Initial implementation of WebGLQueries

This patch adds initial support for WeGLQueries. Most related WebGL
functions and objects are implemented [1]. What's still missing is
the `EXT_disjoint_timer_query_webgl2` support.

[1]: https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.12
This commit is contained in:
Mátyás Mustoha 2019-09-09 11:21:46 +02:00
parent 402db83b2b
commit f2e2b3d34b
12 changed files with 542 additions and 165 deletions

View file

@ -1593,6 +1593,23 @@ impl WebGLImpl {
depth,
stencil,
} => Self::initialize_framebuffer(ctx.gl(), state, color, depth, stencil),
WebGLCommand::BeginQuery(target, query_id) => {
ctx.gl().begin_query(target, query_id.get());
},
WebGLCommand::EndQuery(target) => {
ctx.gl().end_query(target);
},
WebGLCommand::DeleteQuery(query_id) => {
ctx.gl().delete_queries(&[query_id.get()]);
},
WebGLCommand::GenerateQuery(ref sender) => {
let id = ctx.gl().gen_queries(1)[0];
sender.send(unsafe { WebGLQueryId::new(id) }).unwrap()
},
WebGLCommand::GetQueryState(ref sender, query_id, pname) => {
let value = ctx.gl().get_query_object_uiv(query_id.get(), pname);
sender.send(value).unwrap()
},
}
// TODO: update test expectations in order to enable debug assertions

View file

@ -427,6 +427,11 @@ pub enum WebGLCommand {
depth: bool,
stencil: bool,
},
BeginQuery(u32, WebGLQueryId),
DeleteQuery(WebGLQueryId),
EndQuery(u32),
GenerateQuery(WebGLSender<WebGLQueryId>),
GetQueryState(WebGLSender<u32>, WebGLQueryId, u32),
}
macro_rules! define_resource_id {
@ -498,6 +503,7 @@ define_resource_id!(WebGLFramebufferId);
define_resource_id!(WebGLRenderbufferId);
define_resource_id!(WebGLTextureId);
define_resource_id!(WebGLProgramId);
define_resource_id!(WebGLQueryId);
define_resource_id!(WebGLShaderId);
define_resource_id!(WebGLVertexArrayId);

View file

@ -46,7 +46,7 @@ use canvas_traits::canvas::{
};
use canvas_traits::canvas::{CompositionOrBlending, LineCapStyle, LineJoinStyle, RepetitionStyle};
use canvas_traits::webgl::{ActiveAttribInfo, ActiveUniformInfo, GlType, TexDataType, TexFormat};
use canvas_traits::webgl::{GLFormats, GLLimits};
use canvas_traits::webgl::{GLFormats, GLLimits, WebGLQueryId};
use canvas_traits::webgl::{WebGLBufferId, WebGLChan, WebGLContextShareMode, WebGLError};
use canvas_traits::webgl::{WebGLFramebufferId, WebGLMsgSender, WebGLPipeline, WebGLProgramId};
use canvas_traits::webgl::{WebGLReceiver, WebGLRenderbufferId, WebGLSLVersion, WebGLSender};
@ -477,6 +477,7 @@ unsafe_no_jsmanaged_fields!(WebGLFramebufferId);
unsafe_no_jsmanaged_fields!(WebGLMsgSender);
unsafe_no_jsmanaged_fields!(WebGLPipeline);
unsafe_no_jsmanaged_fields!(WebGLProgramId);
unsafe_no_jsmanaged_fields!(WebGLQueryId);
unsafe_no_jsmanaged_fields!(WebGLRenderbufferId);
unsafe_no_jsmanaged_fields!(WebGLShaderId);
unsafe_no_jsmanaged_fields!(WebGLTextureId);

View file

@ -522,6 +522,7 @@ pub mod webglcontextevent;
pub mod webglframebuffer;
pub mod webglobject;
pub mod webglprogram;
pub mod webglquery;
pub mod webglrenderbuffer;
pub mod webglrenderingcontext;
pub mod webglshader;

