Auto merge of #10443 - emilio:webgl-teximage2d-overload, r=jdm

webgl: Implement the pending texImage2D overload, and add more validation

This is a large-ish refactor of the Texture2D code, but it should be
easier to read and of course more correct.

I tried to annotate every error condition with a spec paragraph.

I made just a reftest to ensure this works as intended, since I expect #10373 to land pretty soon.

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This change is [<img src="https://reviewable.io/review_button.svg" height="35" align="absmiddle" alt="Reviewable"/>](https://reviewable.io/reviews/servo/servo/10443)
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This commit is contained in:
bors-servo 2016-04-22 11:25:29 -07:00
commit f1defb446e
15 changed files with 615 additions and 137 deletions

View file

@ -23,6 +23,7 @@ pub struct WebGLProgram {
webgl_object: WebGLObject, webgl_object: WebGLObject,
id: u32, id: u32,
is_deleted: Cell<bool>, is_deleted: Cell<bool>,
linked: Cell<bool>,
fragment_shader: MutNullableHeap<JS<WebGLShader>>, fragment_shader: MutNullableHeap<JS<WebGLShader>>,
vertex_shader: MutNullableHeap<JS<WebGLShader>>, vertex_shader: MutNullableHeap<JS<WebGLShader>>,
#[ignore_heap_size_of = "Defined in ipc-channel"] #[ignore_heap_size_of = "Defined in ipc-channel"]
@ -35,6 +36,7 @@ impl WebGLProgram {
webgl_object: WebGLObject::new_inherited(), webgl_object: WebGLObject::new_inherited(),
id: id, id: id,
is_deleted: Cell::new(false), is_deleted: Cell::new(false),
linked: Cell::new(false),
fragment_shader: Default::default(), fragment_shader: Default::default(),
vertex_shader: Default::default(), vertex_shader: Default::default(),
renderer: renderer, renderer: renderer,
@ -71,19 +73,27 @@ impl WebGLProgram {
/// glLinkProgram /// glLinkProgram
pub fn link(&self) { pub fn link(&self) {
self.linked.set(false);
match self.fragment_shader.get() {
Some(ref shader) if shader.successfully_compiled() => {},
_ => return,
}
match self.vertex_shader.get() {
Some(ref shader) if shader.successfully_compiled() => {},
_ => return,
}
self.linked.set(true);
self.renderer.send(CanvasMsg::WebGL(WebGLCommand::LinkProgram(self.id))).unwrap(); self.renderer.send(CanvasMsg::WebGL(WebGLCommand::LinkProgram(self.id))).unwrap();
} }
/// glUseProgram /// glUseProgram
pub fn use_program(&self) -> WebGLResult<()> { pub fn use_program(&self) -> WebGLResult<()> {
match self.fragment_shader.get() { if !self.linked.get() {
Some(ref shader) if shader.successfully_compiled() => {}, return Err(WebGLError::InvalidOperation);
_ => return Err(WebGLError::InvalidOperation),
}
match self.vertex_shader.get() {
Some(ref shader) if shader.successfully_compiled() => {},
_ => return Err(WebGLError::InvalidOperation),
} }
self.renderer.send(CanvasMsg::WebGL(WebGLCommand::UseProgram(self.id))).unwrap(); self.renderer.send(CanvasMsg::WebGL(WebGLCommand::UseProgram(self.id))).unwrap();

