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Auto merge of #19192 - MortimerGoro:webgl2_glsl, r=jdm
Set the correct Angle GLSL output when using WebGL 2 Set the correct Angle GLSL output when using WebGL 2 <!-- Please describe your changes on the following line: --> --- <!-- Thank you for contributing to Servo! Please replace each `[ ]` by `[X]` when the step is complete, and replace `__` with appropriate data: --> - [x] `./mach build -d` does not report any errors - [x] `./mach test-tidy` does not report any errors - [ ] These changes fix #__ (github issue number if applicable). <!-- Either: --> - [x] There are tests for these changes OR - [ ] These changes do not require tests because _____ <!-- Also, please make sure that "Allow edits from maintainers" checkbox is checked, so that we can help you if you get stuck somewhere along the way.--> <!-- Pull requests that do not address these steps are welcome, but they will require additional verification as part of the review process. --> <!-- Reviewable:start --> --- This change is [<img src="https://reviewable.io/review_button.svg" height="34" align="absmiddle" alt="Reviewable"/>](https://reviewable.io/reviews/servo/servo/19192) <!-- Reviewable:end -->
This commit is contained in:
commit
f1cf41da00
21 changed files with 99 additions and 621 deletions
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@ -91,13 +91,18 @@ impl<VR: WebVRRenderHandler + 'static, OB: WebGLThreadObserver> WebGLThread<VR,
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match msg {
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WebGLMsg::CreateContext(version, size, attributes, result_sender) => {
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let result = self.create_webgl_context(version, size, attributes);
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result_sender.send(result.map(|(id, limits, share_mode)|
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result_sender.send(result.map(|(id, limits, share_mode)| {
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let ctx = Self::make_current_if_needed(id, &self.contexts, &mut self.bound_context_id)
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.expect("WebGLContext not found");
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let glsl_version = Self::get_glsl_version(ctx);
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WebGLCreateContextResult {
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sender: WebGLMsgSender::new(id, webgl_chan.clone()),
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limits: limits,
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share_mode: share_mode,
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limits,
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share_mode,
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glsl_version,
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}
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)).unwrap();
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})).unwrap();
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},
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WebGLMsg::ResizeContext(ctx_id, size, sender) => {
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self.resize_webgl_context(ctx_id, size, sender);
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@ -519,6 +524,20 @@ impl<VR: WebVRRenderHandler + 'static, OB: WebGLThreadObserver> WebGLThread<VR,
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byte_swap(&mut pixels);
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pixels
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}
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/// Gets the GLSL Version supported by a GLContext.
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fn get_glsl_version(context: &GLContextWrapper) -> WebGLSLVersion {
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let version = context.gl().get_string(gl::SHADING_LANGUAGE_VERSION);
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// Fomat used by SHADING_LANGUAGE_VERSION query : major.minor[.release] [vendor info]
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let mut values = version.split(&['.', ' '][..]);
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let major = values.next().and_then(|v| v.parse::<u32>().ok()).unwrap_or(1);
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let minor = values.next().and_then(|v| v.parse::<u32>().ok()).unwrap_or(20);
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WebGLSLVersion {
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major,
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minor,
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}
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}
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}
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impl<VR: WebVRRenderHandler + 'static, OB: WebGLThreadObserver> Drop for WebGLThread<VR, OB> {
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@ -63,6 +63,8 @@ pub struct WebGLCreateContextResult {
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pub limits: GLLimits,
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/// How the WebGLContext is shared with WebRender.
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pub share_mode: WebGLContextShareMode,
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/// The GLSL version supported by the context.
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pub glsl_version: WebGLSLVersion
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}
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#[derive(Clone, Copy, Deserialize, MallocSizeOf, Serialize)]
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@ -84,6 +86,15 @@ pub enum WebGLVersion {
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WebGL2,
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}
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/// Defines the GLSL version supported by the WebGL backend contexts.
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#[derive(Clone, Copy, Deserialize, Eq, MallocSizeOf, PartialEq, Serialize)]
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pub struct WebGLSLVersion {
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/// Major GLSL version
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pub major: u32,
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/// Minor GLSL version
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pub minor: u32,
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}
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/// Helper struct to send WebGLCommands to a specific WebGLContext.
