mirror of
https://github.com/servo/servo.git
synced 2025-08-04 13:10:20 +01:00
Replace almost "render" to "paint" words in gfx crate.
This commit is contained in:
parent
4d562f893c
commit
f04c64f500
9 changed files with 57 additions and 57 deletions
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@ -12,7 +12,7 @@ use std::hash::sip::SipState;
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use std::mem;
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/// This is a struct used to store buffers when they are not in use.
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/// The render task can quickly query for a particular size of buffer when it
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/// The paint task can quickly query for a particular size of buffer when it
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/// needs it.
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pub struct BufferMap {
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/// A HashMap that stores the Buffers.
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@ -2,12 +2,12 @@
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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//! Servo heavily uses display lists, which are retained-mode lists of rendering commands to
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//! perform. Using a list instead of rendering elements in immediate mode allows transforms, hit
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//! Servo heavily uses display lists, which are retained-mode lists of painting commands to
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//! perform. Using a list instead of painting elements in immediate mode allows transforms, hit
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//! testing, and invalidation to be performed using the same primitives as painting. It also allows
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//! Servo to aggressively cull invisible and out-of-bounds rendering elements, to reduce overdraw.
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//! Finally, display lists allow tiles to be farmed out onto multiple CPUs and rendered in
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//! parallel (although this benefit does not apply to GPU-based rendering).
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//! Servo to aggressively cull invisible and out-of-bounds painting elements, to reduce overdraw.
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//! Finally, display lists allow tiles to be farmed out onto multiple CPUs and painted in
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//! parallel (although this benefit does not apply to GPU-based painting).
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//!
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//! Display items describe relatively high-level drawing operations (for example, entire borders
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//! and shadows instead of lines and blur operations), to reduce the amount of allocation required.
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@ -181,7 +181,7 @@ impl StackingContext {
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let temporary_draw_target =
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paint_context.get_or_create_temporary_draw_target(self.opacity);
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{
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let mut render_subcontext = PaintContext {
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let mut paint_subcontext = PaintContext {
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draw_target: temporary_draw_target.clone(),
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font_ctx: &mut *paint_context.font_ctx,
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page_rect: paint_context.page_rect,
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@ -203,7 +203,7 @@ impl StackingContext {
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// Steps 1 and 2: Borders and background for the root.
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for display_item in display_list.background_and_borders.iter() {
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display_item.draw_into_context(&mut render_subcontext,
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display_item.draw_into_context(&mut paint_subcontext,
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current_transform,
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current_clip_stack)
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}
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@ -222,7 +222,7 @@ impl StackingContext {
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let new_tile_rect =
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self.compute_tile_rect_for_child_stacking_context(tile_bounds,
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&**positioned_kid);
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positioned_kid.optimize_and_draw_into_context(&mut render_subcontext,
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positioned_kid.optimize_and_draw_into_context(&mut paint_subcontext,
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&new_tile_rect,
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&new_transform,
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current_clip_stack);
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@ -231,14 +231,14 @@ impl StackingContext {
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// Step 4: Block backgrounds and borders.
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for display_item in display_list.block_backgrounds_and_borders.iter() {
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display_item.draw_into_context(&mut render_subcontext,
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display_item.draw_into_context(&mut paint_subcontext,
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current_transform,
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current_clip_stack)
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}
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// Step 5: Floats.
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for display_item in display_list.floats.iter() {
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display_item.draw_into_context(&mut render_subcontext,
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display_item.draw_into_context(&mut paint_subcontext,
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current_transform,
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current_clip_stack)
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}
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@ -247,7 +247,7 @@ impl StackingContext {
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// Step 7: Content.
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for display_item in display_list.content.iter() {
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display_item.draw_into_context(&mut render_subcontext,
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display_item.draw_into_context(&mut paint_subcontext,
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current_transform,
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current_clip_stack)
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}
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@ -267,7 +267,7 @@ impl StackingContext {
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let new_tile_rect =
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self.compute_tile_rect_for_child_stacking_context(tile_bounds,
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&**positioned_kid);
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positioned_kid.optimize_and_draw_into_context(&mut render_subcontext,
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positioned_kid.optimize_and_draw_into_context(&mut paint_subcontext,
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&new_tile_rect,
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&new_transform,
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current_clip_stack);
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@ -439,14 +439,14 @@ impl BaseDisplayItem {
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}
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}
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/// Renders a solid color.
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/// Paints a solid color.