View file

@ -3,12 +3,12 @@
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
use canvas_traits::{CanvasCommonMsg, CanvasMsg}; use canvas_traits::{CanvasCommonMsg, CanvasMsg};
use dom::bindings::codegen::Bindings::WebGLActiveInfoBinding::WebGLActiveInfoMethods;
use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextConstants as constants; use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextConstants as constants;
use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::{WebGLRenderingContextMethods}; use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::{WebGLRenderingContextMethods};
use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::{self, WebGLContextAttributes}; use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::{self, WebGLContextAttributes};
use dom::bindings::codegen::UnionTypes::ImageDataOrHTMLImageElementOrHTMLCanvasElementOrHTMLVideoElement; use dom::bindings::codegen::UnionTypes::ImageDataOrHTMLImageElementOrHTMLCanvasElementOrHTMLVideoElement;
use dom::bindings::conversions::{ToJSValConvertible, array_buffer_view_to_vec_checked, array_buffer_view_to_vec}; use dom::bindings::conversions::{ToJSValConvertible, array_buffer_view_data_checked};
use dom::bindings::conversions::{array_buffer_view_to_vec_checked, array_buffer_view_to_vec};
use dom::bindings::global::GlobalRef; use dom::bindings::global::GlobalRef;
use dom::bindings::inheritance::Castable; use dom::bindings::inheritance::Castable;
use dom::bindings::js::{JS, LayoutJS, MutNullableHeap, Root}; use dom::bindings::js::{JS, LayoutJS, MutNullableHeap, Root};
@ -67,45 +67,6 @@ bitflags! {
} }
} }
pub enum UniformType {
Int,
IntVec2,
IntVec3,
IntVec4,
Float,
FloatVec2,
FloatVec3,
FloatVec4,
}
impl UniformType {
fn element_count(&self) -> usize {
match *self {
UniformType::Int => 1,
UniformType::IntVec2 => 2,
UniformType::IntVec3 => 3,
UniformType::IntVec4 => 4,
UniformType::Float => 1,
UniformType::FloatVec2 => 2,
UniformType::FloatVec3 => 3,
UniformType::FloatVec4 => 4,
}
}
fn as_gl_constant(&self) -> u32 {
match *self {
UniformType::Int => constants::INT,
UniformType::IntVec2 => constants::INT_VEC2,
UniformType::IntVec3 => constants::INT_VEC3,
UniformType::IntVec4 => constants::INT_VEC4,
UniformType::Float => constants::FLOAT,
UniformType::FloatVec2 => constants::FLOAT_VEC2,
UniformType::FloatVec3 => constants::FLOAT_VEC3,
UniformType::FloatVec4 => constants::FLOAT_VEC4,
}
}
}
#[dom_struct] #[dom_struct]
pub struct WebGLRenderingContext { pub struct WebGLRenderingContext {
reflector_: Reflector, reflector_: Reflector,
@ -224,7 +185,7 @@ impl WebGLRenderingContext {
// https://www.khronos.org/registry/gles/specs/2.0/es_full_spec_2.0.25.pdf#nameddest=section-2.10.4 // https://www.khronos.org/registry/gles/specs/2.0/es_full_spec_2.0.25.pdf#nameddest=section-2.10.4
fn validate_uniform_parameters<T>(&self, fn validate_uniform_parameters<T>(&self,
uniform: Option<&WebGLUniformLocation>, uniform: Option<&WebGLUniformLocation>,
type_: UniformType, uniform_type: UniformSetterType,
data: Option<&[T]>) -> bool { data: Option<&[T]>) -> bool {
let uniform = match uniform { let uniform = match uniform {
Some(uniform) => uniform, Some(uniform) => uniform,
@ -232,8 +193,8 @@ impl WebGLRenderingContext {
}; };
let program = self.current_program.get(); let program = self.current_program.get();
let program = match program { match program {
Some(ref program) if program.id() == uniform.program_id() => program, Some(ref program) if program.id() == uniform.program_id() => {},
_ => { _ => {
self.webgl_error(InvalidOperation); self.webgl_error(InvalidOperation);
return false; return false;
@ -248,28 +209,200 @@ impl WebGLRenderingContext {
}, },
}; };
// TODO(autrilla): Don't request this every time, cache it // TODO(emilio): Get more complex uniform info from ANGLE, and use it to
let active_uniform = match program.get_active_uniform( // properly validate that the uniform setter type is compatible with the
uniform.id() as u32) { // uniform type, and that the uniform size matches.
Ok(active_uniform) => active_uniform, if data.len() % uniform_type.element_count() != 0 {
Err(_) => {
self.webgl_error(InvalidOperation);
return false;
},
};
if data.len() % type_.element_count() != 0 ||
(data.len() / type_.element_count() > active_uniform.Size() as usize) {
self.webgl_error(InvalidOperation);
return false;
}
if type_.as_gl_constant() != active_uniform.Type() {
self.webgl_error(InvalidOperation); self.webgl_error(InvalidOperation);
return false; return false;
} }
return true; true
}
fn validate_tex_image_parameters(&self,
target: u32,
level: i32,
internal_format: u32,
width: i32,
height: i32,
border: i32,
format: u32,
data_type: u32) -> bool {
// GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D,
// GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
// GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
// GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
let texture = match target {
constants::TEXTURE_2D
=> self.bound_texture_2d.get(),
constants::TEXTURE_CUBE_MAP_POSITIVE_X |
constants::TEXTURE_CUBE_MAP_NEGATIVE_X |
constants::TEXTURE_CUBE_MAP_POSITIVE_Y |
constants::TEXTURE_CUBE_MAP_NEGATIVE_Y |
constants::TEXTURE_CUBE_MAP_POSITIVE_Z |
constants::TEXTURE_CUBE_MAP_NEGATIVE_Z
=> self.bound_texture_cube_map.get(),
_ => {
self.webgl_error(InvalidEnum);
return false;
},
};
// If an attempt is made to call this function with no
// WebGLTexture bound, an INVALID_OPERATION error is generated.
if texture.is_none() {
self.webgl_error(InvalidOperation);
return false;
}
// GL_INVALID_ENUM is generated if data_type is not an accepted value.
match data_type {
constants::UNSIGNED_BYTE |
constants::UNSIGNED_SHORT_4_4_4_4 |
constants::UNSIGNED_SHORT_5_5_5_1 |
constants::UNSIGNED_SHORT_5_6_5 => {},
_ => {
self.webgl_error(InvalidEnum);
return false;
},
}
// TODO(emilio): GL_INVALID_VALUE may be generated if
// level is greater than log_2(max), where max is
// the returned value of GL_MAX_TEXTURE_SIZE when
// target is GL_TEXTURE_2D or GL_MAX_CUBE_MAP_TEXTURE_SIZE
// when target is not GL_TEXTURE_2D.
let is_cubic = target != constants::TEXTURE_2D;
// GL_INVALID_VALUE is generated if target is one of the
// six cube map 2D image targets and the width and height
// parameters are not equal.