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#[derive(Clone, Deserialize, MallocSizeOf, Serialize)]
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pub struct WebGLMsgSender {
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@ -33,8 +33,9 @@ use app_units::Au;
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use canvas_traits::canvas::{CanvasGradientStop, LinearGradientStyle, RadialGradientStyle};
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use canvas_traits::canvas::{CompositionOrBlending, LineCapStyle, LineJoinStyle, RepetitionStyle};
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use canvas_traits::webgl::{WebGLBufferId, WebGLFramebufferId, WebGLProgramId, WebGLRenderbufferId};
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use canvas_traits::webgl::{WebGLChan, WebGLContextShareMode, WebGLError, WebGLPipeline, WebGLMsgSender, WebGLVersion};
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use canvas_traits::webgl::{WebGLChan, WebGLContextShareMode, WebGLError, WebGLPipeline, WebGLMsgSender};
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use canvas_traits::webgl::{WebGLReceiver, WebGLSender, WebGLShaderId, WebGLTextureId, WebGLVertexArrayId};
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use canvas_traits::webgl::{WebGLSLVersion, WebGLVersion};
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use cssparser::RGBA;
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use devtools_traits::{CSSError, TimelineMarkerType, WorkerId};
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use dom::abstractworker::SharedRt;
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@ -412,6 +413,7 @@ unsafe_no_jsmanaged_fields!(WebGLShaderId);
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unsafe_no_jsmanaged_fields!(WebGLTextureId);
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unsafe_no_jsmanaged_fields!(WebGLVertexArrayId);
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unsafe_no_jsmanaged_fields!(WebGLVersion);
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unsafe_no_jsmanaged_fields!(WebGLSLVersion);
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unsafe_no_jsmanaged_fields!(MediaList);
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unsafe_no_jsmanaged_fields!(WebVRGamepadHand);
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unsafe_no_jsmanaged_fields!(ScriptToConstellationChan);
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@ -4,7 +4,7 @@
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use byteorder::{NativeEndian, ReadBytesExt, WriteBytesExt};
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use canvas_traits::canvas::{byte_swap, multiply_u8_pixel};
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use canvas_traits::webgl::{WebGLContextShareMode, WebGLCommand, WebGLError, WebGLVersion};
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use canvas_traits::webgl::{WebGLContextShareMode, WebGLCommand, WebGLError, WebGLVersion, WebGLSLVersion};
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use canvas_traits::webgl::{WebGLFramebufferBindingRequest, WebGLMsg, WebGLMsgSender, WebGLParameter, WebVRCommand};
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use canvas_traits::webgl::DOMToTextureCommand;
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use canvas_traits::webgl::WebGLError::*;
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@ -187,6 +187,7 @@ pub struct WebGLRenderingContext {
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webrender_image: Cell<Option<webrender_api::ImageKey>>,
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share_mode: WebGLContextShareMode,
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webgl_version: WebGLVersion,
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glsl_version: WebGLSLVersion,
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#[ignore_malloc_size_of = "Defined in offscreen_gl_context"]
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limits: GLLimits,
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canvas: Dom<HTMLCanvasElement>,
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@ -236,6 +237,7 @@ impl WebGLRenderingContext {
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webrender_image: Cell::new(None),
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share_mode: ctx_data.share_mode,
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webgl_version,
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glsl_version: ctx_data.glsl_version,
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limits: ctx_data.limits,
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canvas: Dom::from_ref(canvas),
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last_error: Cell::new(None),
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@ -1914,7 +1916,7 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
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fn CompileShader(&self, shader: Option<&WebGLShader>) {
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if let Some(shader) = shader {
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shader.compile(self.webgl_version, &self.extension_manager)
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shader.compile(self.webgl_version, self.glsl_version, &self.extension_manager)
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}
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}
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@ -4,8 +4,8 @@
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/webgl.idl
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use angle::hl::{BuiltInResources, Output, ShaderValidator};
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use canvas_traits::webgl::{WebGLSLVersion, WebGLVersion};
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use canvas_traits::webgl::{webgl_channel, WebGLCommand, WebGLMsgSender, WebGLParameter, WebGLResult, WebGLShaderId};
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use canvas_traits::webgl::WebGLVersion;
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use dom::bindings::cell::DomRefCell;
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use dom::bindings::codegen::Bindings::WebGLShaderBinding;
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use dom::bindings::reflector::reflect_dom_object;
