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Auto merge of #10443 - emilio:webgl-teximage2d-overload, r=jdm
webgl: Implement the pending texImage2D overload, and add more validation This is a large-ish refactor of the Texture2D code, but it should be easier to read and of course more correct. I tried to annotate every error condition with a spec paragraph. I made just a reftest to ensure this works as intended, since I expect #10373 to land pretty soon. <!-- Reviewable:start --> --- This change is [<img src="https://reviewable.io/review_button.svg" height="35" align="absmiddle" alt="Reviewable"/>](https://reviewable.io/reviews/servo/servo/10443) <!-- Reviewable:end -->
This commit is contained in:
commit
f1defb446e
15 changed files with 615 additions and 137 deletions
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@ -23,6 +23,7 @@ pub struct WebGLProgram {
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webgl_object: WebGLObject,
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id: u32,
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is_deleted: Cell<bool>,
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linked: Cell<bool>,
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fragment_shader: MutNullableHeap<JS<WebGLShader>>,
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vertex_shader: MutNullableHeap<JS<WebGLShader>>,
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#[ignore_heap_size_of = "Defined in ipc-channel"]
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@ -35,6 +36,7 @@ impl WebGLProgram {
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webgl_object: WebGLObject::new_inherited(),
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id: id,
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is_deleted: Cell::new(false),
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linked: Cell::new(false),
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fragment_shader: Default::default(),
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vertex_shader: Default::default(),
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renderer: renderer,
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@ -71,19 +73,27 @@ impl WebGLProgram {
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/// glLinkProgram
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pub fn link(&self) {
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self.linked.set(false);
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match self.fragment_shader.get() {
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Some(ref shader) if shader.successfully_compiled() => {},
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_ => return,
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}
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match self.vertex_shader.get() {
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Some(ref shader) if shader.successfully_compiled() => {},
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_ => return,
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}
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self.linked.set(true);
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self.renderer.send(CanvasMsg::WebGL(WebGLCommand::LinkProgram(self.id))).unwrap();
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}
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/// glUseProgram
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pub fn use_program(&self) -> WebGLResult<()> {
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match self.fragment_shader.get() {
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Some(ref shader) if shader.successfully_compiled() => {},
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_ => return Err(WebGLError::InvalidOperation),
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}
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match self.vertex_shader.get() {
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Some(ref shader) if shader.successfully_compiled() => {},
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_ => return Err(WebGLError::InvalidOperation),
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if !self.linked.get() {
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return Err(WebGLError::InvalidOperation);
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}
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self.renderer.send(CanvasMsg::WebGL(WebGLCommand::UseProgram(self.id))).unwrap();
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@ -3,12 +3,12 @@
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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use canvas_traits::{CanvasCommonMsg, CanvasMsg};
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use dom::bindings::codegen::Bindings::WebGLActiveInfoBinding::WebGLActiveInfoMethods;
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use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextConstants as constants;
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use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::{WebGLRenderingContextMethods};
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use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::{self, WebGLContextAttributes};
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use dom::bindings::codegen::UnionTypes::ImageDataOrHTMLImageElementOrHTMLCanvasElementOrHTMLVideoElement;
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use dom::bindings::conversions::{ToJSValConvertible, array_buffer_view_to_vec_checked, array_buffer_view_to_vec};
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use dom::bindings::conversions::{ToJSValConvertible, array_buffer_view_data_checked};
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use dom::bindings::conversions::{array_buffer_view_to_vec_checked, array_buffer_view_to_vec};
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use dom::bindings::global::GlobalRef;
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use dom::bindings::inheritance::Castable;
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use dom::bindings::js::{JS, LayoutJS, MutNullableHeap, Root};
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@ -67,45 +67,6 @@ bitflags! {
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}
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}
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pub enum UniformType {
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Int,
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IntVec2,
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IntVec3,
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IntVec4,
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Float,
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FloatVec2,
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FloatVec3,
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FloatVec4,
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}
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impl UniformType {
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fn element_count(&self) -> usize {
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match *self {
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UniformType::Int => 1,
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UniformType::IntVec2 => 2,
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UniformType::IntVec3 => 3,
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UniformType::IntVec4 => 4,
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UniformType::Float => 1,
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UniformType::FloatVec2 => 2,
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UniformType::FloatVec3 => 3,
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UniformType::FloatVec4 => 4,
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}
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}
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fn as_gl_constant(&self) -> u32 {
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match *self {
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UniformType::Int => constants::INT,
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UniformType::IntVec2 => constants::INT_VEC2,
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UniformType::IntVec3 => constants::INT_VEC3,
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UniformType::IntVec4 => constants::INT_VEC4,
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UniformType::Float => constants::FLOAT,
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UniformType::FloatVec2 => constants::FLOAT_VEC2,
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UniformType::FloatVec3 => constants::FLOAT_VEC3,
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UniformType::FloatVec4 => constants::FLOAT_VEC4,
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}
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}
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}
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#[dom_struct]
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pub struct WebGLRenderingContext {
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reflector_: Reflector,
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@ -224,7 +185,7 @@ impl WebGLRenderingContext {
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// https://www.khronos.org/registry/gles/specs/2.0/es_full_spec_2.0.25.pdf#nameddest=section-2.10.4
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fn validate_uniform_parameters<T>(&self,
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uniform: Option<&WebGLUniformLocation>,
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type_: UniformType,
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uniform_type: UniformSetterType,
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data: Option<&[T]>) -> bool {
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let uniform = match uniform {
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Some(uniform) => uniform,
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@ -232,8 +193,8 @@ impl WebGLRenderingContext {
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};
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let program = self.current_program.get();
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let program = match program {
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Some(ref program) if program.id() == uniform.program_id() => program,
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match program {
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Some(ref program) if program.id() == uniform.program_id() => {},
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_ => {
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self.webgl_error(InvalidOperation);
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return false;
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@ -248,28 +209,200 @@ impl WebGLRenderingContext {
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},
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};
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// TODO(autrilla): Don't request this every time, cache it
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let active_uniform = match program.get_active_uniform(
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uniform.id() as u32) {
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Ok(active_uniform) => active_uniform,
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Err(_) => {
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self.webgl_error(InvalidOperation);
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return false;
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},
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};
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if data.len() % type_.element_count() != 0 ||
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(data.len() / type_.element_count() > active_uniform.Size() as usize) {
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self.webgl_error(InvalidOperation);
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return false;
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}
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if type_.as_gl_constant() != active_uniform.Type() {
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// TODO(emilio): Get more complex uniform info from ANGLE, and use it to
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// properly validate that the uniform setter type is compatible with the
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// uniform type, and that the uniform size matches.