View file

@ -3,6 +3,7 @@
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use crate::dom::bindings::codegen::Bindings::WebGL2RenderingContextBinding;
use crate::dom::bindings::codegen::Bindings::WebGL2RenderingContextBinding::WebGL2RenderingContextConstants as constants;
use crate::dom::bindings::codegen::Bindings::WebGL2RenderingContextBinding::WebGL2RenderingContextMethods;
use crate::dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLContextAttributes;
use crate::dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextMethods;
@ -12,7 +13,7 @@ use crate::dom::bindings::codegen::UnionTypes::ImageDataOrHTMLImageElementOrHTML
use crate::dom::bindings::codegen::UnionTypes::Int32ArrayOrLongSequence;
use crate::dom::bindings::error::{ErrorResult, Fallible};
use crate::dom::bindings::reflector::{reflect_dom_object, Reflector};
use crate::dom::bindings::root::{Dom, DomRoot, LayoutDom};
use crate::dom::bindings::root::{Dom, DomRoot, LayoutDom, MutNullableDom};
use crate::dom::bindings::str::DOMString;
use crate::dom::htmlcanvaselement::HTMLCanvasElement;
use crate::dom::htmliframeelement::HTMLIFrameElement;
@ -20,6 +21,7 @@ use crate::dom::webglactiveinfo::WebGLActiveInfo;
use crate::dom::webglbuffer::WebGLBuffer;
use crate::dom::webglframebuffer::WebGLFramebuffer;
use crate::dom::webglprogram::WebGLProgram;
use crate::dom::webglquery::WebGLQuery;
use crate::dom::webglrenderbuffer::WebGLRenderbuffer;
use crate::dom::webglrenderingcontext::{
LayoutCanvasWebGLRenderingContextHelpers, WebGLRenderingContext,
@ -31,11 +33,12 @@ use crate::dom::webgluniformlocation::WebGLUniformLocation;
use crate::dom::window::Window;
use crate::script_runtime::JSContext;
/// https://www.khronos.org/registry/webgl/specs/latest/2.0/webgl.idl
use canvas_traits::webgl::WebGLError::*;
use canvas_traits::webgl::{GLContextAttributes, WebGLVersion};
use dom_struct::dom_struct;
use euclid::default::Size2D;
use js::jsapi::JSObject;
use js::jsval::JSVal;
use js::jsval::{BooleanValue, JSVal, NullValue, UInt32Value};
use js::rust::CustomAutoRooterGuard;
use js::typedarray::ArrayBufferView;
use script_layout_interface::HTMLCanvasDataSource;
@ -45,6 +48,8 @@ use std::ptr::NonNull;
pub struct WebGL2RenderingContext {
reflector_: Reflector,
base: Dom<WebGLRenderingContext>,
occlusion_query: MutNullableDom<WebGLQuery>,
primitives_query: MutNullableDom<WebGLQuery>,
}
impl WebGL2RenderingContext {
@ -58,6 +63,8 @@ impl WebGL2RenderingContext {
Some(WebGL2RenderingContext {
reflector_: Reflector::new(),
base: Dom::from_ref(&*base),
occlusion_query: MutNullableDom::new(None),
primitives_query: MutNullableDom::new(None),
})
}
@ -1044,6 +1051,152 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext {
fn VertexAttribDivisor(&self, index: u32, divisor: u32) {
self.base.vertex_attrib_divisor(index, divisor);
}
/// https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.12
fn CreateQuery(&self) -> Option<DomRoot<WebGLQuery>> {
Some(WebGLQuery::new(&self.base))
}
/// https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.12
#[cfg_attr(rustfmt, rustfmt_skip)]
fn DeleteQuery(&self, query: Option<&WebGLQuery>) {
if let Some(query) = query {
handle_potential_webgl_error!(self.base, self.base.validate_ownership(query), return);
if let Some(query_target) = query.target() {
let slot = match query_target {
constants::ANY_SAMPLES_PASSED |
constants::ANY_SAMPLES_PASSED_CONSERVATIVE => {
&self.occlusion_query
},
constants::TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN => {
&self.primitives_query
},
_ => unreachable!(),
};
if let Some(stored_query) = slot.get() {
if stored_query.target() == query.target() {
slot.set(None);
}
}
}
query.delete(false);
}
}
/// https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.12
fn IsQuery(&self, query: Option<&WebGLQuery>) -> bool {
match query {
Some(query) => self.base.validate_ownership(query).is_ok() && query.is_valid(),
None => false,
}
}
/// https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.12
#[cfg_attr(rustfmt, rustfmt_skip)]
fn BeginQuery(&self, target: u32, query: &WebGLQuery) {
handle_potential_webgl_error!(self.base, self.base.validate_ownership(query), return);
let active_query = match target {
constants::ANY_SAMPLES_PASSED |
constants::ANY_SAMPLES_PASSED_CONSERVATIVE => {
&self.occlusion_query
},
constants::TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN => {
&self.primitives_query
},
_ => {
self.base.webgl_error(InvalidEnum);
return;
},
};
if active_query.get().is_some() {
self.base.webgl_error(InvalidOperation);
return;
}
let result = query.begin(&self.base, target);
match result {
Ok(_) => active_query.set(Some(query)),
Err(error) => self.base.webgl_error(error),
}
}
/// https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.12
#[cfg_attr(rustfmt, rustfmt_skip)]
fn EndQuery(&self, target: u32) {
let active_query = match target {
constants::ANY_SAMPLES_PASSED |
constants::ANY_SAMPLES_PASSED_CONSERVATIVE => {
self.occlusion_query.take()
},
constants::TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN => {
self.primitives_query.take()
},
_ => {
self.base.webgl_error(InvalidEnum);
return;
},
};
match active_query {
None => self.base.webgl_error(InvalidOperation),
Some(query) => {
let result = query.end(&self.base, target);
if let Err(error) = result {
self.base.webgl_error(error);
}
},
}
}
/// https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.12
#[cfg_attr(rustfmt, rustfmt_skip)]
fn GetQuery(&self, target: u32, pname: u32) -> Option<DomRoot<WebGLQuery>> {
if pname != constants::CURRENT_QUERY {
self.base.webgl_error(InvalidEnum);
return None;
}
let active_query = match target {
constants::ANY_SAMPLES_PASSED |
constants::ANY_SAMPLES_PASSED_CONSERVATIVE => {
self.occlusion_query.get()
},
constants::TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN => {
self.primitives_query.get()
},
_ => {
self.base.webgl_error(InvalidEnum);
None
},
};
if let Some(query) = active_query.as_ref() {
if query.target() != Some(target) {
return None;
}
}
active_query
}
/// https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.12
#[cfg_attr(rustfmt, rustfmt_skip)]
fn GetQueryParameter(&self, _cx: JSContext, query: &WebGLQuery, pname: u32) -> JSVal {
handle_potential_webgl_error!(
self.base,
self.base.validate_ownership(query),
return NullValue()
);
match query.get_parameter(&self.base, pname) {
Ok(value) => match pname {
constants::QUERY_RESULT => UInt32Value(value),
constants::QUERY_RESULT_AVAILABLE => BooleanValue(value != 0),
_ => unreachable!(),
},
Err(error) => {
self.base.webgl_error(error);
NullValue()
},
}
}
}
impl LayoutCanvasWebGLRenderingContextHelpers for LayoutDom<WebGL2RenderingContext> {