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@ -40,12 +40,6 @@ pub struct WebGLShader {
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renderer: WebGLMsgSender,
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}
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#[cfg(not(target_os = "android"))]
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const SHADER_OUTPUT_FORMAT: Output = Output::Glsl;
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#[cfg(target_os = "android")]
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const SHADER_OUTPUT_FORMAT: Output = Output::Essl;
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static GLSLANG_INITIALIZATION: Once = ONCE_INIT;
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impl WebGLShader {
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@ -100,7 +94,12 @@ impl WebGLShader {
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}
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/// glCompileShader
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pub fn compile(&self, version: WebGLVersion, ext: &WebGLExtensions) {
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pub fn compile(
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&self,
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webgl_version: WebGLVersion,
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glsl_version: WebGLSLVersion,
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ext: &WebGLExtensions
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) {
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if self.compilation_status.get() != ShaderCompilationStatus::NotCompiled {
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debug!("Compiling already compiled shader {}", self.id);
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}
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@ -109,15 +108,37 @@ impl WebGLShader {
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let mut params = BuiltInResources::default();
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params.FragmentPrecisionHigh = 1;
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params.OES_standard_derivatives = ext.is_enabled::<OESStandardDerivatives>() as i32;
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let validator = match version {
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let validator = match webgl_version {
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WebGLVersion::WebGL1 => {
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let output_format = if cfg!(any(target_os = "android", target_os = "ios")) {
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Output::Essl
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} else {
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Output::Glsl
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};
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ShaderValidator::for_webgl(self.gl_type,
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SHADER_OUTPUT_FORMAT,
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output_format,
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¶ms).unwrap()
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},
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WebGLVersion::WebGL2 => {
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let output_format = if cfg!(any(target_os = "android", target_os = "ios")) {
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Output::Essl
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} else {
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match (glsl_version.major, glsl_version.minor) {
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(1, 30) => Output::Glsl130,
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(1, 40) => Output::Glsl140,
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(1, 50) => Output::Glsl150Core,
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(3, 30) => Output::Glsl330Core,
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(4, 0) => Output::Glsl400Core,
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(4, 10) => Output::Glsl410Core,
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(4, 20) => Output::Glsl420Core,
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(4, 30) => Output::Glsl430Core,
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(4, 40) => Output::Glsl440Core,
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(4, _) => Output::Glsl450Core,
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_ => Output::Glsl140
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}
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};
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ShaderValidator::for_webgl2(self.gl_type,
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SHADER_OUTPUT_FORMAT,
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output_format,
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¶ms).unwrap()
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},
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};
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|
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@ -1,13 +1,5 @@
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[array-as-return-value.html]
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[WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Expression where a returned array is not used]
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expected: FAIL
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[WebGL test #1: [unexpected fragment shader compile status\] (expected: true) Expression where a returned array is compared]
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expected: FAIL
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[WebGL test #2: [unexpected fragment shader compile status\] (expected: true) Expression where a returned array is returned again]
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expected: FAIL
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[WebGL test #3: [unexpected fragment shader compile status\] (expected: true) Expression where a returned array is passed as a parameter]
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expected: FAIL
