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Initial implementation of WebGLQueries
This patch adds initial support for WeGLQueries. Most related WebGL functions and objects are implemented [1]. What's still missing is the `EXT_disjoint_timer_query_webgl2` support. [1]: https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.12
This commit is contained in:
parent
402db83b2b
commit
f2e2b3d34b
12 changed files with 542 additions and 165 deletions
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@ -1593,6 +1593,23 @@ impl WebGLImpl {
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depth,
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stencil,
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} => Self::initialize_framebuffer(ctx.gl(), state, color, depth, stencil),
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WebGLCommand::BeginQuery(target, query_id) => {
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ctx.gl().begin_query(target, query_id.get());
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},
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WebGLCommand::EndQuery(target) => {
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ctx.gl().end_query(target);
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},
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WebGLCommand::DeleteQuery(query_id) => {
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ctx.gl().delete_queries(&[query_id.get()]);
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},
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WebGLCommand::GenerateQuery(ref sender) => {
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let id = ctx.gl().gen_queries(1)[0];
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sender.send(unsafe { WebGLQueryId::new(id) }).unwrap()
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},
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WebGLCommand::GetQueryState(ref sender, query_id, pname) => {
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let value = ctx.gl().get_query_object_uiv(query_id.get(), pname);
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sender.send(value).unwrap()
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},
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}
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// TODO: update test expectations in order to enable debug assertions
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@ -427,6 +427,11 @@ pub enum WebGLCommand {
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depth: bool,
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stencil: bool,
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},
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BeginQuery(u32, WebGLQueryId),
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DeleteQuery(WebGLQueryId),
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EndQuery(u32),
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GenerateQuery(WebGLSender<WebGLQueryId>),
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GetQueryState(WebGLSender<u32>, WebGLQueryId, u32),
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}
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macro_rules! define_resource_id {
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@ -498,6 +503,7 @@ define_resource_id!(WebGLFramebufferId);
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define_resource_id!(WebGLRenderbufferId);
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define_resource_id!(WebGLTextureId);
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define_resource_id!(WebGLProgramId);
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define_resource_id!(WebGLQueryId);
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define_resource_id!(WebGLShaderId);
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define_resource_id!(WebGLVertexArrayId);
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@ -46,7 +46,7 @@ use canvas_traits::canvas::{
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};
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use canvas_traits::canvas::{CompositionOrBlending, LineCapStyle, LineJoinStyle, RepetitionStyle};
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use canvas_traits::webgl::{ActiveAttribInfo, ActiveUniformInfo, GlType, TexDataType, TexFormat};
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use canvas_traits::webgl::{GLFormats, GLLimits};
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use canvas_traits::webgl::{GLFormats, GLLimits, WebGLQueryId};
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use canvas_traits::webgl::{WebGLBufferId, WebGLChan, WebGLContextShareMode, WebGLError};
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use canvas_traits::webgl::{WebGLFramebufferId, WebGLMsgSender, WebGLPipeline, WebGLProgramId};
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use canvas_traits::webgl::{WebGLReceiver, WebGLRenderbufferId, WebGLSLVersion, WebGLSender};
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@ -477,6 +477,7 @@ unsafe_no_jsmanaged_fields!(WebGLFramebufferId);
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unsafe_no_jsmanaged_fields!(WebGLMsgSender);
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unsafe_no_jsmanaged_fields!(WebGLPipeline);
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unsafe_no_jsmanaged_fields!(WebGLProgramId);
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unsafe_no_jsmanaged_fields!(WebGLQueryId);
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unsafe_no_jsmanaged_fields!(WebGLRenderbufferId);
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unsafe_no_jsmanaged_fields!(WebGLShaderId);
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unsafe_no_jsmanaged_fields!(WebGLTextureId);
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@ -522,6 +522,7 @@ pub mod webglcontextevent;
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pub mod webglframebuffer;
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pub mod webglobject;
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pub mod webglprogram;
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pub mod webglquery;
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pub mod webglrenderbuffer;
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pub mod webglrenderingcontext;
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pub mod webglshader;
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@ -3,6 +3,7 @@
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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use crate::dom::bindings::codegen::Bindings::WebGL2RenderingContextBinding;
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use crate::dom::bindings::codegen::Bindings::WebGL2RenderingContextBinding::WebGL2RenderingContextConstants as constants;
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use crate::dom::bindings::codegen::Bindings::WebGL2RenderingContextBinding::WebGL2RenderingContextMethods;
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use crate::dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLContextAttributes;