if is_cubic && width != height {
self.webgl_error(InvalidValue);
return false;
}
// GL_INVALID_VALUE is generated if internal_format is not an
// accepted format.
match internal_format {
constants::DEPTH_COMPONENT |
constants::ALPHA |
constants::RGB |
constants::RGBA |
constants::LUMINANCE |
constants::LUMINANCE_ALPHA => {},
_ => {
self.webgl_error(InvalidValue);
return false;
},
}
// GL_INVALID_OPERATION is generated if format does not
// match internal_format.
if format != internal_format {
self.webgl_error(InvalidOperation);
return false;
}
// GL_INVALID_VALUE is generated if level is less than 0.
//
// GL_INVALID_VALUE is generated if width or height is less than 0
// or greater than GL_MAX_TEXTURE_SIZE when target is GL_TEXTURE_2D or
// GL_MAX_CUBE_MAP_TEXTURE_SIZE when target is not GL_TEXTURE_2D.
//
// TODO(emilio): Check limits
if width < 0 || height < 0 || level < 0 {
self.webgl_error(InvalidValue);
return false;
}
// GL_INVALID_VALUE is generated if level is greater than zero and the
// texture is not power of two.
if level > 0 &&
(!(width as u32).is_power_of_two() ||
!(height as u32).is_power_of_two()) {
self.webgl_error(InvalidValue);
return false;
}
// GL_INVALID_VALUE is generated if border is not 0.
if border != 0 {
self.webgl_error(InvalidValue);
return false;
}
// GL_INVALID_OPERATION is generated if type is GL_UNSIGNED_SHORT_4_4_4_4 or
// GL_UNSIGNED_SHORT_5_5_5_1 and format is not GL_RGBA.
//
// GL_INVALID_OPERATION is generated if type is
// GL_UNSIGNED_SHORT_5_6_5 and format is not GL_RGB.
match data_type {
constants::UNSIGNED_SHORT_4_4_4_4 |
constants::UNSIGNED_SHORT_5_5_5_1 if format != constants::RGBA => {
self.webgl_error(InvalidOperation);
return false;
},
constants::UNSIGNED_SHORT_5_6_5 if format != constants::RGB => {
self.webgl_error(InvalidOperation);
return false;
},
_ => {},
}
true
}
fn tex_image_2d(&self,
target: u32,
level: i32,
internal_format: u32,
width: i32,
height: i32,
border: i32,
format: u32,
data_type: u32,
pixels: Vec<u8>) { // NB: pixels should NOT be premultipied
// This should be validated before reaching this function
debug_assert!(self.validate_tex_image_parameters(target, level,
internal_format,
width, height,
border, format,
data_type));
let slot = match target {
constants::TEXTURE_2D
=> self.bound_texture_2d.get(),
_ => self.bound_texture_cube_map.get(),
};
let texture = slot.as_ref().expect("No bound texture found after validation");
if format == constants::RGBA &&
data_type == constants::UNSIGNED_BYTE &&
self.texture_unpacking_settings.get().contains(PREMULTIPLY_ALPHA) {
// TODO(emilio): premultiply here.
}
// TODO(emilio): Flip Y axis if necessary here
// TexImage2D depth is always equal to 1
handle_potential_webgl_error!(self, texture.initialize(target,
width as u32,
height as u32, 1,
internal_format,
level as u32));
// TODO(emilio): Invert axis, convert colorspace, premultiply alpha if requested
let msg = WebGLCommand::TexImage2D(target, level, internal_format as i32,
width, height, format, data_type, pixels);
self.ipc_renderer
.send(CanvasMsg::WebGL(msg))
.unwrap()
} }
} }
@ -483,6 +616,7 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
Err(e) => return self.webgl_error(e), Err(e) => return self.webgl_error(e),
} }
} else { } else {
slot.set(None);
// Unbind the current buffer // Unbind the current buffer
self.ipc_renderer self.ipc_renderer
.send(CanvasMsg::WebGL(WebGLCommand::BindBuffer(target, 0))) .send(CanvasMsg::WebGL(WebGLCommand::BindBuffer(target, 0)))
@ -526,7 +660,6 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
let slot = match target { let slot = match target {
constants::TEXTURE_2D => &self.bound_texture_2d, constants::TEXTURE_2D => &self.bound_texture_2d,
constants::TEXTURE_CUBE_MAP => &self.bound_texture_cube_map, constants::TEXTURE_CUBE_MAP => &self.bound_texture_cube_map,
_ => return self.webgl_error(InvalidEnum), _ => return self.webgl_error(InvalidEnum),
}; };
@ -566,20 +699,24 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
constants::ELEMENT_ARRAY_BUFFER => self.bound_buffer_element_array.get(), constants::ELEMENT_ARRAY_BUFFER => self.bound_buffer_element_array.get(),
_ => return self.webgl_error(InvalidEnum), _ => return self.webgl_error(InvalidEnum),
}; };
let bound_buffer = match bound_buffer { let bound_buffer = match bound_buffer {
Some(bound_buffer) => bound_buffer, Some(bound_buffer) => bound_buffer,
None => return self.webgl_error(InvalidValue), None => return self.webgl_error(InvalidValue),
}; };
match usage { match usage {
constants::STREAM_DRAW | constants::STREAM_DRAW |
constants::STATIC_DRAW | constants::STATIC_DRAW |
constants::DYNAMIC_DRAW => (), constants::DYNAMIC_DRAW => (),
_ => return self.webgl_error(InvalidEnum), _ => return self.webgl_error(InvalidEnum),
} }
let data = match data { let data = match data {
Some(data) => data, Some(data) => data,
None => return self.webgl_error(InvalidValue), None => return self.webgl_error(InvalidValue),
}; };
if let Some(data_vec) = array_buffer_view_to_vec::<u8>(data) { if let Some(data_vec) = array_buffer_view_to_vec::<u8>(data) {
handle_potential_webgl_error!(self, bound_buffer.buffer_data(target, &data_vec, usage)); handle_potential_webgl_error!(self, bound_buffer.buffer_data(target, &data_vec, usage));
} else { } else {
@ -1109,7 +1246,7 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
fn Uniform1f(&self, fn Uniform1f(&self,
uniform: Option<&WebGLUniformLocation>, uniform: Option<&WebGLUniformLocation>,
val: f32) { val: f32) {
if self.validate_uniform_parameters(uniform, UniformType::Float, Some(&[val])) { if self.validate_uniform_parameters(uniform, UniformSetterType::Float, Some(&[val])) {
self.ipc_renderer self.ipc_renderer
.send(CanvasMsg::WebGL(WebGLCommand::Uniform1f(uniform.unwrap().id(), val))) .send(CanvasMsg::WebGL(WebGLCommand::Uniform1f(uniform.unwrap().id(), val)))
.unwrap() .unwrap()
@ -1120,7 +1257,7 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
fn Uniform1i(&self, fn Uniform1i(&self,
uniform: Option<&WebGLUniformLocation>, uniform: Option<&WebGLUniformLocation>,
val: i32) { val: i32) {
if self.validate_uniform_parameters(uniform, UniformType::Int, Some(&[val])) { if self.validate_uniform_parameters(uniform, UniformSetterType::Int, Some(&[val])) {
self.ipc_renderer self.ipc_renderer