View file

@ -0,0 +1,194 @@
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use crate::dom::bindings::codegen::Bindings::WebGL2RenderingContextBinding::WebGL2RenderingContextConstants as constants;
use crate::dom::bindings::codegen::Bindings::WebGLQueryBinding;
use crate::dom::bindings::inheritance::Castable;
use crate::dom::bindings::refcounted::Trusted;
use crate::dom::bindings::reflector::{reflect_dom_object, DomObject};
use crate::dom::bindings::root::DomRoot;
use crate::dom::webglobject::WebGLObject;
use crate::dom::webglrenderingcontext::WebGLRenderingContext;
use crate::task_source::TaskSource;
use canvas_traits::webgl::WebGLError::*;
use canvas_traits::webgl::{webgl_channel, WebGLCommand, WebGLQueryId};
use dom_struct::dom_struct;
use std::cell::Cell;
#[dom_struct]
pub struct WebGLQuery {
webgl_object: WebGLObject,
gl_id: WebGLQueryId,
gl_target: Cell<Option<u32>>,
marked_for_deletion: Cell<bool>,
query_result_available: Cell<Option<u32>>,
query_result: Cell<u32>,
}
impl WebGLQuery {
fn new_inherited(context: &WebGLRenderingContext, id: WebGLQueryId) -> Self {
Self {
webgl_object: WebGLObject::new_inherited(context),
gl_id: id,
gl_target: Cell::new(None),
marked_for_deletion: Cell::new(false),
query_result_available: Cell::new(None),
query_result: Cell::new(0),
}
}
pub fn new(context: &WebGLRenderingContext) -> DomRoot<Self> {
let (sender, receiver) = webgl_channel().unwrap();
context.send_command(WebGLCommand::GenerateQuery(sender));
let id = receiver.recv().unwrap();
reflect_dom_object(
Box::new(Self::new_inherited(context, id)),
&*context.global(),
WebGLQueryBinding::Wrap,
)
}
pub fn begin(
&self,
context: &WebGLRenderingContext,
target: u32,
) -> Result<(), canvas_traits::webgl::WebGLError> {
if self.marked_for_deletion.get() {
return Err(InvalidOperation);
}
if let Some(current_target) = self.gl_target.get() {
if current_target != target {
return Err(InvalidOperation);
}
}
match target {
constants::ANY_SAMPLES_PASSED |
constants::ANY_SAMPLES_PASSED_CONSERVATIVE |
constants::TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN => (),
_ => return Err(InvalidEnum),
}
self.gl_target.set(Some(target));
context.send_command(WebGLCommand::BeginQuery(target, self.gl_id));
Ok(())
}
pub fn end(
&self,
context: &WebGLRenderingContext,
target: u32,
) -> Result<(), canvas_traits::webgl::WebGLError> {
if self.marked_for_deletion.get() {
return Err(InvalidOperation);
}
if let Some(current_target) = self.gl_target.get() {
if current_target != target {
return Err(InvalidOperation);
}
}
match target {
constants::ANY_SAMPLES_PASSED |
constants::ANY_SAMPLES_PASSED_CONSERVATIVE |
constants::TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN => (),
_ => return Err(InvalidEnum),
}
context.send_command(WebGLCommand::EndQuery(target));
Ok(())
}
pub fn delete(&self, fallible: bool) {
if !self.marked_for_deletion.get() {
self.marked_for_deletion.set(true);
let context = self.upcast::<WebGLObject>().context();
let command = WebGLCommand::DeleteQuery(self.gl_id);
if fallible {
context.send_command_ignored(command);
} else {
context.send_command(command);
}
}
}
pub fn is_valid(&self) -> bool {
!self.marked_for_deletion.get() && self.target().is_some()
}
pub fn target(&self) -> Option<u32> {
self.gl_target.get()
}
fn update_results(&self, context: &WebGLRenderingContext) {
let (sender, receiver) = webgl_channel().unwrap();
context.send_command(WebGLCommand::GetQueryState(
sender,
self.gl_id,
constants::QUERY_RESULT_AVAILABLE,
));
let is_available = receiver.recv().unwrap();
if is_available == 0 {
self.query_result_available.set(None);
return;
}
let (sender, receiver) = webgl_channel().unwrap();
context.send_command(WebGLCommand::GetQueryState(
sender,
self.gl_id,
constants::QUERY_RESULT,
));
self.query_result.set(receiver.recv().unwrap());
self.query_result_available.set(Some(is_available));
}
#[cfg_attr(rustfmt, rustfmt_skip)]
pub fn get_parameter(
&self,
context: &WebGLRenderingContext,
pname: u32,
) -> Result<u32, canvas_traits::webgl::WebGLError> {
if !self.is_valid() {
return Err(InvalidOperation);
}
match pname {
constants::QUERY_RESULT |
constants::QUERY_RESULT_AVAILABLE => {},
_ => return Err(InvalidEnum),
}
if self.query_result_available.get().is_none() {
self.query_result_available.set(Some(0));
let this = Trusted::new(self);
let context = Trusted::new(context);
let task = task!(request_query_state: move || {
let this = this.root();
let context = context.root();
this.update_results(&context);
});
let global = self.global();
global
.as_window()
.task_manager()
.dom_manipulation_task_source()
.queue(task, global.upcast())
.unwrap();
}
match pname {
constants::QUERY_RESULT => Ok(self.query_result.get()),
constants::QUERY_RESULT_AVAILABLE => Ok(self.query_result_available.get().unwrap()),
_ => unreachable!(),
}
}
}
impl Drop for WebGLQuery {
fn drop(&mut self) {
self.delete(true);
}
}

View file

@ -396,7 +396,7 @@ impl WebGLRenderingContext {
}
}
fn validate_ownership<T>(&self, object: &T) -> WebGLResult<()>
pub fn validate_ownership<T>(&self, object: &T) -> WebGLResult<()>
where
T: DerivedFrom<WebGLObject>,
{