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expected: ERROR
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[Overall test]
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expected: NOTRUN
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|
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@ -1,7 +0,0 @@
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[array-assign-constructor.html]
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[WebGL test #0: should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,255,255,255]
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expected: FAIL
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[WebGL test #1: should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 255,255,255,255]
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expected: FAIL
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|
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@ -1,7 +1,5 @@
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[array-assign.html]
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[WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Arrays of integers]
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expected: FAIL
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[WebGL test #1: [unexpected fragment shader compile status\] (expected: true) Arrays of structs]
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expected: FAIL
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expected: ERROR
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[Overall test]
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expected: NOTRUN
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|
|
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@ -1,10 +1,5 @@
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[array-complex-indexing.html]
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[WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Test indexing a variable assignment: (a = b)[0\]]
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expected: FAIL
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[WebGL test #1: [unexpected fragment shader compile status\] (expected: true) Test indexing a function return with a side-effect: (functionReturnArray())[0\]]
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expected: FAIL
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[WebGL test #2: [unexpected fragment shader compile status\] (expected: true) Test indexing an array initialization: (float[3\](2.0, 1.0, 0.0))[0\]]
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expected: FAIL
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expected: ERROR
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[Overall test]
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expected: NOTRUN
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|
|
|
@ -3,9 +3,3 @@
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[Overall test]
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expected: NOTRUN
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[WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Increment an element of a vector array]
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expected: FAIL
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[WebGL test #1: [unexpected fragment shader compile status\] (expected: true) Increment an element of a vector array]
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expected: FAIL
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|
|
|
@ -1,7 +1,5 @@
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[array-equality.html]
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[WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Arrays of integers]
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expected: FAIL
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[WebGL test #1: [unexpected fragment shader compile status\] (expected: true) Arrays of structs]
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expected: FAIL
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expected: ERROR
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[Overall test]
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expected: NOTRUN
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|
|
|
@ -1,7 +1,5 @@
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[array-in-complex-expression.html]
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[WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Expression where an array is returned from a function call in an operand of a ternary operator that doesn't get evaluated]
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expected: FAIL
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[WebGL test #1: [unexpected fragment shader compile status\] (expected: true) Expression where first operand of a sequence operator has side effects which affect the second operand that returns an array]
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expected: FAIL
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expected: ERROR
|
||||
[Overall test]
|
||||
expected: NOTRUN
|
||||
|
||||
|
|
|
@ -1,34 +0,0 @@
|
|||
[bool-type-cast-bug-uint-ivec-uvec.html]
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[WebGL test #0: Fail to set up program]
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expected: FAIL
|
||||
|
||||
[WebGL test #1: Fail to set up program]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #2: Fail to set up program]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #6: Fail to set up program]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #7: Fail to set up program]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #8: Fail to set up program]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #12: Fail to set up program]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #13: Fail to set up program]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #14: Fail to set up program]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #18: Fail to set up program]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #19: Fail to set up program]
|
||||
expected: FAIL
|
||||
|
|
@ -1,433 +0,0 @@
|
|||
[compound-assignment-type-combination.html]
|
||||
