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style: Don't calculate animations just on style changes.
Calculate it also on the first restyle.
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1 changed files with 13 additions and 12 deletions
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@ -416,25 +416,26 @@ trait PrivateMatchMethods: TNode
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}
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};
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// Trigger transitions if necessary. This will reset `this_style` back to its old value if
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// it did trigger a transition.
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if animate_properties {
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let this_opaque = self.opaque();
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// Trigger any present animations if necessary.
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let mut animations_started = animation::maybe_start_animations::<<Self::ConcreteElement as Element>::Impl>(
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&context,
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this_opaque,
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&this_style);
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// Trigger transitions if necessary. This will reset `this_style` back
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// to its old value if it did trigger a transition.
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if let Some(ref style) = style {
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let mut animations_started =
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animations_started |=
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animation::start_transitions_if_applicable::<Self::ConcreteComputedValues>(
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&context.new_animations_sender,
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self.opaque(),
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this_opaque,
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&**style,
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&mut this_style);
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// TODO: Take into account animation-play-state
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animations_started |= animation::maybe_start_animations::<<Self::ConcreteElement as Element>::Impl>(
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&context,
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self.opaque(),
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&mut this_style);
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cacheable = cacheable && !animations_started
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}
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cacheable = cacheable && !animations_started
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}
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// Calculate style difference.
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