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if data.len() % uniform_type.element_count() != 0 {
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self.webgl_error(InvalidOperation);
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return false;
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}
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return true;
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true
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}
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fn validate_tex_image_parameters(&self,
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target: u32,
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level: i32,
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internal_format: u32,
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width: i32,
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height: i32,
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border: i32,
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format: u32,
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data_type: u32) -> bool {
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// GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D,
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// GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
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// GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
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// GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
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let texture = match target {
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constants::TEXTURE_2D
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=> self.bound_texture_2d.get(),
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constants::TEXTURE_CUBE_MAP_POSITIVE_X |
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constants::TEXTURE_CUBE_MAP_NEGATIVE_X |
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constants::TEXTURE_CUBE_MAP_POSITIVE_Y |
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constants::TEXTURE_CUBE_MAP_NEGATIVE_Y |
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constants::TEXTURE_CUBE_MAP_POSITIVE_Z |
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constants::TEXTURE_CUBE_MAP_NEGATIVE_Z
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=> self.bound_texture_cube_map.get(),
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_ => {
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self.webgl_error(InvalidEnum);
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return false;
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},
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};
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// If an attempt is made to call this function with no
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// WebGLTexture bound, an INVALID_OPERATION error is generated.
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if texture.is_none() {
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self.webgl_error(InvalidOperation);
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return false;
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}
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// GL_INVALID_ENUM is generated if data_type is not an accepted value.
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match data_type {
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constants::UNSIGNED_BYTE |
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constants::UNSIGNED_SHORT_4_4_4_4 |
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constants::UNSIGNED_SHORT_5_5_5_1 |
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constants::UNSIGNED_SHORT_5_6_5 => {},
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_ => {
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self.webgl_error(InvalidEnum);
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return false;
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},
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}
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// TODO(emilio): GL_INVALID_VALUE may be generated if
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// level is greater than log_2(max), where max is
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// the returned value of GL_MAX_TEXTURE_SIZE when
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// target is GL_TEXTURE_2D or GL_MAX_CUBE_MAP_TEXTURE_SIZE
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// when target is not GL_TEXTURE_2D.
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let is_cubic = target != constants::TEXTURE_2D;
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// GL_INVALID_VALUE is generated if target is one of the
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// six cube map 2D image targets and the width and height
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// parameters are not equal.
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if is_cubic && width != height {
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self.webgl_error(InvalidValue);
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return false;
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}
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// GL_INVALID_VALUE is generated if internal_format is not an
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// accepted format.
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match internal_format {
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constants::DEPTH_COMPONENT |
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constants::ALPHA |
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constants::RGB |
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constants::RGBA |
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constants::LUMINANCE |
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constants::LUMINANCE_ALPHA => {},
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_ => {
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self.webgl_error(InvalidValue);
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return false;
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},
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}
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// GL_INVALID_OPERATION is generated if format does not
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// match internal_format.
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if format != internal_format {
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self.webgl_error(InvalidOperation);
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return false;
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}
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// GL_INVALID_VALUE is generated if level is less than 0.
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//
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// GL_INVALID_VALUE is generated if width or height is less than 0
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// or greater than GL_MAX_TEXTURE_SIZE when target is GL_TEXTURE_2D or
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// GL_MAX_CUBE_MAP_TEXTURE_SIZE when target is not GL_TEXTURE_2D.
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//
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// TODO(emilio): Check limits
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if width < 0 || height < 0 || level < 0 {
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self.webgl_error(InvalidValue);
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return false;
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}
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// GL_INVALID_VALUE is generated if level is greater than zero and the
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// texture is not power of two.
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if level > 0 &&
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(!(width as u32).is_power_of_two() ||
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!(height as u32).is_power_of_two()) {
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self.webgl_error(InvalidValue);
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return false;
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}
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// GL_INVALID_VALUE is generated if border is not 0.
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if border != 0 {
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self.webgl_error(InvalidValue);
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return false;
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}
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// GL_INVALID_OPERATION is generated if type is GL_UNSIGNED_SHORT_4_4_4_4 or
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// GL_UNSIGNED_SHORT_5_5_5_1 and format is not GL_RGBA.
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//
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// GL_INVALID_OPERATION is generated if type is
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// GL_UNSIGNED_SHORT_5_6_5 and format is not GL_RGB.
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match data_type {
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constants::UNSIGNED_SHORT_4_4_4_4 |
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constants::UNSIGNED_SHORT_5_5_5_1 if format != constants::RGBA => {
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self.webgl_error(InvalidOperation);
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return false;
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},
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constants::UNSIGNED_SHORT_5_6_5 if format != constants::RGB => {
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self.webgl_error(InvalidOperation);
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return false;
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},
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_ => {},
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}
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true
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}
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fn tex_image_2d(&self,
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target: u32,
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level: i32,
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internal_format: u32,
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width: i32,
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height: i32,
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border: i32,
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format: u32,
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data_type: u32,
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pixels: Vec<u8>) { // NB: pixels should NOT be premultipied
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// This should be validated before reaching this function
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debug_assert!(self.validate_tex_image_parameters(target, level,
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internal_format,
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width, height,
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border, format,
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data_type));
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let slot = match target {
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constants::TEXTURE_2D
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=> self.bound_texture_2d.get(),
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_ => self.bound_texture_cube_map.get(),
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};
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let texture = slot.as_ref().expect("No bound texture found after validation");
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if format == constants::RGBA &&
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data_type == constants::UNSIGNED_BYTE &&
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self.texture_unpacking_settings.get().contains(PREMULTIPLY_ALPHA) {
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// TODO(emilio): premultiply here.