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use crate::dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextMethods;
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@ -12,7 +13,7 @@ use crate::dom::bindings::codegen::UnionTypes::ImageDataOrHTMLImageElementOrHTML
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use crate::dom::bindings::codegen::UnionTypes::Int32ArrayOrLongSequence;
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use crate::dom::bindings::error::{ErrorResult, Fallible};
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use crate::dom::bindings::reflector::{reflect_dom_object, Reflector};
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use crate::dom::bindings::root::{Dom, DomRoot, LayoutDom};
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use crate::dom::bindings::root::{Dom, DomRoot, LayoutDom, MutNullableDom};
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use crate::dom::bindings::str::DOMString;
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use crate::dom::htmlcanvaselement::HTMLCanvasElement;
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use crate::dom::htmliframeelement::HTMLIFrameElement;
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@ -20,6 +21,7 @@ use crate::dom::webglactiveinfo::WebGLActiveInfo;
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use crate::dom::webglbuffer::WebGLBuffer;
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use crate::dom::webglframebuffer::WebGLFramebuffer;
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use crate::dom::webglprogram::WebGLProgram;
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use crate::dom::webglquery::WebGLQuery;
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use crate::dom::webglrenderbuffer::WebGLRenderbuffer;
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use crate::dom::webglrenderingcontext::{
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LayoutCanvasWebGLRenderingContextHelpers, WebGLRenderingContext,
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@ -31,11 +33,12 @@ use crate::dom::webgluniformlocation::WebGLUniformLocation;
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use crate::dom::window::Window;
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use crate::script_runtime::JSContext;
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/// https://www.khronos.org/registry/webgl/specs/latest/2.0/webgl.idl
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use canvas_traits::webgl::WebGLError::*;
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use canvas_traits::webgl::{GLContextAttributes, WebGLVersion};
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use dom_struct::dom_struct;
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use euclid::default::Size2D;
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use js::jsapi::JSObject;
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use js::jsval::JSVal;
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use js::jsval::{BooleanValue, JSVal, NullValue, UInt32Value};
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use js::rust::CustomAutoRooterGuard;
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use js::typedarray::ArrayBufferView;
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use script_layout_interface::HTMLCanvasDataSource;
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@ -45,6 +48,8 @@ use std::ptr::NonNull;
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pub struct WebGL2RenderingContext {
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reflector_: Reflector,
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base: Dom<WebGLRenderingContext>,
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occlusion_query: MutNullableDom<WebGLQuery>,
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primitives_query: MutNullableDom<WebGLQuery>,
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}
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impl WebGL2RenderingContext {
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@ -58,6 +63,8 @@ impl WebGL2RenderingContext {
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Some(WebGL2RenderingContext {
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reflector_: Reflector::new(),
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base: Dom::from_ref(&*base),
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occlusion_query: MutNullableDom::new(None),
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primitives_query: MutNullableDom::new(None),
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})
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}
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@ -1044,6 +1051,152 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext {
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fn VertexAttribDivisor(&self, index: u32, divisor: u32) {
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self.base.vertex_attrib_divisor(index, divisor);
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}
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/// https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.12
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fn CreateQuery(&self) -> Option<DomRoot<WebGLQuery>> {
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Some(WebGLQuery::new(&self.base))
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}
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/// https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.12
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#[cfg_attr(rustfmt, rustfmt_skip)]
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fn DeleteQuery(&self, query: Option<&WebGLQuery>) {
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if let Some(query) = query {
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handle_potential_webgl_error!(self.base, self.base.validate_ownership(query), return);
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if let Some(query_target) = query.target() {
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let slot = match query_target {
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constants::ANY_SAMPLES_PASSED |
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constants::ANY_SAMPLES_PASSED_CONSERVATIVE => {
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&self.occlusion_query
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},
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constants::TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN => {
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&self.primitives_query
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},
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_ => unreachable!(),
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};
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if let Some(stored_query) = slot.get() {
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if stored_query.target() == query.target() {
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slot.set(None);