[WebGL test #50: [unexpected vertex shader compile status\] (expected: true) mat2x3 += float in a vertex shader should succeed.]
|
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expected: FAIL
|
||||
|
||||
[WebGL test #51: [link failed\] mat2x3 += float in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #52: [unexpected fragment shader compile status\] (expected: true) mat2x3 += float in a fragment shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #53: [unexpected vertex shader compile status\] (expected: true) mat2x3 += mat2x3 in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #54: [link failed\] mat2x3 += mat2x3 in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #55: [unexpected fragment shader compile status\] (expected: true) mat2x3 += mat2x3 in a fragment shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #60: [unexpected vertex shader compile status\] (expected: true) mat2x4 += float in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #61: [link failed\] mat2x4 += float in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #62: [unexpected fragment shader compile status\] (expected: true) mat2x4 += float in a fragment shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #63: [unexpected vertex shader compile status\] (expected: true) mat2x4 += mat2x4 in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #64: [link failed\] mat2x4 += mat2x4 in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #65: [unexpected fragment shader compile status\] (expected: true) mat2x4 += mat2x4 in a fragment shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #70: [unexpected vertex shader compile status\] (expected: true) mat3x2 += float in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #71: [link failed\] mat3x2 += float in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #72: [unexpected fragment shader compile status\] (expected: true) mat3x2 += float in a fragment shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #73: [unexpected vertex shader compile status\] (expected: true) mat3x2 += mat3x2 in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #74: [link failed\] mat3x2 += mat3x2 in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #75: [unexpected fragment shader compile status\] (expected: true) mat3x2 += mat3x2 in a fragment shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #80: [unexpected vertex shader compile status\] (expected: true) mat3x4 += float in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #81: [link failed\] mat3x4 += float in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #82: [unexpected fragment shader compile status\] (expected: true) mat3x4 += float in a fragment shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #83: [unexpected vertex shader compile status\] (expected: true) mat3x4 += mat3x4 in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #84: [link failed\] mat3x4 += mat3x4 in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #85: [unexpected fragment shader compile status\] (expected: true) mat3x4 += mat3x4 in a fragment shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #90: [unexpected vertex shader compile status\] (expected: true) mat4x2 += float in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #91: [link failed\] mat4x2 += float in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #92: [unexpected fragment shader compile status\] (expected: true) mat4x2 += float in a fragment shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #93: [unexpected vertex shader compile status\] (expected: true) mat4x2 += mat4x2 in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #94: [link failed\] mat4x2 += mat4x2 in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #95: [unexpected fragment shader compile status\] (expected: true) mat4x2 += mat4x2 in a fragment shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #100: [unexpected vertex shader compile status\] (expected: true) mat4x3 += float in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #101: [link failed\] mat4x3 += float in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #102: [unexpected fragment shader compile status\] (expected: true) mat4x3 += float in a fragment shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #103: [unexpected vertex shader compile status\] (expected: true) mat4x3 += mat4x3 in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #104: [link failed\] mat4x3 += mat4x3 in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #105: [unexpected fragment shader compile status\] (expected: true) mat4x3 += mat4x3 in a fragment shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #178: [unexpected vertex shader compile status\] (expected: true) mat2x3 -= float in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #179: [link failed\] mat2x3 -= float in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #180: [unexpected fragment shader compile status\] (expected: true) mat2x3 -= float in a fragment shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #181: [unexpected vertex shader compile status\] (expected: true) mat2x3 -= mat2x3 in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #182: [link failed\] mat2x3 -= mat2x3 in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #183: [unexpected fragment shader compile status\] (expected: true) mat2x3 -= mat2x3 in a fragment shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #188: [unexpected vertex shader compile status\] (expected: true) mat2x4 -= float in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #189: [link failed\] mat2x4 -= float in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #190: [unexpected fragment shader compile status\] (expected: true) mat2x4 -= float in a fragment shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #191: [unexpected vertex shader compile status\] (expected: true) mat2x4 -= mat2x4 in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #192: [link failed\] mat2x4 -= mat2x4 in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #193: [unexpected fragment shader compile status\] (expected: true) mat2x4 -= mat2x4 in a fragment shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #198: [unexpected vertex shader compile status\] (expected: true) mat3x2 -= float in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #199: [link failed\] mat3x2 -= float in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #200: [unexpected fragment shader compile status\] (expected: true) mat3x2 -= float in a fragment shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #201: [unexpected vertex shader compile status\] (expected: true) mat3x2 -= mat3x2 in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #202: [link failed\] mat3x2 -= mat3x2 in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #203: [unexpected fragment shader compile status\] (expected: true) mat3x2 -= mat3x2 in a fragment shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #208: [unexpected vertex shader compile status\] (expected: true) mat3x4 -= float in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #209: [link failed\] mat3x4 -= float in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #210: [unexpected fragment shader compile status\] (expected: true) mat3x4 -= float in a fragment shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #211: [unexpected vertex shader compile status\] (expected: true) mat3x4 -= mat3x4 in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #212: [link failed\] mat3x4 -= mat3x4 in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #213: [unexpected fragment shader compile status\] (expected: true) mat3x4 -= mat3x4 in a fragment shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #218: [unexpected vertex shader compile status\] (expected: true) mat4x2 -= float in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #219: [link failed\] mat4x2 -= float in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #220: [unexpected fragment shader compile status\] (expected: true) mat4x2 -= float in a fragment shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #221: [unexpected vertex shader compile status\] (expected: true) mat4x2 -= mat4x2 in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #222: [link failed\] mat4x2 -= mat4x2 in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #223: [unexpected fragment shader compile status\] (expected: true) mat4x2 -= mat4x2 in a fragment shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #228: [unexpected vertex shader compile status\] (expected: true) mat4x3 -= float in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #229: [link failed\] mat4x3 -= float in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #230: [unexpected fragment shader compile status\] (expected: true) mat4x3 -= float in a fragment shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #231: [unexpected vertex shader compile status\] (expected: true) mat4x3 -= mat4x3 in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #232: [link failed\] mat4x3 -= mat4x3 in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #233: [unexpected fragment shader compile status\] (expected: true) mat4x3 -= mat4x3 in a fragment shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #312: [unexpected vertex shader compile status\] (expected: true) mat2x3 *= float in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #313: [link failed\] mat2x3 *= float in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #314: [unexpected fragment shader compile status\] (expected: true) mat2x3 *= float in a fragment shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #317: [unexpected vertex shader compile status\] (expected: true) mat2x3 *= mat2 in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #318: [link failed\] mat2x3 *= mat2 in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #319: [unexpected fragment shader compile status\] (expected: true) mat2x3 *= mat2 in a fragment shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #324: [unexpected vertex shader compile status\] (expected: true) mat2x4 *= float in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #325: [link failed\] mat2x4 *= float in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #326: [unexpected fragment shader compile status\] (expected: true) mat2x4 *= float in a fragment shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #329: [unexpected vertex shader compile status\] (expected: true) mat2x4 *= mat2 in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #330: [link failed\] mat2x4 *= mat2 in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #331: [unexpected fragment shader compile status\] (expected: true) mat2x4 *= mat2 in a fragment shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #336: [unexpected vertex shader compile status\] (expected: true) mat3x2 *= float in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #337: [link failed\] mat3x2 *= float in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #338: [unexpected fragment shader compile status\] (expected: true) mat3x2 *= float in a fragment shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #341: [unexpected vertex shader compile status\] (expected: true) mat3x2 *= mat3 in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #342: [link failed\] mat3x2 *= mat3 in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #343: [unexpected fragment shader compile status\] (expected: true) mat3x2 *= mat3 in a fragment shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #348: [unexpected vertex shader compile status\] (expected: true) mat3x4 *= float in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #349: [link failed\] mat3x4 *= float in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #350: [unexpected fragment shader compile status\] (expected: true) mat3x4 *= float in a fragment shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #353: [unexpected vertex shader compile status\] (expected: true) mat3x4 *= mat3 in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #354: [link failed\] mat3x4 *= mat3 in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #355: [unexpected fragment shader compile status\] (expected: true) mat3x4 *= mat3 in a fragment shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #360: [unexpected vertex shader compile status\] (expected: true) mat4x2 *= float in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #361: [link failed\] mat4x2 *= float in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #362: [unexpected fragment shader compile status\] (expected: true) mat4x2 *= float in a fragment shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #365: [unexpected vertex shader compile status\] (expected: true) mat4x2 *= mat4 