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#[deriving(Clone)]
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pub struct SolidColorDisplayItem {
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pub base: BaseDisplayItem,
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pub color: Color,
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}
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/// Renders text.
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/// Paints text.
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#[deriving(Clone)]
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pub struct TextDisplayItem {
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/// Fields common to all display items.
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@ -472,7 +472,7 @@ pub enum TextOrientation {
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SidewaysRight,
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}
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/// Renders an image.
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/// Paints an image.
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#[deriving(Clone)]
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pub struct ImageDisplayItem {
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pub base: BaseDisplayItem,
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@ -500,7 +500,7 @@ pub struct GradientDisplayItem {
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pub stops: Vec<GradientStop>,
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}
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/// Renders a border.
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/// Paints a border.
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#[deriving(Clone)]
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pub struct BorderDisplayItem {
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/// Fields common to all display items.
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@ -532,7 +532,7 @@ pub struct BorderRadii<T> {
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pub bottom_left: T,
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}
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/// Renders a line segment.
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/// Paints a line segment.
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#[deriving(Clone)]
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pub struct LineDisplayItem {
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pub base: BaseDisplayItem,
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@ -560,7 +560,7 @@ impl<'a> Iterator<&'a DisplayItem> for DisplayItemIterator<'a> {
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}
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impl DisplayItem {
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/// Renders this display item into the given render context.
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/// Paints this display item into the given paint context.
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fn draw_into_context(&self,
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paint_context: &mut PaintContext,
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current_transform: &Matrix2D<AzFloat>,
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@ -2,7 +2,7 @@
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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//! Transforms a display list to produce a visually-equivalent, but cheaper-to-render, one.
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//! Transforms a display list to produce a visually-equivalent, but cheaper-to-paint, one.
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use display_list::{DisplayItem, DisplayList, StackingContext};
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@ -11,7 +11,7 @@ use geom::rect::Rect;
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use servo_util::geometry::{mod, Au};
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use sync::Arc;
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/// Transforms a display list to produce a visually-equivalent, but cheaper-to-render, one.
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/// Transforms a display list to produce a visually-equivalent, but cheaper-to-paint, one.
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pub struct DisplayListOptimizer {
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/// The visible rect in page coordinates.
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visible_rect: Rect<Au>,
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@ -50,7 +50,7 @@ struct FallbackFontCacheEntry {
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font: Rc<RefCell<Font>>,
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}
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/// A cached azure font (per render task) that
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/// A cached azure font (per paint task) that
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/// can be shared by multiple text runs.
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struct PaintFontCacheEntry {
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pt_size: Au,
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@ -60,7 +60,7 @@ struct PaintFontCacheEntry {
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/// The FontContext represents the per-thread/task state necessary for
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/// working with fonts. It is the public API used by the layout and
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/// render code. It talks directly to the font cache task where
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/// paint code. It talks directly to the font cache task where
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/// required.
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pub struct FontContext {
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platform_handle: FontContextHandle,
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@ -70,9 +70,9 @@ pub struct FontContext {
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layout_font_cache: Vec<LayoutFontCacheEntry>,
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fallback_font_cache: Vec<FallbackFontCacheEntry>,
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/// Strong reference as the render FontContext is (for now) recycled
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/// Strong reference as the paint FontContext is (for now) recycled
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/// per frame. TODO: Make this weak when incremental redraw is done.
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render_font_cache: Vec<PaintFontCacheEntry>,
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paint_font_cache: Vec<PaintFontCacheEntry>,
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last_style: Option<Arc<SpecifiedFontStyle>>,
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last_fontgroup: Option<Rc<FontGroup>>,
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@ -86,7 +86,7 @@ impl FontContext {
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font_cache_task: font_cache_task,
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layout_font_cache: vec!(),
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fallback_font_cache: vec!(),
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render_font_cache: vec!(),
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paint_font_cache: vec!(),
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last_style: None,
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last_fontgroup: None,
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}
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@ -97,7 +97,7 @@ impl FontContext {
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descriptor: FontTemplateDescriptor, pt_size: Au,
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variant: font_variant::T) -> Font {
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// TODO: (Bug #3463): Currently we only support fake small-caps
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// rendering. We should also support true small-caps (where the
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// painting. We should also support true small-caps (where the
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// font supports it) in the future.