View file

@ -12,9 +12,6 @@ typedef long long GLint64;
typedef unsigned long long GLuint64;
// interface WebGLQuery : WebGLObject {
// };
// interface WebGLSampler : WebGLObject {
// };
@ -528,13 +525,13 @@ interface WebGL2RenderingContextBase
// void clearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
/* Query Objects */
/*WebGLQuery? createQuery();
WebGLQuery? createQuery();
void deleteQuery(WebGLQuery? query);
[WebGLHandlesContextLoss] GLboolean isQuery(WebGLQuery? query);
/*[WebGLHandlesContextLoss]*/ GLboolean isQuery(WebGLQuery? query);
void beginQuery(GLenum target, WebGLQuery query);
void endQuery(GLenum target);
WebGLQuery? getQuery(GLenum target, GLenum pname);
any getQueryParameter(WebGLQuery query, GLenum pname);*/
any getQueryParameter(WebGLQuery query, GLenum pname);
/* Sampler Objects */
/*WebGLSampler? createSampler();

View file

@ -0,0 +1,11 @@
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
//
// WebGL IDL definitions scraped from the Khronos specification:
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.8
//
[Exposed=Window, Pref="dom.webgl2.enabled"]
interface WebGLQuery : WebGLObject {
};

View file

@ -1,259 +1,238 @@
[methods-2.html]
[WebGL test #0: Property either does not exist or is not a function: isContextLost]
expected: FAIL
[WebGL test #1: Property either does not exist or is not a function: getBufferSubData]
expected: FAIL
[WebGL test #2: Property either does not exist or is not a function: copyBufferSubData]
expected: FAIL
[WebGL test #3: Property either does not exist or is not a function: blitFramebuffer]
expected: FAIL
[WebGL test #4: Property either does not exist or is not a function: framebufferTextureLayer]
expected: FAIL
[WebGL test #5: Property either does not exist or is not a function: getInternalformatParameter]
expected: FAIL
[WebGL test #6: Property either does not exist or is not a function: invalidateFramebuffer]
expected: FAIL
[WebGL test #7: Property either does not exist or is not a function: invalidateSubFramebuffer]
expected: FAIL
[WebGL test #8: Property either does not exist or is not a function: readBuffer]
expected: FAIL
[WebGL test #9: Property either does not exist or is not a function: renderbufferStorageMultisample]
expected: FAIL
[WebGL test #10: Property either does not exist or is not a function: texImage3D]
expected: FAIL
[WebGL test #11: Property either does not exist or is not a function: texStorage2D]
expected: FAIL
[WebGL test #12: Property either does not exist or is not a function: texStorage3D]
expected: FAIL
[WebGL test #13: Property either does not exist or is not a function: texSubImage3D]
expected: FAIL
[WebGL test #14: Property either does not exist or is not a function: copyTexSubImage3D]
expected: FAIL
[WebGL test #15: Property either does not exist or is not a function: compressedTexImage3D]
expected: FAIL
[WebGL test #16: Property either does not exist or is not a function: compressedTexSubImage3D]
expected: FAIL
[WebGL test #17: Property either does not exist or is not a function: getFragDataLocation]
expected: FAIL
[WebGL test #18: Property either does not exist or is not a function: uniform1ui]
expected: FAIL
[WebGL test #19: Property either does not exist or is not a function: uniform2ui]
expected: FAIL
[WebGL test #20: Property either does not exist or is not a function: uniform3ui]
expected: FAIL
[WebGL test #21: Property either does not exist or is not a function: uniform4ui]
expected: FAIL
[WebGL test #22: Property either does not exist or is not a function: uniform1uiv]
expected: FAIL
[WebGL test #23: Property either does not exist or is not a function: uniform2uiv]
expected: FAIL
[WebGL test #24: Property either does not exist or is not a function: uniform3uiv]
expected: FAIL
[WebGL test #25: Property either does not exist or is not a function: uniform4uiv]
expected: FAIL
[WebGL test #26: Property either does not exist or is not a function: uniformMatrix2x3fv]
expected: FAIL
[WebGL test #27: Property either does not exist or is not a function: uniformMatrix3x2fv]
expected: FAIL
[WebGL test #28: Property either does not exist or is not a function: uniformMatrix2x4fv]
expected: FAIL
[WebGL test #29: Property either does not exist or is not a function: uniformMatrix4x2fv]
[WebGL test #48: Property either does not exist or is not a function: samplerParameterf]
expected: FAIL
[WebGL test #1: Property either does not exist or is not a function: getBufferSubData]
expected: FAIL
[WebGL test #52: Property either does not exist or is not a function: deleteSync]
expected: FAIL
[WebGL test #30: Property either does not exist or is not a function: uniformMatrix3x4fv]
expected: FAIL
[WebGL test #31: Property either does not exist or is not a function: uniformMatrix4x3fv]
[WebGL test #14: Property either does not exist or is not a function: copyTexSubImage3D]
expected: FAIL
[WebGL test #32: Property either does not exist or is not a function: vertexAttribI4i]
[WebGL test #27: Property either does not exist or is not a function: uniformMatrix3x2fv]
expected: FAIL
[WebGL test #74: Property either does not exist or is not a function: uniformBlockBinding]
expected: FAIL
[WebGL test #59: Property either does not exist or is not a function: bindTransformFeedback]
expected: FAIL
[WebGL test #73: Property either does not exist or is not a function: getActiveUniformBlockName]
expected: FAIL
[WebGL test #72: Property either does not exist or is not a function: getActiveUniformBlockParameter]
expected: FAIL
[WebGL test #63: Property either does not exist or is not a function: getTransformFeedbackVarying]
expected: FAIL
[WebGL test #50: Property either does not exist or is not a function: fenceSync]
expected: FAIL
[WebGL test #3: Property either does not exist or is not a function: blitFramebuffer]
expected: FAIL
[WebGL test #33: Property either does not exist or is not a function: vertexAttribI4iv]
expected: FAIL
[WebGL test #34: Property either does not exist or is not a function: vertexAttribI4ui]
[WebGL test #61: Property either does not exist or is not a function: endTransformFeedback]
expected: FAIL
[WebGL test #35: Property either does not exist or is not a function: vertexAttribI4uiv]
[WebGL test #67: Property either does not exist or is not a function: bindBufferRange]
expected: FAIL
[WebGL test #69: Property either does not exist or is not a function: getUniformIndices]
expected: FAIL
[WebGL test #2: Property either does not exist or is not a function: copyBufferSubData]
expected: FAIL
[WebGL test #23: Property either does not exist or is not a function: uniform2uiv]
expected: FAIL
[WebGL test #31: Property either does not exist or is not a function: uniformMatrix4x3fv]
expected: FAIL
[WebGL test #36: Property either does not exist or is not a function: vertexAttribIPointer]
expected: FAIL
[WebGL test #37: Property either does not exist or is not a function: drawRangeElements]
[WebGL test #54: Property either does not exist or is not a function: waitSync]
expected: FAIL
[WebGL test #38: Property either does not exist or is not a function: drawBuffers]
[WebGL test #8: Property either does not exist or is not a function: readBuffer]
expected: FAIL
[WebGL test #39: Property either does not exist or is not a function: clearBufferiv]
[WebGL test #35: Property either does not exist or is not a function: vertexAttribI4uiv]
expected: FAIL
[WebGL test #40: Property either does not exist or is not a function: clearBufferuiv]
[WebGL test #5: Property either does not exist or is not a function: getInternalformatParameter]
expected: FAIL
[WebGL test #47: Property either does not exist or is not a function: samplerParameteri]
expected: FAIL
[WebGL test #53: Property either does not exist or is not a function: clientWaitSync]
expected: FAIL
[WebGL test #66: Property either does not exist or is not a function: bindBufferBase]
expected: FAIL
[WebGL test #56: Property either does not exist or is not a function: createTransformFeedback]
expected: FAIL
[WebGL test #32: Property either does not exist or is not a function: vertexAttribI4i]
expected: FAIL
[WebGL test #77: Property either does not exist or is not a function: isVertexArray]
expected: FAIL
[WebGL test #64: Property either does not exist or is not a function: pauseTransformFeedback]
expected: FAIL
[WebGL test #41: Property either does not exist or is not a function: clearBufferfv]
expected: FAIL