in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #366: [link failed\] mat4x2 *= mat4 in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #367: [unexpected fragment shader compile status\] (expected: true) mat4x2 *= mat4 in a fragment shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #372: [unexpected vertex shader compile status\] (expected: true) mat4x3 *= float in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #373: [link failed\] mat4x3 *= float in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #374: [unexpected fragment shader compile status\] (expected: true) mat4x3 *= float in a fragment shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #377: [unexpected vertex shader compile status\] (expected: true) mat4x3 *= mat4 in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #378: [link failed\] mat4x3 *= mat4 in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #379: [unexpected fragment shader compile status\] (expected: true) mat4x3 *= mat4 in a fragment shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #452: [unexpected vertex shader compile status\] (expected: true) mat2x3 /= float in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #453: [link failed\] mat2x3 /= float in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #454: [unexpected fragment shader compile status\] (expected: true) mat2x3 /= float in a fragment shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #455: [unexpected vertex shader compile status\] (expected: true) mat2x3 /= mat2x3 in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #456: [link failed\] mat2x3 /= mat2x3 in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #457: [unexpected fragment shader compile status\] (expected: true) mat2x3 /= mat2x3 in a fragment shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #462: [unexpected vertex shader compile status\] (expected: true) mat2x4 /= float in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #463: [link failed\] mat2x4 /= float in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #464: [unexpected fragment shader compile status\] (expected: true) mat2x4 /= float in a fragment shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #465: [unexpected vertex shader compile status\] (expected: true) mat2x4 /= mat2x4 in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #466: [link failed\] mat2x4 /= mat2x4 in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #467: [unexpected fragment shader compile status\] (expected: true) mat2x4 /= mat2x4 in a fragment shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #472: [unexpected vertex shader compile status\] (expected: true) mat3x2 /= float in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #473: [link failed\] mat3x2 /= float in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #474: [unexpected fragment shader compile status\] (expected: true) mat3x2 /= float in a fragment shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #475: [unexpected vertex shader compile status\] (expected: true) mat3x2 /= mat3x2 in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #476: [link failed\] mat3x2 /= mat3x2 in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #477: [unexpected fragment shader compile status\] (expected: true) mat3x2 /= mat3x2 in a fragment shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #482: [unexpected vertex shader compile status\] (expected: true) mat3x4 /= float in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #483: [link failed\] mat3x4 /= float in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #484: [unexpected fragment shader compile status\] (expected: true) mat3x4 /= float in a fragment shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #485: [unexpected vertex shader compile status\] (expected: true) mat3x4 /= mat3x4 in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #486: [link failed\] mat3x4 /= mat3x4 in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #487: [unexpected fragment shader compile status\] (expected: true) mat3x4 /= mat3x4 in a fragment shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #492: [unexpected vertex shader compile status\] (expected: true) mat4x2 /= float in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #493: [link failed\] mat4x2 /= float in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #494: [unexpected fragment shader compile status\] (expected: true) mat4x2 /= float in a fragment shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #495: [unexpected vertex shader compile status\] (expected: true) mat4x2 /= mat4x2 in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #496: [link failed\] mat4x2 /= mat4x2 in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #497: [unexpected fragment shader compile status\] (expected: true) mat4x2 /= mat4x2 in a fragment shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #502: [unexpected vertex shader compile status\] (expected: true) mat4x3 /= float in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #503: [link failed\] mat4x3 /= float in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #504: [unexpected fragment shader compile status\] (expected: true) mat4x3 /= float in a fragment shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #505: [unexpected vertex shader compile status\] (expected: true) mat4x3 /= mat4x3 in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #506: [link failed\] mat4x3 /= mat4x3 in a vertex shader should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #507: [unexpected fragment shader compile status\] (expected: true) mat4x3 /= mat4x3 in a fragment shader should succeed.]
|
||||
expected: FAIL
|
||||
|
|
@ -1,10 +1,5 @@
|
|||
[const-array-init.html]
|
||||
[WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Global constant array with vec4 constructors and literals in the initializer]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: [unexpected fragment shader compile status\] (expected: true) Global constant array which indexes another global constant array in the initializer]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #2: [unexpected fragment shader compile status\] (expected: true) Global constant array initialized to another global constant array]
|
||||
expected: FAIL
|
||||
expected: ERROR
|
||||
[Overall test]
|
||||
expected: NOTRUN
|
||||
|
||||