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}
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|
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// TODO(emilio): Flip Y axis if necessary here
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|
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// TexImage2D depth is always equal to 1
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handle_potential_webgl_error!(self, texture.initialize(target,
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width as u32,
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height as u32, 1,
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internal_format,
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level as u32));
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|
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|
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// TODO(emilio): Invert axis, convert colorspace, premultiply alpha if requested
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let msg = WebGLCommand::TexImage2D(target, level, internal_format as i32,
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width, height, format, data_type, pixels);
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|
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self.ipc_renderer
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.send(CanvasMsg::WebGL(msg))
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.unwrap()
|
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}
|
||||
}
|
||||
|
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|
@ -483,6 +616,7 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
|
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Err(e) => return self.webgl_error(e),
|
||||
}
|
||||
} else {
|
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slot.set(None);
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// Unbind the current buffer
|
||||
self.ipc_renderer
|
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.send(CanvasMsg::WebGL(WebGLCommand::BindBuffer(target, 0)))
|
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|
@ -526,7 +660,6 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
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let slot = match target {
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constants::TEXTURE_2D => &self.bound_texture_2d,
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constants::TEXTURE_CUBE_MAP => &self.bound_texture_cube_map,
|
||||
|
||||
_ => return self.webgl_error(InvalidEnum),
|
||||
};
|
||||
|
||||
|
@ -566,20 +699,24 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
|
|||
constants::ELEMENT_ARRAY_BUFFER => self.bound_buffer_element_array.get(),
|
||||
_ => return self.webgl_error(InvalidEnum),
|
||||
};
|
||||
|
||||
let bound_buffer = match bound_buffer {
|
||||
Some(bound_buffer) => bound_buffer,
|
||||
None => return self.webgl_error(InvalidValue),
|
||||
};
|
||||
|
||||
match usage {
|
||||
constants::STREAM_DRAW |
|
||||
constants::STATIC_DRAW |
|
||||
constants::DYNAMIC_DRAW => (),
|
||||
_ => return self.webgl_error(InvalidEnum),
|
||||
}
|
||||
|
||||
let data = match data {
|
||||
Some(data) => data,
|
||||
None => return self.webgl_error(InvalidValue),
|
||||
};
|
||||
|
||||
if let Some(data_vec) = array_buffer_view_to_vec::<u8>(data) {
|
||||
handle_potential_webgl_error!(self, bound_buffer.buffer_data(target, &data_vec, usage));
|
||||
} else {
|
||||
|
@ -1109,7 +1246,7 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
|
|||
fn Uniform1f(&self,
|
||||
uniform: Option<&WebGLUniformLocation>,
|
||||
val: f32) {
|
||||
if self.validate_uniform_parameters(uniform, UniformType::Float, Some(&[val])) {
|
||||
if self.validate_uniform_parameters(uniform, UniformSetterType::Float, Some(&[val])) {
|
||||
self.ipc_renderer
|
||||
.send(CanvasMsg::WebGL(WebGLCommand::Uniform1f(uniform.unwrap().id(), val)))
|
||||
.unwrap()
|
||||
|
@ -1120,7 +1257,7 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
|
|||
fn Uniform1i(&self,
|
||||
uniform: Option<&WebGLUniformLocation>,
|
||||
val: i32) {
|
||||
if self.validate_uniform_parameters(uniform, UniformType::Int, Some(&[val])) {
|
||||
if self.validate_uniform_parameters(uniform, UniformSetterType::Int, Some(&[val])) {
|
||||
self.ipc_renderer
|
||||
.send(CanvasMsg::WebGL(WebGLCommand::Uniform1i(uniform.unwrap().id(), val)))
|
||||
.unwrap()
|
||||
|
@ -1133,7 +1270,7 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
|
|||
uniform: Option<&WebGLUniformLocation>,
|
||||
data: Option<*mut JSObject>) {
|
||||
let data_vec = data.and_then(|d| array_buffer_view_to_vec::<i32>(d));
|
||||
if self.validate_uniform_parameters(uniform, UniformType::Int, data_vec.as_ref().map(Vec::as_slice)) {
|
||||
if self.validate_uniform_parameters(uniform, UniformSetterType::Int, data_vec.as_ref().map(Vec::as_slice)) {
|
||||
self.ipc_renderer
|
||||
.send(CanvasMsg::WebGL(WebGLCommand::Uniform1iv(uniform.unwrap().id(), data_vec.unwrap())))
|
||||
.unwrap()
|
||||
|
@ -1146,7 +1283,7 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
|
|||
uniform: Option<&WebGLUniformLocation>,
|
||||
data: Option<*mut JSObject>) {
|
||||
let data_vec = data.and_then(|d| array_buffer_view_to_vec::<f32>(d));
|
||||
if self.validate_uniform_parameters(uniform, UniformType::Float, data_vec.as_ref().map(Vec::as_slice)) {
|
||||
if self.validate_uniform_parameters(uniform, UniformSetterType::Float, data_vec.as_ref().map(Vec::as_slice)) {
|
||||
self.ipc_renderer
|
||||
.send(CanvasMsg::WebGL(WebGLCommand::Uniform1fv(uniform.unwrap().id(), data_vec.unwrap())))
|
||||
.unwrap()
|
||||
|
@ -1157,7 +1294,7 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
|
|||
fn Uniform2f(&self,
|
||||
uniform: Option<&WebGLUniformLocation>,
|
||||
x: f32, y: f32) {
|
||||
if self.validate_uniform_parameters(uniform, UniformType::FloatVec2, Some(&[x, y])) {
|
||||