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}
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}
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}
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query.delete(false);
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}
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}
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/// https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.12
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fn IsQuery(&self, query: Option<&WebGLQuery>) -> bool {
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match query {
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Some(query) => self.base.validate_ownership(query).is_ok() && query.is_valid(),
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None => false,
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}
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}
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/// https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.12
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#[cfg_attr(rustfmt, rustfmt_skip)]
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fn BeginQuery(&self, target: u32, query: &WebGLQuery) {
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handle_potential_webgl_error!(self.base, self.base.validate_ownership(query), return);
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let active_query = match target {
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constants::ANY_SAMPLES_PASSED |
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constants::ANY_SAMPLES_PASSED_CONSERVATIVE => {
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&self.occlusion_query
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},
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constants::TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN => {
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&self.primitives_query
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},
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_ => {
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self.base.webgl_error(InvalidEnum);
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return;
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},
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};
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if active_query.get().is_some() {
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self.base.webgl_error(InvalidOperation);
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return;
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}
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let result = query.begin(&self.base, target);
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match result {
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Ok(_) => active_query.set(Some(query)),
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Err(error) => self.base.webgl_error(error),
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}
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}
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/// https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.12
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#[cfg_attr(rustfmt, rustfmt_skip)]
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fn EndQuery(&self, target: u32) {
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let active_query = match target {
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constants::ANY_SAMPLES_PASSED |
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constants::ANY_SAMPLES_PASSED_CONSERVATIVE => {
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self.occlusion_query.take()
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},
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constants::TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN => {
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self.primitives_query.take()
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},
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_ => {
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self.base.webgl_error(InvalidEnum);
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return;
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},
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};
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match active_query {
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None => self.base.webgl_error(InvalidOperation),
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Some(query) => {
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let result = query.end(&self.base, target);
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if let Err(error) = result {
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self.base.webgl_error(error);
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}
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},
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}
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}
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/// https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.12
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#[cfg_attr(rustfmt, rustfmt_skip)]
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fn GetQuery(&self, target: u32, pname: u32) -> Option<DomRoot<WebGLQuery>> {
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if pname != constants::CURRENT_QUERY {
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self.base.webgl_error(InvalidEnum);
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return None;
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}
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let active_query = match target {
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constants::ANY_SAMPLES_PASSED |
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constants::ANY_SAMPLES_PASSED_CONSERVATIVE => {
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self.occlusion_query.get()
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},
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constants::TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN => {
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self.primitives_query.get()
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},
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_ => {
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self.base.webgl_error(InvalidEnum);
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None
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},
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};
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if let Some(query) = active_query.as_ref() {
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if query.target() != Some(target) {
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return None;
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}
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}
