum),
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};
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// FIXME: Check that w/h are < MAX_RENDERBUFFER_SIZE
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// FIXME: Invalidate completeness after the call
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let msg = WebGLCommand::RenderbufferStorage(constants::RENDERBUFFER, internal_format, width, height);
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