if self.validate_uniform_parameters(uniform, UniformSetterType::FloatVec2, Some(&[x, y])) {
|
||||
self.ipc_renderer
|
||||
.send(CanvasMsg::WebGL(WebGLCommand::Uniform2f(uniform.unwrap().id(), x, y)))
|
||||
.unwrap()
|
||||
|
@ -1170,7 +1307,9 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
|
|||
uniform: Option<&WebGLUniformLocation>,
|
||||
data: Option<*mut JSObject>) {
|
||||
let data_vec = data.and_then(|d| array_buffer_view_to_vec::<f32>(d));
|
||||
if self.validate_uniform_parameters(uniform, UniformType::FloatVec2, data_vec.as_ref().map(Vec::as_slice)) {
|
||||
if self.validate_uniform_parameters(uniform,
|
||||
UniformSetterType::FloatVec2,
|
||||
data_vec.as_ref().map(Vec::as_slice)) {
|
||||
self.ipc_renderer
|
||||
.send(CanvasMsg::WebGL(WebGLCommand::Uniform2fv(uniform.unwrap().id(), data_vec.unwrap())))
|
||||
.unwrap()
|
||||
|
@ -1181,7 +1320,9 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
|
|||
fn Uniform2i(&self,
|
||||
uniform: Option<&WebGLUniformLocation>,
|
||||
x: i32, y: i32) {
|
||||
if self.validate_uniform_parameters(uniform, UniformType::IntVec2, Some(&[x, y])) {
|
||||
if self.validate_uniform_parameters(uniform,
|
||||
UniformSetterType::IntVec2,
|
||||
Some(&[x, y])) {
|
||||
self.ipc_renderer
|
||||
.send(CanvasMsg::WebGL(WebGLCommand::Uniform2i(uniform.unwrap().id(), x, y)))
|
||||
.unwrap()
|
||||
|
@ -1194,7 +1335,9 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
|
|||
uniform: Option<&WebGLUniformLocation>,
|
||||
data: Option<*mut JSObject>) {
|
||||
let data_vec = data.and_then(|d| array_buffer_view_to_vec::<i32>(d));
|
||||
if self.validate_uniform_parameters(uniform, UniformType::IntVec2, data_vec.as_ref().map(Vec::as_slice)) {
|
||||
if self.validate_uniform_parameters(uniform,
|
||||
UniformSetterType::IntVec2,
|
||||
data_vec.as_ref().map(Vec::as_slice)) {
|
||||
self.ipc_renderer
|
||||
.send(CanvasMsg::WebGL(WebGLCommand::Uniform2iv(uniform.unwrap().id(), data_vec.unwrap())))
|
||||
.unwrap()
|
||||
|
@ -1205,7 +1348,9 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
|
|||
fn Uniform3f(&self,
|
||||
uniform: Option<&WebGLUniformLocation>,
|
||||
x: f32, y: f32, z: f32) {
|
||||
if self.validate_uniform_parameters(uniform, UniformType::FloatVec3, Some(&[x, y, z])) {
|
||||
if self.validate_uniform_parameters(uniform,
|
||||
UniformSetterType::FloatVec3,
|
||||
Some(&[x, y, z])) {
|
||||
self.ipc_renderer
|
||||
.send(CanvasMsg::WebGL(WebGLCommand::Uniform3f(uniform.unwrap().id(), x, y, z)))
|
||||
.unwrap()
|
||||
|
@ -1218,7 +1363,9 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
|
|||
uniform: Option<&WebGLUniformLocation>,
|
||||
data: Option<*mut JSObject>) {
|
||||
let data_vec = data.and_then(|d| array_buffer_view_to_vec::<f32>(d));
|
||||
if self.validate_uniform_parameters(uniform, UniformType::FloatVec3, data_vec.as_ref().map(Vec::as_slice)) {
|
||||
if self.validate_uniform_parameters(uniform,
|
||||
UniformSetterType::FloatVec3,
|
||||
data_vec.as_ref().map(Vec::as_slice)) {
|
||||
self.ipc_renderer
|
||||
.send(CanvasMsg::WebGL(WebGLCommand::Uniform3fv(uniform.unwrap().id(), data_vec.unwrap())))
|
||||
.unwrap()
|
||||
|
@ -1229,7 +1376,9 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
|
|||
fn Uniform3i(&self,
|
||||
uniform: Option<&WebGLUniformLocation>,
|
||||
x: i32, y: i32, z: i32) {
|
||||
if self.validate_uniform_parameters(uniform, UniformType::IntVec3, Some(&[x, y, z])) {
|
||||
if self.validate_uniform_parameters(uniform,
|
||||
UniformSetterType::IntVec3,
|
||||
Some(&[x, y, z])) {
|
||||
self.ipc_renderer
|
||||
.send(CanvasMsg::WebGL(WebGLCommand::Uniform3i(uniform.unwrap().id(), x, y, z)))
|
||||
.unwrap()
|
||||
|
@ -1242,7 +1391,9 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
|
|||
uniform: Option<&WebGLUniformLocation>,
|
||||
data: Option<*mut JSObject>) {
|
||||
let data_vec = data.and_then(|d| array_buffer_view_to_vec::<i32>(d));
|
||||
if self.validate_uniform_parameters(uniform, UniformType::IntVec3, data_vec.as_ref().map(Vec::as_slice)) {
|
||||
if self.validate_uniform_parameters(uniform,
|
||||
UniformSetterType::IntVec3,
|
||||
data_vec.as_ref().map(Vec::as_slice)) {
|
||||
self.ipc_renderer
|
||||
.send(CanvasMsg::WebGL(WebGLCommand::Uniform3iv(uniform.unwrap().id(), data_vec.unwrap())))
|
||||
.unwrap()
|
||||
|
@ -1253,7 +1404,9 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
|
|||
fn Uniform4i(&self,
|
||||
uniform: Option<&WebGLUniformLocation>,
|
||||
x: i32, y: i32, z: i32, w: i32) {
|
||||
if self.validate_uniform_parameters(uniform, UniformType::IntVec4, Some(&[x, y, z, w])) {
|
||||
if self.validate_uniform_parameters(uniform,
|
||||
UniformSetterType::IntVec4,
|
||||
Some(&[x, y, z, w])) {
|
||||
self.ipc_renderer
|
||||
.send(CanvasMsg::WebGL(WebGLCommand::Uniform4i(uniform.unwrap().id(), x, y, z, w)))
|
||||
.unwrap()
|
||||
|
@ -1267,7 +1420,9 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
|
|||
uniform: Option<&WebGLUniformLocation>,
|
||||
data: Option<*mut JSObject>) {
|
||||
let data_vec = data.and_then(|d| array_buffer_view_to_vec::<i32>(d));
|
||||
if self.validate_uniform_parameters(uniform, UniformType::IntVec4, data_vec.as_ref().map(Vec::as_slice)) {
|
||||
if self.validate_uniform_parameters(uniform,
|
||||
UniformSetterType::IntVec4,
|
||||
data_vec.as_ref().map(Vec::as_slice)) {
|
||||
self.ipc_renderer
|
||||
.send(CanvasMsg::WebGL(WebGLCommand::Uniform4iv(uniform.unwrap().id(), data_vec.unwrap())))
|
||||
.unwrap()
|
||||
|
@ -1278,7 +1433,9 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
|
|||
fn Uniform4f(&self,
|
||||
uniform: Option<&WebGLUniformLocation>,
|
||||
x: f32, y: f32, z: f32, w: f32) {
|
||||
if self.validate_uniform_parameters(uniform, UniformType::FloatVec4, Some(&[x, y, z, w])) {
|
||||
if self.validate_uniform_parameters(uniform,
|
||||
UniformSetterType::FloatVec4,
|
||||
Some(&[x, y, z, w])) {
|
||||
self.ipc_renderer
|
||||