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active_query
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}
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/// https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.12
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#[cfg_attr(rustfmt, rustfmt_skip)]
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fn GetQueryParameter(&self, _cx: JSContext, query: &WebGLQuery, pname: u32) -> JSVal {
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handle_potential_webgl_error!(
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self.base,
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self.base.validate_ownership(query),
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return NullValue()
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);
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match query.get_parameter(&self.base, pname) {
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Ok(value) => match pname {
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constants::QUERY_RESULT => UInt32Value(value),
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constants::QUERY_RESULT_AVAILABLE => BooleanValue(value != 0),
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_ => unreachable!(),
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},
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Err(error) => {
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self.base.webgl_error(error);
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NullValue()
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},
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}
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}
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}
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impl LayoutCanvasWebGLRenderingContextHelpers for LayoutDom<WebGL2RenderingContext> {
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194
components/script/dom/webglquery.rs
Normal file
194
components/script/dom/webglquery.rs
Normal file
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@ -0,0 +1,194 @@
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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use crate::dom::bindings::codegen::Bindings::WebGL2RenderingContextBinding::WebGL2RenderingContextConstants as constants;
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use crate::dom::bindings::codegen::Bindings::WebGLQueryBinding;
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use crate::dom::bindings::inheritance::Castable;
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use crate::dom::bindings::refcounted::Trusted;
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use crate::dom::bindings::reflector::{reflect_dom_object, DomObject};
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use crate::dom::bindings::root::DomRoot;
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use crate::dom::webglobject::WebGLObject;
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use crate::dom::webglrenderingcontext::WebGLRenderingContext;
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use crate::task_source::TaskSource;
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use canvas_traits::webgl::WebGLError::*;
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use canvas_traits::webgl::{webgl_channel, WebGLCommand, WebGLQueryId};
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use dom_struct::dom_struct;
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use std::cell::Cell;
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#[dom_struct]
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pub struct WebGLQuery {
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webgl_object: WebGLObject,
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gl_id: WebGLQueryId,
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gl_target: Cell<Option<u32>>,
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marked_for_deletion: Cell<bool>,
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query_result_available: Cell<Option<u32>>,
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query_result: Cell<u32>,
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}
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impl WebGLQuery {
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fn new_inherited(context: &WebGLRenderingContext, id: WebGLQueryId) -> Self {
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Self {
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webgl_object: WebGLObject::new_inherited(context),
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gl_id: id,
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gl_target: Cell::new(None),
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marked_for_deletion: Cell::new(false),
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query_result_available: Cell::new(None),
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query_result: Cell::new(0),
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}
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}
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pub fn new(context: &WebGLRenderingContext) -> DomRoot<Self> {
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let (sender, receiver) = webgl_channel().unwrap();
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context.send_command(WebGLCommand::GenerateQuery(sender));
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let id = receiver.recv().unwrap();
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reflect_dom_object(
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Box::new(Self::new_inherited(context, id)),
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&*context.global(),
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WebGLQueryBinding::Wrap,
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)
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}
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pub fn begin(
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&self,
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context: &WebGLRenderingContext,
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target: u32,
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) -> Result<(), canvas_traits::webgl::WebGLError> {
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if self.marked_for_deletion.get() {
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return Err(InvalidOperation);
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}
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if let Some(current_target) = self.gl_target.get() {
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if current_target != target {
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return Err(InvalidOperation);
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}
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}
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match target {
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constants::ANY_SAMPLES_PASSED |