.send(CanvasMsg::WebGL(WebGLCommand::Uniform1i(uniform.unwrap().id(), val))) .send(CanvasMsg::WebGL(WebGLCommand::Uniform1i(uniform.unwrap().id(), val)))
.unwrap() .unwrap()
@ -1133,7 +1270,7 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
uniform: Option<&WebGLUniformLocation>, uniform: Option<&WebGLUniformLocation>,
data: Option<*mut JSObject>) { data: Option<*mut JSObject>) {
let data_vec = data.and_then(|d| array_buffer_view_to_vec::<i32>(d)); let data_vec = data.and_then(|d| array_buffer_view_to_vec::<i32>(d));
if self.validate_uniform_parameters(uniform, UniformType::Int, data_vec.as_ref().map(Vec::as_slice)) { if self.validate_uniform_parameters(uniform, UniformSetterType::Int, data_vec.as_ref().map(Vec::as_slice)) {
self.ipc_renderer self.ipc_renderer
.send(CanvasMsg::WebGL(WebGLCommand::Uniform1iv(uniform.unwrap().id(), data_vec.unwrap()))) .send(CanvasMsg::WebGL(WebGLCommand::Uniform1iv(uniform.unwrap().id(), data_vec.unwrap())))
.unwrap() .unwrap()
@ -1146,7 +1283,7 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
uniform: Option<&WebGLUniformLocation>, uniform: Option<&WebGLUniformLocation>,
data: Option<*mut JSObject>) { data: Option<*mut JSObject>) {
let data_vec = data.and_then(|d| array_buffer_view_to_vec::<f32>(d)); let data_vec = data.and_then(|d| array_buffer_view_to_vec::<f32>(d));
if self.validate_uniform_parameters(uniform, UniformType::Float, data_vec.as_ref().map(Vec::as_slice)) { if self.validate_uniform_parameters(uniform, UniformSetterType::Float, data_vec.as_ref().map(Vec::as_slice)) {
self.ipc_renderer self.ipc_renderer
.send(CanvasMsg::WebGL(WebGLCommand::Uniform1fv(uniform.unwrap().id(), data_vec.unwrap()))) .send(CanvasMsg::WebGL(WebGLCommand::Uniform1fv(uniform.unwrap().id(), data_vec.unwrap())))
.unwrap() .unwrap()
@ -1157,7 +1294,7 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
fn Uniform2f(&self, fn Uniform2f(&self,
uniform: Option<&WebGLUniformLocation>, uniform: Option<&WebGLUniformLocation>,
x: f32, y: f32) { x: f32, y: f32) {
if self.validate_uniform_parameters(uniform, UniformType::FloatVec2, Some(&[x, y])) { if self.validate_uniform_parameters(uniform, UniformSetterType::FloatVec2, Some(&[x, y])) {
self.ipc_renderer self.ipc_renderer
.send(CanvasMsg::WebGL(WebGLCommand::Uniform2f(uniform.unwrap().id(), x, y))) .send(CanvasMsg::WebGL(WebGLCommand::Uniform2f(uniform.unwrap().id(), x, y)))
.unwrap() .unwrap()
@ -1170,7 +1307,9 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
uniform: Option<&WebGLUniformLocation>, uniform: Option<&WebGLUniformLocation>,
data: Option<*mut JSObject>) { data: Option<*mut JSObject>) {
let data_vec = data.and_then(|d| array_buffer_view_to_vec::<f32>(d)); let data_vec = data.and_then(|d| array_buffer_view_to_vec::<f32>(d));
if self.validate_uniform_parameters(uniform, UniformType::FloatVec2, data_vec.as_ref().map(Vec::as_slice)) { if self.validate_uniform_parameters(uniform,
UniformSetterType::FloatVec2,
data_vec.as_ref().map(Vec::as_slice)) {
self.ipc_renderer self.ipc_renderer
.send(CanvasMsg::WebGL(WebGLCommand::Uniform2fv(uniform.unwrap().id(), data_vec.unwrap()))) .send(CanvasMsg::WebGL(WebGLCommand::Uniform2fv(uniform.unwrap().id(), data_vec.unwrap())))
.unwrap() .unwrap()
@ -1181,7 +1320,9 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
fn Uniform2i(&self, fn Uniform2i(&self,
uniform: Option<&WebGLUniformLocation>, uniform: Option<&WebGLUniformLocation>,
x: i32, y: i32) { x: i32, y: i32) {
if self.validate_uniform_parameters(uniform, UniformType::IntVec2, Some(&[x, y])) { if self.validate_uniform_parameters(uniform,
UniformSetterType::IntVec2,
Some(&[x, y])) {
self.ipc_renderer self.ipc_renderer
.send(CanvasMsg::WebGL(WebGLCommand::Uniform2i(uniform.unwrap().id(), x, y))) .send(CanvasMsg::WebGL(WebGLCommand::Uniform2i(uniform.unwrap().id(), x, y)))
.unwrap() .unwrap()
@ -1194,7 +1335,9 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
uniform: Option<&WebGLUniformLocation>, uniform: Option<&WebGLUniformLocation>,
data: Option<*mut JSObject>) { data: Option<*mut JSObject>) {
let data_vec = data.and_then(|d| array_buffer_view_to_vec::<i32>(d)); let data_vec = data.and_then(|d| array_buffer_view_to_vec::<i32>(d));
if self.validate_uniform_parameters(uniform, UniformType::IntVec2, data_vec.as_ref().map(Vec::as_slice)) { if self.validate_uniform_parameters(uniform,
UniformSetterType::IntVec2,
data_vec.as_ref().map(Vec::as_slice)) {
self.ipc_renderer self.ipc_renderer
.send(CanvasMsg::WebGL(WebGLCommand::Uniform2iv(uniform.unwrap().id(), data_vec.unwrap()))) .send(CanvasMsg::WebGL(WebGLCommand::Uniform2iv(uniform.unwrap().id(), data_vec.unwrap())))
.unwrap() .unwrap()
@ -1205,7 +1348,9 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
fn Uniform3f(&self, fn Uniform3f(&self,
uniform: Option<&WebGLUniformLocation>, uniform: Option<&WebGLUniformLocation>,
x: f32, y: f32, z: f32) { x: f32, y: f32, z: f32) {
if self.validate_uniform_parameters(uniform, UniformType::FloatVec3, Some(&[x, y, z])) { if self.validate_uniform_parameters(uniform,
UniformSetterType::FloatVec3,
Some(&[x, y, z])) {
self.ipc_renderer self.ipc_renderer
.send(CanvasMsg::WebGL(WebGLCommand::Uniform3f(uniform.unwrap().id(), x, y, z))) .send(CanvasMsg::WebGL(WebGLCommand::Uniform3f(uniform.unwrap().id(), x, y, z)))
.unwrap() .unwrap()
@ -1218,7 +1363,9 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
uniform: Option<&WebGLUniformLocation>, uniform: Option<&WebGLUniformLocation>,
data: Option<*mut JSObject>) { data: Option<*mut JSObject>) {
let data_vec = data.and_then(|d| array_buffer_view_to_vec::<f32>(d)); let data_vec = data.and_then(|d| array_buffer_view_to_vec::<f32>(d));
if self.validate_uniform_parameters(uniform, UniformType::FloatVec3, data_vec.as_ref().map(Vec::as_slice)) { if self.validate_uniform_parameters(uniform,
UniformSetterType::FloatVec3,
data_vec.as_ref().map(Vec::as_slice)) {
self.ipc_renderer self.ipc_renderer
.send(CanvasMsg::WebGL(WebGLCommand::Uniform3fv(uniform.unwrap().id(), data_vec.unwrap()))) .send(CanvasMsg::WebGL(WebGLCommand::Uniform3fv(uniform.unwrap().id(), data_vec.unwrap())))
.unwrap() .unwrap()
@ -1229,7 +1376,9 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
fn Uniform3i(&self, fn Uniform3i(&self,