.send(CanvasMsg::WebGL(WebGLCommand::Uniform4f(uniform.unwrap().id(), x, y, z, w)))
|
||||
.unwrap()
|
||||
|
@ -1291,7 +1448,9 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
|
|||
uniform: Option<&WebGLUniformLocation>,
|
||||
data: Option<*mut JSObject>) {
|
||||
let data_vec = data.and_then(|d| array_buffer_view_to_vec::<f32>(d));
|
||||
if self.validate_uniform_parameters(uniform, UniformType::FloatVec4, data_vec.as_ref().map(Vec::as_slice)) {
|
||||
if self.validate_uniform_parameters(uniform,
|
||||
UniformSetterType::FloatVec4,
|
||||
data_vec.as_ref().map(Vec::as_slice)) {
|
||||
self.ipc_renderer
|
||||
.send(CanvasMsg::WebGL(WebGLCommand::Uniform4fv(uniform.unwrap().id(), data_vec.unwrap())))
|
||||
.unwrap()
|
||||
|
@ -1400,28 +1559,112 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
|
|||
.unwrap()
|
||||
}
|
||||
|
||||
#[allow(unsafe_code)]
|
||||
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.8
|
||||
fn TexImage2D(&self,
|
||||
_cx: *mut JSContext,
|
||||
target: u32,
|
||||
level: i32,
|
||||
internal_format: u32,
|
||||
width: i32,
|
||||
height: i32,
|
||||
border: i32,
|
||||
format: u32,
|
||||
data_type: u32,
|
||||
source: Option<ImageDataOrHTMLImageElementOrHTMLCanvasElementOrHTMLVideoElement>) {
|
||||
let texture = match target {
|
||||
constants::TEXTURE_2D => self.bound_texture_2d.get(),
|
||||
constants::TEXTURE_CUBE_MAP => self.bound_texture_cube_map.get(),
|
||||
_ => return self.webgl_error(InvalidEnum),
|
||||
data: Option<*mut JSObject>) {
|
||||
if !self.validate_tex_image_parameters(target,
|
||||
level,
|
||||
internal_format,
|
||||
width, height,
|
||||
border,
|
||||
format,
|
||||
data_type) {
|
||||
return; // Error handled in validate()
|
||||
}
|
||||
|
||||
// TODO(emilio, #10693): Add type-safe wrappers to validations
|
||||
let (element_size, components_per_element) = match data_type {
|
||||
constants::UNSIGNED_BYTE => (1, 1),
|
||||
constants::UNSIGNED_SHORT_5_6_5 => (2, 3),
|
||||
constants::UNSIGNED_SHORT_5_5_5_1 |
|
||||
constants::UNSIGNED_SHORT_4_4_4_4 => (2, 4),
|
||||
_ => unreachable!(), // previously validated
|
||||
};
|
||||
if texture.is_none() {
|
||||
|
||||
let components = match format {
|
||||
constants::DEPTH_COMPONENT => 1,
|
||||
constants::ALPHA => 1,
|
||||
constants::LUMINANCE => 1,
|
||||
constants::LUMINANCE_ALPHA => 2,
|
||||
constants::RGB => 3,
|
||||
constants::RGBA => 4,
|
||||
_ => unreachable!(), // previously validated
|
||||
};
|
||||
|
||||
// If data is non-null, the type of pixels must match the type of the
|
||||
// data to be read.
|
||||
// If it is UNSIGNED_BYTE, a Uint8Array must be supplied;
|
||||
// if it is UNSIGNED_SHORT_5_6_5, UNSIGNED_SHORT_4_4_4_4,
|
||||
// or UNSIGNED_SHORT_5_5_5_1, a Uint16Array must be supplied.
|
||||
// If the types do not match, an INVALID_OPERATION error is generated.
|
||||
let received_size = if let Some(data) = data {
|
||||
if unsafe { array_buffer_view_data_checked::<u16>(data).is_some() } {
|
||||
2
|
||||
} else if unsafe { array_buffer_view_data_checked::<u8>(data).is_some() } {
|
||||
1
|
||||
} else {
|
||||
return self.webgl_error(InvalidOperation);
|
||||
}
|
||||
} else {
|
||||
element_size
|
||||
};
|
||||
|
||||
if received_size != element_size {
|
||||
return self.webgl_error(InvalidOperation);
|
||||
}
|
||||
// TODO(emilio): Validate more parameters
|
||||
|
||||
// NOTE: width and height are positive or zero due to validate()
|
||||
let expected_byte_length = width * height * element_size * components / components_per_element;
|
||||
|
||||
|
||||
// If data is null, a buffer of sufficient size
|
||||
// initialized to 0 is passed.
|
||||
let buff = if let Some(data) = data {
|
||||
array_buffer_view_to_vec::<u8>(data)
|
||||
.expect("Can't reach here without being an ArrayBufferView!")
|
||||
} else {
|
||||
vec![0u8; expected_byte_length as usize]
|
||||
};
|
||||
|
||||
if buff.len() != expected_byte_length as usize {
|
||||
return self.webgl_error(InvalidOperation);
|
||||
}
|
||||
|
||||
self.tex_image_2d(target, level,
|
||||
internal_format,
|
||||
width, height, border,
|
||||
format, data_type, buff)
|
||||
}
|
||||
|
||||
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.8
|
||||
fn TexImage2D_(&self,
|
||||
target: u32,
|
||||
level: i32,
|
||||
internal_format: u32,
|
||||
format: u32,
|
||||
data_type: u32,
|
||||
source: Option<ImageDataOrHTMLImageElementOrHTMLCanvasElementOrHTMLVideoElement>) {
|
||||
let source = match source {
|
||||
Some(s) => s,
|
||||
None => return,
|
||||
};
|
||||
|
||||
|
||||
// NOTE: Getting the pixels probably can be short-circuited if some
|
||||
// parameter is invalid.
|
||||
//
|
||||
// Nontheless, since it's the error case, I'm not totally sure the
|
||||
// complexity is worth it.
|
||||
let (pixels, size) = match source {
|
||||
ImageDataOrHTMLImageElementOrHTMLCanvasElementOrHTMLVideoElement::ImageData(image_data) => {
|
||||
let global = self.global();
|
||||
|
@ -1443,7 +1686,10 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
|
|||
};
|
||||
|
||||
let size = Size2D::new(img.width as i32, img.height as i32);
|
||||
// TODO(emilio): Validate that the format argument is coherent with the image.
|
||||
|
||||
// TODO(emilio): Validate that the format argument
|
||||
// is coherent with the image.
|
||||
//
|
||||
// RGB8 should be easy to support too
|
||||
let mut data = match img.format {
|
||||
PixelFormat::RGBA8 => img.bytes.to_vec(),
|
||||
|
@ -1454,8 +1700,9 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
|
|||
|
||||
(data, size)
|
||||
},
|
||||
// TODO(emilio): Getting canvas data is implemented in CanvasRenderingContext2D, but
|
||||
// we need to refactor it moving it to `HTMLCanvasElement` and supporting WebGLContext
|
||||
// TODO(emilio): Getting canvas data is implemented in CanvasRenderingContext2D,
|
||||
// but we need to refactor it moving it to `HTMLCanvasElement` and support
|
||||
// WebGLContext (probably via GetPixels()).