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constants::ANY_SAMPLES_PASSED_CONSERVATIVE |
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constants::TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN => (),
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_ => return Err(InvalidEnum),
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}
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self.gl_target.set(Some(target));
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context.send_command(WebGLCommand::BeginQuery(target, self.gl_id));
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Ok(())
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}
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pub fn end(
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&self,
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context: &WebGLRenderingContext,
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target: u32,
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) -> Result<(), canvas_traits::webgl::WebGLError> {
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if self.marked_for_deletion.get() {
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return Err(InvalidOperation);
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}
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if let Some(current_target) = self.gl_target.get() {
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if current_target != target {
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return Err(InvalidOperation);
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}
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}
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match target {
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constants::ANY_SAMPLES_PASSED |
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constants::ANY_SAMPLES_PASSED_CONSERVATIVE |
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constants::TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN => (),
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_ => return Err(InvalidEnum),
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}
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context.send_command(WebGLCommand::EndQuery(target));
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Ok(())
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}
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pub fn delete(&self, fallible: bool) {
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if !self.marked_for_deletion.get() {
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self.marked_for_deletion.set(true);
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let context = self.upcast::<WebGLObject>().context();
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let command = WebGLCommand::DeleteQuery(self.gl_id);
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if fallible {
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context.send_command_ignored(command);
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} else {
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context.send_command(command);
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}
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}
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}
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pub fn is_valid(&self) -> bool {
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!self.marked_for_deletion.get() && self.target().is_some()
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}
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pub fn target(&self) -> Option<u32> {
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self.gl_target.get()
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}
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fn update_results(&self, context: &WebGLRenderingContext) {
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let (sender, receiver) = webgl_channel().unwrap();
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context.send_command(WebGLCommand::GetQueryState(
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sender,
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self.gl_id,
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constants::QUERY_RESULT_AVAILABLE,
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));
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let is_available = receiver.recv().unwrap();
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if is_available == 0 {
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self.query_result_available.set(None);
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return;
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}
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let (sender, receiver) = webgl_channel().unwrap();
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context.send_command(WebGLCommand::GetQueryState(
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sender,
|
||||
self.gl_id,
|
||||
constants::QUERY_RESULT,
|
||||
));
|
||||
|
||||
self.query_result.set(receiver.recv().unwrap());
|
||||
self.query_result_available.set(Some(is_available));
|
||||
}
|
||||
|
||||
#[cfg_attr(rustfmt, rustfmt_skip)]
|
||||
pub fn get_parameter(
|
||||
&self,
|
||||
context: &WebGLRenderingContext,
|
||||
pname: u32,
|
||||
) -> Result<u32, canvas_traits::webgl::WebGLError> {
|
||||
if !self.is_valid() {
|
||||
return Err(InvalidOperation);
|
||||
}
|
||||
match pname {
|
||||
constants::QUERY_RESULT |
|
||||
constants::QUERY_RESULT_AVAILABLE => {},
|
||||
_ => return Err(InvalidEnum),
|
||||
}
|
||||
|
||||
if self.query_result_available.get().is_none() {
|
||||
self.query_result_available.set(Some(0));
|
||||
|
||||
let this = Trusted::new(self);
|
||||
let context = Trusted::new(context);
|
||||
let task = task!(request_query_state: move || {
|
||||
let this = this.root();
|
||||
let context = context.root();
|
||||
this.update_results(&context);
|
||||
});
|
||||
|
||||
let global = self.global();
|
||||
global
|
||||
.as_window()
|
||||
.task_manager()
|
||||
.dom_manipulation_task_source()
|
||||
.queue(task, global.upcast())
|
||||
.unwrap();
|
||||
}
|
||||
|
||||
match pname {
|
||||
constants::QUERY_RESULT => Ok(self.query_result.get()),
|
||||
constants::QUERY_RESULT_AVAILABLE => Ok(self.query_result_available.get().unwrap()),
|
||||
_ => unreachable!(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Drop for WebGLQuery {
|
||||
fn drop(&mut self) {
|
||||
self.delete(true);
|
||||
}
|
||||
}
|
|
@ -396,7 +396,7 @@ impl WebGLRenderingContext {
|
|||
}
|
||||
}
|
||||
|
||||
fn validate_ownership<T>(&self, object: &T) -> WebGLResult<()>
|
||||
pub fn validate_ownership<T>(&self, object: &T) -> WebGLResult<()>
|
||||
where
|
||||
T: DerivedFrom<WebGLObject>,
|
||||
{
|
||||
|
|
|
@ -12,9 +12,6 @@ typedef long long GLint64;
|
|||
typedef unsigned long long GLuint64;
|
||||
|
||||
|
||||
// interface WebGLQuery : WebGLObject {
|
||||
// };
|
||||
|
||||
// interface WebGLSampler : WebGLObject {
|
||||
// };
|
||||
