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Use a Cell for HTMLScriptElement::block_character_encoding.
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1 changed files with 4 additions and 4 deletions
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@ -70,7 +70,7 @@ pub struct HTMLScriptElement {
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#[ignore_heap_size_of = "Defined in rust-encoding"]
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/// https://html.spec.whatwg.org/multipage/#concept-script-encoding
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block_character_encoding: DOMRefCell<Option<EncodingRef>>,
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block_character_encoding: Cell<Option<EncodingRef>>,
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}
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impl HTMLScriptElement {
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@ -85,7 +85,7 @@ impl HTMLScriptElement {
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ready_to_be_parser_executed: Cell::new(false),
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parser_document: JS::from_ref(document),
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load: DOMRefCell::new(None),
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block_character_encoding: DOMRefCell::new(None),
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block_character_encoding: Cell::new(None),
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}
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}
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@ -247,7 +247,7 @@ impl HTMLScriptElement {
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// Step 13.
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if let Some(ref charset) = element.get_attribute(&ns!(), &atom!("charset")) {
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if let Some(encodingRef) = encoding_from_whatwg_label(&charset.Value()) {
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*self.block_character_encoding.borrow_mut() = Some(encodingRef);
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self.block_character_encoding.set(Some(encodingRef));
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}
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}
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@ -394,7 +394,7 @@ impl HTMLScriptElement {
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let encoding = metadata.charset
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.and_then(|encoding| encoding_from_whatwg_label(&encoding))
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.or_else(|| *self.block_character_encoding.borrow())
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.or_else(|| self.block_character_encoding.get())
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.unwrap_or_else(|| self.parser_document.encoding());
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(DOMString::from(encoding.decode(&*bytes, DecoderTrap::Replace).unwrap()),
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