|
||||
ImageDataOrHTMLImageElementOrHTMLCanvasElementOrHTMLVideoElement::HTMLCanvasElement(canvas) => {
|
||||
let canvas = canvas.r();
|
||||
if let Some((mut data, size)) = canvas.fetch_all_data() {
|
||||
|
@ -1469,25 +1716,17 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
|
|||
=> unimplemented!(),
|
||||
};
|
||||
|
||||
if size.width < 0 || size.height < 0 || level < 0 {
|
||||
self.webgl_error(WebGLError::InvalidOperation);
|
||||
// NB: Border must be zero
|
||||
if !self.validate_tex_image_parameters(target, level, internal_format,
|
||||
size.width, size.height, 0,
|
||||
format, data_type) {
|
||||
return; // Error handled in validate()
|
||||
}
|
||||
|
||||
// TODO(emilio): Invert axis, convert colorspace, premultiply alpha if requested
|
||||
let msg = WebGLCommand::TexImage2D(target, level, internal_format as i32,
|
||||
size.width, size.height,
|
||||
format, data_type, pixels);
|
||||
|
||||
// depth is always 1 when coming from html elements
|
||||
handle_potential_webgl_error!(self, texture.unwrap().initialize(size.width as u32,
|
||||
size.height as u32,
|
||||
1,
|
||||
internal_format,
|
||||
level as u32));
|
||||
|
||||
self.ipc_renderer
|
||||
.send(CanvasMsg::WebGL(msg))
|
||||
.unwrap()
|
||||
self.tex_image_2d(target, level,
|
||||
internal_format,
|
||||
size.width, size.height, 0,
|
||||
format, data_type, pixels)
|
||||
}
|
||||
|
||||
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.8
|
||||
|
@ -1512,3 +1751,62 @@ impl LayoutCanvasWebGLRenderingContextHelpers for LayoutJS<WebGLRenderingContext
|
|||
(*self.unsafe_get()).ipc_renderer.clone()
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, PartialEq)]
|
||||
pub enum UniformSetterType {
|
||||
Int,
|
||||
IntVec2,
|
||||
IntVec3,
|
||||
IntVec4,
|
||||
Float,
|
||||
FloatVec2,
|
||||
FloatVec3,
|
||||
FloatVec4,
|
||||
}
|
||||
|
||||
impl UniformSetterType {
|
||||
pub fn element_count(&self) -> usize {
|
||||
match *self {
|
||||
UniformSetterType::Int => 1,
|
||||
UniformSetterType::IntVec2 => 2,
|
||||
UniformSetterType::IntVec3 => 3,
|
||||
UniformSetterType::IntVec4 => 4,
|
||||
UniformSetterType::Float => 1,
|
||||
UniformSetterType::FloatVec2 => 2,
|
||||
UniformSetterType::FloatVec3 => 3,
|
||||
UniformSetterType::FloatVec4 => 4,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn is_compatible_with(&self, gl_type: u32) -> bool {
|
||||
gl_type == self.as_gl_constant() || match *self {
|
||||
// Sampler uniform variables have an index value (the index of the
|
||||
// texture), and as such they have to be set as ints
|
||||
UniformSetterType::Int => gl_type == constants::SAMPLER_2D ||
|
||||
gl_type == constants::SAMPLER_CUBE,
|
||||
// Don't ask me why, but it seems we must allow setting bool
|
||||
// uniforms with uniform1f.
|
||||
//
|
||||
// See the WebGL conformance test
|
||||
// conformance/uniforms/gl-uniform-bool.html
|
||||
UniformSetterType::Float => gl_type == constants::BOOL,
|
||||
UniformSetterType::FloatVec2 => gl_type == constants::BOOL_VEC2,
|
||||
UniformSetterType::FloatVec3 => gl_type == constants::BOOL_VEC3,
|
||||
UniformSetterType::FloatVec4 => gl_type == constants::BOOL_VEC4,
|
||||
_ => false,
|
||||
}
|
||||
}
|
||||
|
||||
fn as_gl_constant(&self) -> u32 {
|
||||
match *self {
|
||||
UniformSetterType::Int => constants::INT,
|
||||
UniformSetterType::IntVec2 => constants::INT_VEC2,
|
||||
UniformSetterType::IntVec3 => constants::INT_VEC3,
|
||||
UniformSetterType::IntVec4 => constants::INT_VEC4,
|
||||
UniformSetterType::Float => constants::FLOAT,
|
||||
UniformSetterType::FloatVec2 => constants::FLOAT_VEC2,
|
||||
UniformSetterType::FloatVec3 => constants::FLOAT_VEC3,
|
||||
UniformSetterType::FloatVec4 => constants::FLOAT_VEC4,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -116,6 +116,11 @@ impl WebGLShader {
|
|||
}
|
||||
|
||||
*self.info_log.borrow_mut() = Some(validator.info_log());
|
||||
// TODO(emilio): More data (like uniform data) should be collected
|
||||
// here to properly validate uniforms.
|
||||
//
|
||||
// This requires a more complex interface with ANGLE, using C++
|
||||
// bindings and being extremely cautious about destructing things.
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -33,7 +33,6 @@ pub struct WebGLTexture {
|
|||
/// The target to which this texture was bound the first time
|
||||
target: Cell<Option<u32>>,
|
||||
is_deleted: Cell<bool>,
|
||||
is_initialized: Cell<bool>,
|
||||
/// Stores information about mipmap levels and cubemap faces.