|
||||
|
@ -528,13 +525,13 @@ interface WebGL2RenderingContextBase
|
|||
// void clearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
|
||||
|
||||
/* Query Objects */
|
||||
/*WebGLQuery? createQuery();
|
||||
WebGLQuery? createQuery();
|
||||
void deleteQuery(WebGLQuery? query);
|
||||
[WebGLHandlesContextLoss] GLboolean isQuery(WebGLQuery? query);
|
||||
/*[WebGLHandlesContextLoss]*/ GLboolean isQuery(WebGLQuery? query);
|
||||
void beginQuery(GLenum target, WebGLQuery query);
|
||||
void endQuery(GLenum target);
|
||||
WebGLQuery? getQuery(GLenum target, GLenum pname);
|
||||
any getQueryParameter(WebGLQuery query, GLenum pname);*/
|
||||
any getQueryParameter(WebGLQuery query, GLenum pname);
|
||||
|
||||
/* Sampler Objects */
|
||||
/*WebGLSampler? createSampler();
|
||||
|
|
11
components/script/dom/webidls/WebGLQuery.webidl
Normal file
11
components/script/dom/webidls/WebGLQuery.webidl
Normal file
|
@ -0,0 +1,11 @@
|
|||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
//
|
||||
// WebGL IDL definitions scraped from the Khronos specification:
|
||||
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.8
|
||||
//
|
||||
|
||||
[Exposed=Window, Pref="dom.webgl2.enabled"]
|
||||
interface WebGLQuery : WebGLObject {
|
||||
};
|
|
@ -1,259 +1,238 @@
|
|||
[methods-2.html]
|
||||
[WebGL test #0: Property either does not exist or is not a function: isContextLost]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: Property either does not exist or is not a function: getBufferSubData]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #2: Property either does not exist or is not a function: copyBufferSubData]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #3: Property either does not exist or is not a function: blitFramebuffer]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #4: Property either does not exist or is not a function: framebufferTextureLayer]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #5: Property either does not exist or is not a function: getInternalformatParameter]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #6: Property either does not exist or is not a function: invalidateFramebuffer]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #7: Property either does not exist or is not a function: invalidateSubFramebuffer]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #8: Property either does not exist or is not a function: readBuffer]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #9: Property either does not exist or is not a function: renderbufferStorageMultisample]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #10: Property either does not exist or is not a function: texImage3D]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #11: Property either does not exist or is not a function: texStorage2D]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #12: Property either does not exist or is not a function: texStorage3D]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #13: Property either does not exist or is not a function: texSubImage3D]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #14: Property either does not exist or is not a function: copyTexSubImage3D]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #15: Property either does not exist or is not a function: compressedTexImage3D]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #16: Property either does not exist or is not a function: compressedTexSubImage3D]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #17: Property either does not exist or is not a function: getFragDataLocation]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #18: Property either does not exist or is not a function: uniform1ui]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #19: Property either does not exist or is not a function: uniform2ui]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #20: Property either does not exist or is not a function: uniform3ui]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #21: Property either does not exist or is not a function: uniform4ui]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #22: Property either does not exist or is not a function: uniform1uiv]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #23: Property either does not exist or is not a function: uniform2uiv]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #24: Property either does not exist or is not a function: uniform3uiv]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #25: Property either does not exist or is not a function: uniform4uiv]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #26: Property either does not exist or is not a function: uniformMatrix2x3fv]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #27: Property either does not exist or is not a function: uniformMatrix3x2fv]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #28: Property either does not exist or is not a function: uniformMatrix2x4fv]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #29: Property either does not exist or is not a function: uniformMatrix4x2fv]
|
||||
[WebGL test #48: Property either does not exist or is not a function: samplerParameterf]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: Property either does not exist or is not a function: getBufferSubData]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #52: Property either does not exist or is not a function: deleteSync]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #30: Property either does not exist or is not a function: uniformMatrix3x4fv]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #31: Property either does not exist or is not a function: uniformMatrix4x3fv]
|
||||
[WebGL test #14: Property either does not exist or is not a function: copyTexSubImage3D]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #32: Property either does not exist or is not a function: vertexAttribI4i]
|
||||
[WebGL test #27: Property either does not exist or is not a function: uniformMatrix3x2fv]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #74: Property either does not exist or is not a function: uniformBlockBinding]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #59: Property either does not exist or is not a function: bindTransformFeedback]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #73: Property either does not exist or is not a function: getActiveUniformBlockName]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #72: Property either does not exist or is not a function: getActiveUniformBlockParameter]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #63: Property either does not exist or is not a function: getTransformFeedbackVarying]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #50: Property either does not exist or is not a function: fenceSync]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #3: Property either does not exist or is not a function: blitFramebuffer]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #33: Property either does not exist or is not a function: vertexAttribI4iv]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #34: Property either does not exist or is not a function: vertexAttribI4ui]
