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Always make sure we get a surface in CanvasData::put_image_data
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1 changed files with 11 additions and 11 deletions
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@ -458,17 +458,17 @@ impl<'a> CanvasData<'a> {
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) {
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assert_eq!(imagedata_size.area() * 4, imagedata.len() as i32);
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pixels::byte_swap_and_premultiply_inplace(&mut imagedata);
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if let Some(source_surface) = self.drawtarget.create_source_surface_from_data(
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&imagedata,
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imagedata_size,
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imagedata_size.width * 4,
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SurfaceFormat::B8G8R8A8) {
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self.drawtarget.copy_surface(
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source_surface,
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Rect::from_size(imagedata_size),
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offset.to_point(),
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);
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}
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let source_surface = self.drawtarget.create_source_surface_from_data(
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&imagedata,
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imagedata_size,
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imagedata_size.width * 4,
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SurfaceFormat::B8G8R8A8,
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).unwrap();
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self.drawtarget.copy_surface(
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source_surface,
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Rect::from_size(imagedata_size),
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offset.to_point(),
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);
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}
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pub fn set_shadow_offset_x(&mut self, value: f64) {
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