uniform: Option<&WebGLUniformLocation>, uniform: Option<&WebGLUniformLocation>,
x: i32, y: i32, z: i32) { x: i32, y: i32, z: i32) {
if self.validate_uniform_parameters(uniform, UniformType::IntVec3, Some(&[x, y, z])) { if self.validate_uniform_parameters(uniform,
UniformSetterType::IntVec3,
Some(&[x, y, z])) {
self.ipc_renderer self.ipc_renderer
.send(CanvasMsg::WebGL(WebGLCommand::Uniform3i(uniform.unwrap().id(), x, y, z))) .send(CanvasMsg::WebGL(WebGLCommand::Uniform3i(uniform.unwrap().id(), x, y, z)))
.unwrap() .unwrap()
@ -1242,7 +1391,9 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
uniform: Option<&WebGLUniformLocation>, uniform: Option<&WebGLUniformLocation>,
data: Option<*mut JSObject>) { data: Option<*mut JSObject>) {
let data_vec = data.and_then(|d| array_buffer_view_to_vec::<i32>(d)); let data_vec = data.and_then(|d| array_buffer_view_to_vec::<i32>(d));
if self.validate_uniform_parameters(uniform, UniformType::IntVec3, data_vec.as_ref().map(Vec::as_slice)) { if self.validate_uniform_parameters(uniform,
UniformSetterType::IntVec3,
data_vec.as_ref().map(Vec::as_slice)) {
self.ipc_renderer self.ipc_renderer
.send(CanvasMsg::WebGL(WebGLCommand::Uniform3iv(uniform.unwrap().id(), data_vec.unwrap()))) .send(CanvasMsg::WebGL(WebGLCommand::Uniform3iv(uniform.unwrap().id(), data_vec.unwrap())))
.unwrap() .unwrap()
@ -1253,7 +1404,9 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
fn Uniform4i(&self, fn Uniform4i(&self,
uniform: Option<&WebGLUniformLocation>, uniform: Option<&WebGLUniformLocation>,
x: i32, y: i32, z: i32, w: i32) { x: i32, y: i32, z: i32, w: i32) {
if self.validate_uniform_parameters(uniform, UniformType::IntVec4, Some(&[x, y, z, w])) { if self.validate_uniform_parameters(uniform,
UniformSetterType::IntVec4,
Some(&[x, y, z, w])) {
self.ipc_renderer self.ipc_renderer
.send(CanvasMsg::WebGL(WebGLCommand::Uniform4i(uniform.unwrap().id(), x, y, z, w))) .send(CanvasMsg::WebGL(WebGLCommand::Uniform4i(uniform.unwrap().id(), x, y, z, w)))
.unwrap() .unwrap()
@ -1267,7 +1420,9 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
uniform: Option<&WebGLUniformLocation>, uniform: Option<&WebGLUniformLocation>,
data: Option<*mut JSObject>) { data: Option<*mut JSObject>) {
let data_vec = data.and_then(|d| array_buffer_view_to_vec::<i32>(d)); let data_vec = data.and_then(|d| array_buffer_view_to_vec::<i32>(d));
if self.validate_uniform_parameters(uniform, UniformType::IntVec4, data_vec.as_ref().map(Vec::as_slice)) { if self.validate_uniform_parameters(uniform,
UniformSetterType::IntVec4,
data_vec.as_ref().map(Vec::as_slice)) {
self.ipc_renderer self.ipc_renderer
.send(CanvasMsg::WebGL(WebGLCommand::Uniform4iv(uniform.unwrap().id(), data_vec.unwrap()))) .send(CanvasMsg::WebGL(WebGLCommand::Uniform4iv(uniform.unwrap().id(), data_vec.unwrap())))
.unwrap() .unwrap()
@ -1278,7 +1433,9 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
fn Uniform4f(&self, fn Uniform4f(&self,
uniform: Option<&WebGLUniformLocation>, uniform: Option<&WebGLUniformLocation>,
x: f32, y: f32, z: f32, w: f32) { x: f32, y: f32, z: f32, w: f32) {
if self.validate_uniform_parameters(uniform, UniformType::FloatVec4, Some(&[x, y, z, w])) { if self.validate_uniform_parameters(uniform,
UniformSetterType::FloatVec4,
Some(&[x, y, z, w])) {
self.ipc_renderer self.ipc_renderer
.send(CanvasMsg::WebGL(WebGLCommand::Uniform4f(uniform.unwrap().id(), x, y, z, w))) .send(CanvasMsg::WebGL(WebGLCommand::Uniform4f(uniform.unwrap().id(), x, y, z, w)))
.unwrap() .unwrap()
@ -1291,7 +1448,9 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
uniform: Option<&WebGLUniformLocation>, uniform: Option<&WebGLUniformLocation>,
data: Option<*mut JSObject>) { data: Option<*mut JSObject>) {
let data_vec = data.and_then(|d| array_buffer_view_to_vec::<f32>(d)); let data_vec = data.and_then(|d| array_buffer_view_to_vec::<f32>(d));
if self.validate_uniform_parameters(uniform, UniformType::FloatVec4, data_vec.as_ref().map(Vec::as_slice)) { if self.validate_uniform_parameters(uniform,
UniformSetterType::FloatVec4,
data_vec.as_ref().map(Vec::as_slice)) {
self.ipc_renderer self.ipc_renderer
.send(CanvasMsg::WebGL(WebGLCommand::Uniform4fv(uniform.unwrap().id(), data_vec.unwrap()))) .send(CanvasMsg::WebGL(WebGLCommand::Uniform4fv(uniform.unwrap().id(), data_vec.unwrap())))
.unwrap() .unwrap()
@ -1400,28 +1559,112 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
.unwrap() .unwrap()
} }
#[allow(unsafe_code)]
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.8 // https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.8
fn TexImage2D(&self, fn TexImage2D(&self,
_cx: *mut JSContext,
target: u32, target: u32,
level: i32, level: i32,
internal_format: u32, internal_format: u32,
width: i32,
height: i32,
border: i32,
format: u32, format: u32,
data_type: u32, data_type: u32,
source: Option<ImageDataOrHTMLImageElementOrHTMLCanvasElementOrHTMLVideoElement>) { data: Option<*mut JSObject>) {
let texture = match target { if !self.validate_tex_image_parameters(target,
constants::TEXTURE_2D => self.bound_texture_2d.get(), level,
constants::TEXTURE_CUBE_MAP => self.bound_texture_cube_map.get(), internal_format,
_ => return self.webgl_error(InvalidEnum), width, height,
border,
format,
data_type) {
return; // Error handled in validate()
}
// TODO(emilio, #10693): Add type-safe wrappers to validations
let (element_size, components_per_element) = match data_type {
constants::UNSIGNED_BYTE => (1, 1),
constants::UNSIGNED_SHORT_5_6_5 => (2, 3),
constants::UNSIGNED_SHORT_5_5_5_1 |
constants::UNSIGNED_SHORT_4_4_4_4 => (2, 4),
_ => unreachable!(), // previously validated
}; };
if texture.is_none() {
let components = match format {
constants::DEPTH_COMPONENT => 1,
constants::ALPHA => 1,
constants::LUMINANCE => 1,
constants::LUMINANCE_ALPHA => 2,
constants::RGB => 3,
constants::RGBA => 4,
_ => unreachable!(), // previously validated
};
// If data is non-null, the type of pixels must match the type of the
// data to be read.
// If it is UNSIGNED_BYTE, a Uint8Array must be supplied;
// if it is UNSIGNED_SHORT_5_6_5, UNSIGNED_SHORT_4_4_4_4,
// or UNSIGNED_SHORT_5_5_5_1, a Uint16Array must be supplied.
// If the types do not match, an INVALID_OPERATION error is generated.
let received_size = if let Some(data) = data {