|
||||
#[ignore_heap_size_of = "Arrays are cumbersome"]
|
||||
image_info_array: DOMRefCell<[ImageInfo; MAX_LEVEL_COUNT * MAX_FACE_COUNT]>,
|
||||
|
@ -51,7 +50,6 @@ impl WebGLTexture {
|
|||
id: id,
|
||||
target: Cell::new(None),
|
||||
is_deleted: Cell::new(false),
|
||||
is_initialized: Cell::new(false),
|
||||
face_count: Cell::new(0),
|
||||
base_mipmap_level: 0,
|
||||
image_info_array: DOMRefCell::new([ImageInfo::new(); MAX_LEVEL_COUNT * MAX_FACE_COUNT]),
|
||||
|
@ -105,7 +103,13 @@ impl WebGLTexture {
|
|||
Ok(())
|
||||
}
|
||||
|
||||
pub fn initialize(&self, width: u32, height: u32, depth: u32, internal_format: u32, level: u32) -> WebGLResult<()> {
|
||||
pub fn initialize(&self,
|
||||
target: u32,
|
||||
width: u32,
|
||||
height: u32,
|
||||
depth: u32,
|
||||
internal_format: u32,
|
||||
level: u32) -> WebGLResult<()> {
|
||||
let image_info = ImageInfo {
|
||||
width: width,
|
||||
height: height,
|
||||
|
@ -113,10 +117,18 @@ impl WebGLTexture {
|
|||
internal_format: Some(internal_format),
|
||||
is_initialized: true,
|
||||
};
|
||||
self.set_image_infos_at_level(level, image_info);
|
||||
|
||||
self.is_initialized.set(true);
|
||||
let face = match target {
|
||||
constants::TEXTURE_2D | constants::TEXTURE_CUBE_MAP_POSITIVE_X => 0,
|
||||
constants::TEXTURE_CUBE_MAP_NEGATIVE_X => 1,
|
||||
constants::TEXTURE_CUBE_MAP_POSITIVE_Y => 2,
|
||||
constants::TEXTURE_CUBE_MAP_NEGATIVE_Y => 3,
|
||||
constants::TEXTURE_CUBE_MAP_POSITIVE_Z => 4,
|
||||
constants::TEXTURE_CUBE_MAP_NEGATIVE_Z => 5,
|
||||
_ => unreachable!(),
|
||||
};
|
||||
|
||||
self.set_image_infos_at_level_and_face(level, face, image_info);
|
||||
Ok(())
|
||||
}
|
||||
|
||||
|
@ -130,12 +142,12 @@ impl WebGLTexture {
|
|||
};
|
||||
|
||||
let base_image_info = self.base_image_info().unwrap();
|
||||
|
||||
if !base_image_info.is_initialized() {
|
||||
return Err(WebGLError::InvalidOperation);
|
||||
}
|
||||
|
||||
if target == constants::TEXTURE_CUBE_MAP && !self.is_cube_complete() {
|
||||
let is_cubic = target == constants::TEXTURE_CUBE_MAP;
|
||||
if is_cubic && !self.is_cube_complete() {
|
||||
return Err(WebGLError::InvalidOperation);
|
||||
}
|
||||
|
||||
|
@ -262,6 +274,8 @@ impl WebGLTexture {
|
|||
}
|
||||
|
||||
fn is_cube_complete(&self) -> bool {
|
||||
debug_assert!(self.face_count.get() == 6);
|
||||
|
||||
let image_info = self.base_image_info().unwrap();
|
||||
if !image_info.is_defined() {
|
||||
return false;
|
||||
|
@ -294,11 +308,16 @@ impl WebGLTexture {
|
|||
|
||||
fn set_image_infos_at_level(&self, level: u32, image_info: ImageInfo) {
|
||||
for face in 0..self.face_count.get() {
|
||||
let pos = (level * self.face_count.get() as u32) + face as u32;
|
||||
self.image_info_array.borrow_mut()[pos as usize] = image_info;
|
||||
self.set_image_infos_at_level_and_face(level, face, image_info);
|
||||
}
|
||||
}
|
||||
|
||||
fn set_image_infos_at_level_and_face(&self, level: u32, face: u8, image_info: ImageInfo) {
|
||||
debug_assert!(face < self.face_count.get());
|
||||
let pos = (level * self.face_count.get() as u32) + face as u32;
|
||||
self.image_info_array.borrow_mut()[pos as usize] = image_info;
|
||||
}
|
||||
|
||||
fn base_image_info(&self) -> Option<ImageInfo> {
|
||||
assert!((self.base_mipmap_level as usize) < MAX_LEVEL_COUNT);
|
||||
|
||||
|
@ -341,7 +360,7 @@ impl ImageInfo {
|
|||
}
|
||||
|
||||
fn is_defined(&self) -> bool {
|
||||
!self.internal_format.is_none()
|
||||
self.internal_format.is_some()
|
||||
}
|
||||
|
||||
fn get_max_mimap_levels(&self) -> u32 {
|
||||
|
|
|
@ -28,10 +28,7 @@ impl WebGLUniformLocation {
|
|||
reflect_dom_object(
|
||||
box WebGLUniformLocation::new_inherited(id, program_id), global, WebGLUniformLocationBinding::Wrap)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
impl WebGLUniformLocation {
|
||||
pub fn id(&self) -> i32 {
|
||||
self.id
|
||||
}
|
||||
|
|
|
@ -632,6 +632,10 @@ interface WebGLRenderingContextBase
|
|||
//void texImage2D(GLenum target, GLint level, GLenum internalformat,
|
||||
// GLsizei width, GLsizei height, GLint border, GLenum format,
|
||||
// GLenum type, ArrayBufferView? pixels);
|
||||
// FIXME: SM interface arguments
|
||||
void texImage2D(GLenum target, GLint level, GLenum internalformat,
|
||||
GLsizei width, GLsizei height, GLint border, GLenum format,
|
||||
GLenum type, optional object data);
|
||||
void texImage2D(GLenum target, GLint level, GLenum internalformat,
|
||||
GLenum format, GLenum type, TexImageSource? source); // May throw DOMException
|
||||
|
||||
|
|
|
@ -3,3 +3,6 @@
|
|||
[WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
|
||||
expected: FAIL
|
||||
|
||||
|
|
|
@ -1,5 +0,0 @@
|
|||
[bufferDataBadArgs.html]
|
||||
type: testharness
|
||||
[WebGL test #0: testBufferData]
|
||||
expected: FAIL
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
[texImage2D.html]
|
||||
type: testharness
|
||||
[WebGL test #0: testTexImage2D]
|
||||
expected: FAIL
|
||||
|
|
@ -3,3 +3,6 @@
|
|||
[WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
|
||||
expected: FAIL
|
||||
|
||||
|
|
|
@ -6,3 +6,6 @@
|
|||
[WebGL test #3: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #11: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
|
||||
expected: FAIL
|
||||
|
||||
|
|
|
@ -3,3 +3,6 @@
|
|||
[WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #4: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
|
||||
expected: FAIL
|
||||
|
||||
|
|
|
@ -5816,6 +5816,18 @@
|
|||