|
|
|
@ -1,4 +0,0 @@
|
|||
[no-attribute-vertex-shader.html]
|
||||
[WebGL test #0: Program compilation failed]
|
||||
expected: FAIL
|
||||
|
|
@ -5,3 +5,9 @@
|
|||
[WebGL test #1: [unexpected fragment shader compile status\] (expected: true) Maximum in-range texture offset should compile]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #2: [unexpected link status\] Texture offset below minimum valid value should not compile]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #3: [unexpected link status\] Texture offset above maximum valid value should not compile]
|
||||
expected: FAIL
|
||||
|
||||
|
|
|
@ -1,22 +0,0 @@
|
|||
[texture-offset-uniform-texture-coordinate.html]
|
||||
[WebGL test #0: [unexpected fragment shader compile status\] (expected: true) textureOffset with uniform texture coordinates should not crash]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: [unexpected fragment shader compile status\] (expected: true) textureLodOffset with uniform texture coordinates should not crash]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #2: [unexpected fragment shader compile status\] (expected: true) textureGradOffset with uniform texture coordinates should not crash]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #3: [unexpected fragment shader compile status\] (expected: true) textureProjOffset with uniform texture coordinates should not crash]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #4: [unexpected fragment shader compile status\] (expected: true) textureProjLodOffset with uniform texture coordinates should not crash]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #5: [unexpected fragment shader compile status\] (expected: true) textureProjGradOffset with uniform texture coordinates should not crash]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #6: [unexpected fragment shader compile status\] (expected: true) texelFetchOffset with uniform texture coordinates should not crash]
|
||||
expected: FAIL
|
||||
|
|
@ -3,51 +3,3 @@
|
|||
[Overall test]
|
||||
expected: NOTRUN
|
||||
|
||||
[WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Test indexing an array assignment: bool((c = (a = b)[0\]) + 1.0) inside a for loop condition]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: [unexpected fragment shader compile status\] (expected: true) Test indexing an array assignment: bool((c = (a = b)[0\]) + 1.0) inside a while loop condition]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #2: [unexpected fragment shader compile status\] (expected: true) Test indexing an array assignment: bool((c = (a = b)[0\]) + 1.0) inside a do-while loop condition]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #3: [unexpected fragment shader compile status\] (expected: true) Test indexing an array assignment: c = (a = b)[0\] inside a for loop expression]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #4: [unexpected fragment shader compile status\] (expected: true) Test indexing a function returning an array: bool(c = functionReturnArray()[0\]) inside a for loop condition]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #5: [unexpected fragment shader compile status\] (expected: true) Test indexing a function returning an array: bool(c = functionReturnArray()[0\]) inside a while loop condition]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #6: [unexpected fragment shader compile status\] (expected: true) Test indexing a function returning an array: bool(c = functionReturnArray()[0\]) inside a do-while loop condition]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #7: [unexpected fragment shader compile status\] (expected: true) Test indexing a function returning an array: c = functionReturnArray()[0\] inside a for loop expression]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #8: [unexpected fragment shader compile status\] (expected: true) Test indexing an array constructor: bool(c = (int[2\](c + 1, c + 2))[1\]) inside a for loop condition]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #9: [unexpected fragment shader compile status\] (expected: true) Test indexing an array constructor: bool(c = (int[2\](c + 1, c + 2))[1\]) inside a while loop condition]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #10: [unexpected fragment shader compile status\] (expected: true) Test indexing an array constructor: bool(c = (int[2\](c + 1, c + 2))[1\]) inside a do-while loop condition]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #11: [unexpected fragment shader compile status\] (expected: true) Test indexing an array constructor: c = (int[2\](c + 1, c + 2))[1\] inside a for loop expression]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #12: [unexpected fragment shader compile status\] (expected: true) Test indexing an array constructor inside a sequence operator: bool(c = (func(), (int[2\](c + 1, c + 2))[1\])) inside a for loop condition]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #13: [unexpected fragment shader compile status\] (expected: true) Test indexing an array constructor inside a sequence operator: bool(c = (func(), (int[2\](c + 1, c + 2))[1\])) inside a while loop condition]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #14: [unexpected fragment shader compile status\] (expected: true) Test indexing an array constructor inside a sequence operator: bool(c = (func(), (int[2\](c + 1, c + 2))[1\])) inside a do-while loop condition]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #15: [unexpected fragment shader compile status\] (expected: true) Test indexing an array constructor inside a sequence operator: c = (func(), (int[2\](c + 1, c + 2))[1\]) inside a for loop expression]
|
||||
expected: FAIL
|
||||
|
||||
|
|
|
@ -1,7 +1,5 @@
|
|||
[attrib-type-match.html]
|
||||
[WebGL test #1: Set up program failed]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #2: Set up program failed]
|
||||
expected: ERROR
|
||||
[WebGL test #2: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
|
||||
expected: FAIL
|
||||
|
||||
|
|
|
@ -1,8 +1,5 @@
|
|||
[rendering-sampling-feedback-loop.html]
|
||||
expected: ERROR
|
||||
[WebGL test #1: Set up program failed]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #2: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
|
||||
expected: FAIL
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue