Auto merge of #25543 - szeged:mmatyas__webgl_fns_uniforms_p3, r=jdm

Add support for WebGL2 uniform matrix operations

Adds support for the `uniformMatrix[234]x[234]fv` WebGL2 functions.
See: https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.8

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Note: Similarly to #25538, some of the functions here also overlap with their WebGL 1 variant.

cc @jdm @zakorgy @imiklos

---
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- [x] `./mach build -d` does not report any errors
- [x] `./mach test-tidy` does not report any errors
- [x] There are tests for these changes

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This commit is contained in:
bors-servo 2020-01-17 12:55:14 -05:00 committed by GitHub
commit f200e21064
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10 changed files with 398 additions and 219 deletions

View file

@ -34,7 +34,7 @@ num-traits = "0.2"
raqote = {git = "https://github.com/jrmuizel/raqote", optional = true}
pixels = {path = "../pixels"}
servo_config = {path = "../config"}
sparkle = "0.1.14"
sparkle = "0.1.16"
webrender = {git = "https://github.com/servo/webrender"}
webrender_api = {git = "https://github.com/servo/webrender"}
webrender_traits = {path = "../webrender_traits"}

View file

@ -1343,6 +1343,24 @@ impl WebGLImpl {
WebGLCommand::UniformMatrix4fv(uniform_id, ref v) => {
gl.uniform_matrix_4fv(uniform_id, false, v)
},
WebGLCommand::UniformMatrix3x2fv(uniform_id, ref v) => {
gl.uniform_matrix_3x2fv(uniform_id, false, v)
},
WebGLCommand::UniformMatrix4x2fv(uniform_id, ref v) => {
gl.uniform_matrix_4x2fv(uniform_id, false, v)
},
WebGLCommand::UniformMatrix2x3fv(uniform_id, ref v) => {
gl.uniform_matrix_2x3fv(uniform_id, false, v)
},
WebGLCommand::UniformMatrix4x3fv(uniform_id, ref v) => {
gl.uniform_matrix_4x3fv(uniform_id, false, v)
},
WebGLCommand::UniformMatrix2x4fv(uniform_id, ref v) => {
gl.uniform_matrix_2x4fv(uniform_id, false, v)
},
WebGLCommand::UniformMatrix3x4fv(uniform_id, ref v) => {
gl.uniform_matrix_3x4fv(uniform_id, false, v)
},
WebGLCommand::ValidateProgram(program_id) => gl.validate_program(program_id.get()),
WebGLCommand::VertexAttrib(attrib_id, x, y, z, w) => {
gl.vertex_attrib_4f(attrib_id, x, y, z, w)
@ -1783,6 +1801,48 @@ impl WebGLImpl {
}
sender.send(value).unwrap();
},
WebGLCommand::GetUniformFloat2x3(program_id, loc, ref sender) => {
let mut value = [0.; 2 * 3];
unsafe {
gl.get_uniform_fv(program_id.get(), loc, &mut value);
}
sender.send(value).unwrap()
},
WebGLCommand::GetUniformFloat2x4(program_id, loc, ref sender) => {
let mut value = [0.; 2 * 4];
unsafe {
gl.get_uniform_fv(program_id.get(), loc, &mut value);
}
sender.send(value).unwrap()
},
WebGLCommand::GetUniformFloat3x2(program_id, loc, ref sender) => {
let mut value = [0.; 3 * 2];
unsafe {
gl.get_uniform_fv(program_id.get(), loc, &mut value);
}
sender.send(value).unwrap()
},
WebGLCommand::GetUniformFloat3x4(program_id, loc, ref sender) => {
let mut value = [0.; 3 * 4];
unsafe {
gl.get_uniform_fv(program_id.get(), loc, &mut value);
}
sender.send(value).unwrap()
},
WebGLCommand::GetUniformFloat4x2(program_id, loc, ref sender) => {
let mut value = [0.; 4 * 2];
unsafe {
gl.get_uniform_fv(program_id.get(), loc, &mut value);
}
sender.send(value).unwrap()
},
WebGLCommand::GetUniformFloat4x3(program_id, loc, ref sender) => {
let mut value = [0.; 4 * 3];
unsafe {
gl.get_uniform_fv(program_id.get(), loc, &mut value);
}
sender.send(value).unwrap()
},
WebGLCommand::GetUniformBlockIndex(program_id, ref name, ref sender) => {
let name = to_name_in_compiled_shader(name);
let index = gl.get_uniform_block_index(program_id.get(), &name);