if unsafe { array_buffer_view_data_checked::<u16>(data).is_some() } {
2
} else if unsafe { array_buffer_view_data_checked::<u8>(data).is_some() } {
1
} else {
return self.webgl_error(InvalidOperation);
}
} else {
element_size
};
if received_size != element_size {
return self.webgl_error(InvalidOperation); return self.webgl_error(InvalidOperation);
} }
// TODO(emilio): Validate more parameters
// NOTE: width and height are positive or zero due to validate()
let expected_byte_length = width * height * element_size * components / components_per_element;
// If data is null, a buffer of sufficient size
// initialized to 0 is passed.
let buff = if let Some(data) = data {
array_buffer_view_to_vec::<u8>(data)
.expect("Can't reach here without being an ArrayBufferView!")
} else {
vec![0u8; expected_byte_length as usize]
};
if buff.len() != expected_byte_length as usize {
return self.webgl_error(InvalidOperation);
}
self.tex_image_2d(target, level,
internal_format,
width, height, border,
format, data_type, buff)
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.8
fn TexImage2D_(&self,
target: u32,
level: i32,
internal_format: u32,
format: u32,
data_type: u32,
source: Option<ImageDataOrHTMLImageElementOrHTMLCanvasElementOrHTMLVideoElement>) {
let source = match source { let source = match source {
Some(s) => s, Some(s) => s,
None => return, None => return,
}; };
// NOTE: Getting the pixels probably can be short-circuited if some
// parameter is invalid.
//
// Nontheless, since it's the error case, I'm not totally sure the
// complexity is worth it.
let (pixels, size) = match source { let (pixels, size) = match source {
ImageDataOrHTMLImageElementOrHTMLCanvasElementOrHTMLVideoElement::ImageData(image_data) => { ImageDataOrHTMLImageElementOrHTMLCanvasElementOrHTMLVideoElement::ImageData(image_data) => {
let global = self.global(); let global = self.global();
@ -1443,7 +1686,10 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
}; };
let size = Size2D::new(img.width as i32, img.height as i32); let size = Size2D::new(img.width as i32, img.height as i32);
// TODO(emilio): Validate that the format argument is coherent with the image.
// TODO(emilio): Validate that the format argument
// is coherent with the image.
//
// RGB8 should be easy to support too // RGB8 should be easy to support too
let mut data = match img.format { let mut data = match img.format {
PixelFormat::RGBA8 => img.bytes.to_vec(), PixelFormat::RGBA8 => img.bytes.to_vec(),
@ -1454,8 +1700,9 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
(data, size) (data, size)
}, },
// TODO(emilio): Getting canvas data is implemented in CanvasRenderingContext2D, but // TODO(emilio): Getting canvas data is implemented in CanvasRenderingContext2D,
// we need to refactor it moving it to `HTMLCanvasElement` and supporting WebGLContext // but we need to refactor it moving it to `HTMLCanvasElement` and support
// WebGLContext (probably via GetPixels()).
ImageDataOrHTMLImageElementOrHTMLCanvasElementOrHTMLVideoElement::HTMLCanvasElement(canvas) => { ImageDataOrHTMLImageElementOrHTMLCanvasElementOrHTMLVideoElement::HTMLCanvasElement(canvas) => {
let canvas = canvas.r(); let canvas = canvas.r();
if let Some((mut data, size)) = canvas.fetch_all_data() { if let Some((mut data, size)) = canvas.fetch_all_data() {
@ -1469,25 +1716,17 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
=> unimplemented!(), => unimplemented!(),
}; };
if size.width < 0 || size.height < 0 || level < 0 { // NB: Border must be zero
self.webgl_error(WebGLError::InvalidOperation); if !self.validate_tex_image_parameters(target, level, internal_format,
size.width, size.height, 0,
format, data_type) {
return; // Error handled in validate()
} }
// TODO(emilio): Invert axis, convert colorspace, premultiply alpha if requested self.tex_image_2d(target, level,
let msg = WebGLCommand::TexImage2D(target, level, internal_format as i32, internal_format,
size.width, size.height, size.width, size.height, 0,
format, data_type, pixels); format, data_type, pixels)
// depth is always 1 when coming from html elements
handle_potential_webgl_error!(self, texture.unwrap().initialize(size.width as u32,
size.height as u32,
1,
internal_format,
level as u32));
self.ipc_renderer
.send(CanvasMsg::WebGL(msg))
.unwrap()
} }
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.8 // https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.8
@ -1512,3 +1751,62 @@ impl LayoutCanvasWebGLRenderingContextHelpers for LayoutJS<WebGLRenderingContext
(*self.unsafe_get()).ipc_renderer.clone() (*self.unsafe_get()).ipc_renderer.clone()
} }
} }
#[derive(Debug, PartialEq)]
pub enum UniformSetterType {
Int,
IntVec2,
IntVec3,
IntVec4,
Float,
FloatVec2,
FloatVec3,
FloatVec4,
}
impl UniformSetterType {
pub fn element_count(&self) -> usize {
match *self {
UniformSetterType::Int => 1,
UniformSetterType::IntVec2 => 2,
UniformSetterType::IntVec3 => 3,
UniformSetterType::IntVec4 => 4,
UniformSetterType::Float => 1,
UniformSetterType::FloatVec2 => 2,
UniformSetterType::FloatVec3 => 3,
UniformSetterType::FloatVec4 => 4,
}
}
pub fn is_compatible_with(&self, gl_type: u32) -> bool {
gl_type == self.as_gl_constant() || match *self {
// Sampler uniform variables have an index value (the index of the
// texture), and as such they have to be set as ints
UniformSetterType::Int => gl_type == constants::SAMPLER_2D ||
gl_type == constants::SAMPLER_CUBE,
// Don't ask me why, but it seems we must allow setting bool
// uniforms with uniform1f.
//
// See the WebGL conformance test
// conformance/uniforms/gl-uniform-bool.html
UniformSetterType::Float => gl_type == constants::BOOL,
UniformSetterType::FloatVec2 => gl_type == constants::BOOL_VEC2,
UniformSetterType::FloatVec3 => gl_type == constants::BOOL_VEC3,
UniformSetterType::FloatVec4 => gl_type == constants::BOOL_VEC4,
_ => false,
}
}
fn as_gl_constant(&self) -> u32 {
match *self {
UniformSetterType::Int => constants::INT,
UniformSetterType::IntVec2 => constants::INT_VEC2,
UniformSetterType::IntVec3 => constants::INT_VEC3,
UniformSetterType::IntVec4 => constants::INT_VEC4,
UniformSetterType::Float => constants::FLOAT,
UniformSetterType::FloatVec2 => constants::FLOAT_VEC2,
UniformSetterType::FloatVec3 => constants::FLOAT_VEC3,
UniformSetterType::FloatVec4 => constants::FLOAT_VEC4,
}
}
}

