Fix unsafe Heap constructor usage in DOM objects

This commit is contained in:
Imanol Fernandez 2017-04-17 19:39:22 +02:00
parent ed7686b42c
commit efb59b7ecd
7 changed files with 82 additions and 84 deletions

View file

@ -20,7 +20,6 @@ use dom_struct::dom_struct;
use js::jsapi::{Heap, JSContext, JSObject};
use js::typedarray::{Float64Array, CreateWith};
use std::cell::Cell;
use std::ptr;
use webvr_traits::{WebVRGamepadData, WebVRGamepadHand, WebVRGamepadState};
#[dom_struct]
@ -47,7 +46,6 @@ impl Gamepad {
connected: bool,
timestamp: f64,
mapping_type: String,
axes: *mut JSObject,
buttons: &GamepadButtonList,
pose: Option<&VRPose>,
hand: WebVRGamepadHand,
@ -60,7 +58,7 @@ impl Gamepad {
connected: Cell::new(connected),
timestamp: Cell::new(timestamp),
mapping_type: mapping_type,
axes: Heap::new(axes),
axes: Heap::default(),
buttons: JS::from_ref(buttons),
pose: pose.map(JS::from_ref),
hand: hand,
@ -75,28 +73,24 @@ impl Gamepad {
state: &WebVRGamepadState) -> Root<Gamepad> {
let buttons = GamepadButtonList::new_from_vr(&global, &state.buttons);
let pose = VRPose::new(&global, &state.pose);
let cx = global.get_cx();
rooted!(in (cx) let mut axes = ptr::null_mut());
let gamepad = reflect_dom_object(box Gamepad::new_inherited(state.gamepad_id,
data.name.clone(),
index,
state.connected,
state.timestamp,
"".into(),
&buttons,
Some(&pose),
data.hand.clone(),
data.display_id),
global,
GamepadBinding::Wrap);
unsafe {
let _ = Float64Array::create(cx,
CreateWith::Slice(&state.axes),
axes.handle_mut());
let _ = Float64Array::create(global.get_cx(), CreateWith::Slice(&state.axes), gamepad.axes.handle_mut());
}
reflect_dom_object(box Gamepad::new_inherited(state.gamepad_id,
data.name.clone(),
index,
state.connected,
state.timestamp,
"".into(),
axes.get(),
&buttons,
Some(&pose),
data.hand.clone(),
data.display_id),
global,
GamepadBinding::Wrap)
gamepad
}
}