[WebGL test #17: Property either does not exist or is not a function: getFragDataLocation]
expected: FAIL
[WebGL test #68: Property either does not exist or is not a function: getIndexedParameter]
expected: FAIL
[WebGL test #15: Property either does not exist or is not a function: compressedTexImage3D]
expected: FAIL
[WebGL test #43: Property either does not exist or is not a function: createSampler]
expected: FAIL
[WebGL test #34: Property either does not exist or is not a function: vertexAttribI4ui]
expected: FAIL
[WebGL test #55: Property either does not exist or is not a function: getSyncParameter]
expected: FAIL
[WebGL test #6: Property either does not exist or is not a function: invalidateFramebuffer]
expected: FAIL
[WebGL test #78: Property either does not exist or is not a function: bindVertexArray]
expected: FAIL
[WebGL test #42: Property either does not exist or is not a function: clearBufferfi]
expected: FAIL
[WebGL test #43: Property either does not exist or is not a function: createQuery]
[WebGL test #24: Property either does not exist or is not a function: uniform3uiv]
expected: FAIL
[WebGL test #44: Property either does not exist or is not a function: deleteQuery]
[WebGL test #51: Property either does not exist or is not a function: isSync]
expected: FAIL
[WebGL test #45: Property either does not exist or is not a function: isQuery]
[WebGL test #37: Property either does not exist or is not a function: drawRangeElements]
expected: FAIL
[WebGL test #46: Property either does not exist or is not a function: beginQuery]
[WebGL test #39: Property either does not exist or is not a function: clearBufferiv]
expected: FAIL
[WebGL test #47: Property either does not exist or is not a function: endQuery]
[WebGL test #46: Property either does not exist or is not a function: bindSampler]
expected: FAIL
[WebGL test #48: Property either does not exist or is not a function: getQuery]
[WebGL test #16: Property either does not exist or is not a function: compressedTexSubImage3D]
expected: FAIL
[WebGL test #49: Property either does not exist or is not a function: getQueryParameter]
[WebGL test #38: Property either does not exist or is not a function: drawBuffers]
expected: FAIL
[WebGL test #50: Property either does not exist or is not a function: createSampler]
[WebGL test #60: Property either does not exist or is not a function: beginTransformFeedback]
expected: FAIL
[WebGL test #51: Property either does not exist or is not a function: deleteSampler]
[WebGL test #0: Property either does not exist or is not a function: isContextLost]
expected: FAIL
[WebGL test #52: Property either does not exist or is not a function: isSampler]
[WebGL test #9: Property either does not exist or is not a function: renderbufferStorageMultisample]
expected: FAIL
[WebGL test #53: Property either does not exist or is not a function: bindSampler]
[WebGL test #18: Property either does not exist or is not a function: uniform1ui]
expected: FAIL
[WebGL test #54: Property either does not exist or is not a function: samplerParameteri]
[WebGL test #7: Property either does not exist or is not a function: invalidateSubFramebuffer]
expected: FAIL
[WebGL test #55: Property either does not exist or is not a function: samplerParameterf]
[WebGL test #40: Property either does not exist or is not a function: clearBufferuiv]
expected: FAIL
[WebGL test #56: Property either does not exist or is not a function: getSamplerParameter]
[WebGL test #70: Property either does not exist or is not a function: getActiveUniforms]
expected: FAIL
[WebGL test #57: Property either does not exist or is not a function: fenceSync]
[WebGL test #58: Property either does not exist or is not a function: isTransformFeedback]
expected: FAIL
[WebGL test #58: Property either does not exist or is not a function: isSync]
[WebGL test #71: Property either does not exist or is not a function: getUniformBlockIndex]
expected: FAIL
[WebGL test #59: Property either does not exist or is not a function: deleteSync]
[WebGL test #21: Property either does not exist or is not a function: uniform4ui]
expected: FAIL
[WebGL test #60: Property either does not exist or is not a function: clientWaitSync]
[WebGL test #65: Property either does not exist or is not a function: resumeTransformFeedback]