View file

@ -116,6 +116,11 @@ impl WebGLShader {
} }
*self.info_log.borrow_mut() = Some(validator.info_log()); *self.info_log.borrow_mut() = Some(validator.info_log());
// TODO(emilio): More data (like uniform data) should be collected
// here to properly validate uniforms.
//
// This requires a more complex interface with ANGLE, using C++
// bindings and being extremely cautious about destructing things.
} }
} }

View file

@ -33,7 +33,6 @@ pub struct WebGLTexture {
/// The target to which this texture was bound the first time /// The target to which this texture was bound the first time
target: Cell<Option<u32>>, target: Cell<Option<u32>>,
is_deleted: Cell<bool>, is_deleted: Cell<bool>,
is_initialized: Cell<bool>,
/// Stores information about mipmap levels and cubemap faces. /// Stores information about mipmap levels and cubemap faces.
#[ignore_heap_size_of = "Arrays are cumbersome"] #[ignore_heap_size_of = "Arrays are cumbersome"]
image_info_array: DOMRefCell<[ImageInfo; MAX_LEVEL_COUNT * MAX_FACE_COUNT]>, image_info_array: DOMRefCell<[ImageInfo; MAX_LEVEL_COUNT * MAX_FACE_COUNT]>,
@ -51,7 +50,6 @@ impl WebGLTexture {
id: id, id: id,
target: Cell::new(None), target: Cell::new(None),
is_deleted: Cell::new(false), is_deleted: Cell::new(false),
is_initialized: Cell::new(false),
face_count: Cell::new(0), face_count: Cell::new(0),
base_mipmap_level: 0, base_mipmap_level: 0,
image_info_array: DOMRefCell::new([ImageInfo::new(); MAX_LEVEL_COUNT * MAX_FACE_COUNT]), image_info_array: DOMRefCell::new([ImageInfo::new(); MAX_LEVEL_COUNT * MAX_FACE_COUNT]),
@ -105,7 +103,13 @@ impl WebGLTexture {
Ok(()) Ok(())
} }
pub fn initialize(&self, width: u32, height: u32, depth: u32, internal_format: u32, level: u32) -> WebGLResult<()> { pub fn initialize(&self,
target: u32,
width: u32,
height: u32,
depth: u32,
internal_format: u32,
level: u32) -> WebGLResult<()> {
let image_info = ImageInfo { let image_info = ImageInfo {
width: width, width: width,
height: height, height: height,
@ -113,10 +117,18 @@ impl WebGLTexture {
internal_format: Some(internal_format), internal_format: Some(internal_format),
is_initialized: true, is_initialized: true,
}; };
self.set_image_infos_at_level(level, image_info);
self.is_initialized.set(true); let face = match target {
constants::TEXTURE_2D | constants::TEXTURE_CUBE_MAP_POSITIVE_X => 0,
constants::TEXTURE_CUBE_MAP_NEGATIVE_X => 1,
constants::TEXTURE_CUBE_MAP_POSITIVE_Y => 2,
constants::TEXTURE_CUBE_MAP_NEGATIVE_Y => 3,
constants::TEXTURE_CUBE_MAP_POSITIVE_Z => 4,
constants::TEXTURE_CUBE_MAP_NEGATIVE_Z => 5,
_ => unreachable!(),
};
self.set_image_infos_at_level_and_face(level, face, image_info);
Ok(()) Ok(())
} }
@ -130,12 +142,12 @@ impl WebGLTexture {
}; };
let base_image_info = self.base_image_info().unwrap(); let base_image_info = self.base_image_info().unwrap();
if !base_image_info.is_initialized() { if !base_image_info.is_initialized() {
return Err(WebGLError::InvalidOperation); return Err(WebGLError::InvalidOperation);
} }
if target == constants::TEXTURE_CUBE_MAP && !self.is_cube_complete() { let is_cubic = target == constants::TEXTURE_CUBE_MAP;
if is_cubic && !self.is_cube_complete() {
return Err(WebGLError::InvalidOperation); return Err(WebGLError::InvalidOperation);
} }
@ -262,6 +274,8 @@ impl WebGLTexture {
} }
fn is_cube_complete(&self) -> bool { fn is_cube_complete(&self) -> bool {
debug_assert!(self.face_count.get() == 6);
let image_info = self.base_image_info().unwrap(); let image_info = self.base_image_info().unwrap();
if !image_info.is_defined() { if !image_info.is_defined() {
return false; return false;
@ -294,11 +308,16 @@ impl WebGLTexture {
fn set_image_infos_at_level(&self, level: u32, image_info: ImageInfo) { fn set_image_infos_at_level(&self, level: u32, image_info: ImageInfo) {
for face in 0..self.face_count.get() { for face in 0..self.face_count.get() {
let pos = (level * self.face_count.get() as u32) + face as u32; self.set_image_infos_at_level_and_face(level, face, image_info);
self.image_info_array.borrow_mut()[pos as usize] = image_info;
} }
} }
fn set_image_infos_at_level_and_face(&self, level: u32, face: u8, image_info: ImageInfo) {
debug_assert!(face < self.face_count.get());
let pos = (level * self.face_count.get() as u32) + face as u32;
self.image_info_array.borrow_mut()[pos as usize] = image_info;
}
fn base_image_info(&self) -> Option<ImageInfo> { fn base_image_info(&self) -> Option<ImageInfo> {
assert!((self.base_mipmap_level as usize) < MAX_LEVEL_COUNT); assert!((self.base_mipmap_level as usize) < MAX_LEVEL_COUNT);
@ -341,7 +360,7 @@ impl ImageInfo {
} }
fn is_defined(&self) -> bool { fn is_defined(&self) -> bool {
!self.internal_format.is_none() self.internal_format.is_some()
} }
fn get_max_mimap_levels(&self) -> u32 { fn get_max_mimap_levels(&self) -> u32 {

View file

@ -28,10 +28,7 @@ impl WebGLUniformLocation {
reflect_dom_object( reflect_dom_object(
box WebGLUniformLocation::new_inherited(id, program_id), global, WebGLUniformLocationBinding::Wrap) box WebGLUniformLocation::new_inherited(id, program_id), global, WebGLUniformLocationBinding::Wrap)
} }
}
impl WebGLUniformLocation {
pub fn id(&self) -> i32 { pub fn id(&self) -> i32 {
self.id self.id
} }

View file

@ -632,6 +632,10 @@ interface WebGLRenderingContextBase
//void texImage2D(GLenum target, GLint level, GLenum internalformat, //void texImage2D(GLenum target, GLint level, GLenum internalformat,
// GLsizei width, GLsizei height, GLint border, GLenum format, // GLsizei width, GLsizei height, GLint border, GLenum format,
// GLenum type, ArrayBufferView? pixels); // GLenum type, ArrayBufferView? pixels);
// FIXME: SM interface arguments
void texImage2D(GLenum target, GLint level, GLenum internalformat,
GLsizei width, GLsizei height, GLint border, GLenum format,
GLenum type, optional object data);
void texImage2D(GLenum target, GLint level, GLenum internalformat, void texImage2D(GLenum target, GLint level, GLenum internalformat,
GLenum format, GLenum type, TexImageSource? source); // May throw DOMException GLenum format, GLenum type, TexImageSource? source); // May throw DOMException

View file

@ -3,3 +3,6 @@
[WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] [WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL expected: FAIL
[WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL

View file

@ -1,5 +0,0 @@
[bufferDataBadArgs.html]
type: testharness
[WebGL test #0: testBufferData]
expected: FAIL

View file

@ -1,5 +0,0 @@
[texImage2D.html]
type: testharness
[WebGL test #0: testTexImage2D]
expected: FAIL

View file

@ -3,3 +3,6 @@
[WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] [WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL expected: FAIL
[WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL

View file

@ -6,3 +6,6 @@
[WebGL test #3: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] [WebGL test #3: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL expected: FAIL
[WebGL test #11: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL

View file

@ -3,3 +3,6 @@
[WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] [WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL expected: FAIL
[WebGL test #4: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL

View file

@ -5816,6 +5816,18 @@
"url": "/_mozilla/mozilla/webgl/draw_arrays_simple.html" "url": "/_mozilla/mozilla/webgl/draw_arrays_simple.html"
} }
], ],
"mozilla/webgl/tex_image_2d_abv.html": [
{
"path": "mozilla/webgl/tex_image_2d_abv.html",
"references": [
[
"/_mozilla/mozilla/webgl/tex_image_2d_abv_ref.html",
"=="
]
],
"url": "/_mozilla/mozilla/webgl/tex_image_2d_abv.html"
}
],
"mozilla/webgl/tex_image_2d_canvas.html": [ "mozilla/webgl/tex_image_2d_canvas.html": [
{ {
"path": "mozilla/webgl/tex_image_2d_canvas.html", "path": "mozilla/webgl/tex_image_2d_canvas.html",
@ -12490,6 +12502,18 @@
"url": "/_mozilla/mozilla/webgl/draw_arrays_simple.html" "url": "/_mozilla/mozilla/webgl/draw_arrays_simple.html"
} }
], ],
"mozilla/webgl/tex_image_2d_abv.html": [
{
"path": "mozilla/webgl/tex_image_2d_abv.html",
"references": [
[
"/_mozilla/mozilla/webgl/tex_image_2d_abv_ref.html",
"=="
]
],
"url": "/_mozilla/mozilla/webgl/tex_image_2d_abv.html"
}
],
"mozilla/webgl/tex_image_2d_canvas.html": [ "mozilla/webgl/tex_image_2d_canvas.html": [
{ {
"path": "mozilla/webgl/tex_image_2d_canvas.html", "path": "mozilla/webgl/tex_image_2d_canvas.html",

View file

@ -0,0 +1,106 @@
<!doctype html>
<meta charset="utf-8">
<title>WebGL: texImage2D with Array Buffer View</title>
<link rel="match" href="tex_image_2d_abv_ref.html">
<style>html, body { margin: 0; padding: 0; }</style>
<!-- This reftest should show a 512x512px red square -->
<canvas id="c" width="512" height="512"></canvas>
<script id="vertex_shader" type="x-shader/x-vertex">
precision mediump float;
attribute vec2 a_texCoord;
attribute vec2 a_position;
varying vec2 v_texCoord;
void main() {
gl_Position = vec4(a_position, 0, 1);
v_texCoord = a_texCoord;
}
</script>
<script id="fragment_shader" type="x-shader/x-fragment">
precision mediump float;
uniform sampler2D u_image;
varying vec2 v_texCoord;
void main() {
gl_FragColor = texture2D(u_image, v_texCoord);
}
</script>
<script>
var gl = document.getElementById('c').getContext('webgl');
// Clear black
gl.clearColor(1, 1, 1, 1);
gl.clear(gl.COLOR_BUFFER_BIT);
// Create the program
var vertex_shader = gl.createShader(gl.VERTEX_SHADER),
fragment_shader = gl.createShader(gl.FRAGMENT_SHADER),
program = gl.createProgram();
gl.shaderSource(vertex_shader,
document.getElementById('vertex_shader').textContent);
gl.shaderSource(fragment_shader,
document.getElementById('fragment_shader').textContent);
gl.compileShader(vertex_shader);
gl.compileShader(fragment_shader);
gl.attachShader(program, vertex_shader);
gl.attachShader(program, fragment_shader);
console.log(gl.getShaderInfoLog(vertex_shader));
console.log(gl.getShaderInfoLog(fragment_shader));
gl.linkProgram(program);
gl.useProgram(program);
// Get the position from the fragment shader
var position = gl.getAttribLocation(program, "a_position");
var tex_position = gl.getAttribLocation(program, "a_texCoord");
var texture_coordinates = new Float32Array([
0.0, 0.0,
1.0, 0.0,
0.0, 1.0,
0.0, 1.0,
1.0, 0.0,
1.0, 1.0
]);
var texture_buffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, texture_buffer);
gl.bufferData(gl.ARRAY_BUFFER, texture_coordinates, gl.STATIC_DRAW);
gl.enableVertexAttribArray(tex_position);
gl.vertexAttribPointer(tex_position, 2, gl.FLOAT, false, 0, 0);
var square_data = new Float32Array([
-1.0, 1.0, // top left
1.0, 1.0, // top right
-1.0, -1.0, // bottom left
-1.0, -1.0, // bottom left
1.0, 1.0, // top right
1.0, -1.0 // bottom right
]);
// Create a buffer for the square with the square
// vertex data
var square_buffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, square_buffer);
gl.bufferData(gl.ARRAY_BUFFER, square_data, gl.STATIC_DRAW);
gl.enableVertexAttribArray(position);
gl.vertexAttribPointer(position, 2, gl.FLOAT, false, 0, 0);
// Load the texture and draw
var tex = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, tex);
console.log(gl.getError() == gl.NO_ERROR);
// Create a 1x1 red texture, but repeated.
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0,
gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array([255, 0, 0, 255]));
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.REPEAT);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
console.log(gl.getError() == gl.NO_ERROR);
gl.drawArrays(gl.TRIANGLES, 0, 6);
</script>

View file

@ -0,0 +1,13 @@
<!doctype html>
<meta charset="utf-8">
<title>ref: WebGL: texImage2D with Array Buffer View</title>
<style>
html, body { margin: 0; padding: 0; }
div {
width: 512px;
height: 512px;
background: red;
}
</style>
<!-- This reftest should show a 512x512px red square -->
<div></div>