"url": "/_mozilla/mozilla/webgl/draw_arrays_simple.html"
|
||||
}
|
||||
],
|
||||
"mozilla/webgl/tex_image_2d_abv.html": [
|
||||
{
|
||||
"path": "mozilla/webgl/tex_image_2d_abv.html",
|
||||
"references": [
|
||||
[
|
||||
"/_mozilla/mozilla/webgl/tex_image_2d_abv_ref.html",
|
||||
"=="
|
||||
]
|
||||
],
|
||||
"url": "/_mozilla/mozilla/webgl/tex_image_2d_abv.html"
|
||||
}
|
||||
],
|
||||
"mozilla/webgl/tex_image_2d_canvas.html": [
|
||||
{
|
||||
"path": "mozilla/webgl/tex_image_2d_canvas.html",
|
||||
|
@ -12490,6 +12502,18 @@
|
|||
"url": "/_mozilla/mozilla/webgl/draw_arrays_simple.html"
|
||||
}
|
||||
],
|
||||
"mozilla/webgl/tex_image_2d_abv.html": [
|
||||
{
|
||||
"path": "mozilla/webgl/tex_image_2d_abv.html",
|
||||
"references": [
|
||||
[
|
||||
"/_mozilla/mozilla/webgl/tex_image_2d_abv_ref.html",
|
||||
"=="
|
||||
]
|
||||
],
|
||||
"url": "/_mozilla/mozilla/webgl/tex_image_2d_abv.html"
|
||||
}
|
||||
],
|
||||
"mozilla/webgl/tex_image_2d_canvas.html": [
|
||||
{
|
||||
"path": "mozilla/webgl/tex_image_2d_canvas.html",
|
||||
|
|
106
tests/wpt/mozilla/tests/mozilla/webgl/tex_image_2d_abv.html
Normal file
106
tests/wpt/mozilla/tests/mozilla/webgl/tex_image_2d_abv.html
Normal file
|
@ -0,0 +1,106 @@
|
|||
<!doctype html>
|
||||
<meta charset="utf-8">
|
||||
<title>WebGL: texImage2D with Array Buffer View</title>
|
||||
<link rel="match" href="tex_image_2d_abv_ref.html">
|
||||
<style>html, body { margin: 0; padding: 0; }</style>
|
||||
<!-- This reftest should show a 512x512px red square -->
|
||||
<canvas id="c" width="512" height="512"></canvas>
|
||||
<script id="vertex_shader" type="x-shader/x-vertex">
|
||||
precision mediump float;
|
||||
attribute vec2 a_texCoord;
|
||||
attribute vec2 a_position;
|
||||
varying vec2 v_texCoord;
|
||||
|
||||
void main() {
|
||||
gl_Position = vec4(a_position, 0, 1);
|
||||
v_texCoord = a_texCoord;
|
||||
}
|
||||
</script>
|
||||
|
||||
<script id="fragment_shader" type="x-shader/x-fragment">
|
||||
precision mediump float;
|
||||
uniform sampler2D u_image;
|
||||
varying vec2 v_texCoord;
|
||||
void main() {
|
||||
gl_FragColor = texture2D(u_image, v_texCoord);
|
||||
}
|
||||
</script>
|
||||
<script>
|
||||
var gl = document.getElementById('c').getContext('webgl');
|
||||
|
||||
// Clear black
|
||||
gl.clearColor(1, 1, 1, 1);
|
||||
gl.clear(gl.COLOR_BUFFER_BIT);
|
||||
|
||||
// Create the program
|
||||
var vertex_shader = gl.createShader(gl.VERTEX_SHADER),
|
||||
fragment_shader = gl.createShader(gl.FRAGMENT_SHADER),
|
||||
program = gl.createProgram();
|
||||
|
||||
gl.shaderSource(vertex_shader,
|
||||
document.getElementById('vertex_shader').textContent);
|
||||
gl.shaderSource(fragment_shader,
|
||||
document.getElementById('fragment_shader').textContent);
|
||||
gl.compileShader(vertex_shader);
|
||||
gl.compileShader(fragment_shader);
|
||||
gl.attachShader(program, vertex_shader);
|
||||
gl.attachShader(program, fragment_shader);
|
||||
console.log(gl.getShaderInfoLog(vertex_shader));
|
||||
console.log(gl.getShaderInfoLog(fragment_shader));
|
||||
gl.linkProgram(program);
|
||||
gl.useProgram(program);
|
||||
|
||||
// Get the position from the fragment shader
|
||||
var position = gl.getAttribLocation(program, "a_position");
|
||||
var tex_position = gl.getAttribLocation(program, "a_texCoord");
|
||||
|
||||
var texture_coordinates = new Float32Array([
|
||||
0.0, 0.0,
|
||||
1.0, 0.0,
|
||||
0.0, 1.0,
|
||||
0.0, 1.0,
|
||||
1.0, 0.0,
|
||||
1.0, 1.0
|
||||
]);
|
||||
|
||||
var texture_buffer = gl.createBuffer();
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, texture_buffer);
|
||||
gl.bufferData(gl.ARRAY_BUFFER, texture_coordinates, gl.STATIC_DRAW);
|
||||
gl.enableVertexAttribArray(tex_position);
|
||||
gl.vertexAttribPointer(tex_position, 2, gl.FLOAT, false, 0, 0);
|
||||
|
||||
var square_data = new Float32Array([
|
||||
-1.0, 1.0, // top left
|
||||
1.0, 1.0, // top right
|
||||
-1.0, -1.0, // bottom left
|
||||
-1.0, -1.0, // bottom left
|
||||
1.0, 1.0, // top right
|
||||
1.0, -1.0 // bottom right
|
||||
]);
|
||||
|
||||
// Create a buffer for the square with the square
|
||||
// vertex data
|
||||
var square_buffer = gl.createBuffer();
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, square_buffer);
|
||||
gl.bufferData(gl.ARRAY_BUFFER, square_data, gl.STATIC_DRAW);
|
||||
|
||||
gl.enableVertexAttribArray(position);
|
||||
gl.vertexAttribPointer(position, 2, gl.FLOAT, false, 0, 0);
|
||||
|
||||
// Load the texture and draw
|
||||
var tex = gl.createTexture();
|
||||
gl.bindTexture(gl.TEXTURE_2D, tex);
|
||||
console.log(gl.getError() == gl.NO_ERROR);
|
||||
|
||||
|
||||
// Create a 1x1 red texture, but repeated.
|
||||
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0,
|
||||
gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array([255, 0, 0, 255]));
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.REPEAT);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
|
||||
console.log(gl.getError() == gl.NO_ERROR);
|
||||
|
||||
gl.drawArrays(gl.TRIANGLES, 0, 6);
|
||||
</script>
|
|
@ -0,0 +1,13 @@
|
|||
<!doctype html>
|
||||
<meta charset="utf-8">
|
||||
<title>ref: WebGL: texImage2D with Array Buffer View</title>
|
||||
<style>
|
||||
html, body { margin: 0; padding: 0; }
|
||||
div {
|
||||
width: 512px;
|
||||
height: 512px;
|
||||
background: red;
|
||||
}
|
||||
</style>
|
||||
<!-- This reftest should show a 512x512px red square -->
|
||||
<div></div>
|
Loading…
Add table
Add a link
Reference in a new issue