expected: FAIL
[WebGL test #61: Property either does not exist or is not a function: waitSync]
[WebGL test #11: Property either does not exist or is not a function: texStorage2D]
expected: FAIL
[WebGL test #62: Property either does not exist or is not a function: getSyncParameter]
[WebGL test #19: Property either does not exist or is not a function: uniform2ui]
expected: FAIL
[WebGL test #63: Property either does not exist or is not a function: createTransformFeedback]
[WebGL test #26: Property either does not exist or is not a function: uniformMatrix2x3fv]
expected: FAIL
[WebGL test #64: Property either does not exist or is not a function: deleteTransformFeedback]
[WebGL test #76: Property either does not exist or is not a function: deleteVertexArray]
expected: FAIL
[WebGL test #65: Property either does not exist or is not a function: isTransformFeedback]
[WebGL test #49: Property either does not exist or is not a function: getSamplerParameter]
expected: FAIL
[WebGL test #66: Property either does not exist or is not a function: bindTransformFeedback]
[WebGL test #29: Property either does not exist or is not a function: uniformMatrix4x2fv]
expected: FAIL
[WebGL test #67: Property either does not exist or is not a function: beginTransformFeedback]
[WebGL test #57: Property either does not exist or is not a function: deleteTransformFeedback]
expected: FAIL
[WebGL test #68: Property either does not exist or is not a function: endTransformFeedback]
[WebGL test #20: Property either does not exist or is not a function: uniform3ui]
expected: FAIL
[WebGL test #69: Property either does not exist or is not a function: transformFeedbackVaryings]
[WebGL test #22: Property either does not exist or is not a function: uniform1uiv]
expected: FAIL
[WebGL test #70: Property either does not exist or is not a function: getTransformFeedbackVarying]
[WebGL test #4: Property either does not exist or is not a function: framebufferTextureLayer]
expected: FAIL
[WebGL test #71: Property either does not exist or is not a function: pauseTransformFeedback]
[WebGL test #75: Property either does not exist or is not a function: createVertexArray]
expected: FAIL
[WebGL test #72: Property either does not exist or is not a function: resumeTransformFeedback]
[WebGL test #44: Property either does not exist or is not a function: deleteSampler]
expected: FAIL
[WebGL test #73: Property either does not exist or is not a function: bindBufferBase]
[WebGL test #12: Property either does not exist or is not a function: texStorage3D]
expected: FAIL
[WebGL test #74: Property either does not exist or is not a function: bindBufferRange]
[WebGL test #10: Property either does not exist or is not a function: texImage3D]
expected: FAIL
[WebGL test #75: Property either does not exist or is not a function: getIndexedParameter]
[WebGL test #45: Property either does not exist or is not a function: isSampler]
expected: FAIL
[WebGL test #76: Property either does not exist or is not a function: getUniformIndices]
[WebGL test #62: Property either does not exist or is not a function: transformFeedbackVaryings]
expected: FAIL
[WebGL test #77: Property either does not exist or is not a function: getActiveUniforms]
expected: FAIL
[WebGL test #78: Property either does not exist or is not a function: getUniformBlockIndex]
expected: FAIL
[WebGL test #79: Property either does not exist or is not a function: getActiveUniformBlockParameter]
expected: FAIL
[WebGL test #80: Property either does not exist or is not a function: getActiveUniformBlockName]
expected: FAIL
[WebGL test #81: Property either does not exist or is not a function: uniformBlockBinding]
expected: FAIL
[WebGL test #82: Property either does not exist or is not a function: createVertexArray]
expected: FAIL
[WebGL test #83: Property either does not exist or is not a function: deleteVertexArray]
expected: FAIL
[WebGL test #84: Property either does not exist or is not a function: isVertexArray]
expected: FAIL
[WebGL test #85: Property either does not exist or is not a function: bindVertexArray]
[WebGL test #13: Property either does not exist or is not a function: texSubImage3D]
expected: FAIL