|
||||
[WebGL test #61: Property either does not exist or is not a function: endTransformFeedback]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #35: Property either does not exist or is not a function: vertexAttribI4uiv]
|
||||
[WebGL test #67: Property either does not exist or is not a function: bindBufferRange]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #69: Property either does not exist or is not a function: getUniformIndices]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #2: Property either does not exist or is not a function: copyBufferSubData]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #23: Property either does not exist or is not a function: uniform2uiv]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #31: Property either does not exist or is not a function: uniformMatrix4x3fv]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #36: Property either does not exist or is not a function: vertexAttribIPointer]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #37: Property either does not exist or is not a function: drawRangeElements]
|
||||
[WebGL test #54: Property either does not exist or is not a function: waitSync]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #38: Property either does not exist or is not a function: drawBuffers]
|
||||
[WebGL test #8: Property either does not exist or is not a function: readBuffer]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #39: Property either does not exist or is not a function: clearBufferiv]
|
||||
[WebGL test #35: Property either does not exist or is not a function: vertexAttribI4uiv]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #40: Property either does not exist or is not a function: clearBufferuiv]
|
||||
[WebGL test #5: Property either does not exist or is not a function: getInternalformatParameter]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #47: Property either does not exist or is not a function: samplerParameteri]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #53: Property either does not exist or is not a function: clientWaitSync]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #66: Property either does not exist or is not a function: bindBufferBase]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #56: Property either does not exist or is not a function: createTransformFeedback]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #32: Property either does not exist or is not a function: vertexAttribI4i]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #77: Property either does not exist or is not a function: isVertexArray]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #64: Property either does not exist or is not a function: pauseTransformFeedback]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #41: Property either does not exist or is not a function: clearBufferfv]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #17: Property either does not exist or is not a function: getFragDataLocation]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #68: Property either does not exist or is not a function: getIndexedParameter]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #15: Property either does not exist or is not a function: compressedTexImage3D]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #43: Property either does not exist or is not a function: createSampler]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #34: Property either does not exist or is not a function: vertexAttribI4ui]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #55: Property either does not exist or is not a function: getSyncParameter]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #6: Property either does not exist or is not a function: invalidateFramebuffer]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #78: Property either does not exist or is not a function: bindVertexArray]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #42: Property either does not exist or is not a function: clearBufferfi]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #43: Property either does not exist or is not a function: createQuery]
|
||||
[WebGL test #24: Property either does not exist or is not a function: uniform3uiv]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #44: Property either does not exist or is not a function: deleteQuery]
|
||||
[WebGL test #51: Property either does not exist or is not a function: isSync]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #45: Property either does not exist or is not a function: isQuery]
|
||||
[WebGL test #37: Property either does not exist or is not a function: drawRangeElements]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #46: Property either does not exist or is not a function: beginQuery]
|
||||
[WebGL test #39: Property either does not exist or is not a function: clearBufferiv]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #47: Property either does not exist or is not a function: endQuery]
|
||||
[WebGL test #46: Property either does not exist or is not a function: bindSampler]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #48: Property either does not exist or is not a function: getQuery]
|
||||
[WebGL test #16: Property either does not exist or is not a function: compressedTexSubImage3D]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #49: Property either does not exist or is not a function: getQueryParameter]
|
||||
[WebGL test #38: Property either does not exist or is not a function: drawBuffers]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #50: Property either does not exist or is not a function: createSampler]
|
||||
[WebGL test #60: Property either does not exist or is not a function: beginTransformFeedback]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #51: Property either does not exist or is not a function: deleteSampler]
|
||||
[WebGL test #0: Property either does not exist or is not a function: isContextLost]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #52: Property either does not exist or is not a function: isSampler]
|
||||
[WebGL test #9: Property either does not exist or is not a function: renderbufferStorageMultisample]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #53: Property either does not exist or is not a function: bindSampler]
|
||||
[WebGL test #18: Property either does not exist or is not a function: uniform1ui]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #54: Property either does not exist or is not a function: samplerParameteri]
|
||||
[WebGL test #7: Property either does not exist or is not a function: invalidateSubFramebuffer]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #55: Property either does not exist or is not a function: samplerParameterf]
|
||||
[WebGL test #40: Property either does not exist or is not a function: clearBufferuiv]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #56: Property either does not exist or is not a function: getSamplerParameter]
|
||||
[WebGL test #70: Property either does not exist or is not a function: getActiveUniforms]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #57: Property either does not exist or is not a function: fenceSync]
|
||||
[WebGL test #58: Property either does not exist or is not a function: isTransformFeedback]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #58: Property either does not exist or is not a function: isSync]
|
||||
[WebGL test #71: Property either does not exist or is not a function: getUniformBlockIndex]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #59: Property either does not exist or is not a function: deleteSync]
|
||||
[WebGL test #21: Property either does not exist or is not a function: uniform4ui]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #60: Property either does not exist or is not a function: clientWaitSync]
|
||||
[WebGL test #65: Property either does not exist or is not a function: resumeTransformFeedback]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #61: Property either does not exist or is not a function: waitSync]
|
||||
[WebGL test #11: Property either does not exist or is not a function: texStorage2D]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #62: Property either does not exist or is not a function: getSyncParameter]
|
||||
[WebGL test #19: Property either does not exist or is not a function: uniform2ui]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #63: Property either does not exist or is not a function: createTransformFeedback]
|
||||
[WebGL test #26: Property either does not exist or is not a function: uniformMatrix2x3fv]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #64: Property either does not exist or is not a function: deleteTransformFeedback]
|
||||
[WebGL test #76: Property either does not exist or is not a function: deleteVertexArray]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #65: Property either does not exist or is not a function: isTransformFeedback]
|
||||
[WebGL test #49: Property either does not exist or is not a function: getSamplerParameter]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #66: Property either does not exist or is not a function: bindTransformFeedback]
|
||||
[WebGL test #29: Property either does not exist or is not a function: uniformMatrix4x2fv]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #67: Property either does not exist or is not a function: beginTransformFeedback]
|
||||
[WebGL test #57: Property either does not exist or is not a function: deleteTransformFeedback]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #68: Property either does not exist or is not a function: endTransformFeedback]
|
||||
[WebGL test #20: Property either does not exist or is not a function: uniform3ui]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #69: Property either does not exist or is not a function: transformFeedbackVaryings]
|
||||
[WebGL test #22: Property either does not exist or is not a function: uniform1uiv]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #70: Property either does not exist or is not a function: getTransformFeedbackVarying]
|
||||
[WebGL test #4: Property either does not exist or is not a function: framebufferTextureLayer]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #71: Property either does not exist or is not a function: pauseTransformFeedback]
|
||||
[WebGL test #75: Property either does not exist or is not a function: createVertexArray]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #72: Property either does not exist or is not a function: resumeTransformFeedback]
|
||||
[WebGL test #44: Property either does not exist or is not a function: deleteSampler]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #73: Property either does not exist or is not a function: bindBufferBase]
|
||||
[WebGL test #12: Property either does not exist or is not a function: texStorage3D]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #74: Property either does not exist or is not a function: bindBufferRange]
|
||||
[WebGL test #10: Property either does not exist or is not a function: texImage3D]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #75: Property either does not exist or is not a function: getIndexedParameter]
|
||||
[WebGL test #45: Property either does not exist or is not a function: isSampler]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #76: Property either does not exist or is not a function: getUniformIndices]
|
||||
[WebGL test #62: Property either does not exist or is not a function: transformFeedbackVaryings]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #77: Property either does not exist or is not a function: getActiveUniforms]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #78: Property either does not exist or is not a function: getUniformBlockIndex]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #79: Property either does not exist or is not a function: getActiveUniformBlockParameter]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #80: Property either does not exist or is not a function: getActiveUniformBlockName]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #81: Property either does not exist or is not a function: uniformBlockBinding]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #82: Property either does not exist or is not a function: createVertexArray]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #83: Property either does not exist or is not a function: deleteVertexArray]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #84: Property either does not exist or is not a function: isVertexArray]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #85: Property either does not exist or is not a function: bindVertexArray]
|
||||
[WebGL test #13: Property either does not exist or is not a function: texSubImage3D]
|
||||
expected: FAIL
|
||||
|
||||
|
|
|
@ -1,2 +1,25 @@
|
|||
[occlusion-query.html]
|
||||
expected: ERROR
|
||||
[WebGL test #2: Occlusion query ANY_SAMPLES_PASSED_CONSERVATIVE returned an incorrect result 0 (expected 1)]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #16: Occlusion query ANY_SAMPLES_PASSED returned an incorrect result 0 (expected 1)]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #10: Occlusion query ANY_SAMPLES_PASSED_CONSERVATIVE returned an incorrect result 0 (expected 1)]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #4: Occlusion query ANY_SAMPLES_PASSED returned an incorrect result 0 (expected 1)]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #6: Occlusion query ANY_SAMPLES_PASSED_CONSERVATIVE returned an incorrect result 0 (expected 1)]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #14: Occlusion query ANY_SAMPLES_PASSED_CONSERVATIVE returned an incorrect result 0 (expected 1)]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #12: Occlusion query ANY_SAMPLES_PASSED returned an incorrect result 0 (expected 1)]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #8: Occlusion query ANY_SAMPLES_PASSED returned an incorrect result 0 (expected 1)]
|
||||
expected: FAIL
|
||||
|
||||
|
|
|
@ -1,5 +0,0 @@
|
|||
[query.html]
|
||||
expected: ERROR
|
||||
[WebGL test #4: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
|
||||
expected: FAIL
|
||||
|
Loading…
Add table
Add a link
Reference in a new issue