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let actual_pt_size = match variant {
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font_variant::small_caps => pt_size.scale_by(SMALL_CAPS_SCALE_FACTOR),
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@ -227,26 +227,26 @@ impl FontContext {
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font_group
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}
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/// Create a render font for use with azure. May return a cached
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/// Create a paint font for use with azure. May return a cached
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/// reference if already used by this font context.
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pub fn get_render_font_from_template(&mut self,
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pub fn get_paint_font_from_template(&mut self,
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template: &Arc<FontTemplateData>,
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pt_size: Au)
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-> Rc<RefCell<ScaledFont>> {
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for cached_font in self.render_font_cache.iter() {
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for cached_font in self.paint_font_cache.iter() {
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if cached_font.pt_size == pt_size &&
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cached_font.identifier == template.identifier {
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return cached_font.font.clone();
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}
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}
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let render_font = Rc::new(RefCell::new(create_scaled_font(template, pt_size)));
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self.render_font_cache.push(PaintFontCacheEntry{
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font: render_font.clone(),
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let paint_font = Rc::new(RefCell::new(create_scaled_font(template, pt_size)));
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self.paint_font_cache.push(PaintFontCacheEntry{
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font: paint_font.clone(),
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pt_size: pt_size,
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identifier: template.identifier.clone(),
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});
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render_font
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paint_font
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}
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/// Returns a reference to the font cache task.
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@ -52,10 +52,10 @@ extern crate freetype;
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pub use paint_context::PaintContext;
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// Private rendering modules
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// Private painting modules
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mod paint_context;
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// Rendering
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// Painting
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pub mod color;
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#[path="display_list/mod.rs"]
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pub mod display_list;
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@ -657,7 +657,7 @@ impl<'a> PaintContext<'a> {
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};
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self.font_ctx
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.get_render_font_from_template(&text.text_run.font_template,
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.get_paint_font_from_template(&text.text_run.font_template,
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text.text_run.actual_pt_size)
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.borrow()
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.draw_text_into_context(self,
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@ -717,7 +717,7 @@ impl<'a> PaintContext<'a> {
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temporary_draw_target: &DrawTarget,
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opacity: AzFloat) {
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if (*temporary_draw_target) == self.draw_target {
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// We're directly rendering to the surface; nothing to do.
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// We're directly painting to the surface; nothing to do.
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return
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}
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@ -2,7 +2,7 @@
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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//! The task that handles all rendering/painting.
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//! The task that handles all painting.
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use buffer_map::BufferMap;
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use display_list::{mod, StackingContext};
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@ -43,7 +43,7 @@ use sync::Arc;
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pub struct PaintLayer {
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/// A per-pipeline ID describing this layer that should be stable across reflows.
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pub id: LayerId,
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/// The color of the background in this layer. Used for unrendered content.
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/// The color of the background in this layer. Used for unpainted content.
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pub background_color: Color,
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/// The scrolling policy of this layer.
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pub scroll_policy: ScrollPolicy,
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@ -87,7 +87,7 @@ impl PaintChan {
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pub fn send(&self, msg: Msg) {
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let &PaintChan(ref chan) = self;
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assert!(chan.send_opt(msg).is_ok(), "PaintChan.send: render port closed")
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assert!(chan.send_opt(msg).is_ok(), "PaintChan.send: paint port closed")
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}
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pub fn send_opt(&self, msg: Msg) -> Result<(), Msg> {
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@ -128,7 +128,7 @@ pub struct PaintTask<C> {
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// the whole PaintTask struct.
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macro_rules! native_graphics_context(
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($task:expr) => (
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$task.native_graphics_context.as_ref().expect("Need a graphics context to do rendering")
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$task.native_graphics_context.as_ref().expect("Need a graphics context to do painting")
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)
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)
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@ -179,7 +179,7 @@ impl<C> PaintTask<C> where C: PaintListener + Send {
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let ConstellationChan(c) = constellation_chan.clone();
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spawn_named_with_send_on_failure("PaintTask", task_state::PAINT, proc() {
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{
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// Ensures that the render task and graphics context are destroyed before the
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// Ensures that the paint task and graphics context are destroyed before the
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// shutdown message.
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let mut compositor = compositor;
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let native_graphics_context = compositor.get_graphics_metadata().map(
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@ -223,7 +223,7 @@ impl<C> PaintTask<C> where C: PaintListener + Send {
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}
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fn start(&mut self) {
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debug!("paint_task: beginning rendering loop");
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debug!("paint_task: beginning painting loop");
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loop {
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match self.port.recv() {
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@ -232,7 +232,7 @@ impl<C> PaintTask<C> where C: PaintListener + Send {
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self.root_stacking_context = Some(stacking_context.clone());
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if !self.paint_permission {
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debug!("paint_task: render ready msg");
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debug!("paint_task: paint ready msg");
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let ConstellationChan(ref mut c) = self.constellation_chan;
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c.send(PainterReadyMsg(self.id));
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continue;
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@ -245,7 +245,7 @@ impl<C> PaintTask<C> where C: PaintListener + Send {
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}
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PaintMsg(requests) => {
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if !self.paint_permission {
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debug!("paint_task: render ready msg");
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debug!("paint_task: paint ready msg");
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let ConstellationChan(ref mut c) = self.constellation_chan;
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c.send(PainterReadyMsg(self.id));
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self.compositor.paint_msg_discarded();
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@ -257,9 +257,9 @@ impl<C> PaintTask<C> where C: PaintListener + Send {
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for PaintRequest { buffer_requests, scale, layer_id, epoch }
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in requests.into_iter() {
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if self.epoch == epoch {
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self.render(&mut replies, buffer_requests, scale, layer_id);
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self.paint(&mut replies, buffer_requests, scale, layer_id);
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} else {
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debug!("renderer epoch mismatch: {} != {}", self.epoch, epoch);
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debug!("painter epoch mismatch: {} != {}", self.epoch, epoch);
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}
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}
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@ -342,8 +342,8 @@ impl<C> PaintTask<C> where C: PaintListener + Send {
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})
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}
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/// Renders one layer and sends the tiles back to the layer.
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fn render(&mut self,
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/// Paints one layer and sends the tiles back to the layer.
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fn paint(&mut self,
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replies: &mut Vec<(LayerId, Box<LayerBufferSet>)>,
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mut tiles: Vec<BufferRequest>,
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scale: f32,
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@ -493,7 +493,7 @@ impl WorkerThread {
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DrawTarget::new(SkiaBackend, size, B8G8R8A8)
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} else {
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// FIXME(pcwalton): Cache the components of draw targets (texture color buffer,
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// renderbuffers) instead of recreating them.
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// paintbuffers) instead of recreating them.
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let draw_target = DrawTarget::new_with_fbo(SkiaBackend,
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native_graphics_context!(self),
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size,
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@ -503,7 +503,7 @@ impl WorkerThread {
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};
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{
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// Build the render context.
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// Build the paint context.
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let mut paint_context = PaintContext {
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draw_target: draw_target.clone(),
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font_ctx: &mut self.font_context,
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@ -511,7 +511,7 @@ impl WorkerThread {
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screen_rect: tile.screen_rect,
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};
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// Apply the translation to render the tile we want.
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// Apply the translation to paint the tile we want.
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let tile_bounds = tile.page_rect;
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let matrix: Matrix2D<AzFloat> = Matrix2D::identity();
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let matrix = matrix.scale(scale as AzFloat, scale as AzFloat);
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@ -544,10 +544,10 @@ impl WorkerThread {
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scale: f32)
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-> Box<LayerBuffer> {
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// Extract the texture from the draw target and place it into its slot in the buffer. If
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// using CPU rendering, upload it first.
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// using CPU painting, upload it first.
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//
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// FIXME(pcwalton): We should supply the texture and native surface *to* the draw target in
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// GPU rendering mode, so that it doesn't have to recreate it.
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// GPU painting mode, so that it doesn't have to recreate it.
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if !opts::get().gpu_painting {
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let mut buffer = layer_buffer.unwrap();
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draw_target.snapshot().get_data_surface().with_data(|data| {
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@ -10,7 +10,7 @@ use core_text;
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/// Platform specific font representation for mac.
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/// The identifier is a PostScript font name. The
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/// CTFont object is cached here for use by the
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/// render functions that create CGFont references.
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/// paint functions that create CGFont references.
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pub struct FontTemplateData {
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pub ctfont: Option<CTFont>,
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pub identifier: String,
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@ -198,7 +198,7 @@ impl Shaper {
|
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}
|
||||
|
||||
impl ShaperMethods for Shaper {
|
||||
/// Calculate the layout metrics associated with the given text when rendered in a specific
|
||||
/// Calculate the layout metrics associated with the given text when painted in a specific
|
||||
/// font.
|
||||
fn shape_text(&self, text: &str, glyphs: &mut GlyphStore) {
|
||||
unsafe {
|
||||
|
|
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Reference in a new issue