View file

@ -1,2 +1,25 @@
[occlusion-query.html]
expected: ERROR
[WebGL test #2: Occlusion query ANY_SAMPLES_PASSED_CONSERVATIVE returned an incorrect result 0 (expected 1)]
expected: FAIL
[WebGL test #16: Occlusion query ANY_SAMPLES_PASSED returned an incorrect result 0 (expected 1)]
expected: FAIL
[WebGL test #10: Occlusion query ANY_SAMPLES_PASSED_CONSERVATIVE returned an incorrect result 0 (expected 1)]
expected: FAIL
[WebGL test #4: Occlusion query ANY_SAMPLES_PASSED returned an incorrect result 0 (expected 1)]
expected: FAIL
[WebGL test #6: Occlusion query ANY_SAMPLES_PASSED_CONSERVATIVE returned an incorrect result 0 (expected 1)]
expected: FAIL
[WebGL test #14: Occlusion query ANY_SAMPLES_PASSED_CONSERVATIVE returned an incorrect result 0 (expected 1)]
expected: FAIL
[WebGL test #12: Occlusion query ANY_SAMPLES_PASSED returned an incorrect result 0 (expected 1)]
expected: FAIL
[WebGL test #8: Occlusion query ANY_SAMPLES_PASSED returned an incorrect result 0 (expected 1)]
expected: FAIL

View file

@ -1,5 +0,0 @@
[query.html]
expected: ERROR
[WebGL test #4: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL