Implement EXT_texture_filter_anisotropic

This commit is contained in:
Anthony Ramine 2018-05-25 14:58:50 +02:00
parent eb1dfd0775
commit f1288cc6e0
10 changed files with 262 additions and 122 deletions

View file

@ -13,7 +13,7 @@ path = "lib.rs"
cssparser = "0.23.0"
euclid = "0.17"
ipc-channel = "0.10"
gleam = "0.5"
gleam = "0.5.1"
lazy_static = "1"
malloc_size_of = { path = "../malloc_size_of" }
malloc_size_of_derive = { path = "../malloc_size_of_derive" }

View file

@ -206,7 +206,6 @@ pub enum WebGLCommand {
FramebufferRenderbuffer(u32, u32, u32, Option<WebGLRenderbufferId>),
FramebufferTexture2D(u32, u32, u32, Option<WebGLTextureId>, i32),
GetExtensions(WebGLSender<String>),
GetTexParameter(u32, u32, WebGLSender<i32>),
GetShaderPrecisionFormat(u32, u32, WebGLSender<(i32, i32, i32)>),
GetActiveAttrib(WebGLProgramId, u32, WebGLSender<WebGLResult<(i32, u32, String)>>),
GetActiveUniform(WebGLProgramId, u32, WebGLSender<WebGLResult<(i32, u32, String)>>),
@ -259,8 +258,6 @@ pub enum WebGLCommand {
VertexAttribPointer2f(u32, i32, bool, i32, u32),
SetViewport(i32, i32, i32, i32),
TexImage2D(u32, i32, i32, i32, i32, u32, u32, ByteBuf),
TexParameteri(u32, u32, i32),
TexParameterf(u32, u32, f32),
TexSubImage2D(u32, i32, i32, i32, i32, i32, u32, u32, ByteBuf),
DrawingBufferWidth(WebGLSender<i32>),
DrawingBufferHeight(WebGLSender<i32>),
@ -284,6 +281,10 @@ pub enum WebGLCommand {
GetVertexAttribBool(u32, VertexAttribBool, WebGLSender<WebGLResult<bool>>),
GetVertexAttribInt(u32, VertexAttribInt, WebGLSender<WebGLResult<i32>>),
GetVertexAttribFloat4(u32, VertexAttribFloat4, WebGLSender<WebGLResult<[f32; 4]>>),
GetTexParameterFloat(u32, TexParameterFloat, WebGLSender<f32>),
GetTexParameterInt(u32, TexParameterInt, WebGLSender<i32>),
TexParameteri(u32, TexParameterInt, i32),
TexParameterf(u32, TexParameterFloat, f32),
}
macro_rules! define_resource_id_struct {
@ -510,6 +511,7 @@ parameters! {
Float(ParameterFloat {
DepthClearValue = gl::DEPTH_CLEAR_VALUE,
LineWidth = gl::LINE_WIDTH,
MaxTextureMaxAnisotropyExt = gl::MAX_TEXTURE_MAX_ANISOTROPY_EXT,
PolygonOffsetFactor = gl::POLYGON_OFFSET_FACTOR,
PolygonOffsetUnits = gl::POLYGON_OFFSET_UNITS,
SampleCoverageValue = gl::SAMPLE_COVERAGE_VALUE,
@ -553,6 +555,20 @@ parameters! {
}
}
parameters! {
TexParameter {
Float(TexParameterFloat {
TextureMaxAnisotropyExt = gl::TEXTURE_MAX_ANISOTROPY_EXT,
}),
Int(TexParameterInt {
TextureMagFilter = gl::TEXTURE_MAG_FILTER,
TextureMinFilter = gl::TEXTURE_MIN_FILTER,
TextureWrapS = gl::TEXTURE_WRAP_S,
TextureWrapT = gl::TEXTURE_WRAP_T,
}),
}
}
parameters! {
VertexAttrib {
Bool(VertexAttribBool {